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@@ -61,5 +61,3 @@ Himmelskörpern:
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- Implementierung von `BodyForceMap`: 2 Punkte
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- Anpassung von `Simulation`: 1 Punkt
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- Gesamt: 5 Punkte 
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@@ -47,4 +47,3 @@ Allgemeiner Hinweis: bei einigen Methoden sind Vorbedingungen (_pre-conditions_)
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- Implementierung von `BodyForceTreeMap`: 2 Punkte
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- Implementierung von `Simulation3`: 1 Punkt
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- Gesamt: 5 Punkte
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		||||
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										122
									
								
								angabe/Aufgabenblatt4.md
									
									
									
									
									
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# Aufgabenblatt 4
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## Allgemeine Anmerkungen
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Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 2.5. 11h durch `git commit` und `push`
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		||||
abzugeben. Mit der Angabe werden die Dateien `CosmicSystem.java`, `Drawable.java`, 
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`NamedBodyForcePair.java`, `HierarchicalSystem.java`, `Simulation4.java` und `Aufgabe4Test.java` 
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		||||
mitgeliefert.
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		||||
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		||||
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
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		||||
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
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		||||
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		||||
## Ziel
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		||||
Ziel der Aufgabe ist die Anwendung der Konzepte: Interfaces, dynamisches Binden, toString() 
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		||||
(siehe Skriptum Seite 75-84).
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		||||
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## Beschreibung der gegebenen Dateien
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- [CosmicSystem](../src/CosmicSystem.java) ist ein gegebenes Interface, das von den Klassen
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`NamedBodyForcePair` und `HierarchicalSystem` implementiert wird. Mithilfe dieses lässt sich somit eine
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Hierarchie von Systemen und Subsystemen beschreiben. Unser Sonnensystem ist ein Beispiel eines Systems,
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das mehrere Teilsysteme beinhaltet. Ein solches Teilsystem ist beispielsweise das System Erde und Erdmond.
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Ein anderes Teilsystem wäre Jupiter mit seinen Monden. Verändern Sie dieses Interface nicht.
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- [Drawable](../src/Drawable.java) wird von `CosmicSystem` verwendet. Verändern Sie dieses Interface 
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nicht.
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- [NamedBodyForcePair](../src/NamedBodyForcePair.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem` und repräsentiert einen einzelnen benannten Himmelskörper
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 (z.B. "Mars") zusammen mit der auf ihn wirkenden Kraft.
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		||||
- [HierarchicalSystem](../src/HierarchicalSystem.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem`und repräsentiert ein System von Himmelskörpern (z.B.
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Sonnensystem) bestehend aus einem zentralen Himmelskörper und beliebig vielen Untersystemen in
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dessen Orbit. Für alle Himmelskörper werden die Kräfte, die auf diese jeweils wirken, mitverwaltet.
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		||||
- [Simulation4](../src/Simulation4.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
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		||||
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
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		||||
 Datei](../src/Simulation.java) nicht überschreiben müssen).
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- [Aufgabe4Test](../src/Aufgabe4Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
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		||||
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
 | 
			
		||||
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful") 
 | 
			
		||||
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie 
 | 
			
		||||
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
 | 
			
		||||
 | 
			
		||||
## Aufgaben
 | 
			
		||||
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Ihre Aufgaben sind folgende:
 | 
			
		||||
 | 
			
		||||
**1. Implementierung von `CosmicSystem` in `NamedBodyForcePair`:**
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		||||
 Fügen Sie in der Klasse `Body` eine öffentliche Methode `massCenter()` hinzu, die die
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 Position des Himmelskörpers liefert.
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		||||
 Definieren Sie die Klasse `NamedBodyForcePair` so, dass sie das Interface `CosmicSystem` 
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 implementiert. Die Methoden `getMass()` und `getMassCenter()` geben lediglich die Masse bzw.
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		||||
 Position des Himmelskörpers zurück.
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		||||
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		||||
**2. Implementierung von `CosmicSystem` in `HierarchicalSystem`:**
 | 
			
		||||
 | 
			
		||||
 Definieren Sie die Klasse `HierarchicalSystem` so, dass sie das Interface `CosmicSystem` implementiert.
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 Die Klasse repräsentiert ein hierarchisch aufgebautes kosmisches System von Himmelskörpern.
 | 
			
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 Ein solches System besteht aus einem zentralen Himmelskörper und beliebig vielen weiteren
 | 
			
		||||
 kosmischen Systemen, die sich im Orbit um diesen zentralen Himmelskörper befinden. Neben der
 | 
			
		||||
 Spezifikationen in `CosmicSystem` beachten Sie bitte folgende spezielle Anforderungen und Hinweise
 | 
			
		||||
 für die Implementierung:
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		||||
 | 
			
		||||
- `toString()`: diese Methode soll eine textuelle Beschreibung der Hierarchie von Himmelskörpern
 | 
			
		||||
und Subsystemen liefern. Dafür wird der Namen des zentralen Himmelskörpers eines Systems
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		||||
gefolgt von den Objekten im Orbit jeweils in {}-Klammern repräsentiert. Beispiel:
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		||||
 | 
			
		||||
    `"Sun {Mercury, Venus, Earth {Moon} , Mars {Deimos, Phobos} , Vesta, Pallas, Hygiea, Ceres}"`
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- `numberOfBodies()`: diese Methode liefert die Gesamtanzahl aller Himmelskörper (nicht Systeme)
 | 
			
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im System bzw. Himmelskörper, das heißt alle Objekte vom Typ `NamedBodyForcePair`. Das oben genannte
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Beispiel-System besteht z.B. aus 12 Himmelskörpern, das Mars-System im Orbit der Sonne jedoch nur
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aus 3.
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- `getMass()`: diese Methode liefert die Summe der Massen aller Himmelskörper im System.
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- `getMassCenter()`: diese Methode liefert den Schwerpunkt aller Himmelskörper im System. Dieser
 | 
			
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entspricht dem mit den Massen gewichteten Mittelwert aller Positionen, es müssen daher alle Positionen
 | 
			
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mit der jeweiligen Masse multipliziert und aufsummiert werden und das Resultat durch die Summe aller
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Massen dividiert werden. Nutzen Sie dafür die bereits implementierten Rechenoperationen in `Vector3`.
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- `addForceFrom(Body b)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `this` die Kraft,
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indem die von `b` auf das `NamedBodyForcePair`-Objekt ausgeübte Kraft zur Kraft hinzuaddiert wird.
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- `addForceTo(CosmicSystem cs)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `cs` die
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		||||
Kraft, indem alle Kräfte die von Körpern aus `this` auf das `NamedBodyForcePair`-Objekt
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		||||
ausgeübt werden, zur Kraft im Objekt hinzuaddiert werden. Beispiel: Die
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		||||
Anweisung `cs.addForce(cs)` aktualisiert alle wechselseitigen im System `cs` wirkenden Kräfte.
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- `update()` führt auf Basis der gespeicherten Kräfte alle Bewegungen im System `this` durch und 
 | 
			
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setzt danach alle Kräfte wieder auf den null-Vektor zurück.
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- `getBodies()` liefert eine Liste (Typ: `BodyLinkedList`) mit allen Himmelskörpern aus `this`.
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**3. Implementierung von `Simulation4`:**
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		||||
 | 
			
		||||
Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ 
 | 
			
		||||
`HierachicalSystem`. Alle Berechnungen sollen mittels Methoden von `CosmicSystem` durchgeführt
 | 
			
		||||
werden.
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 | 
			
		||||
### Hinweise: ###
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		||||
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		||||
- Nutzen Sie für die Implementierung dieser Methoden Rekursion sowie das Konzept des _dynamischen Bindens_.
 | 
			
		||||
Da `NamedBodyForcePair` und `HierarchicalSystem` Untertypen von `CosmicSystem` sind, haben sie
 | 
			
		||||
jeweils eine eigene Implementierung der in `CosmicSystem` definierten Methoden und es wird zur
 | 
			
		||||
Laufzeit entschieden, von welchem dynamischen Typ ein Objekt ist und welche Methode somit ausgeführt
 | 
			
		||||
wird. Sie dürfen hier keine Typumwandlungen (Casts) und auch nicht die Methoden `getClass()` und
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		||||
`instanceOf()` verwenden.
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		||||
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		||||
- Es ist möglich, aber nicht verlangt, `addForceTo(CosmicSystem cs)` ohne Verwendung von
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		||||
`getBodies()` zu implementieren. Dazu kann in `addForceTo(CosmicSystem cs)` der Zugriff auf
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		||||
die einzelnen Körper in `cs` dadurch erreicht werden, dass `this` für alle seine Himmelskörper
 | 
			
		||||
und Untersysteme `addForceTo(cs)` aufruft. Wird beim rekursiven Abstieg ein einzelner Himmelskörper
 | 
			
		||||
erreicht (Blattknoten) ruft dieser `cs.addForceFrom(this)` auf.
 | 
			
		||||
 | 
			
		||||
- Achten Sie bei der Berechnung der Kräfte in `addForceFrom(Body b)` darauf, dass die Kraft nicht 
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		||||
verändert wird, wenn `this` und `b` derselbe Himmelskörper sind.
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#### _Punkteaufteilung_
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- Implementierung von `CosmicSystem` in `NamedBodyForcePair`: 1.5 Punkte
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		||||
- Implementierung von `CosmicSystem` in `HierarchicalSystem`: 2.5 Punkte
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		||||
- Implementierung von `Simulation4`: 1 Punkte
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		||||
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- Gesamt: 5 Punkte
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		||||
							
								
								
									
										102
									
								
								angabe/Aufgabenblatt5.md
									
									
									
									
									
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										102
									
								
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							@@ -0,0 +1,102 @@
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# Aufgabenblatt 5
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## Allgemeine Anmerkungen
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		||||
 | 
			
		||||
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 9.5. 11h durch `git commit` und `git push`
 | 
			
		||||
abzugeben. Mit der Angabe werden die Dateien `Massive.java`, `NamedBody.java`, `MassiveLinkedList.java`,
 | 
			
		||||
`MassiveForceHashMap.java`, `Simulation5.java` und `Aufgabe5Test.java` mitgeliefert.
 | 
			
		||||
 | 
			
		||||
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
 | 
			
		||||
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
 | 
			
		||||
 | 
			
		||||
## Ziel
 | 
			
		||||
 | 
			
		||||
Ziel der Aufgabe ist die Anwendung der Konzepte: Gleichheit und Hash-Werte, Hash-Tabelle
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		||||
(siehe Skriptum Seite 85-91).
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		||||
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## Beschreibung der gegebenen Dateien
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		||||
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		||||
- [Massive](../src/Massive.java) ist ein Interface, das Himmelskörper (als kohärente Massen)
 | 
			
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beschreibt. `Massive` ist der gemeinsame Obertyp für verschiedene Klassen von Himmelkörpern. Die
 | 
			
		||||
meisten spezifizierten Methoden sind mit einer `default`-Implementierung definiert. Dieser
 | 
			
		||||
Programmcode wird ausgeführt, falls die entsprechende Klasse (`Body` oder `NamedBody`) über keine
 | 
			
		||||
eigene Definition der Methode verfügt. Verändern Sie diese Datei bitte nicht.
 | 
			
		||||
- [NamedBody](../src/NamedBody.java) ist das Gerüst einer Klassendefinition. Die Klasse
 | 
			
		||||
repräsentiert Himmelskörper, die einen Namen haben.
 | 
			
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- [MassiveLinkedList](../src/MassiveLinkedList.java) ist das Gerüst für eine Implementierung einer
 | 
			
		||||
verketteten Liste von `Massive`-Objekten. Die Liste unterscheidet sich von `BodyLinkedList`
 | 
			
		||||
dadurch, dass der Elementtyp statt `Body` der Obertyp `Massive` ist.
 | 
			
		||||
- [MassiveForceHashMap](../src/MassiveForceHashMap.java) ist das Gerüst für eine Implementierung
 | 
			
		||||
einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
 | 
			
		||||
assoziiert.
 | 
			
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- [Simulation5](../src/Simulation5.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
 | 
			
		||||
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
 | 
			
		||||
 Datei](../src/Simulation.java) nicht überschreiben müssen).
 | 
			
		||||
- [Aufgabe5Test](../src/Aufgabe5Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
 | 
			
		||||
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
 | 
			
		||||
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
 | 
			
		||||
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
 | 
			
		||||
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
 | 
			
		||||
 | 
			
		||||
## Aufgaben
 | 
			
		||||
 | 
			
		||||
Ihre Aufgaben sind folgende:
 | 
			
		||||
 | 
			
		||||
**1. Implementieren Sie `Massive` in den Klassen `Body` und `NamedBody`.**
 | 
			
		||||
 | 
			
		||||
 Passen Sie die bestehende Definition von `Body` so an, dass die Klasse `Massive` implementiert wird.
 | 
			
		||||
 Vervollständigen Sie auch `NamedBody` so, dass sie `Massive` implementiert und die vorgegebene
 | 
			
		||||
 Spezifikationen der Methoden erfüllt.
 | 
			
		||||
 | 
			
		||||
**2. Überschreiben von `equals` und `hashCode` in `NamedBody`:**
 | 
			
		||||
 | 
			
		||||
 Überschreiben Sie in `NamedBody` die Methoden `equals` und `hashCode` gemäß der dort angeführten
 | 
			
		||||
 Spezifikation. Achten Sie bei der Implementierung darauf, dass die in der Klasse `Object`
 | 
			
		||||
 beschriebenen Bedingungen für `equals` und `hashCode` eingehalten werden. `equals` und `hashCode`
 | 
			
		||||
 müssen zusammen passen.
 | 
			
		||||
 | 
			
		||||
**3. Vervollständigen von `MassiveLinkedList`:**
 | 
			
		||||
 | 
			
		||||
 Definieren Sie `MassiveLinkedList`. Die Klasse ist wie `BodyLinkedList` aufgebaut, mit dem
 | 
			
		||||
 Unterschied, dass der Elementtyp statt `Body` nun der Typ `Massive` ist. Die Methode `indexOf` 
 | 
			
		||||
 vergleicht Objekte mittels `equals`.
 | 
			
		||||
 | 
			
		||||
**4. Implementierung von `MassiveForceHashMap`:**
 | 
			
		||||
 | 
			
		||||
 Vervollständigen Sie die Definition der Klasse `MassiveForceHashMap`, die eine Hash-Tabelle
 | 
			
		||||
 mit Schlüssel vom Typ `Massive` und Wert vom Typ `Vector3` implementiert. Die Klasse ist ähnlich
 | 
			
		||||
 zur Klasse `BodyForceTreeMap`. Die Unterschiede sind:
 | 
			
		||||
 - Der Typ des Schlüssels ist der gemeinsame Obertyp von `Body` und `NamedBody` (`Massive`).
 | 
			
		||||
   Dadurch lassen sich Objekte beider Klassen gemeinsam in der Hash-Tabelle speichern.
 | 
			
		||||
 - Die Schlüssel-Werte-Paare sind nicht nach Masse sortiert. Stattdessen wird der Hash-Wert zur
 | 
			
		||||
   Suche benutzt.
 | 
			
		||||
 - Es gibt eine zusätzliche Methode `keyList()`. Die Methoden `equals` und `hashCode` werden
 | 
			
		||||
   redefiniert.
 | 
			
		||||
 | 
			
		||||
**5. Implementierung von `Simulation5`:**
 | 
			
		||||
 | 
			
		||||
 Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
 | 
			
		||||
 `MassiveForceHashMap`. Die Methode `keyList()` hilft beim Iterieren der Hash-Tabelle.
 | 
			
		||||
 Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
 | 
			
		||||
 | 
			
		||||
### Hinweise:
 | 
			
		||||
 | 
			
		||||
- Verwenden Sie bei der Implementierung von `MassiveForceHashMap` eine geeignete Kollisionsbehandlung
 | 
			
		||||
  für gleiche Hash-Werte. Als Vorlage können Sie den Beispielcode aus dem Skriptum nutzen.
 | 
			
		||||
 | 
			
		||||
### Denkanstöße (ohne Bewertung)
 | 
			
		||||
 | 
			
		||||
1. Wie könnte man vorgehen, wenn man - wie in früheren Simulationen - Himmelskörper im Fall von
 | 
			
		||||
   Kollisionen verschmelzen will?
 | 
			
		||||
2. Was ändert sich am Verhalten von `MassiveForceHashMap`, wenn man in `Body` die Methoden
 | 
			
		||||
   `equals` und `hashCode` überschreiben würde?
 | 
			
		||||
 | 
			
		||||
#### _Punkteaufteilung_
 | 
			
		||||
 | 
			
		||||
- Implementierung von `Massive` in `NamedBody`: 1 Punkt
 | 
			
		||||
- Implementierung von `Massive` in `Body`: 0.5 Punkt
 | 
			
		||||
- Implementierung von `MassiveForceHashMap`: 2 Punkte
 | 
			
		||||
- Implementierung von `MassiveLinkedList`: 0.5 Punkte
 | 
			
		||||
- Implementierung von `Simulation5`: 1 Punkte
 | 
			
		||||
 
 | 
			
		||||
- Gesamt: 5 Punkte
 | 
			
		||||
							
								
								
									
										75
									
								
								angabe/Aufgabenblatt6.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								angabe/Aufgabenblatt6.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,75 @@
 | 
			
		||||
# Aufgabenblatt 6
 | 
			
		||||
 | 
			
		||||
## Allgemeine Anmerkungen
 | 
			
		||||
 | 
			
		||||
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 23.5. 11h durch `git commit` und `git push`
 | 
			
		||||
abzugeben. Mit der Angabe werden die Dateien `MassiveIterable.java`, `MassiveIterator.java`, 
 | 
			
		||||
`MassiveSet.java`, `MassiveForceTreeMap.java`, `Simulation6.java` und `Aufgabe6Test.java` 
 | 
			
		||||
mitgeliefert.
 | 
			
		||||
 | 
			
		||||
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
 | 
			
		||||
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
 | 
			
		||||
 | 
			
		||||
## Ziel
 | 
			
		||||
 | 
			
		||||
Ziel der Aufgabe ist die Anwendung der Konzepte: Iterator, Kopie vs. Sichtweise, Sortieren
 | 
			
		||||
(siehe Skriptum Seite 91-109).
 | 
			
		||||
 | 
			
		||||
## Beschreibung der gegebenen Dateien
 | 
			
		||||
 | 
			
		||||
- [MassiveIterable](../src/MassiveIterable.java) ist ein Interface, das iterierbare Objekte mit
 | 
			
		||||
Elementen vom Typ `Massive` spezifiziert. Verändern Sie diese Datei bitte nicht.
 | 
			
		||||
- [MassiveIterator](../src/MassiveIterator.java) ist ein Interface, das einen Iterator über
 | 
			
		||||
Elemente vom Typ `Massive` spezifiziert. Verändern Sie diese Datei bitte nicht.
 | 
			
		||||
- [MassiveSet](../src/MassiveSet.java) ist ein Interface, das iterierbare Mengen mit 
 | 
			
		||||
`Massive`-Elementen spezifiziert. Verändern Sie diese Datei bitte nicht.
 | 
			
		||||
- [MassiveForceTreeMap](../src/MassiveForceTreeMap.java) ist das Gerüst für eine Implementierung
 | 
			
		||||
einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
 | 
			
		||||
assoziiert.
 | 
			
		||||
- [Simulation6](../src/Simulation6.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
 | 
			
		||||
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
 | 
			
		||||
 Datei](../src/Simulation.java) nicht überschreiben müssen).
 | 
			
		||||
- [Aufgabe6Test](../src/Aufgabe6Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
 | 
			
		||||
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
 | 
			
		||||
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
 | 
			
		||||
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
 | 
			
		||||
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
 | 
			
		||||
 | 
			
		||||
## Aufgaben
 | 
			
		||||
 | 
			
		||||
Ihre Aufgaben sind folgende:
 | 
			
		||||
 | 
			
		||||
**1. Implementieren Sie die Klasse `MassiveForceTreeMap`.**
 | 
			
		||||
 | 
			
		||||
 Implementieren Sie die Klasse `MassiveForceTreeMap`. `MassiveForceTreeMap` ist wie 
 | 
			
		||||
 `BodyForceTreeMap` aufgebaut, mit dem Unterschied, dass der Typ des Schlüssels statt `Body` nun 
 | 
			
		||||
 der Typ `Massive` ist. Weiters soll die Klasse Methode `getKeys()` zur Verfügung stellen, 
 | 
			
		||||
 die eine `MassiveSet`-Sichtweise auf die Menge der Schlüssel liefert. Änderungen an dem 
 | 
			
		||||
 zurückgelieferten `MassiveSet`-Objekt wirken sich auf das zugrunde 
 | 
			
		||||
 liegende `MassiveForceTreeMap`-Objekt aus. Die Methode `toList()` liefert dagegen eine 
 | 
			
		||||
 unabhängige Liste (Kopie) mit allen Schlüsseln der Map. Für die Implementierung von 
 | 
			
		||||
 `MassiveSet` können Sie einen eigenen Klassennamen beginnend mit `My` wählen. Die Definition kann 
 | 
			
		||||
 in einer eigenen Datei oder in der Datei `MassiveForceTreeMap.java` erfolgen.
 | 
			
		||||
 
 | 
			
		||||
**2. Adaptieren Sie die Klasse `HierarchicalSystem`:**
 | 
			
		||||
 | 
			
		||||
 Die Klasse `HierarchicalSystem` soll so geändert werden, dass sie das gegebene 
 | 
			
		||||
 Interface `MassiveIterable` implementiert. Die Reihenfolge der vom Iterator gelieferten 
 | 
			
		||||
 Elemente ist nicht festgelegt. Sie dürfen für die Implementierung bei Bedarf Ihren Klassen 
 | 
			
		||||
 `NamedBodyForcePair` und `HierarchicalSystem` neue, nicht angegebene Methoden hinzufügen.
 | 
			
		||||
 Die Verwendung von Klassen des Java-Collection-Frameworks (z.B. java.util.Stack) ist erlaubt
 | 
			
		||||
 (aber nicht notwendig).
 | 
			
		||||
 
 | 
			
		||||
**3. Implementierung von `Simulation6`:**
 | 
			
		||||
 | 
			
		||||
 Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
 | 
			
		||||
 `MassiveForceTreeMap`. Die Methode `getKeys()` hilft beim Iterieren der gespeicherten Schlüssel.
 | 
			
		||||
 Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
 | 
			
		||||
 | 
			
		||||
#### _Punkteaufteilung_
 | 
			
		||||
 | 
			
		||||
- Implementierung von `MassiveForceTreeMap`: 3 Punkte
 | 
			
		||||
- Implementierung von `MassiveIterable` in `HierarchicalSystem`: 1.5 Punkte
 | 
			
		||||
- Implementierung von `Simulation6`: 0.5 Punkte
 | 
			
		||||
 
 | 
			
		||||
- Gesamt: 5 Punkte
 | 
			
		||||
							
								
								
