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Abgabe4
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@ -61,5 +61,3 @@ Himmelskörpern:
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- Implementierung von `BodyForceMap`: 2 Punkte
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- Anpassung von `Simulation`: 1 Punkt
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- Gesamt: 5 Punkte
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@ -47,4 +47,3 @@ Allgemeiner Hinweis: bei einigen Methoden sind Vorbedingungen (_pre-conditions_)
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- Implementierung von `BodyForceTreeMap`: 2 Punkte
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- Implementierung von `Simulation3`: 1 Punkt
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- Gesamt: 5 Punkte
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122
angabe/Aufgabenblatt4.md
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122
angabe/Aufgabenblatt4.md
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@ -0,0 +1,122 @@
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# Aufgabenblatt 4
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## Allgemeine Anmerkungen
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Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 2.5. 11h durch `git commit` und `push`
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abzugeben. Mit der Angabe werden die Dateien `CosmicSystem.java`, `Drawable.java`,
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`NamedBodyForcePair.java`, `HierarchicalSystem.java`, `Simulation4.java` und `Aufgabe4Test.java`
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mitgeliefert.
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Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
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die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
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## Ziel
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Ziel der Aufgabe ist die Anwendung der Konzepte: Interfaces, dynamisches Binden, toString()
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(siehe Skriptum Seite 75-84).
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## Beschreibung der gegebenen Dateien
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- [CosmicSystem](../src/CosmicSystem.java) ist ein gegebenes Interface, das von den Klassen
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`NamedBodyForcePair` und `HierarchicalSystem` implementiert wird. Mithilfe dieses lässt sich somit eine
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Hierarchie von Systemen und Subsystemen beschreiben. Unser Sonnensystem ist ein Beispiel eines Systems,
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das mehrere Teilsysteme beinhaltet. Ein solches Teilsystem ist beispielsweise das System Erde und Erdmond.
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Ein anderes Teilsystem wäre Jupiter mit seinen Monden. Verändern Sie dieses Interface nicht.
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- [Drawable](../src/Drawable.java) wird von `CosmicSystem` verwendet. Verändern Sie dieses Interface
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nicht.
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- [NamedBodyForcePair](../src/NamedBodyForcePair.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem` und repräsentiert einen einzelnen benannten Himmelskörper
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(z.B. "Mars") zusammen mit der auf ihn wirkenden Kraft.
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- [HierarchicalSystem](../src/HierarchicalSystem.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem`und repräsentiert ein System von Himmelskörpern (z.B.
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Sonnensystem) bestehend aus einem zentralen Himmelskörper und beliebig vielen Untersystemen in
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dessen Orbit. Für alle Himmelskörper werden die Kräfte, die auf diese jeweils wirken, mitverwaltet.
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- [Simulation4](../src/Simulation4.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
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die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
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Datei](../src/Simulation.java) nicht überschreiben müssen).
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- [Aufgabe4Test](../src/Aufgabe4Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
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Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
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Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
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ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
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müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
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## Aufgaben
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Ihre Aufgaben sind folgende:
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**1. Implementierung von `CosmicSystem` in `NamedBodyForcePair`:**
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Fügen Sie in der Klasse `Body` eine öffentliche Methode `massCenter()` hinzu, die die
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Position des Himmelskörpers liefert.
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Definieren Sie die Klasse `NamedBodyForcePair` so, dass sie das Interface `CosmicSystem`
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implementiert. Die Methoden `getMass()` und `getMassCenter()` geben lediglich die Masse bzw.
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Position des Himmelskörpers zurück.
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**2. Implementierung von `CosmicSystem` in `HierarchicalSystem`:**
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Definieren Sie die Klasse `HierarchicalSystem` so, dass sie das Interface `CosmicSystem` implementiert.
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Die Klasse repräsentiert ein hierarchisch aufgebautes kosmisches System von Himmelskörpern.