									
										152
									
								
								angabe/Aufgabenblatt8.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										152
									
								
								angabe/Aufgabenblatt8.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,152 @@
 | 
			
		||||
# Aufgabenblatt 8
 | 
			
		||||
 | 
			
		||||
## Allgemeine Anmerkungen
 | 
			
		||||
Ihre Lösung für dieses Aufgabenblatt ist bis Dienstag, 13.6., 11h durch `git commit` und `git push` 
 | 
			
		||||
abzugeben.
 | 
			
		||||
Wenn Sie zusätzlich zu den gefragten Klassen und Interfaces weitere Klassen oder 
 | 
			
		||||
Interfaces definieren, achten Sie darauf, dass die Klassennamen mit `My` beginnen, um Konflikte 
 | 
			
		||||
mit späteren Aufgabenblättern zu vermeiden.
 | 
			
		||||
 | 
			
		||||
Weiters werden die Dateien `StateFileNotFoundException.java`, 
 | 
			
		||||
`StateFileFormatException.java`, `ReadDataUtil.java`, `Simulation8.java`, `Simulation9.java`,
 | 
			
		||||
 `Aufgabe8Test.java` und das Verzeichnis `states` mit `txt`-Dateien mitgeliefert. 
 | 
			
		||||
 | 
			
		||||
## Ziel
 | 
			
		||||
Ziel der Aufgabe ist das Verständnis und die Anwendung der Konzepte: Java-Collections, Eingabe mit 
 | 
			
		||||
Validierung, Exceptions (S. 110-123).
 | 
			
		||||
 | 
			
		||||
## Beschreibung der gegebenen Dateien
 | 
			
		||||
 | 
			
		||||
- [states](../states) ist ein Verzeichnis, in dem mehrere Dateien mit der Endung `.txt` 
 | 
			
		||||
 mitgeliefert werden. Diese enthalten Daten von je einem Himmelskörper sowie dessen Positionen und
 | 
			
		||||
 Geschwindigkeitsvektoren für alle Tage der Jahre 2019-2021. Die Angaben sind wie gewohnt in 
 | 
			
		||||
 kartesischen Koordinaten, wobei die Sonne den Urspung des Koordinatensystems bildet und die 
 | 
			
		||||
 Ekliptik die x-y-Ebene darstellt. Die Daten stammen von [https://ssd.jpl.nasa.gov/horizons.cgi#top](https://ssd.jpl.nasa.gov/horizons.cgi#top). 
 | 
			
		||||
   
 | 
			
		||||
    **ACHTUNG**: Die Werte sind in km bzw. km/sec angegeben! 
 | 
			
		||||
                      
 | 
			
		||||
- [StateFileNotFoundException](../src/StateFileNotFoundException.java) enthält die Definition
 | 
			
		||||
der Klasse `StateFileNotFoundException`. Diese sollen Sie vervollständigen.
 | 
			
		||||
- [StateFileFormatException](../src/StateFileFormatException.java) enthält die Definition
 | 
			
		||||
der Klasse `StateFileFormatException`. Diese sollen Sie vervollständigen.
 | 
			
		||||
- [ReadDataUtil](../src/ReadDataUtil.java) ist eine Klasse mit einer statischen Methode zum
 | 
			
		||||
Einlesen von Position- und Bewegungsvektoren von Himmelskörpern aus Dateien. 
 | 
			
		||||
Diese sollen Sie vervollständigen.
 | 
			
		||||
- [Simulation8](../src/Simulation8.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
 | 
			
		||||
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
 | 
			
		||||
 Datei](../src/Simulation.java) nicht überschreiben müssen).
 | 
			
		||||
- [Simulation9](../src/Simulation9.java) ist eine leere Datei. Hier soll eine weitere Simulation
 | 
			
		||||
implementiert werden, die so wie `Simulation8` funktioniert, mit dem Unterschied, dass anstelle 
 | 
			
		||||
der selbst implementierten Datenstrukturen nur vorgefertigte Klassen aus dem 
 | 
			
		||||
Java-Collection-Framework benutzt werden sollen.
 | 
			
		||||
- [Aufgabe8Test](../src/Aufgabe8Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
 | 
			
		||||
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
 | 
			
		||||
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
 | 
			
		||||
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
 | 
			
		||||
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
## Aufgaben
 | 
			
		||||
 | 
			
		||||
1. Ändern Sie Ihre Implementierung, sodass ein `MassiveIterator` eine Exception 
 | 
			
		||||
    vom Typ `java.util.NoSuchElementException` wirft, falls `next()` aufgerufen wird,
 | 
			
		||||
    jedoch der Iterator keine weitere Iteration hat (`hasNext()` liefert `false`).
 | 
			
		||||
    
 | 
			
		||||
2. Ändern Sie den Iterator von der von `getKeys()` zurückgelieferten 
 | 
			
		||||
    Sichtweise auf `MassiveForceTreeMap` so, dass `remove()` überschrieben wird 
 | 
			
		||||
    ([siehe API Dokumentation](https://docs.oracle.com/javase/8/docs/api/java/util/Iterator.html#remove--)), 
 | 
			
		||||
    sodass der Iterator Einträge in Objekten von `MassiveForceTreeMap` löschen kann. Achten Sie 
 | 
			
		||||
    darauf, dass hier in bestimmten Fällen eine `java.lang.IllegalStateException` geworfen werden
 | 
			
		||||
    soll. Der Iterator von `HierarchicalSystem` muss nicht geändert werden.
 | 
			
		||||
 | 
			
		||||
3. Validierung von Eingabedaten:
 | 
			
		||||
    - Implementieren Sie in der Klasse `ReadDataUtil.java` die Methode `readConfiguration`.
 | 
			
		||||
    Es soll ein gepufferter Stream zum Einlesen genutzt werden (siehe Skriptum Seite 128). 
 | 
			
		||||
    Erstellen Sie zum Testen auch Varianten der txt-Dateien mit Formatfehlern.
 | 
			
		||||
    - Fügen Sie der Klasse `NamedBody` bei Bedarf 
 | 
			
		||||
    eine Methode `setState(Vector3 position, Vector3 velocity)` zum Setzen der Position 
 | 
			
		||||
    und des Geschwindigkeitsvektors des Himmelskörpers hinzu. 
 | 
			
		||||
    - Definieren Sie die beiden angegebenen Exceptionklassen in den entsprechenden 
 | 
			
		||||
    mitgelieferten Dateien.
 | 
			
		||||
  
 | 
			
		||||
4. Ausnahmebehandlung:
 | 
			
		||||
    In der Klasse `Simulation8` sollen nun die Himmelskörper mit Daten aus den gegebenen 
 | 
			
		||||
    txt-Dateien initialisiert werden. Dabei sollen zumindest die Sonne sowie die 
 | 
			
		||||
    inneren Planeten
 | 
			
		||||
    Merkur, Venus, Erde und Mars vorkommen. Sie können weitere Himmelskörper (siehe txt-Dateien) 
 | 
			
		||||
    hinzufügen. Nutzen Sie die Klasse `MassiveForceTreeMap` und ihre Iteratoren, um die 
 | 
			
		||||
    Himmelskörper der Simulation zu verwalten. (Kollisionen von Himmelskörpern müssen nicht 
 | 
			
		||||
    berücksichtigt werden.)
 | 
			
		||||
    Ändern Sie die Klasse `Simulation8` so, dass sie zwei Kommandozeilenargumente verarbeitet. 
 | 
			
		||||
    Das erste Argument ist ein String mit der Angabe des Pfades zum Verzeichnis, wo die 
 | 
			
		||||
    entsprechenden txt-Dateien (z.B. `Venus.txt`,`Mercury.txt`,`Earth.txt`) mit den Konfigurationen 
 | 
			
		||||
    der Himmelskörper zu finden sind. Die Dateien haben die Namen der Himmelskörper mit Endung `
 | 
			
		||||
    .txt`. Für die Sonne gibt es keine txt-Datei (es wird die Position (0,0,0) angenommen).
 | 
			
		||||
    Das zweite Argument ist ein String mit einer Datumsangabe der Form YYYY-MMM-DD, also z.B. 
 | 
			
		||||
    2020-Dec-04, die den Tag der auszulesenden Position und Bewegungsvektor bestimmt. Die Klasse 
 | 
			
		||||
    soll beim Auftreten von Problemen bei der Ausführung entsprechende Fehlermeldungen ausgeben und
 | 
			
		||||
    die Ausführung in bestimmten Fällen beenden. Beispiele für Aufrufe im Kommandozeileninterpreter 
 | 
			
		||||
    mit entsprechenden Fehlermeldungen (Sie können zum Ausführen das Terminal in IntelliJ nutzen
 | 
			
		||||
    oder die Programmargumente unter `Edit Configurations` angeben):
 | 
			
		||||
    ```
 | 
			
		||||
         $ javac Simulation8.java
 | 
			
		||||
         $ java Simulation8 ../states 2021-May-28
 | 
			
		||||
         Running simulation ...
 | 
			
		||||
         $ java Simulation8 ../states
 | 
			
		||||
         Error: wrong number of arguments.
 | 
			
		||||
         $ java Simulation8 ../states 2025-Dec-12
 | 
			
		||||
         Warning: State not available for Earth.
 | 
			
		||||
         Running simulation without Earth.
 | 
			
		||||
         Warning: State not available for Venus.
 | 
			
		||||
         Running simulation without Venus.
 | 
			
		||||
         ...
 | 
			
		||||
         $ java Simulation8 ../states-altered 2021-May-28
 | 
			
		||||
         Warning: File ../states-altered/Venus.txt does not have required format. 
 | 
			
		||||
         Running simulation without Venus.
 | 
			
		||||
         Warning: File ../states-altered/Mars.txt not found. 
 | 
			
		||||
         Running simulation without Mars.
 | 
			
		||||
         Running simulation ...
 | 
			
		||||
         $ java Simulation8 ../states -17
 | 
			
		||||
         Error: State has wrong format (requires YYYY-MM-DD), aborting. 
 | 
			
		||||
         $ java Simulation8 blah 2021-May-28
 | 
			
		||||
         Warning: File blah/Earth.txt not found. 
 | 
			
		||||
         Running simulation without Earth.
 | 
			
		||||
         Warning: File blah/Venus.txt not found. 
 | 
			
		||||
         Running simulation without Venus.
 | 
			
		||||
         ...
 | 
			
		||||
    ```
 | 
			
		||||
 | 
			
		||||
5. Kopieren Sie den Inhalt der Datei `Simulation8.java` in die Datei `Simulation9.java` und bauen
 | 
			
		||||
    Sie `Simulation9` so um, dass anstelle der selbst implementierten Datenstrukturen nur 
 | 
			
		||||
    vorgefertigte Klassen aus dem Java-Collection-Framework benutzt werden.
 | 
			
		||||
    
 | 
			
		||||
6. Freiwillige Zusatzaufgabe (ohne Bewertung):
 | 
			
		||||
    Ändern Sie die Klasse `Simulation8` so um, dass ein drittes optionales Kommandozeilenargument
 | 
			
		||||
    verarbeitet werden kann. Dieses gibt an, wieviele Tage simuliert werden sollen. Beispielsweise
 | 
			
		||||
    kann eine zweite Datumsangabe möglich sein, oder die Anzahl an Tagen. 
 | 
			
		||||
    Sobald dieser Zeitpunkt in der Simulation erreicht wurde, können die aktuellen Positionen der
 | 
			
		||||
    Himmelskörper mit den in den txt-Dateien angegebenen Positionen verglichen werden (z.B. 
 | 
			
		||||
    durch erneutem Aufruf von `readConfiguration` und `draw`). Wie groß sind die Abweichungen 
 | 
			
		||||
    der von NASA errechneten Positionen zu den Positionen, die Ihre Simulation liefert?
 | 
			
		||||
 | 
			
		||||
### Denkanstöße (ohne Bewertung)
 | 
			
		||||
 | 
			
		||||
1. Haben Sie die remove-Methode des Iterators so implementiert, dass der Aufruf keine 
 | 
			
		||||
zusätzliche Suche nach dem zu löschenden Eintrag benötigt?
 | 
			
		||||
2. Wie verhalten sich die von der Methode `toList()` der Klasse `MassiveForceTreeMap` 
 | 
			
		||||
zurückgelieferten Listen, wenn deren enthaltene Himmelskörper durch `setState` verändert werden? 
 | 
			
		||||
Werden dadurch die Himmelskörper der ursprünglichen `MassiveForceTreeMap`-Objekte auch geändert? 
 | 
			
		||||
(Anmerkung: diesbezüglich gibt es im Aufgabenblatt 6 keine Vorgaben).
 | 
			
		||||
3. Wie verhalten sich Ihre Iteratoren, wenn Objekte geändert werden?
 | 
			
		||||
4. Wie kann man durch Einfügen von Zeichen `,` und newlines (`\n`) aus den `txt`-Dateien eine 
 | 
			
		||||
"fehlerhafte" Datei machen, die trotzdem von der Methode akzeptiert wird? Kann man solche Probleme 
 | 
			
		||||
verhindern?
 | 
			
		||||
 | 
			
		||||
#### _Punkteaufteilung_
 | 
			
		||||
 | 
			
		||||
- Änderung von `next()` von `MassiveIterator`: 0.5 Punkte
 | 
			
		||||
- Implementierung der Methode `remove()` im Iterator der `MassiveSet`-Sichtweise  
 | 
			
		||||
  von `MassiveForceTreeMap`: 2 Punkte
 | 
			
		||||
- Implementierung der Exceptionklassen und Implementierung von `readConfiguration` 
 | 
			
		||||
  in `ReadDataUtil`: 1.5 Punkte
 | 
			
		||||
- Implementierung von `Simulation8` und `Simulation9`: 1 Punkt
 | 
			
		||||
@@ -1,17 +1,19 @@
 | 
			
		||||
import org.junit.jupiter.api.Test;
 | 
			
		||||
 | 
			
		||||
import static org.junit.jupiter.api.Assertions.*;
 | 
			
		||||
 | 
			
		||||
public class Aufgabe1Test {
 | 
			
		||||
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        //test classes Body and Vector3
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testEP2() {
 | 
			
		||||
        // create two bodies
 | 
			
		||||
        Body sun = new Body(1.989e30,new Vector3(0,0,0),new Vector3(0,0,0));
 | 
			
		||||
        Body earth = new Body(5.972e24,new Vector3(-1.394555e11,5.103346e10,0),new Vector3(-10308.53,-28169.38,0));
 | 
			
		||||
        Body sun = new Body(SolSystem.SUN);
 | 
			
		||||
        Body earth = new Body(SolSystem.EARTH);
 | 
			
		||||
 | 
			
		||||
        testValue(earth.distanceTo(sun), 1.4850000175024106E11);
 | 
			
		||||
        testValue(sun.distanceTo(earth), 1.4850000175024106E11);
 | 
			
		||||
        assertEquals(1.4850000175024106E11, earth.distanceTo(sun));
 | 
			
		||||
        assertEquals(1.4850000175024106E11, sun.distanceTo(earth));
 | 
			
		||||
 | 
			
		||||
        for(int i = 0; i < 3600*24; i++) {
 | 
			
		||||
        for (int i = 0; i < 3600 * 24; i++) {
 | 
			
		||||
            Vector3 f1 = earth.gravitationalForce(sun);
 | 
			
		||||
            Vector3 f2 = sun.gravitationalForce(earth);
 | 
			
		||||
 | 
			
		||||
@@ -20,36 +22,9 @@ public class Aufgabe1Test {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // a dummy body to check the correct position after 24h of movement
 | 
			
		||||
        Body targetPositionEarth = new Body(1, new Vector3(-1.403250141841815E11,
 | 
			
		||||
                4.859202658875631E10, 0.0), new Vector3(0,0,0));
 | 
			
		||||
        Body targetPositionEarth = new Body(1, new Vector3(-1.403250141841815E11, 4.859202658875631E10, 0.0), new Vector3(0, 0, 0));
 | 
			
		||||
 | 
			
		||||
        // check distance to target position (should be zero)
 | 
			
		||||
        testValue(earth.distanceTo(targetPositionEarth), 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testComparison(Object first, Object second, boolean expected) {
 | 
			
		||||
        boolean real = first == second;
 | 
			
		||||
 | 
			
		||||
        if (real == expected) {
 | 
			
		||||
            System.out.println("Successful comparison");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(Object given, Object expected) {
 | 
			
		||||
        if (given == expected) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(double given, double expected) {
 | 
			
		||||
        if (given < expected + (expected+1)/1e12 && given > expected - (expected+1)/1e12) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
        assertEquals(0, earth.distanceTo(targetPositionEarth));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,80 +1,51 @@
 | 
			
		||||
import org.junit.jupiter.api.Test;
 | 
			
		||||
 | 
			
		||||
import static org.junit.jupiter.api.Assertions.*;
 | 
			
		||||
 | 
			
		||||
public class Aufgabe2Test {
 | 
			
		||||
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
 | 
			
		||||
        //test classes BodyQueue and BodyForceMap
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testEP2() {
 | 
			
		||||
        // create three bodies
 | 
			
		||||
        Body sun = new Body(1.989e30,new Vector3(0,0,0),new Vector3(0,0,0));
 | 
			
		||||
        Body earth = new Body(5.972e24,new Vector3(-1.394555e11,5.103346e10,0),new Vector3(-10308.53,-28169.38,0));
 | 
			
		||||
        Body mercury = new Body(3.301e23,new Vector3(-5.439054e10,9.394878e9,0),new Vector3(-17117.83,-46297.48,-1925.57));
 | 
			