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Ein solches System besteht aus einem zentralen Himmelskörper und beliebig vielen weiteren
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kosmischen Systemen, die sich im Orbit um diesen zentralen Himmelskörper befinden. Neben der
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Spezifikationen in `CosmicSystem` beachten Sie bitte folgende spezielle Anforderungen und Hinweise
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für die Implementierung:
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- `toString()`: diese Methode soll eine textuelle Beschreibung der Hierarchie von Himmelskörpern
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und Subsystemen liefern. Dafür wird der Namen des zentralen Himmelskörpers eines Systems
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gefolgt von den Objekten im Orbit jeweils in {}-Klammern repräsentiert. Beispiel:
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`"Sun {Mercury, Venus, Earth {Moon} , Mars {Deimos, Phobos} , Vesta, Pallas, Hygiea, Ceres}"`
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- `numberOfBodies()`: diese Methode liefert die Gesamtanzahl aller Himmelskörper (nicht Systeme)
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im System bzw. Himmelskörper, das heißt alle Objekte vom Typ `NamedBodyForcePair`. Das oben genannte
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Beispiel-System besteht z.B. aus 12 Himmelskörpern, das Mars-System im Orbit der Sonne jedoch nur
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aus 3.
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- `getMass()`: diese Methode liefert die Summe der Massen aller Himmelskörper im System.
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- `getMassCenter()`: diese Methode liefert den Schwerpunkt aller Himmelskörper im System. Dieser
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entspricht dem mit den Massen gewichteten Mittelwert aller Positionen, es müssen daher alle Positionen
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mit der jeweiligen Masse multipliziert und aufsummiert werden und das Resultat durch die Summe aller
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Massen dividiert werden. Nutzen Sie dafür die bereits implementierten Rechenoperationen in `Vector3`.
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- `addForceFrom(Body b)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `this` die Kraft,
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indem die von `b` auf das `NamedBodyForcePair`-Objekt ausgeübte Kraft zur Kraft hinzuaddiert wird.
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- `addForceTo(CosmicSystem cs)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `cs` die
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Kraft, indem alle Kräfte die von Körpern aus `this` auf das `NamedBodyForcePair`-Objekt
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ausgeübt werden, zur Kraft im Objekt hinzuaddiert werden. Beispiel: Die
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Anweisung `cs.addForce(cs)` aktualisiert alle wechselseitigen im System `cs` wirkenden Kräfte.
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- `update()` führt auf Basis der gespeicherten Kräfte alle Bewegungen im System `this` durch und
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setzt danach alle Kräfte wieder auf den null-Vektor zurück.
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- `getBodies()` liefert eine Liste (Typ: `BodyLinkedList`) mit allen Himmelskörpern aus `this`.
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**3. Implementierung von `Simulation4`:**
|
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Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
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`HierachicalSystem`. Alle Berechnungen sollen mittels Methoden von `CosmicSystem` durchgeführt
|
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werden.
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### Hinweise: ###
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- Nutzen Sie für die Implementierung dieser Methoden Rekursion sowie das Konzept des _dynamischen Bindens_.
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Da `NamedBodyForcePair` und `HierarchicalSystem` Untertypen von `CosmicSystem` sind, haben sie
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jeweils eine eigene Implementierung der in `CosmicSystem` definierten Methoden und es wird zur
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Laufzeit entschieden, von welchem dynamischen Typ ein Objekt ist und welche Methode somit ausgeführt
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wird. Sie dürfen hier keine Typumwandlungen (Casts) und auch nicht die Methoden `getClass()` und
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`instanceOf()` verwenden.
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|
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- Es ist möglich, aber nicht verlangt, `addForceTo(CosmicSystem cs)` ohne Verwendung von
|
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`getBodies()` zu implementieren. Dazu kann in `addForceTo(CosmicSystem cs)` der Zugriff auf
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die einzelnen Körper in `cs` dadurch erreicht werden, dass `this` für alle seine Himmelskörper
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und Untersysteme `addForceTo(cs)` aufruft. Wird beim rekursiven Abstieg ein einzelner Himmelskörper
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erreicht (Blattknoten) ruft dieser `cs.addForceFrom(this)` auf.
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- Achten Sie bei der Berechnung der Kräfte in `addForceFrom(Body b)` darauf, dass die Kraft nicht
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verändert wird, wenn `this` und `b` derselbe Himmelskörper sind.
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#### _Punkteaufteilung_
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- Implementierung von `CosmicSystem` in `NamedBodyForcePair`: 1.5 Punkte
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- Implementierung von `CosmicSystem` in `HierarchicalSystem`: 2.5 Punkte
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- Implementierung von `Simulation4`: 1 Punkte
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- Gesamt: 5 Punkte
|
@ -1,17 +1,19 @@
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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public class Aufgabe1Test {
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public static void main(String[] args) {
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//test classes Body and Vector3
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@Test
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public void testEP2() {
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// create two bodies
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Body sun = new Body(1.989e30,new Vector3(0,0,0),new Vector3(0,0,0));
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Body earth = new Body(5.972e24,new Vector3(-1.394555e11,5.103346e10,0),new Vector3(-10308.53,-28169.38,0));
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Body sun = new Body(SolSystem.SUN);
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Body earth = new Body(SolSystem.EARTH);
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testValue(earth.distanceTo(sun), 1.4850000175024106E11);
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testValue(sun.distanceTo(earth), 1.4850000175024106E11);
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assertEquals(1.4850000175024106E11, earth.distanceTo(sun));
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assertEquals(1.4850000175024106E11, sun.distanceTo(earth));
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for(int i = 0; i < 3600*24; i++) {
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for (int i = 0; i < 3600 * 24; i++) {
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Vector3 f1 = earth.gravitationalForce(sun);
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Vector3 f2 = sun.gravitationalForce(earth);
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||||
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@ -20,36 +22,9 @@ public class Aufgabe1Test {
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||||
}
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||||
// a dummy body to check the correct position after 24h of movement
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Body targetPositionEarth = new Body(1, new Vector3(-1.403250141841815E11,
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4.859202658875631E10, 0.0), new Vector3(0,0,0));
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Body targetPositionEarth = new Body(1, new Vector3(-1.403250141841815E11, 4.859202658875631E10, 0.0), new Vector3(0, 0, 0));
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|
||||
// check distance to target position (should be zero)
|
||||
testValue(earth.distanceTo(targetPositionEarth), 0);
|
||||
}
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||||
|
||||
public static void testComparison(Object first, Object second, boolean expected) {
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||||
boolean real = first == second;
|
||||
|
||||
if (real == expected) {
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||||
System.out.println("Successful comparison");
|
||||
} else {
|
||||
System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
|
||||
}
|
||||
}
|
||||
|
||||
public static void testValue(Object given, Object expected) {
|
||||
if (given == expected) {
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||||
System.out.println("Successful test");
|
||||
} else {
|
||||
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
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||||
}
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||||
}
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public static void testValue(double given, double expected) {
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if (given < expected + (expected+1)/1e12 && given > expected - (expected+1)/1e12) {
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System.out.println("Successful test");
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} else {
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System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
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}
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assertEquals(0, earth.distanceTo(targetPositionEarth));
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}
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}
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|
@ -1,80 +1,51 @@
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import org.junit.jupiter.api.Test;
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|
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import static org.junit.jupiter.api.Assertions.*;