		||||
 | 
			
		||||
        Body sun = new Body(SolSystem.SUN);
 | 
			
		||||
        Body earth = new Body(SolSystem.EARTH);
 | 
			
		||||
        Body mercury = new Body(SolSystem.MERCURY);
 | 
			
		||||
 | 
			
		||||
        // check basic functions of 'BodyQueue'
 | 
			
		||||
        System.out.println("Test1:");
 | 
			
		||||
 | 
			
		||||
        BodyQueue bq = new BodyQueue(2);
 | 
			
		||||
        bq.add(mercury);
 | 
			
		||||
        bq.add(sun);
 | 
			
		||||
        bq.add(earth);
 | 
			
		||||
        testValue(bq.size(), 3);
 | 
			
		||||
        assertEquals(3, bq.size());
 | 
			
		||||
 | 
			
		||||
        testValue(bq.poll(), mercury);
 | 
			
		||||
        testValue(bq.poll(), sun);
 | 
			
		||||
        testValue(bq.poll(), earth);
 | 
			
		||||
        assertEquals(mercury, bq.poll());
 | 
			
		||||
        assertEquals(sun, bq.poll());
 | 
			
		||||
        assertEquals(earth, bq.poll());
 | 
			
		||||
 | 
			
		||||
        testValue(bq.size(), 0);
 | 
			
		||||
        assertEquals(0, bq.size());
 | 
			
		||||
 | 
			
		||||
        bq.add(mercury);
 | 
			
		||||
        bq.add(sun);
 | 
			
		||||
        testValue(bq.size(), 2);
 | 
			
		||||
        assertEquals(2, bq.size());
 | 
			
		||||
 | 
			
		||||
        // check constructor of 'BodyQueue'
 | 
			
		||||
        BodyQueue bqCopy = new BodyQueue(bq);
 | 
			
		||||
        testComparison(bq, bqCopy, false);
 | 
			
		||||
        testComparison(bq.poll(), bqCopy.poll(), true);
 | 
			
		||||
        assertNotEquals(bq, bqCopy);
 | 
			
		||||
        assertEquals(bqCopy.poll(), bq.poll());
 | 
			
		||||
        bq.add(earth);
 | 
			
		||||
        testValue(bq.size(), 2);
 | 
			
		||||
        testValue(bqCopy.size(), 1);
 | 
			
		||||
        assertEquals(2, bq.size());
 | 
			
		||||
        assertEquals(1, bqCopy.size());
 | 
			
		||||
 | 
			
		||||
        // check basic functions of 'BodyForceMap'
 | 
			
		||||
        System.out.println("Test2:");
 | 
			
		||||
        BodyForceMap bfm = new BodyForceMap(5);
 | 
			
		||||
        bfm.put(earth, earth.gravitationalForce(sun));
 | 
			
		||||
        bfm.put(sun, sun.gravitationalForce(earth));
 | 
			
		||||
 | 
			
		||||
        testValue(bfm.get(earth).distanceTo(earth.gravitationalForce(sun)),0);
 | 
			
		||||
        testValue(bfm.get(sun).distanceTo(sun.gravitationalForce(earth)),0);
 | 
			
		||||
        assertEquals(0, bfm.get(earth).distanceTo(earth.gravitationalForce(sun)));
 | 
			
		||||
        assertEquals(0, bfm.get(sun).distanceTo(sun.gravitationalForce(earth)));
 | 
			
		||||
 | 
			
		||||
        bfm.put(earth, new Vector3(0,0,0));
 | 
			
		||||
        testValue(bfm.get(earth).distanceTo(new Vector3(0,0,0)), 0);
 | 
			
		||||
        testValue(bfm.get(mercury),null);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testComparison(Object first, Object second, boolean expected) {
 | 
			
		||||
        boolean real = first == second;
 | 
			
		||||
 | 
			
		||||
        if (real == expected) {
 | 
			
		||||
            System.out.println("Successful comparison");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(Object given, Object expected) {
 | 
			
		||||
        if (given == expected) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(double given, double expected) {
 | 
			
		||||
        if (given < expected + (expected+1)/1e12 && given > expected - (expected+1)/1e12) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
        bfm.put(earth, new Vector3(0, 0, 0));
 | 
			
		||||
        assertEquals(0, bfm.get(earth).distanceTo(new Vector3(0, 0, 0)));
 | 
			
		||||
        assertNull(bfm.get(mercury));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,73 +1,67 @@
 | 
			
		||||
import java.util.Objects;
 | 
			
		||||
import org.junit.jupiter.api.Test;
 | 
			
		||||
 | 
			
		||||
import static org.junit.jupiter.api.Assertions.*;
 | 
			
		||||
 | 
			
		||||
public class Aufgabe3Test {
 | 
			
		||||
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
 | 
			
		||||
        //test classes BodyLinkedList and BodyForceTreeMap
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testEP2() {
 | 
			
		||||
        // create five bodies
 | 
			
		||||
        Body sun = new Body(1.989e30, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
 | 
			
		||||
        Body earth = new Body(5.972e24, new Vector3(-1.394555e11, 5.103346e10, 0), new Vector3(-10308.53, -28169.38, 0));
 | 
			
		||||
        Body mercury = new Body(3.301e23, new Vector3(-5.439054e10, 9.394878e9, 0), new Vector3(-17117.83, -46297.48, -1925.57));
 | 
			
		||||
        Body venus = new Body(4.86747e24, new Vector3(-1.707667e10, 1.066132e11, 2.450232e9), new Vector3(-34446.02, -5567.47, 2181.10));
 | 
			
		||||
        Body mars = new Body(6.41712e23, new Vector3(-1.010178e11, -2.043939e11, -1.591727E9), new Vector3(20651.98, -10186.67, -2302.79));
 | 
			
		||||
        Body sun = new Body(SolSystem.SUN);
 | 
			
		||||
        Body earth = new Body(SolSystem.EARTH);
 | 
			
		||||
        Body mercury = new Body(SolSystem.MERCURY);
 | 
			
		||||
        Body venus = new Body(SolSystem.VENUS);
 | 
			
		||||
        Body mars = new Body(SolSystem.MARS);
 | 
			
		||||
 | 
			
		||||
        // check basic functions of 'BodyLinkedList'
 | 
			
		||||
        System.out.println("Test1:");
 | 
			
		||||
 | 
			
		||||
        BodyLinkedList bl = new BodyLinkedList();
 | 
			
		||||
 | 
			
		||||
        bl.addLast(mercury);
 | 
			
		||||
        bl.addLast(sun);
 | 
			
		||||
        bl.addLast(earth);
 | 
			
		||||
        testValue(bl.size(), 3);
 | 
			
		||||
        assertEquals(3, bl.size());
 | 
			
		||||
 | 
			
		||||
        testValue(bl.getFirst(), mercury);
 | 
			
		||||
        testValue(bl.getLast(), earth);
 | 
			
		||||
        assertEquals(mercury, bl.getFirst());
 | 
			
		||||
        assertEquals(earth, bl.getLast());
 | 
			
		||||
 | 
			
		||||
        testValue(bl.get(0), mercury);
 | 
			
		||||
        testValue(bl.get(1), sun);
 | 
			
		||||
        testValue(bl.get(2), earth);
 | 
			
		||||
        assertEquals(mercury, bl.get(0));
 | 
			
		||||
        assertEquals(sun, bl.get(1));
 | 
			
		||||
        assertEquals(earth, bl.get(2));
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test2:");
 | 
			
		||||
        testValue(bl.indexOf(earth), 2);
 | 
			
		||||
        testValue(bl.indexOf(sun), 1);
 | 
			
		||||
        testValue(bl.indexOf(mercury), 0);
 | 
			
		||||
        assertEquals(2, bl.indexOf(earth));
 | 
			
		||||
        assertEquals(1, bl.indexOf(sun));
 | 
			
		||||
        assertEquals(0, bl.indexOf(mercury));
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test3:");
 | 
			
		||||
        testValue(bl.pollFirst(), mercury);
 | 
			
		||||
        testValue(bl.pollLast(), earth);
 | 
			
		||||
        testValue(bl.pollFirst(), sun);
 | 
			
		||||
        assertEquals(mercury, bl.pollFirst());
 | 
			
		||||
        assertEquals(earth, bl.pollLast());
 | 
			
		||||
        assertEquals(sun, bl.pollFirst());
 | 
			
		||||
 | 
			
		||||
        testValue(bl.size(), 0);
 | 
			
		||||
        testValue(bl.getFirst(), null);
 | 
			
		||||
        assertEquals(0, bl.size());
 | 
			
		||||
        assertNull(bl.getFirst());
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test4:");
 | 
			
		||||
        bl.addFirst(earth);
 | 
			
		||||
        bl.addFirst(venus);
 | 
			
		||||
        bl.addFirst(sun);
 | 
			
		||||
        bl.add(1, mercury);
 | 
			
		||||
        bl.add(4, mars);
 | 
			
		||||
 | 
			
		||||
        testValue(bl.size(), 5);
 | 
			
		||||
        assertEquals(5, bl.size());
 | 
			
		||||
 | 
			
		||||
        testValue(bl.get(0), sun);
 | 
			
		||||
        testValue(bl.get(1), mercury);
 | 
			
		||||
        testValue(bl.get(2), venus);
 | 
			
		||||
        testValue(bl.get(3), earth);
 | 
			
		||||
        testValue(bl.get(4), mars);
 | 
			
		||||
        assertEquals(sun, bl.get(0));
 | 
			
		||||
        assertEquals(mercury, bl.get(1));
 | 
			
		||||
        assertEquals(venus, bl.get(2));
 | 
			
		||||
        assertEquals(earth, bl.get(3));
 | 
			
		||||
        assertEquals(mars, bl.get(4));
 | 
			
		||||
 | 
			
		||||
        // check constructor of 'BodyLinkedList'
 | 
			
		||||
        BodyLinkedList blCopy = new BodyLinkedList(bl);
 | 
			
		||||
        testComparison(bl, blCopy, false);
 | 
			
		||||
        testComparison(bl.pollFirst(), blCopy.pollFirst(), true);
 | 
			
		||||
        assertNotEquals(bl, blCopy);
 | 
			
		||||
        assertEquals(blCopy.pollFirst(), bl.pollFirst());
 | 
			
		||||
        bl.addFirst(sun);
 | 
			
		||||
        testValue(bl.size(), 5);
 | 
			
		||||
        testValue(blCopy.size(), 4);
 | 
			
		||||
        assertEquals(5, bl.size());
 | 
			
		||||
        assertEquals(4, blCopy.size());
 | 
			
		||||
 | 
			
		||||
        // check basic functions of 'BodyForceTreeMap'
 | 
			
		||||
        System.out.println("Test5:");
 | 
			
		||||
        BodyForceTreeMap bfm = new BodyForceTreeMap();
 | 
			
		||||
        bfm.put(earth, earth.gravitationalForce(sun));
 | 
			
		||||
        bfm.put(sun, sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus)));
 | 
			
		||||
@@ -75,38 +69,11 @@ public class Aufgabe3Test {
 | 
			
		||||
        bfm.put(mars, mars.gravitationalForce(sun));
 | 
			
		||||
        bfm.put(mercury, mercury.gravitationalForce(sun));
 | 
			
		||||
 | 
			
		||||
        testValue(bfm.get(earth).distanceTo(earth.gravitationalForce(sun)), 0);
 | 
			
		||||
        testValue(bfm.get(sun).distanceTo(sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus))), 0);
 | 
			
		||||
        assertEquals(0, bfm.get(earth).distanceTo(earth.gravitationalForce(sun)));
 | 
			
		||||
        assertEquals(0, bfm.get(sun).distanceTo(sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus))));
 | 
			
		||||
 | 
			
		||||
        testValue(bfm.put(earth, new Vector3(0, 0, 0)).distanceTo(earth.gravitationalForce(sun)), 0);
 | 
			
		||||
        testValue(bfm.get(earth).distanceTo(new Vector3(0, 0, 0)), 0);
 | 
			
		||||
        testValue(bfm.get(mercury), mercury.gravitationalForce(sun));
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testComparison(Object first, Object second, boolean expected) {
 | 
			
		||||
        boolean real = first == second;
 | 
			
		||||
 | 
			
		||||
        if (real == expected) {
 | 
			
		||||
            System.out.println("Successful comparison");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(Object given, Object expected) {
 | 
			
		||||
        if (given == expected) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(double given, double expected) {
 | 
			
		||||
        if (given < expected + (expected + 1) / 1e12 && given > expected - (expected + 1) / 1e12) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
        assertEquals(0, bfm.put(earth, new Vector3(0, 0, 0)).distanceTo(earth.gravitationalForce(sun)));
 | 
			
		||||
        assertEquals(0, bfm.get(mercury).distanceTo(mercury.gravitationalForce(sun)));
 | 
			
		||||
        assertEquals(mercury.gravitationalForce(sun), bfm.get(mercury));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										110
									
								
								src/Aufgabe4Test.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										110
									
								
								src/Aufgabe4Test.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,110 @@
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import org.junit.jupiter.api.Test;
 | 
			
		||||
 | 
			
		||||
import static org.junit.jupiter.api.Assertions.*;
 | 
			
		||||
 | 
			
		||||
public class Aufgabe4Test {
 | 
			
		||||
 | 
			
		||||
    private NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
 | 
			
		||||
 | 
			
		||||
    public void resetBodies() {
 | 
			
		||||
        sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
 | 
			
		||||
        earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
 | 
			
		||||
        moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
 | 
			
		||||
        mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
 | 
			
		||||
        deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
 | 
			
		||||
        phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
 | 
			
		||||
        mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
 | 
			
		||||
        venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
 | 
			
		||||
        vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
 | 
			
		||||
        pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
 | 
			
		||||
        hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
 | 
			
		||||
        ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testEP2() {
 | 
			
		||||
        //test classes HierarchicalSystem and NamedBodyForcePair
 | 
			
		||||
 | 
			
		||||
        Body sun1 = new Body(SolSystem4.SUN);
 | 
			
		||||
        Body earth1 = new Body(SolSystem4.EARTH);
 | 
			
		||||
        Body moon1 = new Body(SolSystem4.MOON);
 | 
			
		||||
        Body mars1 = new Body(SolSystem4.MARS);
 | 
			
		||||
        Body deimos1 = new Body(SolSystem4.DEIMOS);
 | 
			
		||||
        Body phobos1 = new Body(SolSystem4.PHOBOS);
 | 
			
		||||
        Body mercury1 = new Body(SolSystem4.MERCURY);
 | 
			
		||||
        Body venus1 = new Body(SolSystem4.VENUS);
 | 
			
		||||
        Body vesta1 = new Body(SolSystem4.VESTA);
 | 
			
		||||
        Body pallas1 = new Body(SolSystem4.PALLAS);
 | 
			
		||||
        Body hygiea1 = new Body(SolSystem4.HYGIEA);
 | 
			
		||||
        Body ceres1 = new Body(SolSystem4.CERES);
 | 
			
		||||
 | 
			
		||||
        Body[] bodies = new Body[]{sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1};
 | 
			
		||||
        Vector3[] forceOnBody = new Vector3[bodies.length];
 | 
			
		||||
        resetBodies();
 | 
			
		||||
        NamedBodyForcePair[] pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
 | 
			
		||||
 | 
			
		||||
        // check basic functions of 'HierarchicalSystem'
 | 
			
		||||
        CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
 | 
			
		||||
        CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
 | 
			
		||||
        CosmicSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
 | 
			
		||||
 | 
			
		||||
        assertEquals(2, earthSystem.numberOfBodies());
 | 
			
		||||
        assertEquals(12, solarSystem.numberOfBodies());
 | 
			
		||||
 | 
			
		||||
        System.out.println(solarSystem);
 | 
			
		||||
        assertTrue(solarSystem.toString().contains("Mars"));
 | 
			
		||||
        assertTrue(solarSystem.toString().contains("Deimos"));
 | 
			
		||||
        assertTrue(solarSystem.toString().contains("Moon"));
 | 
			
		||||
        assertTrue(earthSystem.toString().contains("Moon"));
 | 
			
		||||
        assertTrue(earthSystem.toString().contains("Earth"));
 | 
			
		||||
 | 
			
		||||
        assertEquals(1.9890118865556799E30, solarSystem.getMass());
 | 
			
		||||
 | 
			
		||||
        BodyLinkedList bl = solarSystem.getBodies();
 | 
			
		||||
        assertEquals(12, bl.size());
 | 
			
		||||
        HashSet<Body> set = new HashSet<>();
 | 
			
		||||
        while (bl.size() > 0) {
 | 
			
		||||
            set.add(bl.pollFirst());
 | 
			
		||||
        }
 | 
			
		||||
        assertEquals(12, set.size());
 | 
			
		||||
 | 
			
		||||
        for (int seconds = 0; seconds < 50000; seconds++) {
 | 
			
		||||
            // for each body (with index i): compute the total force exerted on it.
 | 
			
		||||
            for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
                forceOnBody[i] = new Vector3(0, 0, 0); // begin with zero
 | 
			
		||||
                for (int j = 0; j < bodies.length; j++) {
 | 
			
		||||
                    if (i != j) {
 | 
			
		||||
                        pairs[i].addForceTo(pairs[j]);
 | 
			
		||||
                        Vector3 forceToAdd = bodies[i].gravitationalForce(bodies[j]);
 | 
			
		||||
                        forceOnBody[i] = forceOnBody[i].plus(forceToAdd);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            // now forceOnBody[i] holds the force vector exerted on body with index i.
 | 
			
		||||
 | 
			
		||||
            // for each body (with index i): move it according to the total force exerted on it.
 | 
			
		||||
            for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
                bodies[i].move(forceOnBody[i]);
 | 
			
		||||
                pairs[i].update();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
            assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        resetBodies();
 | 
			
		||||
        pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
 | 
			
		||||
        HierarchicalSystem hs = new HierarchicalSystem(sun2, mercury2, venus2, new HierarchicalSystem(earth2, moon2), new HierarchicalSystem(mars2, deimos2, phobos2), vesta2, pallas2, hygiea2, ceres2);
 | 
			
		||||
 | 
			
		||||
        for (int seconds = 0; seconds < 50000; seconds++) {
 | 
			
		||||
            hs.addForceTo(hs);
 | 
			
		||||
            hs.update();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
            assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										96
									
								
								src/Aufgabe5Test.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										96
									
								
								src/Aufgabe5Test.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,96 @@
 | 
			
		||||
import org.junit.jupiter.api.Test;
 | 
			
		||||
 | 
			
		||||
import static org.junit.jupiter.api.Assertions.*;
 | 
			
		||||
 | 
			
		||||
public class Aufgabe5Test {
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testEP2() {
 | 
			
		||||
        //test classes NamedBody and MassiveForceHashMap
 | 
			
		||||
 | 
			
		||||
        // create 12 named bodies
 | 
			
		||||
        NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1;
 | 
			
		||||
 | 
			
		||||
        // create a nameless body
 | 
			
		||||
        Body earth2 = new Body(SolSystem4.EARTH);
 | 
			
		||||
 | 
			
		||||
        // create the same 12 named body-force pairs
 | 
			
		||||
        sun1 = new NamedBody(SolSystem4.SUN_NAMED);
 | 
			
		||||
        earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
 | 
			
		||||
        moon1 = new NamedBody(SolSystem4.MOON_NAMED);
 | 
			
		||||
        mars1 = new NamedBody(SolSystem4.MARS_NAMED);
 | 
			
		||||
        deimos1 = new NamedBody(SolSystem4.DEIMOS_NAMED);
 | 
			
		||||
        phobos1 = new NamedBody(SolSystem4.PHOBOS_NAMED);
 | 
			
		||||
        mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
 | 
			
		||||
        venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
 | 
			
		||||
        vesta1 = new NamedBody(SolSystem4.VESTA_NAMED);
 | 
			
		||||
        pallas1 = new NamedBody(SolSystem4.PALLAS_NAMED);
 | 
			
		||||
        hygiea1 = new NamedBody(SolSystem4.HYGIEA_NAMED);
 | 
			
		||||
        ceres1 = new NamedBody(SolSystem4.CERES_NAMED);
 | 
			
		||||
 | 
			
		||||
        NamedBody sun2 = new NamedBody("Sun", 1.9895E30, new Vector3(0.1, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
 | 
			
		||||
        NamedBody earth3 = new NamedBody("Earth", 1, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
 | 
			
		||||
        assertEquals(sun1, sun2);
 | 
			
		||||
        assertEquals(sun2.hashCode(), sun1.hashCode());
 | 
			
		||||
        assertEquals(earth1, earth3);
 | 
			
		||||
        assertEquals(earth3.hashCode(), earth1.hashCode());
 | 
			
		||||
 | 
			
		||||
        // check basic functions of 'MassiveForceHashMap'
 | 
			
		||||
        MassiveForceHashMap map = new MassiveForceHashMap();
 | 
			
		||||
        map.put(sun1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(mercury1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(venus1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(earth1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(moon1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(mars1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(deimos1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(phobos1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(vesta1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(pallas1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(hygiea1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(ceres1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(mars1, new Vector3(0, 0, 0)); // inserted twice
 | 
			
		||||
        assertEquals(12, map.keyList().size());
 | 
			
		||||
 | 
			
		||||
        assertTrue(map.toString().contains("Mars"));
 | 
			
		||||
        assertTrue(map.toString().contains("Deimos"));
 | 
			
		||||
        assertTrue(map.toString().contains("Moon"));
 | 
			
		||||
        assertTrue(map.toString().contains("Earth"));
 | 
			
		||||
 | 
			
		||||
        MassiveLinkedList bl = map.keyList();
 | 
			
		||||
        boolean allThere = true;
 | 
			
		||||
        while (bl.size() > 0) {
 | 
			
		||||
            allThere &= map.containsKey(bl.pollFirst());
 | 
			
		||||
        }
 | 
			
		||||
        assertTrue(allThere);
 | 
			
		||||
        assertFalse(map.containsKey(new Body(0, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
 | 
			
		||||
        assertFalse(map.containsKey(new NamedBody("Omuamua", 0, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
 | 
			
		||||
 | 
			
		||||
        int hashCode1 = map.hashCode();
 | 
			
		||||
 | 
			
		||||
        Vector3 f = new Vector3(5, 5, 5);
 | 
			
		||||
        map.put(earth3, f);
 | 
			
		||||
        assertEquals(f, map.get(earth1));
 | 
			
		||||
        assertNull(map.get(earth2));
 | 
			
		||||
 | 
			
		||||
        int hashCode2 = map.hashCode();
 | 
			
		||||
        assertEquals(map, map);
 | 
			
		||||
        assertEquals(hashCode2, map.hashCode());
 | 
			
		||||
        assertNotEquals(hashCode1, hashCode2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testDelKey() {
 | 
			
		||||
        MassiveForceHashMap map = new MassiveForceHashMap();
 | 
			
		||||
        NamedBody sun1 = new NamedBody(SolSystem4.SUN_NAMED);
 | 
			
		||||
        NamedBody earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
 | 
			
		||||
        NamedBody moon1 = new NamedBody(SolSystem4.MOON_NAMED);
 | 
			
		||||
        map.put(sun1, new Vector3());
 | 
			
		||||
        map.put(earth1, new Vector3());
 | 
			
		||||
        map.put(moon1, new Vector3());
 | 
			
		||||
        assertNotNull(map.get(sun1));
 | 
			
		||||
        assertNotNull(map.delete(sun1));
 | 
			
		||||
        assertNull(map.get(sun1));
 | 
			
		||||
        assertNull(map.delete(sun1));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										133
									
								
								src/Aufgabe6Test.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										133
									
								
								src/Aufgabe6Test.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,133 @@
 | 
			
		||||
import org.junit.jupiter.api.Test;
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
 | 
			
		||||
import static org.junit.jupiter.api.Assertions.*;
 | 
			
		||||
 | 
			
		||||
public class Aufgabe6Test {
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testEP2() {
 | 
			
		||||
        NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1;
 | 
			
		||||
 | 
			
		||||
        // create the same 12 named body-force pairs
 | 
			
		||||
        sun1 = new NamedBody(SolSystem4.SUN_NAMED);
 | 
			
		||||
        earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
 | 
			
		||||
        moon1 = new NamedBody(SolSystem4.MOON_NAMED);
 | 
			
		||||
        mars1 = new NamedBody(SolSystem4.MARS_NAMED);
 | 
			
		||||
        deimos1 = new NamedBody(SolSystem4.DEIMOS_NAMED);
 | 
			
		||||
        phobos1 = new NamedBody(SolSystem4.PHOBOS_NAMED);
 | 
			
		||||
        mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
 | 
			
		||||
        venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
 | 
			
		||||
        vesta1 = new NamedBody(SolSystem4.VESTA_NAMED);
 | 
			
		||||
        pallas1 = new NamedBody(SolSystem4.PALLAS_NAMED);
 | 
			
		||||
        hygiea1 = new NamedBody(SolSystem4.HYGIEA_NAMED);
 | 
			
		||||
        ceres1 = new NamedBody(SolSystem4.CERES_NAMED);
 | 
			
		||||
 | 
			
		||||
        // check basic functions of 'MassiveForceHashMap'
 | 
			
		||||
        MassiveForceTreeMap map = new MassiveForceTreeMap();
 | 
			
		||||
        map.put(sun1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(mercury1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(venus1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(earth1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(moon1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(mars1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(deimos1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(phobos1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(vesta1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(pallas1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(hygiea1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(ceres1, new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(mars1, new Vector3(0, 0, 0)); // inserted twice
 | 
			
		||||
 | 
			
		||||
        HashSet<Massive> set1 = new HashSet<>();
 | 
			
		||||
        set1.add(sun1);
 | 
			
		||||
        set1.add(mercury1);
 | 
			
		||||
        set1.add(venus1);
 | 
			
		||||
        set1.add(earth1);
 | 
			
		||||
        set1.add(moon1);
 | 
			
		||||
        set1.add(mars1);
 | 
			
		||||
        set1.add(deimos1);
 | 
			
		||||
        set1.add(phobos1);
 | 
			
		||||
        set1.add(vesta1);
 | 
			
		||||
        set1.add(pallas1);
 | 
			
		||||
        set1.add(hygiea1);
 | 
			
		||||
        set1.add(ceres1);
 | 
			
		||||
 | 
			
		||||
        assertTrue(map.toString().contains("Mars"));
 | 
			
		||||
        assertTrue(map.toString().contains("Deimos"));
 | 
			
		||||
        assertTrue(map.toString().contains("Moon"));
 | 
			
		||||
        assertTrue(map.toString().contains("Earth"));
 | 
			
		||||
 | 
			
		||||
        assertEquals(12, map.getKeys().size());
 | 
			
		||||
 | 
			
		||||
        assertTrue(map.getKeys().contains(mars1));
 | 
			
		||||
        assertTrue(map.getKeys().contains(new NamedBody("Mars", 6.41712E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
 | 
			
		||||
        assertFalse(map.getKeys().contains(new Body(6.41712E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
 | 
			
		||||
 | 
			
		||||
        HashSet<Massive> set2 = new HashSet<>();
 | 
			
		||||
        for (Massive m : map.getKeys()) {
 | 
			
		||||
            set2.add(m);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        assertEquals(set1, set2);
 | 
			
		||||
 | 
			
		||||
        MassiveLinkedList list = map.getKeys().toList();
 | 
			
		||||
        while (list.size() > 0) {
 | 
			
		||||
            set1.remove(list.pollLast());
 | 
			
		||||
        }
 | 
			
		||||
        assertTrue(set1.isEmpty());
 | 
			
		||||
 | 
			
		||||
        map.getKeys().remove(mars1);
 | 
			
		||||
        assertFalse(map.containsKey(mars1));
 | 
			
		||||
        assertEquals(11, map.getKeys().size());
 | 
			
		||||
        map.getKeys().clear();
 | 
			
		||||
        assertEquals(0, map.getKeys().size());
 | 
			
		||||
 | 
			
		||||
        NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
 | 
			
		||||
 | 
			
		||||
        //test classes NamedBody and MassiveForceHashMap
 | 
			
		||||
 | 
			
		||||
        // create 12 named bodies
 | 
			
		||||
        // create the same 12 named body-force pairs
 | 
			
		||||
        sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
 | 
			
		||||
        earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
 | 
			
		||||
        moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
 | 
			
		||||
        mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
 | 
			
		||||
        deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
 | 
			
		||||
        phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
 | 
			
		||||
        mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
 | 
			
		||||
        venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
 | 
			
		||||
        vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
 | 
			
		||||
        pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
 | 
			
		||||
        hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
 | 
			
		||||
        ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
 | 
			
		||||
 | 
			
		||||
        CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
 | 
			
		||||
        CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
 | 
			
		||||
        HierarchicalSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
 | 
			
		||||
 | 
			
		||||
        int count = 0;
 | 
			
		||||
        for (Massive b : solarSystem) {
 | 
			
		||||
            count++;
 | 
			
		||||
        }
 | 
			
		||||
        assertEquals(12, count);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Test
 | 
			
		||||
    public void testIterator() {
 | 
			
		||||
        NamedBody sun1, mercury1, venus1;
 | 
			
		||||
        sun1 = new NamedBody(SolSystem4.SUN_NAMED);
 | 
			
		||||
        mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
 | 
			
		||||
        venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
 | 
			
		||||
 | 
			
		||||
        MassiveForceTreeMap map = new MassiveForceTreeMap();
 | 
			
		||||
 | 
			
		||||
        map.put(sun1, new Vector3());
 | 
			
		||||
        map.put(mercury1, new Vector3());
 | 
			
		||||
        map.put(venus1, new Vector3());
 | 
			
		||||
        for (Massive m : map.getKeys().toList()) {
 | 
			
		||||
            System.out.println(m);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										100
									
								
								src/Aufgabe8Test.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										100
									
								
								src/Aufgabe8Test.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,100 @@
 | 
			
		||||
 | 
			
		||||
import java.util.HashSet;
 | 
			
		||||
import java.util.NoSuchElementException;
 | 
			
		||||
 | 
			
		||||
public class Aufgabe8Test {
 | 
			
		||||
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
 | 
			
		||||
        /* //TODO: uncomment for testing
 | 
			
		||||
 | 
			
		||||
        MassiveForceTreeMap map = new MassiveForceTreeMap();
 | 
			
		||||
        NamedBody mars;
 | 
			
		||||
 | 
			
		||||
        map.put(new NamedBody("Oumuamua", 8e6, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Earth", 5.972E24, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Moon", 7.349E22, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(mars = new NamedBody("Mars", 6.41712E23, new Vector3(0, 0, 0),
 | 
			
		||||
                        new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Deimos", 1.8E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Phobos", 1.08E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Mercury", 3.301E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Venus", 4.86747E24, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Vesta", 2.5908E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Pallas", 2.14E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Hygiea", 8.32E19, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Ceres", 9.394E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test1:");
 | 
			
		||||
        MassiveIterator iterator = map.getKeys().iterator();
 | 
			
		||||
        int count = 0;
 | 
			
		||||
        while(iterator.hasNext()) {
 | 
			
		||||
            if (iterator.next().equals(mars)) {
 | 
			
		||||
                iterator.remove();
 | 
			
		||||
            }
 | 
			
		||||
            count++;
 | 
			
		||||
        }
 | 
			
		||||
        testValue(count, 12);
 | 
			
		||||
        testValue(map.getKeys().size(), 11);
 | 
			
		||||
        testValue(map.getKeys().contains(mars), false);
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test2:");
 | 
			
		||||
        try {
 | 
			
		||||
            iterator.next();
 | 
			
		||||
            // this statement must not be reached
 | 
			
		||||
            testValue(true, false);
 | 
			
		||||
        } catch (NoSuchElementException e) {
 | 
			
		||||
            testValue(true, true);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test3:");
 | 
			
		||||
        iterator = map.getKeys().iterator();
 | 
			
		||||
        while(iterator.hasNext()) {
 | 
			
		||||
            iterator.next();
 | 
			
		||||
            iterator.remove();
 | 
			
		||||
        }
 | 
			
		||||
        testValue(map.getKeys().size(),0);
 | 
			
		||||
 | 
			
		||||
        */ //TODO: uncomment
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testComparison(Object first, Object second, boolean expected) {
 | 
			
		||||
        boolean real = first == second;
 | 
			
		||||
 | 
			
		||||
        if (real == expected) {
 | 
			
		||||
            System.out.println("Successful comparison");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(Object given, Object expected) {
 | 
			
		||||
        if (given == expected) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(double given, double expected) {
 | 
			
		||||
        if (given < expected + (expected + 1) / 1e12 && given > expected - (expected + 1) / 1e12) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -3,8 +3,8 @@ import codedraw.CodeDraw;
 | 
			
		||||
/**
 | 
			
		||||
 * This class represents celestial bodies like stars, planets, asteroids, etc...
 | 
			
		||||
 */
 | 
			
		||||
public class Body {
 | 
			
		||||
    private double mass;
 | 
			
		||||
public class Body implements Massive {
 | 
			
		||||
    private final double mass;
 | 
			
		||||
    private Vector3 massCenter; // position of the mass center.
 | 
			
		||||
    private Vector3 currentMovement;
 | 
			
		||||
 | 
			
		||||
@@ -14,6 +14,12 @@ public class Body {
 | 
			
		||||
        this.currentMovement = currentMovement;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Body(Body other) {
 | 
			
		||||
        this.mass = other.mass;
 | 
			
		||||
        this.massCenter = new Vector3(other.massCenter);
 | 
			
		||||
        this.currentMovement = new Vector3(other.currentMovement);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the distance between the mass centers of this body and the specified body 'b'.
 | 
			
		||||
     */
 | 
			
		||||
@@ -29,8 +35,10 @@ public class Body {
 | 
			
		||||
     * Hint: see simulation loop in Simulation.java to find out how this is done.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 gravitationalForce(Body b) {
 | 
			
		||||
        if (b == this) return new Vector3();
 | 
			
		||||
        Vector3 direction = b.massCenter.minus(massCenter);
 | 
			
		||||
        double distance = direction.length();
 | 
			
		||||
        if (distance == 0) return new Vector3();
 | 
			
		||||
        direction.normalize();
 | 
			
		||||
        double force = Simulation.G * mass * b.mass / (distance * distance);
 | 
			
		||||
        return direction.times(force);
 | 
			
		||||
@@ -70,16 +78,24 @@ public class Body {
 | 
			
		||||
        return mass;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3 massCenter() {
 | 
			
		||||
        return massCenter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public boolean collidesWith(Body body) {
 | 
			
		||||
        return this.distanceTo(body) < this.radius() + body.radius();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a new body that is formed by the collision of this body and 'b'. The impulse
 | 
			
		||||
     * of the returned body is the sum of the impulses of 'this' and 'b'.
 | 
			
		||||
     */
 | 
			
		||||
    public Body merge(Body b) {
 | 
			
		||||
        double mass = this.mass + b.mass;
 | 
			
		||||
    public Body merge(Body body) {
 | 
			
		||||
        double totalMass = this.mass + body.mass;
 | 
			
		||||
        return new Body(
 | 
			
		||||
                mass,
 | 
			
		||||
                massCenter.times(this.mass).plus(b.massCenter.times(b.mass)).times(1.0 / mass),
 | 
			
		||||
                currentMovement.times(this.mass).plus(b.currentMovement.times(b.mass)).times(1.0 / mass)
 | 
			
		||||
                totalMass,
 | 
			
		||||
                this.massCenter.times(this.mass).plus(body.massCenter.times(body.mass)).times(1.0 / totalMass),
 | 
			
		||||
                this.currentMovement.times(this.mass).plus(body.currentMovement.times(body.mass)).times(1.0 / totalMass)
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -100,9 +116,10 @@ public class Body {
 | 
			
		||||
     * mass, position (mass center) and current movement. Example:
 | 
			
		||||
     * "5.972E24 kg, position: [1.48E11,0.0,0.0] m, movement: [0.0,29290.0,0.0] m/s."
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return String.format(
 | 
			
		||||
                "%f kg, position: %s m, movement: %s m/s.",
 | 
			
		||||
                "%g kg, position: %s m, movement: %s m/s.",
 | 
			
		||||
                mass, massCenter.toString(), currentMovement.toString()
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,40 +1,131 @@
 | 
			
		||||
// A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
 | 
			
		||||
// The number of key-value pairs is not limited.
 | 
			
		||||
/**
 | 
			
		||||
 * A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
 | 
			
		||||
 * The number of key-value pairs is not limited.
 | 
			
		||||
 */
 | 
			
		||||
public class BodyForceTreeMap {
 | 
			
		||||
    private int size = 0;
 | 
			
		||||
    private Item root = null;
 | 
			
		||||
 | 
			
		||||
    //TODO: declare variables.
 | 
			
		||||
 | 
			
		||||
    // Adds a new key-value association to this map. If the key already exists in this map,
 | 
			
		||||
    // the value is replaced and the old value is returned. Otherwise 'null' is returned.
 | 
			
		||||
    // Precondition: key != null.
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a new key-value association to this map. If the key already exists in this map,
 | 
			
		||||
     * the value is replaced and the old value is returned. Otherwise 'null' is returned.
 | 
			
		||||
     * Precondition: key != null.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 put(Body key, Vector3 value) {
 | 
			
		||||
        if (root == null) {
 | 
			
		||||
            root = new Item(key, value);
 | 
			
		||||
            size++;
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Item item = root;
 | 
			
		||||
        while (item != null) {
 | 
			
		||||
            if (item.key == key) {
 | 
			
		||||
                Vector3 old = item.value;
 | 
			
		||||
                item.value = value;
 | 
			
		||||
                return old;
 | 
			
		||||
            } else if (item.key.mass() > key.mass()) {
 | 
			
		||||
                if (item.left != null) {
 | 
			
		||||
                    item = item.left;
 | 
			
		||||
                } else {
 | 
			
		||||
                    item.setLeft(new Item(key, value));
 | 
			
		||||
                    size++;
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                if (item.right != null) {
 | 
			
		||||
                    item = item.right;
 | 
			
		||||
                } else{
 | 
			
		||||
                    item.setRight(new Item(key, value));
 | 
			
		||||
                    size++;
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the value associated with the specified key, i.e. the method returns the force vector
 | 
			
		||||
    // associated with the specified key. Returns 'null' if the key is not contained in this map.
 | 
			
		||||
    // Precondition: key != null.
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the value associated with the specified key, i.e. the method returns the force vector
 | 
			
		||||
     * associated with the specified key. Returns 'null' if the key is not contained in this map.
 | 
			
		||||
     * Precondition: key != null.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 get(Body key) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        Item item = root;
 | 
			
		||||
        while (item != null) {
 | 
			
		||||
            if (item.key == key) {
 | 
			
		||||
                return item.value;
 | 
			
		||||
            } else if (item.key.mass() > key.mass()) {
 | 
			
		||||
                item = item.left;
 | 
			
		||||
            } else {
 | 
			
		||||
                item = item.right;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns 'true' if this map contains a mapping for the specified key.
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns 'true' if this map contains a mapping for the specified key.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean containsKey(Body key) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        Item item = root;
 | 
			
		||||
        while (item != null) {
 | 
			
		||||
            if (item.key == key) {
 | 
			
		||||
                return true;
 | 
			
		||||
            } else if (item.key.mass() > key.mass()) {
 | 
			
		||||
                item = item.left;
 | 
			
		||||
            } else {
 | 
			
		||||
                item = item.right;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns a readable representation of this map, in which key-value pairs are ordered
 | 
			
		||||
    // descending according to the mass of the bodies.
 | 
			
		||||
    public int size() {
 | 
			
		||||
        return this.size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private String toString(Item item) {
 | 
			
		||||
        String s = "";
 | 
			
		||||
        if (item == null) {
 | 
			
		||||
            return s;
 | 
			
		||||
        }
 | 
			
		||||
        s += this.toString(item.right);
 | 
			
		||||
        s += String.format("{%s: %s}\n", item.key, item.value);
 | 
			
		||||
        s += this.toString(item.left);
 | 
			
		||||
        return s;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a readable representation of this map, in which key-value pairs are ordered
 | 
			
		||||
     * descending according to the mass of the bodies.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return (root != null) ? toString(root) : "";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    private static class Item {
 | 
			
		||||
        private final Body key;
 | 
			
		||||
        private Vector3 value;
 | 
			
		||||
        private Item parent;
 | 
			
		||||
        private Item left;
 | 
			
		||||
        private Item right;
 | 
			
		||||
 | 
			
		||||
        public Item(Body key, Vector3 value) {
 | 
			
		||||
            this.key = key;
 | 
			
		||||
            this.value = value;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setLeft(Item left) {
 | 
			
		||||
            this.left = left;
 | 
			
		||||
            if (left != null) left.parent = this;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setRight(Item right) {
 | 
			
		||||
            this.right = right;
 | 
			
		||||
            if (right != null) right.parent = this;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -1,103 +1,246 @@
 | 
			
		||||
// A list of bodies implemented as a linked list.
 | 
			
		||||
// The number of elements of the list is not limited.
 | 
			
		||||
public class BodyLinkedList {
 | 
			
		||||
import java.util.Iterator;
 | 
			
		||||
 | 
			
		||||
    //TODO: declare variables.
 | 
			
		||||
/**
 | 
			
		||||
 * A list of bodies implemented as a linked list.
 | 
			
		||||
 * The number of elements of the list is not limited.
 | 
			
		||||
 */
 | 
			
		||||
public class BodyLinkedList implements Iterable<Body> {
 | 
			
		||||
    private int size = 0;
 | 
			
		||||
    private Item first;
 | 
			
		||||
    private Item last;
 | 
			
		||||
 | 
			
		||||
    // Initializes 'this' as an empty list.
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes 'this' as an empty list.
 | 
			
		||||
     */
 | 
			
		||||
    public BodyLinkedList() {
 | 
			
		||||
 | 
			
		||||
        //TODO: define constructor.
 | 
			
		||||
        first = null;
 | 
			
		||||
        last = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Initializes 'this' as an independent copy of the specified list 'list'.
 | 
			
		||||
    // Calling methods of this list will not affect the specified list 'list'
 | 
			
		||||
    // and vice versa.
 | 
			
		||||
    // Precondition: list != null.
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes 'this' as an independent copy of the specified list 'list'.
 | 
			
		||||
     * Calling methods of this list will not affect the specified list 'list'
 | 
			
		||||
     * and vice versa.
 | 
			
		||||
     * Precondition: list != null.
 | 
			
		||||
     */
 | 
			
		||||
    public BodyLinkedList(BodyLinkedList list) {
 | 
			
		||||
 | 
			
		||||
        //TODO: define constructor.
 | 
			
		||||
        this.size = 0;
 | 
			
		||||
        for (Body b : list) {
 | 
			
		||||
            this.addLast(b);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Inserts the specified element 'body' at the beginning of this list.
 | 
			
		||||
    /**
 | 
			
		||||
     * Inserts the specified element 'body' at the beginning of this list.
 | 
			
		||||
     */
 | 
			
		||||
    public void addFirst(Body body) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        if (first == null) {
 | 
			
		||||
            first = new Item(body);
 | 
			
		||||
            last = first;
 | 
			
		||||
        } else {
 | 
			
		||||
            first.setPrev(new Item(body));
 | 
			
		||||
            first = first.prev;
 | 
			
		||||
        }
 | 
			
		||||
        size++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Appends the specified element 'body' to the end of this list.
 | 
			
		||||
    /**
 | 
			
		||||
     * Appends the specified element 'body' to the end of this list.
 | 
			
		||||
     */
 | 
			
		||||
    public void addLast(Body body) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        if (last == null) {
 | 
			
		||||
            last = new Item(body);
 | 
			
		||||
            first = last;
 | 
			
		||||
        } else {
 | 
			
		||||
            last.setNext(new Item(body));
 | 
			
		||||
            last = last.next;
 | 
			
		||||
        }
 | 
			
		||||
        size++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the last element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the last element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Body getLast() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
        return (last != null) ? last.body : null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the first element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the first element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Body getFirst() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
        return (first != null) ? first.body : null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Retrieves and removes the first element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and removes the first element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Body pollFirst() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
        if (first == null) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        Body b = first.body;
 | 
			
		||||
        first = first.next;
 | 
			
		||||
        if (first != null) first.setPrev(null);
 | 
			
		||||
        size--;
 | 
			
		||||
        return b;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Retrieves and removes the last element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and removes the last element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Body pollLast() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
        if (last == null) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        Body b = last.body;
 | 
			
		||||
        last = last.prev;
 | 
			
		||||
        if (last != null) last.setNext(null);
 | 
			
		||||
        size--;
 | 
			
		||||
        return b;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Inserts the specified element 'body' at the specified position in this list.
 | 
			
		||||
    // Precondition: i >= 0 && i <= size().
 | 
			
		||||
    /**
 | 
			
		||||
     * Inserts the specified element 'body' at the specified position in this list.
 | 
			
		||||
     * Precondition: i >= 0 && i <= size().
 | 
			
		||||
     */
 | 
			
		||||
    public void add(int i, Body body) {
 | 
			
		||||
        if (first == null || i == 0) {
 | 
			
		||||
            addFirst(body);
 | 
			
		||||
            return;
 | 
			
		||||
        } else if (i == size) {
 | 
			
		||||
            addLast(body);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        Item item = first;
 | 
			
		||||
        for (int j = 0; j < i; j++) {
 | 
			
		||||
            item = item.next;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        item.prev.setNext(new Item(body));
 | 
			
		||||
        item.setPrev(item.prev.next);
 | 
			
		||||
        size++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the element at the specified position in this list.
 | 
			
		||||
    // Precondition: i >= 0 && i < size().
 | 
			
		||||
    private Body removeItem(Item item) {
 | 
			
		||||
        if (item == first) {
 | 
			
		||||
            first = item.next;
 | 
			
		||||
            if (first != null) first.setPrev(null);
 | 
			
		||||
        } else if (item == last) {
 | 
			
		||||
            last = item.prev;
 | 
			
		||||
            if (last != null) last.setNext(null);
 | 
			
		||||
        } else {
 | 
			
		||||
            item.next.setPrev(item.prev);
 | 
			
		||||
        }
 | 
			
		||||
        size--;
 | 
			
		||||
        return item.body;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the element at the specified position in this list.
 | 
			
		||||
     * Precondition: i >= 0 && i < size().
 | 
			
		||||
     */
 | 
			
		||||
    public Body get(int i) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
        Item item;
 | 
			
		||||
        if (i < size / 2) {
 | 
			
		||||
            item = first;
 | 
			
		||||
            for (int j = 0; j < i; j++) {
 | 
			
		||||
                item = item.next;
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            item = last;
 | 
			
		||||
            for (int j = size - 1; j > i; j--) {
 | 
			
		||||
                item = item.prev;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return item.body;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the index of the first occurrence of the specified element in this list, or -1 if
 | 
			
		||||
    // this list does not contain the element.
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the index of the first occurrence of the specified element in this list, or -1 if
 | 
			
		||||
     * this list does not contain the element.
 | 
			
		||||
     */
 | 
			
		||||
    public int indexOf(Body body) {
 | 
			
		||||
        if (first == null) {
 | 
			
		||||
            return -1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return -2;
 | 
			
		||||
    }
 | 
			
		||||
        Item item = first;
 | 
			
		||||
        for (int i = 0; i < size; i++, item = item.next) {
 | 
			
		||||
            if (item.body == body) return i;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    // Removes all bodies of this list, which are colliding with the specified
 | 
			
		||||
    // body. Returns a list with all the removed bodies.
 | 
			
		||||
    public BodyLinkedList removeCollidingWith(Body body) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the number of bodies in this list.
 | 
			
		||||
    public int size() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes all bodies of this list, which are colliding with the specified
 | 
			
		||||
     * body. Returns a list with all the removed bodies.
 | 
			
		||||
     */
 | 
			
		||||
    public BodyLinkedList removeCollidingWith(Body body) {
 | 
			
		||||
        BodyLinkedList removed = new BodyLinkedList();
 | 
			
		||||
        for (Item item = first; item != null; item = item.next) {
 | 
			
		||||
            if (body != item.body && body.collidesWith(item.body)) {
 | 
			
		||||
                removed.addLast(this.removeItem(item));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return removed;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the number of bodies in this list.
 | 
			
		||||
     */
 | 
			
		||||
    public int size() {
 | 
			
		||||
        return size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Iterator<Body> iterator() {
 | 
			
		||||
        return new Iterator<>() {
 | 
			
		||||
            Item ptr = first;
 | 
			
		||||
            boolean yieldedFirst = false;
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public boolean hasNext() {
 | 
			
		||||
                return ptr != null && (!yieldedFirst || ptr.next != null);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public Body next() {
 | 
			
		||||
                if (!yieldedFirst) {
 | 
			
		||||
                    yieldedFirst = true;
 | 
			
		||||
                } else {
 | 
			
		||||
                    ptr = ptr.next;
 | 
			
		||||
                }
 | 
			
		||||
                return ptr.body;
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static class Item {
 | 
			
		||||
        private final Body body;
 | 
			
		||||
        private Item prev;
 | 
			
		||||
        private Item next;
 | 
			
		||||
 | 
			
		||||
        public Item(Body body) {
 | 
			
		||||
            this.body = body;
 | 
			
		||||
            this.prev = null;
 | 
			
		||||
            this.next = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setPrev(Item prev) {
 | 
			
		||||
            this.prev = prev;
 | 
			
		||||
            if (prev != null) prev.next = this;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setNext(Item next) {
 | 
			
		||||
            this.next = next;
 | 
			
		||||
            if (next != null) next.prev = this;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -27,15 +27,15 @@ public class BodyQueue {
 | 
			
		||||
     * Initializes this queue as an independent copy of the specified queue.
 | 
			
		||||
     * Calling methods of this queue will not affect the specified queue
 | 
			
		||||
     * and vice versa.
 | 
			
		||||
     * Precondition: q != null.
 | 
			
		||||
     * Precondition: other != null.
 | 
			
		||||
     */
 | 
			
		||||
    public BodyQueue(BodyQueue q) {
 | 
			
		||||
        this.capacity = q.capacity;
 | 
			
		||||
        this.head = q.size();
 | 
			
		||||
    public BodyQueue(BodyQueue other) {
 | 
			
		||||
        this.capacity = other.capacity;
 | 
			
		||||
        this.head = other.size();
 | 
			
		||||
        this.tail = 0;
 | 
			
		||||
        this.queue = new Body[this.capacity];
 | 
			
		||||
        for (int i = 0; i < q.size(); i++) {
 | 
			
		||||
            this.queue[i] = q.queue[i];
 | 
			
		||||
        for (int i = 0, j = other.tail; i < this.head; i++, j++) {
 | 
			
		||||
            this.queue[i] = other.queue[j % other.capacity];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -43,12 +43,11 @@ public class BodyQueue {
 | 
			
		||||
     * Adds the specified body 'b' to this queue.
 | 
			
		||||
     */
 | 
			
		||||
    public void add(Body b) {
 | 
			
		||||
        if ((head + 1) % capacity == tail) {
 | 
			
		||||
            doubleCapacity();
 | 
			
		||||
        }
 | 
			
		||||
        queue[head] = b;
 | 
			
		||||
        head = (head + 1) % capacity;
 | 
			
		||||
        if (head == tail) {
 | 
			
		||||
            doubleCapacity();
 | 
			
		||||
            head = capacity / 2;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -57,6 +56,8 @@ public class BodyQueue {
 | 
			
		||||
     */
 | 
			
		||||
    public Body poll() {
 | 
			
		||||
        if (tail == head) {
 | 
			
		||||
            tail = 0;
 | 
			
		||||
            head = 0;
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        Body b = queue[tail];
 | 
			
		||||
@@ -77,10 +78,10 @@ public class BodyQueue {
 | 
			
		||||
     */
 | 
			
		||||
    private void doubleCapacity() {
 | 
			
		||||
        Body[] tmp = new Body[capacity * 2];
 | 
			
		||||
        for (int i = head, j = 0; i < tail + capacity; i++, j++) {
 | 
			
		||||
            tmp[j] = queue[i % capacity];
 | 
			
		||||
        head = size();
 | 
			
		||||
        for (int i = 0, j = tail; i < head; i++, j++) {
 | 
			
		||||
            tmp[i] = queue[j % capacity];
 | 
			
		||||
        }
 | 
			
		||||
        head = capacity;
 | 
			
		||||
        tail = 0;
 | 
			
		||||
        capacity *= 2;
 | 
			
		||||
        queue = tmp;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										59
									
								
								src/CosmicSystem.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										59
									
								
								src/CosmicSystem.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,59 @@
 | 
			
		||||
/**
 | 
			
		||||
 * A representation of a system of bodies with associated forces. Provides methods
 | 
			
		||||
 * for computing current mutual forces, updating the positions of bodies and drawing
 | 
			
		||||
 * the bodies in a CodeDraw object.
 | 
			
		||||
 */
 | 
			
		||||
public interface CosmicSystem extends Drawable {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a readable representation of this system.
 | 
			
		||||
     */
 | 
			
		||||
    String toString();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the mass center of this system.
 | 
			
		||||
     */
 | 
			
		||||
    Vector3 getMassCenter();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the overall mass of this system.
 | 
			
		||||
     */
 | 
			
		||||
    double getMass();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the overall number of bodies contained in this system.
 | 
			
		||||
     */
 | 
			
		||||
    int numberOfBodies();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the distance between the mass centers of 'this' and the specified system.
 | 
			
		||||
     * Precondition: cs != null
 | 
			
		||||
     */
 | 
			
		||||
    double distanceTo(CosmicSystem cs);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the force that the specified body exerts on each of this systems bodies to each of this
 | 
			
		||||
     * systems bodies.
 | 
			
		||||
     * Precondition: b != null
 | 
			
		||||
     */
 | 
			
		||||
    void addForceFrom(Body b);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds the force that this system exerts on each of the bodies of 'cs' to the bodies in 'cs'.
 | 
			
		||||
     * For exact computations this means that for each body of 'this' its force on each body of
 | 
			
		||||
     * 'cs' is added to this body of 'cs'.
 | 
			
		||||
     * Precondition: cs != null
 | 
			
		||||
     */
 | 
			
		||||
    void addForceTo(CosmicSystem cs);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a list with all the bodies of 'this'. The order is not defined.
 | 
			
		||||
     */
 | 
			
		||||
    BodyLinkedList getBodies();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Moves each of the bodies of 'this' according to the previously accumulated forces and
 | 
			
		||||
     * resets all forces to zero.
 | 
			
		||||
     */
 | 
			
		||||
    void update();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										13
									
								
								src/Drawable.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								src/Drawable.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * An object that can be drawn in a CodeDraw canvas.
 | 
			
		||||
 */
 | 
			
		||||
public interface Drawable {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * draws the object into the canvas 'cd'
 | 
			
		||||
     * Precondition: cd != null
 | 
			
		||||
     */
 | 
			
		||||
    void draw(CodeDraw cd);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										177
									
								
								src/HierarchicalSystem.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										177
									
								
								src/HierarchicalSystem.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,177 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A cosmic system that is composed of a central named body (of type 'NamedBodyForcePair')
 | 
			
		||||
 * and an arbitrary number of subsystems (of type 'CosmicSystem') in its orbit.
 | 
			
		||||
 * This class implements 'CosmicSystem'.
 | 
			
		||||
 */
 | 
			
		||||
public class HierarchicalSystem implements CosmicSystem, MassiveIterable {
 | 
			
		||||
 | 
			
		||||
    private final NamedBodyForcePair central;
 | 
			
		||||
    private CosmicSystem[] orbit;
 | 
			
		||||
    private CosmicSystem[] all;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes this system with a name and a central body.
 | 
			
		||||
     */
 | 
			
		||||
    public HierarchicalSystem(NamedBodyForcePair central, CosmicSystem... inOrbit) {
 | 
			
		||||
        this.central = central;
 | 
			
		||||
        this.orbit = inOrbit;
 | 
			
		||||
        this.all = new CosmicSystem[this.orbit.length + 1];
 | 
			
		||||
        this.all[0] = central;
 | 
			
		||||
        System.arraycopy(this.orbit, 0, this.all, 1, this.orbit.length);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Vector3 getMassCenter() {
 | 
			
		||||
        double mass = this.getMass();
 | 
			
		||||
        Vector3 massCenter = new Vector3();
 | 
			
		||||
        for (CosmicSystem sys : all) {
 | 
			
		||||
            massCenter.add(sys.getMassCenter().times(sys.getMass() / mass));
 | 
			
		||||
        }
 | 
			
		||||
        return massCenter;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public double getMass() {
 | 
			
		||||
        double mass = 0;
 | 
			
		||||
        for (CosmicSystem sys : all) {
 | 
			
		||||
            mass += sys.getMass();
 | 
			
		||||
        }
 | 
			
		||||
        return mass;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public int numberOfBodies() {
 | 
			
		||||
        int num = 0;
 | 
			
		||||
        for (CosmicSystem sys : all) {
 | 
			
		||||
            num += sys.numberOfBodies();
 | 
			
		||||
        }
 | 
			
		||||
        return num;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public double distanceTo(CosmicSystem cs) {
 | 
			
		||||
        return this.getMassCenter().distanceTo(cs.getMassCenter());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void addForceFrom(Body b) {
 | 
			
		||||
        for (CosmicSystem sys : all) {
 | 
			
		||||
            sys.addForceFrom(b);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void addForceTo(CosmicSystem cs) {
 | 
			
		||||
        for (CosmicSystem sys : all) {
 | 
			
		||||
            sys.addForceTo(cs);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public BodyLinkedList getBodies() {
 | 
			
		||||
        BodyLinkedList list = new BodyLinkedList();
 | 
			
		||||
        for (CosmicSystem sys : all) {
 | 
			
		||||
            for (Body b : sys.getBodies()) {
 | 
			
		||||
                list.addFirst(b);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return list;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        for (CosmicSystem sys : all) {
 | 
			
		||||
            sys.update();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void draw(CodeDraw cd) {
 | 
			
		||||
        for (CosmicSystem sys : all) {
 | 
			
		||||
            sys.draw(cd);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        StringBuilder sb = new StringBuilder();
 | 
			
		||||
        sb.append(central.getName());
 | 
			
		||||
 | 
			
		||||
        sb.append(" {");
 | 
			
		||||
        boolean first = true;
 | 
			
		||||
        for (CosmicSystem sys : orbit) {
 | 
			
		||||
            if (!first) sb.append(", ");
 | 
			
		||||
            sb.append(sys.toString());
 | 
			
		||||
            first = false;
 | 
			
		||||
        }
 | 
			
		||||
        sb.append("}");
 | 
			
		||||
 | 
			
		||||
        return sb.toString();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Puts the system 'cs' at the first place in the orbit of this system.
 | 
			
		||||
     * Precondition: cs != null
 | 
			
		||||
     */
 | 
			
		||||
    public boolean putFirst(CosmicSystem cs) {
 | 
			
		||||
        CosmicSystem[] old = orbit;
 | 
			
		||||
        orbit = new CosmicSystem[old.length + 1];
 | 
			
		||||
        all = new CosmicSystem[old.length + 2];
 | 
			
		||||
 | 
			
		||||
        orbit[0] = cs;
 | 
			
		||||
        System.arraycopy(old, 0, orbit, 1, old.length);
 | 
			
		||||
        all[0] = central;
 | 
			
		||||
        System.arraycopy(orbit, 0, all, 1, orbit.length);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public MassiveIterator iterator() {
 | 
			
		||||
        return new MassiveIterator() {
 | 
			
		||||
            private int i = 0;
 | 
			
		||||
            private MassiveIterator cur = null;
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public Massive next() {
 | 
			
		||||
                if (cur != null && cur.hasNext()) return cur.next();
 | 
			
		||||
 | 
			
		||||
                while (i < all.length) {
 | 
			
		||||
                    CosmicSystem sys = all[i++];
 | 
			
		||||
                    if (sys instanceof NamedBodyForcePair m) {
 | 
			
		||||
                        return m.getBody();
 | 
			
		||||
                    } else if (sys instanceof HierarchicalSystem hs) {
 | 
			
		||||
                        cur = hs.iterator();
 | 
			
		||||
                        if (cur.hasNext()) {
 | 
			
		||||
                            return cur.next();
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                return null;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public boolean hasNext() {
 | 
			
		||||
                if (cur != null && cur.hasNext()) return true;
 | 
			
		||||
 | 
			
		||||
                while (i < all.length) {
 | 
			
		||||
                    CosmicSystem sys = all[i];
 | 
			
		||||
                    if (sys instanceof NamedBodyForcePair) return true;
 | 
			
		||||
                    i++;
 | 
			
		||||
 | 
			
		||||
                    if (sys instanceof HierarchicalSystem hs) {
 | 
			
		||||
                        cur = hs.iterator();
 | 
			
		||||
                        if (cur.hasNext()) {
 | 
			
		||||
                            return true;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										73
									
								
								src/Massive.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										73
									
								
								src/Massive.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,73 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Represents a coherent mass with a mass center in 3D space. Has two naming schemes for its
 | 
			
		||||
 * methods. Please, do not change this interface definition!
 | 
			
		||||
 */
 | 
			
		||||
public interface Massive extends Drawable {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the mass.
 | 
			
		||||
     */
 | 
			
		||||
    default double mass() {
 | 
			
		||||
        return getMass();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the mass center.
 | 
			
		||||
     */
 | 
			
		||||
    default Vector3 massCenter() {
 | 
			
		||||
        return getMassCenter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the mass.
 | 
			
		||||
     */
 | 
			
		||||
    default double getMass() {
 | 
			
		||||
        return mass();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the mass center.
 | 
			
		||||
     */
 | 
			
		||||
    default Vector3 getMassCenter() {
 | 
			
		||||
        return massCenter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the approximate radius of 'this', assuming it is a coherent round mass.
 | 
			
		||||
     * (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
 | 
			
		||||
     * where m and r measured in solar units.)
 | 
			
		||||
     */
 | 
			
		||||
    default double getRadius() {
 | 
			
		||||
        return radius();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the approximate radius of 'this', assuming it is a coherent round mass.
 | 
			
		||||
     * (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
 | 
			
		||||
     * where m and r measured in solar units.)
 | 
			
		||||
     */
 | 
			
		||||
    default double radius() {
 | 
			
		||||
        return SpaceDraw.massToRadius(mass());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a vector representing the gravitational force exerted by 'b' on this mass.
 | 
			
		||||
     * The gravitational Force F is calculated by F = G*(m1*m2)/(r*r), with m1 and m2 being the
 | 
			
		||||
     * masses of the objects interacting, r being the distance between the centers of the masses
 | 
			
		||||
     * and G being the gravitational constant.
 | 
			
		||||
     */
 | 
			
		||||
    default Vector3 gravitationalForce(Massive b) {
 | 
			
		||||
        Vector3 direction = b.massCenter().minus(this.massCenter());
 | 
			
		||||
        double distance = direction.length();
 | 
			
		||||
        direction.normalize();
 | 
			
		||||
        double force = Simulation.G * this.mass() * b.mass() / (distance * distance);
 | 
			
		||||
        return direction.times(force);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Centers this mass at a new position, according to the specified force vector 'force' exerted
 | 
			
		||||
     * on it, and updates the current velocity vector accordingly.
 | 
			
		||||
     * (Velocity depends on the mass of 'this', its current velocity and the exerted force.)
 | 
			
		||||
     */
 | 
			
		||||
    void move(Vector3 force);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										181
									
								
								src/MassiveForceHashMap.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										181
									
								
								src/MassiveForceHashMap.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,181 @@
 | 
			
		||||
/**
 | 
			
		||||
 * A hash map that associates a 'Massive'-object with a Vector3 (typically this is the force
 | 
			
		||||
 * exerted on the object). The number of key-value pairs is not limited.
 | 
			
		||||
 */
 | 
			
		||||
public class MassiveForceHashMap {
 | 
			
		||||
    private int size;
 | 
			
		||||
    private Massive[] keys;
 | 
			
		||||
    private Vector3[] values;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes 'this' as an empty map.
 | 
			
		||||
     */
 | 
			
		||||
    public MassiveForceHashMap() {
 | 
			
		||||
        this(16);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public MassiveForceHashMap(int capacity) {
 | 
			
		||||
        this.size = 0;
 | 
			
		||||
        this.keys = new Massive[capacity];
 | 
			
		||||
        this.values = new Vector3[capacity];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a new key-value association to this map. If the key already exists in this map,
 | 
			
		||||
     * the value is replaced and the old value is returned. Otherwise 'null' is returned.
 | 
			
		||||
     * Precondition: key != null.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 put(Massive key, Vector3 value) {
 | 
			
		||||
        if (size > keys.length / 2) doubleCapacity();
 | 
			
		||||
 | 
			
		||||
        int idx = ((key.hashCode() % keys.length) + keys.length) % keys.length;
 | 
			
		||||
        for (int i = 0; i < keys.length; i++) {
 | 
			
		||||
            int pos = (idx + i) % keys.length;
 | 
			
		||||
            if (values[pos] == null) {
 | 
			
		||||
                keys[pos] = key;
 | 
			
		||||
                values[pos] = value;
 | 
			
		||||
                size++;
 | 
			
		||||
                return null;
 | 
			
		||||
            } else if (keys[pos].equals(key)) {
 | 
			
		||||
                Vector3 old = values[pos];
 | 
			
		||||
                values[pos] = value;
 | 
			
		||||
                return old;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        throw new RuntimeException();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void doubleCapacity() {
 | 
			
		||||
        Massive[] oldKeys = keys;
 | 
			
		||||
        Vector3[] oldValues = values;
 | 
			
		||||
        keys = new Massive[keys.length * 2];
 | 
			
		||||
        values = new Vector3[values.length * 2];
 | 
			
		||||
        size = 0;
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < oldKeys.length; i++) {
 | 
			
		||||
            Massive k = oldKeys[i];
 | 
			
		||||
            Vector3 v = oldValues[i];
 | 
			
		||||
            if (v != null) put(k, v);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the value associated with the specified key, i.e. the method returns the force vector
 | 
			
		||||
     * associated with the specified key. Returns 'null' if the key is not contained in this map.
 | 
			
		||||
     * Precondition: key != null.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 get(Massive key) {
 | 
			
		||||
        int pos = find(key);
 | 
			
		||||
        return (pos == -1) ? null : values[pos];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private int find(Massive key) {
 | 
			
		||||
        int idx = ((key.hashCode() % keys.length) + keys.length) % keys.length;
 | 
			
		||||
        for (int i = 0; i < keys.length; i++) {
 | 
			
		||||
            int pos = (idx + i) % keys.length;
 | 
			
		||||
            if (keys[pos] == null) {
 | 
			
		||||
                break;
 | 
			
		||||
            } else if (keys[pos].equals(key)) {
 | 
			
		||||
                return pos;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Deletes the mapping for the specified key from this map if present.
 | 
			
		||||
     * Returns the previous value associated with key, or null if there was
 | 
			
		||||
     * no mapping for key.
 | 
			
		||||
     * Precondition: key != null
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 delete(Massive key) {
 | 
			
		||||
        int pos = find(key);
 | 
			
		||||
        if (pos == -1) return null;
 | 
			
		||||
 | 
			
		||||
        Vector3 val = values[pos];
 | 
			
		||||
        values[pos] = null;
 | 
			
		||||
        return val;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns 'true' if this map contains a mapping for the specified key.
 | 
			
		||||
     */
 | 
			
		||||
    public boolean containsKey(Massive key) {
 | 
			
		||||
        return this.get(key) != null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a readable representation of this map, with all key-value pairs. Their order is not
 | 
			
		||||
     * defined.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        if (size == 0) return "{}";
 | 
			
		||||
 | 
			
		||||
        StringBuilder sb = new StringBuilder("{");
 | 
			
		||||
        for (int i = 0; i < keys.length; i++) {
 | 
			
		||||
            Massive k = keys[i];
 | 
			
		||||
            Vector3 v = values[i];
 | 
			
		||||
            if (k != null && v != null) {
 | 
			
		||||
                sb.append("\n  ");
 | 
			
		||||
                sb.append(k);
 | 
			
		||||
                sb.append(": ");
 | 
			
		||||
                sb.append(v);
 | 
			
		||||
                sb.append(",");
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        sb.deleteCharAt(sb.length() - 1);
 | 
			
		||||
        sb.append("\n}");
 | 
			
		||||
        return sb.toString();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Compares `this` with the specified object for equality. Returns `true` if the specified
 | 
			
		||||
     * `o` is not `null` and is of type `MassiveForceHashMap` and both `this` and `o` have equal
 | 
			
		||||
     * key-value pairs, i.e. the number of key-value pairs is the same in both maps and every
 | 
			
		||||
     * key-value pair in `this` equals one key-value pair in `o`. Two key-value pairs are
 | 
			
		||||
     * equal if the two keys are equal and the two values are equal. Otherwise, `false` is returned.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean equals(Object o) {
 | 
			
		||||
        if (!(o instanceof MassiveForceHashMap map) || map.size != size)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < keys.length; i++) {
 | 
			
		||||
            Massive k1 = keys[i];
 | 
			
		||||
            Vector3 v1 = values[i];
 | 
			
		||||
            if (k1 == null || v1 == null) continue;
 | 
			
		||||
            Vector3 v2 = map.get(k1);
 | 
			
		||||
            if (!v1.equals(v2)) return false;
 | 
			
		||||
        }
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the hashCode of `this`.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public int hashCode() {
 | 
			
		||||
        int hash = 0;
 | 
			
		||||
        for (int i = 0; i < keys.length; i++) {
 | 
			
		||||
            Massive k = keys[i];
 | 
			
		||||
            Vector3 v = values[i];
 | 
			
		||||
            if (k == null || v == null) continue;
 | 
			
		||||
            hash ^= k.hashCode();
 | 
			
		||||
            hash ^= v.hashCode();
 | 
			
		||||
        }
 | 
			
		||||
        return hash;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a list of all the keys in no specified order.
 | 
			
		||||
     */
 | 
			
		||||
    public MassiveLinkedList keyList() {
 | 
			
		||||
        MassiveLinkedList list = new MassiveLinkedList();
 | 
			
		||||
        for (int i = 0; i < keys.length; i++) {
 | 
			
		||||
            if (keys[i] != null && values[i] != null)
 | 
			
		||||
                list.addLast(keys[i]);
 | 
			
		||||
        }
 | 
			
		||||
        return list;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										234
									
								
								src/MassiveForceTreeMap.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										234
									
								
								src/MassiveForceTreeMap.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,234 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A map that associates an object of 'Massive' with a Vector3. The number of key-value pairs
 | 
			
		||||
 * is not limited.
 | 
			
		||||
 */
 | 
			
		||||
public class MassiveForceTreeMap implements MassiveSet {
 | 
			
		||||
    private int size = 0;
 | 
			
		||||
    private Item root;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Adds a new key-value association to this map. If the key already exists in this map,
 | 
			
		||||
     * the value is replaced and the old value is returned. Otherwise 'null' is returned.
 | 
			
		||||
     * Precondition: key != null.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 put(Massive key, Vector3 value) {
 | 
			
		||||
        if (root == null) {
 | 
			
		||||
            root = new Item(key, value);
 | 
			
		||||
            size++;
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Item item = root;
 | 
			
		||||
        while (item != null) {
 | 
			
		||||
            if (item.key.equals(key)) {
 | 
			
		||||
                Vector3 old = item.value;
 | 
			
		||||
                item.value = value;
 | 
			
		||||
                return old;
 | 
			
		||||
            } else if (item.key.mass() > key.mass()) {
 | 
			
		||||
                if (item.left != null) {
 | 
			
		||||
                    item = item.left;
 | 
			
		||||
                } else {
 | 
			
		||||
                    item.setLeft(new Item(key, value));
 | 
			
		||||
                    size++;
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            } else {
 | 
			
		||||
                if (item.right != null) {
 | 
			
		||||
                    item = item.right;
 | 
			
		||||
                } else{
 | 
			
		||||
                    item.setRight(new Item(key, value));
 | 
			
		||||
                    size++;
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the value associated with the specified key, i.e. the method returns the force vector
 | 
			
		||||
     * associated with the specified key. Returns 'null' if the key is not contained in this map.
 | 
			
		||||
     * Precondition: key != null.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 get(Massive key) {
 | 
			
		||||
        Item item = root;
 | 
			
		||||
        while (item != null) {
 | 
			
		||||
            if (item.key.equals(key)) {
 | 
			
		||||
                return item.value;
 | 
			
		||||
            } else if (item.key.mass() > key.mass()) {
 | 
			
		||||
                item = item.left;
 | 
			
		||||
            } else {
 | 
			
		||||
                item = item.right;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns 'true' if this map contains a mapping for the specified key.
 | 
			
		||||
     * Precondition: key != null
 | 
			
		||||
     */
 | 
			
		||||
    public boolean containsKey(Massive key) {
 | 
			
		||||
        Item item = root;
 | 
			
		||||
        while (item != null) {
 | 
			
		||||
            if (item.key.equals(key)) {
 | 
			
		||||
                return true;
 | 
			
		||||
            } else if (item.key.mass() > key.mass()) {
 | 
			
		||||
                item = item.left;
 | 
			
		||||
            } else {
 | 
			
		||||
                item = item.right;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private String toString(Item item) {
 | 
			
		||||
        String s = "";
 | 
			
		||||
        if (item == null) {
 | 
			
		||||
            return s;
 | 
			
		||||
        }
 | 
			
		||||
        s += this.toString(item.right);
 | 
			
		||||
        s += String.format("{%s: %s}\n", item.key, item.value);
 | 
			
		||||
        s += this.toString(item.left);
 | 
			
		||||
        return s;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a readable representation of this map, in which key-value pairs are ordered
 | 
			
		||||
     * descending according to 'key.getMass()'.
 | 
			
		||||
     */
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return (root != null) ? toString(root) : "";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a `MassiveSet` view of the keys contained in this tree map. Changing the
 | 
			
		||||
     * elements of the returned `MassiveSet` object also affects the keys in this tree map.
 | 
			
		||||
     */
 | 
			
		||||
    public MassiveSet getKeys() {
 | 
			
		||||
        return this;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void draw(CodeDraw cd) {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public MassiveIterator iterator() {
 | 
			
		||||
        return new MassiveIterator() {
 | 
			
		||||
            private Item next = root.getLeftLeaf();
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public Massive next() {
 | 
			
		||||
                if (next == null) return null;
 | 
			
		||||
                Massive m = next.key;
 | 
			
		||||
                Item newNext = (next.right != null) ? next.right.getLeftLeaf() : next.parent;
 | 
			
		||||
                while (newNext != null && newNext.right == next) {
 | 
			
		||||
                    next = newNext;
 | 
			
		||||
                    newNext = newNext.parent;
 | 
			
		||||
                }
 | 
			
		||||
                next = newNext;
 | 
			
		||||
                return m;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public boolean hasNext() {
 | 
			
		||||
                return next != null;
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean contains(Massive element) {
 | 
			
		||||
        return containsKey(element);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void remove(Massive element) {
 | 
			
		||||
        Item item = root;
 | 
			
		||||
        while (item != null) {
 | 
			
		||||
            if (item.key.equals(element)) {
 | 
			
		||||
                Item newP = null;
 | 
			
		||||
                if (item.left != null) {
 | 
			
		||||
                    newP = item.left.getRightLeaf();
 | 
			
		||||
                } else if (item.right != null) {
 | 
			
		||||
                    newP = item.right.getLeftLeaf();
 | 
			
		||||
                }
 | 
			
		||||
                if (item.parent.left == item) {
 | 
			
		||||
                    item.parent.setLeft(newP);
 | 
			
		||||
                } else {
 | 
			
		||||
                    item.parent.setRight(newP);
 | 
			
		||||
                }
 | 
			
		||||
                size--;
 | 
			
		||||
                return;
 | 
			
		||||
            } else if (item.key.mass() > element.mass()) {
 | 
			
		||||
                item = item.left;
 | 
			
		||||
            } else {
 | 
			
		||||
                item = item.right;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void clear() {
 | 
			
		||||
        size = 0;
 | 
			
		||||
        root = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public int size() {
 | 
			
		||||
        return size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public MassiveLinkedList toList() {
 | 
			
		||||
        MassiveLinkedList list = new MassiveLinkedList();
 | 
			
		||||
        for (Massive m : this) {
 | 
			
		||||
            list.addLast(m);
 | 
			
		||||
        }
 | 
			
		||||
        return list;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static class Item {
 | 
			
		||||
        private final Massive key;
 | 
			
		||||
        private Vector3 value;
 | 
			
		||||
        private Item parent;
 | 
			
		||||
        private Item left;
 | 
			
		||||
        private Item right;
 | 
			
		||||
 | 
			
		||||
        public Item(Massive key, Vector3 value) {
 | 
			
		||||
            this.key = key;
 | 
			
		||||
            this.value = value;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setLeft(Item left) {
 | 
			
		||||
            this.left = left;
 | 
			
		||||
            if (left != null) left.parent = this;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setRight(Item right) {
 | 
			
		||||
            this.right = right;
 | 
			
		||||
            if (right != null) right.parent = this;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Item getLeftLeaf() {
 | 
			
		||||
            Item cur = this;
 | 
			
		||||
            while (cur.left != null) {
 | 
			
		||||
                cur = cur.left;
 | 
			
		||||
            }
 | 
			
		||||
            return cur;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Item getRightLeaf() {
 | 
			
		||||
            Item cur = this;
 | 
			
		||||
            while (cur.right != null) {
 | 
			
		||||
                cur = cur.right;
 | 
			
		||||
            }
 | 
			
		||||
            return cur;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								src/MassiveIterable.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								src/MassiveIterable.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Iterable objects with 'Massive' elements.
 | 
			
		||||
 */
 | 
			
		||||
public interface MassiveIterable extends Iterable<Massive> {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns an iterator over elements of 'Massive'.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    MassiveIterator iterator();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										20
									
								
								src/MassiveIterator.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								src/MassiveIterator.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
 | 
			
		||||
import java.util.Iterator;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * An iterator over elements of 'Massive'.
 | 
			
		||||
 */
 | 
			
		||||
public interface MassiveIterator extends Iterator<Massive> {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the next element in the iteration.
 | 
			
		||||
     * (Returns 'null' if the iteration has no more elements.)
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    Massive next();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns 'true' if the iteration has more elements.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    boolean hasNext();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										218
									
								
								src/MassiveLinkedList.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										218
									
								
								src/MassiveLinkedList.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,218 @@
 | 
			
		||||
import java.util.Iterator;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A list of massive objects implemented as a linked list.
 | 
			
		||||
 * The number of elements of the list is not limited.
 | 
			
		||||
 */
 | 
			
		||||
public class MassiveLinkedList implements MassiveIterable {
 | 
			
		||||
    private int size = 0;
 | 
			
		||||
    private Item first;
 | 
			
		||||
    private Item last;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes 'this' as an empty list.
 | 
			
		||||
     */
 | 
			
		||||
    public MassiveLinkedList() {
 | 
			
		||||
        first = null;
 | 
			
		||||
        last = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes 'this' as an independent copy of the specified list 'list'.
 | 
			
		||||
     * Calling methods of this list will not affect the specified list 'list'
 | 
			
		||||
     * and vice versa.
 | 
			
		||||
     * Precondition: list != null.
 | 
			
		||||
     */
 | 
			
		||||
    public MassiveLinkedList(BodyLinkedList list) {
 | 
			
		||||
        this.size = 0;
 | 
			
		||||
        for (Body b : list) {
 | 
			
		||||
            this.addLast(b);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Inserts the specified element 'body' at the beginning of this list.
 | 
			
		||||
     */
 | 
			
		||||
    public void addFirst(Massive body) {
 | 
			
		||||
        if (first == null) {
 | 
			
		||||
            first = new Item(body);
 | 
			
		||||
            last = first;
 | 
			
		||||
        } else {
 | 
			
		||||
            first.setPrev(new Item(body));
 | 
			
		||||
            first = first.prev;
 | 
			
		||||
        }
 | 
			
		||||
        size++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Appends the specified element 'body' to the end of this list.
 | 
			
		||||
     */
 | 
			
		||||
    public void addLast(Massive body) {
 | 
			
		||||
        if (last == null) {
 | 
			
		||||
            last = new Item(body);
 | 
			
		||||
            first = last;
 | 
			
		||||
        } else {
 | 
			
		||||
            last.setNext(new Item(body));
 | 
			
		||||
            last = last.next;
 | 
			
		||||
        }
 | 
			
		||||
        size++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the last element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Massive getLast() {
 | 
			
		||||
        return (last != null) ? last.body : null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the first element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Massive getFirst() {
 | 
			
		||||
        return (first != null) ? first.body : null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and removes the first element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Massive pollFirst() {
 | 
			
		||||
        if (first == null) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        Massive m = first.body;
 | 
			
		||||
        first = first.next;
 | 
			
		||||
        if (first != null) first.setPrev(null);
 | 
			
		||||
        size--;
 | 
			
		||||
        return m;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and removes the last element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Massive pollLast() {
 | 
			
		||||
        if (last == null) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        Massive m = last.body;
 | 
			
		||||
        last = last.prev;
 | 
			
		||||
        if (last != null) last.setNext(null);
 | 
			
		||||
        size--;
 | 
			
		||||
        return m;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Inserts the specified element at the specified position in this list.
 | 
			
		||||
     * Precondition: i >= 0 && i <= size().
 | 
			
		||||
     */
 | 
			
		||||
    public void add(int i, Massive m) {
 | 
			
		||||
        if (first == null || i == 0) {
 | 
			
		||||
            addFirst(m);
 | 
			
		||||
            return;
 | 
			
		||||
        } else if (i == size) {
 | 
			
		||||
            addLast(m);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Item item = first;
 | 
			
		||||
        for (int j = 0; j < i; j++) {
 | 
			
		||||
            item = item.next;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        item.prev.setNext(new Item(m));
 | 
			
		||||
        item.setPrev(item.prev.next);
 | 
			
		||||
        size++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the element at the specified position in this list.
 | 
			
		||||
     * Precondition: i >= 0 && i < size().
 | 
			
		||||
     */
 | 
			
		||||
    public Massive get(int i) {
 | 
			
		||||
        Item item;
 | 
			
		||||
        if (i < size / 2) {
 | 
			
		||||
            item = first;
 | 
			
		||||
            for (int j = 0; j < i; j++) {
 | 
			
		||||
                item = item.next;
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            item = last;
 | 
			
		||||
            for (int j = size - 1; j > i; j--) {
 | 
			
		||||
                item = item.prev;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return item.body;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the index of the first occurrence of the specified element in this list, or -1 if
 | 
			
		||||
     * this list does not contain the element.
 | 
			
		||||
     */
 | 
			
		||||
    public int indexOf(Massive m) {
 | 
			
		||||
        if (first == null) {
 | 
			
		||||
            return -1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Item item = first;
 | 
			
		||||
        for (int i = 0; i < size; i++, item = item.next) {
 | 
			
		||||
            if (item.body.equals(m)) return i;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the number of elements in this list.
 | 
			
		||||
     */
 | 
			
		||||
    public int size() {
 | 
			
		||||
        return size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public MassiveIterator iterator() {
 | 
			
		||||
        return new MassiveIterator() {
 | 
			
		||||
            Item ptr = first;
 | 
			
		||||
            boolean yieldedFirst = false;
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public boolean hasNext() {
 | 
			
		||||
                return ptr != null && (!yieldedFirst || ptr.next != null);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public Massive next() {
 | 
			
		||||
                if (!yieldedFirst) {
 | 
			
		||||
                    yieldedFirst = true;
 | 
			
		||||
                } else {
 | 
			
		||||
                    ptr = ptr.next;
 | 
			
		||||
                }
 | 
			
		||||
                return ptr.body;
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private static class Item {
 | 
			
		||||
        private final Massive body;
 | 
			
		||||
        private Item prev;
 | 
			
		||||
        private Item next;
 | 
			
		||||
 | 
			
		||||
        public Item(Massive body) {
 | 
			
		||||
            this.body = body;
 | 
			
		||||
            this.prev = null;
 | 
			
		||||
            this.next = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setPrev(Item prev) {
 | 
			
		||||
            this.prev = prev;
 | 
			
		||||
            if (prev != null) prev.next = this;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setNext(Item next) {
 | 
			
		||||
            this.next = next;
 | 
			
		||||
            if (next != null) next.prev = this;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										31
									
								
								src/MassiveSet.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								src/MassiveSet.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,31 @@
 | 
			
		||||
/**
 | 
			
		||||
 * A collection of 'Massive' objects in which there are no duplicates.
 | 
			
		||||
 */
 | 
			
		||||
public interface MassiveSet extends MassiveIterable, Drawable {
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns 'true' if the set has the specified element (i.e., has an element equal to the
 | 
			
		||||
     * specified element).
 | 
			
		||||
     */
 | 
			
		||||
    boolean contains(Massive element);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes the specified element from the set.
 | 
			
		||||
     */
 | 
			
		||||
    void remove(Massive element);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes all elements from the set.
 | 
			
		||||
     */
 | 
			
		||||
    void clear();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the number of elements in the set.
 | 
			
		||||
     */
 | 
			
		||||
    int size();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns an object of 'MassiveLinkedList' with all elements of 'this'.
 | 
			
		||||
     */
 | 
			
		||||
    MassiveLinkedList toList();
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										79
									
								
								src/NamedBody.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										79
									
								
								src/NamedBody.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,79 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
public class NamedBody implements Massive {
 | 
			
		||||
 | 
			
		||||
    private final String name;
 | 
			
		||||
    private final Body body;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes this with name, mass, current position and movement.
 | 
			
		||||
     */
 | 
			
		||||
    public NamedBody(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
 | 
			
		||||
        this(name, new Body(mass, massCenter, currentMovement));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public NamedBody(String name, Body body) {
 | 
			
		||||
        this.name = name;
 | 
			
		||||
        this.body = body;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public NamedBody(NamedBody other) {
 | 
			
		||||
        this(other.name, new Body(other.body));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the name of the body.
 | 
			
		||||
     */
 | 
			
		||||
    public String getName() {
 | 
			
		||||
        return name;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Body getBody() {
 | 
			
		||||
        return body;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3 getMassCenter() {
 | 
			
		||||
        return body.getMassCenter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public double getMass() {
 | 
			
		||||
        return body.getMass();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Compares `this` with the specified object. Returns `true` if the specified `o` is not
 | 
			
		||||
     * `null` and is of type `NamedBody` and both `this` and `o` have equal names.
 | 
			
		||||
     * Otherwise, `false` is returned.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean equals(Object o) {
 | 
			
		||||
        if (!(o instanceof NamedBody b)) return false;
 | 
			
		||||
        return this.name.equals(b.name);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the hashCode of `this`.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public int hashCode() {
 | 
			
		||||
        return this.name.hashCode();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns a readable representation including the name of this body.
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return this.getName();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void move(Vector3 force) {
 | 
			
		||||
        body.move(force);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void draw(CodeDraw cd) {
 | 
			
		||||
        body.draw(cd);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										95
									
								
								src/NamedBodyForcePair.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										95
									
								
								src/NamedBodyForcePair.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,95 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * A body with a name and an associated force. The leaf node of
 | 
			
		||||
 * a hierarchical cosmic system. This class implements 'CosmicSystem'.
 | 
			
		||||
 */
 | 
			
		||||
public class NamedBodyForcePair implements CosmicSystem {
 | 
			
		||||
 | 
			
		||||
    private final NamedBody body;
 | 
			
		||||
    private final Vector3 force = new Vector3();
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Initializes this with name, mass, current position and movement. The associated force
 | 
			
		||||
     * is initialized with a zero vector.
 | 
			
		||||
     */
 | 
			
		||||
    public NamedBodyForcePair(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
 | 
			
		||||
        this(new NamedBody(name, mass, massCenter, currentMovement));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public NamedBodyForcePair(String name, Body body) {
 | 
			
		||||
        this(new NamedBody(name, body));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public NamedBodyForcePair(NamedBody body) {
 | 
			
		||||
        this.body = body;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public NamedBodyForcePair(NamedBodyForcePair other) {
 | 
			
		||||
        this(new NamedBody(other.body));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Body getBody() {
 | 
			
		||||
        return body.getBody();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the name of the body.
 | 
			
		||||
     */
 | 
			
		||||
    public String getName() {
 | 
			
		||||
        return body.getName();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return this.getName();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Vector3 getMassCenter() {
 | 
			
		||||
        return body.massCenter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public double getMass() {
 | 
			
		||||
        return body.mass();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public int numberOfBodies() {
 | 
			
		||||
        return 1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public double distanceTo(CosmicSystem cs) {
 | 
			
		||||
        return getMassCenter().distanceTo(cs.getMassCenter());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void addForceFrom(Body b) {
 | 
			
		||||
        force.add(body.gravitationalForce(b));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void addForceTo(CosmicSystem cs) {
 | 
			
		||||
        cs.addForceFrom(body.getBody());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public BodyLinkedList getBodies() {
 | 
			
		||||
        BodyLinkedList list = new BodyLinkedList();
 | 
			
		||||
        list.addFirst(body.getBody());
 | 
			
		||||
        return list;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void update() {
 | 
			
		||||
        body.move(force);
 | 
			
		||||
        force.set(0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public void draw(CodeDraw cd) {
 | 
			
		||||
        body.draw(cd);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										27
									
								
								src/ReadDataUtil.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								src/ReadDataUtil.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,27 @@
 | 
			
		||||
import java.io.*;
 | 
			
		||||
 | 
			
		||||
public class ReadDataUtil {
 | 
			
		||||
 | 
			
		||||
    // Reads the position and velocity vector on the specified 'day' from the file with the
 | 
			
		||||
    // specified 'path', and sets position and current velocity of 'b' accordingly. If
 | 
			
		||||
    // successful the method returns 'true'. If the specified 'day' was not found in the file,
 | 
			
		||||
    // 'b' is unchanged and the method returns 'false'.
 | 
			
		||||
    // The file format is validated before reading the state.
 | 
			
		||||
    // Lines before the line "$$SOE" and after the line "$$EOE" the are ignored. Each line of the
 | 
			
		||||
    // file between the line "$$SOE" and the line "$$EOE" is required to have the following format:
 | 
			
		||||
    // JDTDB, TIME, X, Y, Z, VX, VY, VZ
 | 
			
		||||
    // where JDTDB is interpretable as a 'double' value, TIME is a string and X, Y, Z, VX, VY and
 | 
			
		||||
    // VZ are interpretable as 'double' values. JDTDB can be ignored. The character ',' must only
 | 
			
		||||
    // be used as field separator. If the file is not found, an exception of the class
 | 
			
		||||
    // 'StateFileNotFoundException' is thrown. If it does not comply with the format described
 | 
			
		||||
    // above, the method throws an exception of the class 'StateFileFormatException'. Both
 | 
			
		||||
    // exceptions are subtypes of 'IOException'.
 | 
			
		||||
    // Precondition: b != null, path != null, day != null and has the format YYYY-MM-DD.
 | 
			
		||||
    public static boolean readConfiguration(NamedBody b, String path, String day)
 | 
			
		||||
            throws IOException {
 | 
			
		||||
 | 
			
		||||
            // TODO: implement this method.
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -81,7 +81,7 @@ public class Simulation {
 | 
			
		||||
            // merge bodies that have collided
 | 
			
		||||
            for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
                for (int j = i + 1; j < bodies.length; j++) {
 | 
			
		||||
                    if (bodies[j].distanceTo(bodies[i]) < bodies[j].radius() + bodies[i].radius()) {
 | 
			
		||||
                    if (bodies[j].collidesWith(bodies[i])) {
 | 
			
		||||
                        bodies[i] = bodies[i].merge(bodies[j]);
 | 
			
		||||
                        Body[] bodiesOneRemoved = new Body[bodies.length - 1];
 | 
			
		||||
                        for (int k = 0; k < bodiesOneRemoved.length; k++) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,74 @@
 | 
			
		||||
// Simulates the formation of a massive solar system.
 | 
			
		||||
//
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Simulates the formation of a massive solar system.
 | 
			
		||||
 */
 | 
			
		||||
public class Simulation3 {
 | 
			
		||||
 | 
			
		||||
    // The main simulation method using instances of other classes.
 | 
			
		||||
    /**
 | 
			
		||||
     * The main simulation method using instances of other classes.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        CodeDraw cd = new CodeDraw();
 | 
			
		||||
        BodyLinkedList bodies = new BodyLinkedList();
 | 
			
		||||
        BodyForceTreeMap forceOnBody = new BodyForceTreeMap();
 | 
			
		||||
 | 
			
		||||
        //TODO: change implementation of this method according to 'Aufgabenblatt3.md'.
 | 
			
		||||
        Random random = new Random(2022);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < Simulation.NUMBER_OF_BODIES; i++) {
 | 
			
		||||
            bodies.addLast(new Body(
 | 
			
		||||
                    Math.abs(random.nextGaussian()) * Simulation.OVERALL_SYSTEM_MASS / Simulation.NUMBER_OF_BODIES,
 | 
			
		||||
                    new Vector3(
 | 
			
		||||
                            0.2 * random.nextGaussian() * Simulation.AU,
 | 
			
		||||
                            0.2 * random.nextGaussian() * Simulation.AU,
 | 
			
		||||
                            0.2 * random.nextGaussian() * Simulation.AU
 | 
			
		||||
                    ),
 | 
			
		||||
                    new Vector3(
 | 
			
		||||
                            0 + random.nextGaussian() * 5e3,
 | 
			
		||||
                            0 + random.nextGaussian() * 5e3,
 | 
			
		||||
                            0 + random.nextGaussian() * 5e3
 | 
			
		||||
                    )
 | 
			
		||||
            ));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        long seconds = 0;
 | 
			
		||||
        while (true) {
 | 
			
		||||
            seconds++;
 | 
			
		||||
 | 
			
		||||
            BodyLinkedList mergedBodies = new BodyLinkedList();
 | 
			
		||||
            for (Body b1 : bodies) {
 | 
			
		||||
                BodyLinkedList colliding = bodies.removeCollidingWith(b1);
 | 
			
		||||
                for (Body b2 : colliding) {
 | 
			
		||||
                    b1 = b1.merge(b2);
 | 
			
		||||
                }
 | 
			
		||||
                mergedBodies.addLast(b1);
 | 
			
		||||
            }
 | 
			
		||||
            bodies = mergedBodies;
 | 
			
		||||
 | 
			
		||||
            for (Body b1 : bodies) {
 | 
			
		||||
                Vector3 force = new Vector3();
 | 
			
		||||
                for (Body b2 : bodies) {
 | 
			
		||||
                    if (b1 != b2) {
 | 
			
		||||
                        force = force.plus(b1.gravitationalForce(b2));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                forceOnBody.put(b1, force);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (Body body : bodies) {
 | 
			
		||||
                body.move(forceOnBody.get(body));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if ((seconds % 3600) == 0) {
 | 
			
		||||
                cd.clear(Color.BLACK);
 | 
			
		||||
                for (Body body : bodies) {
 | 
			
		||||
                    body.draw(cd);
 | 
			
		||||
                }
 | 
			
		||||
                cd.show();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										49
									
								
								src/Simulation4.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								src/Simulation4.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,49 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Simulates the formation of a massive solar system.
 | 
			
		||||
 */
 | 
			
		||||
public class Simulation4 {
 | 
			
		||||
 | 
			
		||||
    public static final double SECTION_SIZE = 10 * Simulation.AU;
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The main simulation method using instances of other classes.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        CodeDraw cd = new CodeDraw();
 | 
			
		||||
 | 
			
		||||
        NamedBodyForcePair sun = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
 | 
			
		||||
        NamedBodyForcePair earth = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
 | 
			
		||||
        NamedBodyForcePair moon = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
 | 
			
		||||
        NamedBodyForcePair mars = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
 | 
			
		||||
        NamedBodyForcePair deimos = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
 | 
			
		||||
        NamedBodyForcePair phobos = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
 | 
			
		||||
        NamedBodyForcePair mercury = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
 | 
			
		||||
        NamedBodyForcePair venus = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
 | 
			
		||||
        NamedBodyForcePair vesta = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
 | 
			
		||||
        NamedBodyForcePair pallas = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
 | 
			
		||||
        NamedBodyForcePair hygiea = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
 | 
			
		||||
        NamedBodyForcePair ceres = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
 | 
			
		||||
 | 
			
		||||
        CosmicSystem earthSystem = new HierarchicalSystem(earth, moon);
 | 
			
		||||
        CosmicSystem marsSystem = new HierarchicalSystem(mars, deimos, phobos);
 | 
			
		||||
        CosmicSystem sol = new HierarchicalSystem(sun, mercury, venus, earthSystem, marsSystem, vesta, pallas, hygiea, ceres);
 | 
			
		||||
 | 
			
		||||
        long seconds = 0;
 | 
			
		||||
        while (true) {
 | 
			
		||||
            seconds++;
 | 
			
		||||
 | 
			
		||||
            sol.addForceTo(sol);
 | 
			
		||||
            sol.update();
 | 
			
		||||
 | 
			
		||||
            if ((seconds % 3600) == 0) {
 | 
			
		||||
                cd.clear(Color.BLACK);
 | 
			
		||||
                sol.draw(cd);
 | 
			
		||||
                cd.show();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										113
									
								
								src/Simulation5.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										113
									
								
								src/Simulation5.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,113 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Simulates the formation of a massive solar system.
 | 
			
		||||
 */
 | 
			
		||||
public class Simulation5 {
 | 
			
		||||
 | 
			
		||||
    // gravitational constant
 | 
			
		||||
    public static final double G = 6.6743e-11;
 | 
			
		||||
 | 
			
		||||
    // one astronomical unit (AU) is the average distance of earth to the sun.
 | 
			
		||||
    public static final double AU = 150e9; // meters
 | 
			
		||||
 | 
			
		||||
    // one light year
 | 
			
		||||
    public static final double LY = 9.461e15; // meters
 | 
			
		||||
 | 
			
		||||
    // some further constants needed in the simulation
 | 
			
		||||
    public static final double SUN_MASS = 1.989e30; // kilograms
 | 
			
		||||
    public static final double SUN_RADIUS = 696340e3; // meters
 | 
			
		||||
    public static final double EARTH_MASS = 5.972e24; // kilograms
 | 
			
		||||
    public static final double EARTH_RADIUS = 6371e3; // meters
 | 
			
		||||
 | 
			
		||||
    // set some system parameters
 | 
			
		||||
    public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
 | 
			
		||||
 | 
			
		||||
    public static final int NUMBER_OF_BODIES = 22;
 | 
			
		||||
    public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
 | 
			
		||||
 | 
			
		||||
    // all quantities are based on units of kilogram respectively second and meter.
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The main simulation method using instances of other classes.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        // simulation
 | 
			
		||||
        CodeDraw cd = new CodeDraw();
 | 
			
		||||
 | 
			
		||||
        // create solar system with 12 bodies
 | 
			
		||||
        NamedBody sun = new NamedBody(SolSystem4.SUN_NAMED);
 | 
			
		||||
        NamedBody earth = new NamedBody(SolSystem4.EARTH_NAMED);
 | 
			
		||||
        NamedBody moon = new NamedBody(SolSystem4.MOON_NAMED);
 | 
			
		||||
        NamedBody mars = new NamedBody(SolSystem4.MARS_NAMED);
 | 
			
		||||
        NamedBody deimos = new NamedBody(SolSystem4.DEIMOS_NAMED);
 | 
			
		||||
        NamedBody phobos = new NamedBody(SolSystem4.PHOBOS_NAMED);
 | 
			
		||||
        NamedBody mercury = new NamedBody(SolSystem4.MERCURY_NAMED);
 | 
			
		||||
        NamedBody venus = new NamedBody(SolSystem4.VENUS_NAMED);
 | 
			
		||||
        NamedBody vesta = new NamedBody(SolSystem4.VESTA_NAMED);
 | 
			
		||||
        NamedBody pallas = new NamedBody(SolSystem4.PALLAS_NAMED);
 | 
			
		||||
        NamedBody hygiea = new NamedBody(SolSystem4.HYGIEA_NAMED);
 | 
			
		||||
        NamedBody ceres = new NamedBody(SolSystem4.CERES_NAMED);
 | 
			
		||||
 | 
			
		||||
        // create some additional bodies
 | 
			
		||||
        Body[] bodies = new Body[NUMBER_OF_BODIES];
 | 
			
		||||
 | 
			
		||||
        Random random = new Random(2022);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
            bodies[i] = new Body(
 | 
			
		||||
                    Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
 | 
			
		||||
                    new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
 | 
			
		||||
                    new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3)
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        MassiveForceHashMap forceOnBody = new MassiveForceHashMap();
 | 
			
		||||
        forceOnBody.put(sun, new Vector3());
 | 
			
		||||
        forceOnBody.put(earth, new Vector3());
 | 
			
		||||
        forceOnBody.put(moon, new Vector3());
 | 
			
		||||
        forceOnBody.put(mars, new Vector3());
 | 
			
		||||
        forceOnBody.put(deimos, new Vector3());
 | 
			
		||||
        forceOnBody.put(phobos, new Vector3());
 | 
			
		||||
        forceOnBody.put(mercury, new Vector3());
 | 
			
		||||
        forceOnBody.put(venus, new Vector3());
 | 
			
		||||
        forceOnBody.put(vesta, new Vector3());
 | 
			
		||||
        forceOnBody.put(pallas, new Vector3());
 | 
			
		||||
        forceOnBody.put(hygiea, new Vector3());
 | 
			
		||||
        forceOnBody.put(ceres, new Vector3());
 | 
			
		||||
 | 
			
		||||
        for (Body b : bodies) {
 | 
			
		||||
            forceOnBody.put(b, new Vector3());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        long seconds = 0;
 | 
			
		||||
        while (true) {
 | 
			
		||||
            seconds++;
 | 
			
		||||
 | 
			
		||||
            for (Massive b1 : forceOnBody.keyList()) {
 | 
			
		||||
                Vector3 force = new Vector3();
 | 
			
		||||
                for (Massive b2 : forceOnBody.keyList()) {
 | 
			
		||||
                    if (b1 != b2) {
 | 
			
		||||
                        force = force.plus(b1.gravitationalForce(b2));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                forceOnBody.put(b1, force);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (Massive body : forceOnBody.keyList()) {
 | 
			
		||||
                body.move(forceOnBody.get(body));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if ((seconds % 3600) == 0) {
 | 
			
		||||
                cd.clear(Color.BLACK);
 | 
			
		||||
                for (Massive body : forceOnBody.keyList()) {
 | 
			
		||||
                    body.draw(cd);
 | 
			
		||||
                }
 | 
			
		||||
                cd.show();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										113
									
								
								src/Simulation6.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										113
									
								
								src/Simulation6.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,113 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Simulates the formation of a massive solar system.
 | 
			
		||||
 */
 | 
			
		||||
public class Simulation6 {
 | 
			
		||||
 | 
			
		||||
    // gravitational constant
 | 
			
		||||
    public static final double G = 6.6743e-11;
 | 
			
		||||
 | 
			
		||||
    // one astronomical unit (AU) is the average distance of earth to the sun.
 | 
			
		||||
    public static final double AU = 150e9; // meters
 | 
			
		||||
 | 
			
		||||
    // one light year
 | 
			
		||||
    public static final double LY = 9.461e15; // meters
 | 
			
		||||
 | 
			
		||||
    // some further constants needed in the simulation
 | 
			
		||||
    public static final double SUN_MASS = 1.989e30; // kilograms
 | 
			
		||||
    public static final double SUN_RADIUS = 696340e3; // meters
 | 
			
		||||
    public static final double EARTH_MASS = 5.972e24; // kilograms
 | 
			
		||||
    public static final double EARTH_RADIUS = 6371e3; // meters
 | 
			
		||||
 | 
			
		||||
    // set some system parameters
 | 
			
		||||
    public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
 | 
			
		||||
 | 
			
		||||
    public static final int NUMBER_OF_BODIES = 22;
 | 
			
		||||
    public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
 | 
			
		||||
 | 
			
		||||
    // all quantities are based on units of kilogram respectively second and meter.
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * The main simulation method using instances of other classes.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        // simulation
 | 
			
		||||
        CodeDraw cd = new CodeDraw();
 | 
			
		||||
 | 
			
		||||
        // create solar system with 12 bodies
 | 
			
		||||
        NamedBody sun = new NamedBody(SolSystem4.SUN_NAMED);
 | 
			
		||||
        NamedBody earth = new NamedBody(SolSystem4.EARTH_NAMED);
 | 
			
		||||
        NamedBody moon = new NamedBody(SolSystem4.MOON_NAMED);
 | 
			
		||||
        NamedBody mars = new NamedBody(SolSystem4.MARS_NAMED);
 | 
			
		||||
        NamedBody deimos = new NamedBody(SolSystem4.DEIMOS_NAMED);
 | 
			
		||||
        NamedBody phobos = new NamedBody(SolSystem4.PHOBOS_NAMED);
 | 
			
		||||
        NamedBody mercury = new NamedBody(SolSystem4.MERCURY_NAMED);
 | 
			
		||||
        NamedBody venus = new NamedBody(SolSystem4.VENUS_NAMED);
 | 
			
		||||
        NamedBody vesta = new NamedBody(SolSystem4.VESTA_NAMED);
 | 
			
		||||
        NamedBody pallas = new NamedBody(SolSystem4.PALLAS_NAMED);
 | 
			
		||||
        NamedBody hygiea = new NamedBody(SolSystem4.HYGIEA_NAMED);
 | 
			
		||||
        NamedBody ceres = new NamedBody(SolSystem4.CERES_NAMED);
 | 
			
		||||
 | 
			
		||||
        // create some additional bodies
 | 
			
		||||
        Body[] bodies = new Body[NUMBER_OF_BODIES];
 | 
			
		||||
 | 
			
		||||
        Random random = new Random(2022);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
            bodies[i] = new Body(
 | 
			
		||||
                    Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
 | 
			
		||||
                    new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
 | 
			
		||||
                    new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3)
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        MassiveForceTreeMap forceOnBody = new MassiveForceTreeMap();
 | 
			
		||||
        forceOnBody.put(sun, new Vector3());
 | 
			
		||||
        forceOnBody.put(earth, new Vector3());
 | 
			
		||||
        forceOnBody.put(moon, new Vector3());
 | 
			
		||||
        forceOnBody.put(mars, new Vector3());
 | 
			
		||||
        forceOnBody.put(deimos, new Vector3());
 | 
			
		||||
        forceOnBody.put(phobos, new Vector3());
 | 
			
		||||
        forceOnBody.put(mercury, new Vector3());
 | 
			
		||||
        forceOnBody.put(venus, new Vector3());
 | 
			
		||||
        forceOnBody.put(vesta, new Vector3());
 | 
			
		||||
        forceOnBody.put(pallas, new Vector3());
 | 
			
		||||
        forceOnBody.put(hygiea, new Vector3());
 | 
			
		||||
        forceOnBody.put(ceres, new Vector3());
 | 
			
		||||
 | 
			
		||||
        for (Body b : bodies) {
 | 
			
		||||
            forceOnBody.put(b, new Vector3());
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        long seconds = 0;
 | 
			
		||||
        while (true) {
 | 
			
		||||
            seconds++;
 | 
			
		||||
 | 
			
		||||
            for (Massive b1 : forceOnBody.getKeys()) {
 | 
			
		||||
                Vector3 force = new Vector3();
 | 
			
		||||
                for (Massive b2 : forceOnBody.getKeys()) {
 | 
			
		||||
                    if (b1 != b2) {
 | 
			
		||||
                        force = force.plus(b1.gravitationalForce(b2));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                forceOnBody.put(b1, force);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (Massive body : forceOnBody.getKeys()) {
 | 
			
		||||
                body.move(forceOnBody.get(body));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if ((seconds % 3600) == 0) {
 | 
			
		||||
                cd.clear(Color.BLACK);
 | 
			
		||||
                for (Massive body : forceOnBody.getKeys()) {
 | 
			
		||||
                    body.draw(cd);
 | 
			
		||||
                }
 | 
			
		||||
                cd.show();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										60
									
								
								src/Simulation8.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								src/Simulation8.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,60 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
// Simulates the solar system.
 | 
			
		||||
//
 | 
			
		||||
public class Simulation8 {
 | 
			
		||||
 | 
			
		||||
    // gravitational constant
 | 
			
		||||
    public static final double G = 6.6743e-11;
 | 
			
		||||
 | 
			
		||||
    // one astronomical unit (AU) is the average distance of earth to the sun.
 | 
			
		||||
    public static final double AU = 150e9; // meters
 | 
			
		||||
 | 
			
		||||
    // set some system parameters
 | 
			
		||||
    public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
 | 
			
		||||
 | 
			
		||||
    // all quantities are based on units of kilogram respectively second and meter.
 | 
			
		||||
 | 
			
		||||
    // The main simulation method using instances of other classes.
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
 | 
			
		||||
        // simulation
 | 
			
		||||
        CodeDraw cd = new CodeDraw();
 | 
			
		||||
 | 
			
		||||
        // create solar system with 13 bodies
 | 
			
		||||
        MassiveForceTreeMap map = new MassiveForceTreeMap();
 | 
			
		||||
 | 
			
		||||
        map.put(new NamedBody("Oumuamua", 8e6, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Earth", 5.972E24, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Moon", 7.349E22, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Mars1", 6.41712E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Deimos", 1.8E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Phobos", 1.08E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Mercury", 3.301E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Venus", 4.86747E24, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Vesta", 2.5908E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Pallas", 2.14E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Hygiea", 8.32E19, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
        map.put(new NamedBody("Ceres1", 9.394E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //TODO: implementation of this method according to 'Aufgabenblatt8.md'.
 | 
			
		||||
 | 
			
		||||
        // add sun after states have been read from files.
 | 
			
		||||
        map.put(new NamedBody("Sun", 1.989E30, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
 | 
			
		||||
                new Vector3(0, 0, 0));
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								src/Simulation9.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								src/Simulation9.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
// Simulates the solar system.
 | 
			
		||||
//
 | 
			
		||||
public class Simulation9 {
 | 
			
		||||
 | 
			
		||||
    // TODO: Implement the simulation using the Java-Collections framework.
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								src/SolSystem.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								src/SolSystem.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
public class SolSystem {
 | 
			
		||||
    public static final Body SUN = new Body(1.989e30, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
 | 
			
		||||
    public static final Body EARTH = new Body(5.972e24, new Vector3(-1.394555e11, 5.103346e10, 0), new Vector3(-10308.53, -28169.38, 0));
 | 
			
		||||
    public static final Body MERCURY = new Body(3.301e23, new Vector3(-5.439054e10, 9.394878e9, 0), new Vector3(-17117.83, -46297.48, -1925.57));
 | 
			
		||||
    public static final Body VENUS = new Body(4.86747e24, new Vector3(-1.707667e10, 1.066132e11, 2.450232e9), new Vector3(-34446.02, -5567.47, 2181.10));
 | 
			
		||||
    public static final Body MARS = new Body(6.41712e23, new Vector3(-1.010178e11, -2.043939e11, -1.591727E9), new Vector3(20651.98, -10186.67, -2302.79));
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										27
									
								
								src/SolSystem4.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								src/SolSystem4.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,27 @@
 | 
			
		||||
public class SolSystem4 {
 | 
			
		||||
    public static final Body SUN = new Body(1.989E30, new Vector3(0.0, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
 | 
			
		||||
    public static final Body EARTH = new Body(5.972E24, new Vector3(-6.13135922534815E10, -1.383789852227691E11, 2.719682263474911E7), new Vector3(26832.720535473603, -11948.23168764519, 1.9948243075997851));
 | 
			
		||||
    public static final Body MOON = new Body(7.349E22, new Vector3(-6.132484773775896E10, -1.387394951280871E11, 1.701046736294776E7), new Vector3(27916.62329282941, -12020.39526008238, -94.89703264508708));
 | 
			
		||||
    public static final Body MARS = new Body(6.41712E23, new Vector3(-1.7923193702925848E11, 1.726665823982123E11, 7.991673845249474E9), new Vector3(-15925.78496403673, -15381.16179928219, 68.67560910598857));
 | 
			
		||||
    public static final Body DEIMOS = new Body(1.8E20, new Vector3(-1.792255010450533E11, 1.726891122683271E11, 7.990659337380297E9), new Vector3(-17100.476719804457, -15020.348656808, 631.2927851249581));
 | 
			
		||||
    public static final Body PHOBOS = new Body(1.08E20, new Vector3(-1.792253482539647E11, 1.72661109673625E11, 7.987848354800322E9), new Vector3(-14738.203714241401, -13671.17675223948, -411.0012490555253));
 | 
			
		||||
    public static final Body MERCURY = new Body(3.301E23, new Vector3(-5.167375560011926E10, -4.217574885682655E10, 1.14808913958168E9), new Vector3(21580.25398577148, -34951.03632847389, -4835.225596525241));
 | 
			
		||||
    public static final Body VENUS = new Body(4.86747E24, new Vector3(-3.123150865740532E10, 1.0395568504115701E11, 3.173401325838074E9), new Vector3(-33748.180519629335, -10014.25141045021, 1809.94488874165));
 | 
			
		||||
    public static final Body VESTA = new Body(2.5908E20, new Vector3(-3.337493557929893E11, -4.7147908276077385E10, 4.1923010146878105E10), new Vector3(4440.54247538484, -19718.49074006637, 48.06573124543601));
 | 
			
		||||
    public static final Body PALLAS = new Body(2.14E20, new Vector3(4.3452066613895575E11, -2.057319365171432E11, 1.0549957423213101E11), new Vector3(5058.947582097117, 11184.45711782372, -8183.524138259704));
 | 
			
		||||
    public static final Body HYGIEA = new Body(8.32E19, new Vector3(-3.983943433707043E11, 2.325833000024021E11, -2.233667695713672E10), new Vector3(-6931.864585548552, -15686.8108598699, -690.5791992347208));
 | 
			
		||||
    public static final Body CERES = new Body(9.394E20, new Vector3(3.781372641419032E11, 1.96718960466285E11, -6.366459168068592E10), new Vector3(-8555.324226752316, 14718.33755980907, 2040.230135060142));
 | 
			
		||||
 | 
			
		||||
    public static final NamedBody SUN_NAMED = new NamedBody("Sun", SUN);
 | 
			
		||||
    public static final NamedBody EARTH_NAMED = new NamedBody("Earth", EARTH);
 | 
			
		||||
    public static final NamedBody MOON_NAMED = new NamedBody("Moon", MOON);
 | 
			
		||||
    public static final NamedBody MARS_NAMED = new NamedBody("Mars", MARS);
 | 
			
		||||
    public static final NamedBody DEIMOS_NAMED = new NamedBody("Deimos", DEIMOS);
 | 
			
		||||
    public static final NamedBody PHOBOS_NAMED = new NamedBody("Phobos", PHOBOS);
 | 
			
		||||
    public static final NamedBody MERCURY_NAMED = new NamedBody("Mercury", MERCURY);
 | 
			
		||||
    public static final NamedBody VENUS_NAMED = new NamedBody("Venus", VENUS);
 | 
			
		||||
    public static final NamedBody VESTA_NAMED = new NamedBody("Vesta", VESTA);
 | 
			
		||||
    public static final NamedBody PALLAS_NAMED = new NamedBody("Pallas", PALLAS);
 | 
			
		||||
    public static final NamedBody HYGIEA_NAMED = new NamedBody("Hygiea", HYGIEA);
 | 
			
		||||
    public static final NamedBody CERES_NAMED = new NamedBody("Ceres", CERES);
 | 
			
		||||
}
 | 
			
		||||
@@ -8,7 +8,6 @@ public class SpaceDraw {
 | 
			
		||||
     * where m and r measured in solar units.)
 | 
			
		||||
     */
 | 
			
		||||
    public static double massToRadius(double mass) {
 | 
			
		||||
 | 
			
		||||
        return Simulation.SUN_RADIUS * (Math.pow(mass / Simulation.SUN_MASS, 0.5));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@@ -34,7 +33,6 @@ public class SpaceDraw {
 | 
			
		||||
     * Returns the approximate color of temperature 'kelvin'.
 | 
			
		||||
     */
 | 
			
		||||
    private static Color kelvinToColor(int kelvin) {
 | 
			
		||||
 | 
			
		||||
        double k = kelvin / 100D;
 | 
			
		||||
        double red = k <= 66 ? 255 : 329.698727446 * Math.pow(k - 60, -0.1332047592);
 | 
			
		||||
        double green = k <= 66 ? 99.4708025861 * Math.log(k) - 161.1195681661 : 288.1221695283 * Math.pow(k - 60, -0.0755148492);
 | 
			
		||||
@@ -51,12 +49,15 @@ public class SpaceDraw {
 | 
			
		||||
     * A transformation used in the method 'kelvinToColor'.
 | 
			
		||||
     */
 | 
			
		||||
    private static int limitAndDarken(double color, int kelvin) {
 | 
			
		||||
 | 
			
		||||
        int kelvinNorm = kelvin - 373;
 | 
			
		||||
 | 
			
		||||
        if (color < 0 || kelvinNorm < 0) return 0;
 | 
			
		||||
        else if (color > 255) return 255;
 | 
			
		||||
        else if (kelvinNorm < 500) return (int) ((color / 256D) * (kelvinNorm / 500D) * 256);
 | 
			
		||||
        else return (int) color;
 | 
			
		||||
        if (color < 0 || kelvinNorm < 0) {
 | 
			
		||||
            return 0;
 | 
			
		||||
        } else if (color > 255) {
 | 
			
		||||
            return 255;
 | 
			
		||||
        } else if (kelvinNorm < 500) {
 | 
			
		||||
            return (int) ((color / 256D) * (kelvinNorm / 500D) * 256);
 | 
			
		||||
        } else {
 | 
			
		||||
            return (int) color;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										7
									
								
								src/StateFileFormatException.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								src/StateFileFormatException.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
 | 
			
		||||
public class StateFileFormatException extends IOException {
 | 
			
		||||
 | 
			
		||||
    // TODO: implement class
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								src/StateFileNotFoundException.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								src/StateFileNotFoundException.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
import java.io.IOException;
 | 
			
		||||
 | 
			
		||||
public class StateFileNotFoundException extends IOException {
 | 
			
		||||
 | 
			
		||||
    // TODO: implement class
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -4,7 +4,6 @@ import codedraw.CodeDraw;
 | 
			
		||||
 * This class represents vectors in a 3D vector space.
 | 
			
		||||
 */
 | 
			
		||||
public class Vector3 {
 | 
			
		||||
 | 
			
		||||
    private double x;
 | 
			
		||||
    private double y;
 | 
			
		||||
    private double z;
 | 
			
		||||
@@ -23,37 +22,51 @@ public class Vector3 {
 | 
			
		||||
        this.z = z;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Vector3(Vector3 other) {
 | 
			
		||||
        this(other.x, other.y, other.z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void set(double v) {
 | 
			
		||||
        set(v, v, v);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void set(double x, double y, double z) {
 | 
			
		||||
        this.x = x;
 | 
			
		||||
        this.y = y;
 | 
			
		||||
        this.z = z;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the sum of this vector and vector 'v'.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 plus(Vector3 v) {
 | 
			
		||||
        Vector3 result = new Vector3();
 | 
			
		||||
        result.x = x + v.x;
 | 
			
		||||
        result.y = y + v.y;
 | 
			
		||||
        result.z = z + v.z;
 | 
			
		||||
        return result;
 | 
			
		||||
        return new Vector3(x + v.x, y + v.y, z + v.z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void add(Vector3 v) {
 | 
			
		||||
        this.x += v.x;
 | 
			
		||||
        this.y += v.y;
 | 
			
		||||
        this.z += v.z;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the product of this vector and 'd'.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 times(double d) {
 | 
			
		||||
        Vector3 result = new Vector3();
 | 
			
		||||
        result.x = x * d;
 | 
			
		||||
        result.y = y * d;
 | 
			
		||||
        result.z = z * d;
 | 
			
		||||
        return result;
 | 
			
		||||
        return new Vector3(x * d, y * d, z * d);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the sum of this vector and -1*v.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 minus(Vector3 v) {
 | 
			
		||||
        Vector3 result = new Vector3();
 | 
			
		||||
        result.x = x - v.x;
 | 
			
		||||
        result.y = y - v.y;
 | 
			
		||||
        result.z = z - v.z;
 | 
			
		||||
        return result;
 | 
			
		||||
        return new Vector3(x - v.x, y - v.y, z - v.z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void sub(Vector3 v) {
 | 
			
		||||
        this.x -= v.x;
 | 
			
		||||
        this.y -= v.y;
 | 
			
		||||
        this.z -= v.z;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -85,22 +98,38 @@ public class Vector3 {
 | 
			
		||||
        z /= length;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public double getScreenX(CodeDraw cd) {
 | 
			
		||||
        return cd.getWidth() * (this.x + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public double getScreenY(CodeDraw cd) {
 | 
			
		||||
        return cd.getWidth() * (this.y + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Draws a filled circle with a specified radius centered at the (x,y) coordinates of this vector
 | 
			
		||||
     * in the canvas associated with 'cd'. The z-coordinate is not used.
 | 
			
		||||
     */
 | 
			
		||||
    public void drawAsFilledCircle(CodeDraw cd, double radius) {
 | 
			
		||||
        double x = cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
 | 
			
		||||
        double y = cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
 | 
			
		||||
        radius = cd.getWidth() * radius / Simulation.SECTION_SIZE;
 | 
			
		||||
        cd.fillCircle(x, y, Math.max(radius, 1.5));
 | 
			
		||||
        radius = cd.getWidth() * radius / Simulation4.SECTION_SIZE;
 | 
			
		||||
        cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the coordinates of this vector in brackets as a string
 | 
			
		||||
     * in the form "[x,y,z]", e.g., "[1.48E11,0.0,0.0]".
 | 
			
		||||
     */
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return String.format("[%f,%f,%f]", x, y, z);
 | 
			
		||||
        return String.format("[%g,%g,%g]", x, y, z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean equals(Object other) {
 | 
			
		||||
        if (other.getClass() != Vector3.class) {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
        Vector3 v = (Vector3) other;
 | 
			
		||||
        return this.x == v.x && this.y == v.y && this.z == v.z;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								states/Ceres.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Ceres.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Deimos.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Deimos.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Earth.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Earth.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Hygiea.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Hygiea.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Mars.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Mars.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Mercury.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Mercury.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Moon.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Moon.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Oumuamua.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Oumuamua.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Pallas.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Pallas.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Phobos.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Phobos.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Venus.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Venus.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
							
								
								
									
										1
									
								
								states/Vesta.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								states/Vesta.txt
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because one or more lines are too long
											
										
									
								
							
		Reference in New Issue
	
	Block a user