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public class Aufgabe2Test {
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public static void main(String[] args) {
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||||
|
||||
//test classes BodyQueue and BodyForceMap
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@Test
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public void testEP2() {
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// create three bodies
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Body sun = new Body(1.989e30,new Vector3(0,0,0),new Vector3(0,0,0));
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Body earth = new Body(5.972e24,new Vector3(-1.394555e11,5.103346e10,0),new Vector3(-10308.53,-28169.38,0));
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Body mercury = new Body(3.301e23,new Vector3(-5.439054e10,9.394878e9,0),new Vector3(-17117.83,-46297.48,-1925.57));
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|
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Body sun = new Body(SolSystem.SUN);
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Body earth = new Body(SolSystem.EARTH);
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Body mercury = new Body(SolSystem.MERCURY);
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|
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// check basic functions of 'BodyQueue'
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System.out.println("Test1:");
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|
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BodyQueue bq = new BodyQueue(2);
|
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bq.add(mercury);
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bq.add(sun);
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bq.add(earth);
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||||
testValue(bq.size(), 3);
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assertEquals(3, bq.size());
|
||||
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testValue(bq.poll(), mercury);
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||||
testValue(bq.poll(), sun);
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||||
testValue(bq.poll(), earth);
|
||||
assertEquals(mercury, bq.poll());
|
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assertEquals(sun, bq.poll());
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||||
assertEquals(earth, bq.poll());
|
||||
|
||||
testValue(bq.size(), 0);
|
||||
assertEquals(0, bq.size());
|
||||
|
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bq.add(mercury);
|
||||
bq.add(sun);
|
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testValue(bq.size(), 2);
|
||||
assertEquals(2, bq.size());
|
||||
|
||||
// check constructor of 'BodyQueue'
|
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BodyQueue bqCopy = new BodyQueue(bq);
|
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testComparison(bq, bqCopy, false);
|
||||
testComparison(bq.poll(), bqCopy.poll(), true);
|
||||
assertNotEquals(bq, bqCopy);
|
||||
assertEquals(bqCopy.poll(), bq.poll());
|
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bq.add(earth);
|
||||
testValue(bq.size(), 2);
|
||||
testValue(bqCopy.size(), 1);
|
||||
assertEquals(2, bq.size());
|
||||
assertEquals(1, bqCopy.size());
|
||||
|
||||
// check basic functions of 'BodyForceMap'
|
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System.out.println("Test2:");
|
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BodyForceMap bfm = new BodyForceMap(5);
|
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bfm.put(earth, earth.gravitationalForce(sun));
|
||||
bfm.put(sun, sun.gravitationalForce(earth));
|
||||
|
||||
testValue(bfm.get(earth).distanceTo(earth.gravitationalForce(sun)),0);
|
||||
testValue(bfm.get(sun).distanceTo(sun.gravitationalForce(earth)),0);
|
||||
assertEquals(0, bfm.get(earth).distanceTo(earth.gravitationalForce(sun)));
|
||||
assertEquals(0, bfm.get(sun).distanceTo(sun.gravitationalForce(earth)));
|
||||
|
||||
bfm.put(earth, new Vector3(0,0,0));
|
||||
testValue(bfm.get(earth).distanceTo(new Vector3(0,0,0)), 0);
|
||||
testValue(bfm.get(mercury),null);
|
||||
|
||||
}
|
||||
|
||||
public static void testComparison(Object first, Object second, boolean expected) {
|
||||
boolean real = first == second;
|
||||
|
||||
if (real == expected) {
|
||||
System.out.println("Successful comparison");
|
||||
} else {
|
||||
System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
|
||||
}
|
||||
}
|
||||
|
||||
public static void testValue(Object given, Object expected) {
|
||||
if (given == expected) {
|
||||
System.out.println("Successful test");
|
||||
} else {
|
||||
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
|
||||
}
|
||||
}
|
||||
|
||||
public static void testValue(double given, double expected) {
|
||||
if (given < expected + (expected+1)/1e12 && given > expected - (expected+1)/1e12) {
|
||||
System.out.println("Successful test");
|
||||
} else {
|
||||
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
|
||||
}
|
||||
bfm.put(earth, new Vector3(0, 0, 0));
|
||||
assertEquals(0, bfm.get(earth).distanceTo(new Vector3(0, 0, 0)));
|
||||
assertNull(bfm.get(mercury));
|
||||
}
|
||||
}
|
||||
|
@ -1,73 +1,67 @@
|
||||
import java.util.Objects;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
public class Aufgabe3Test {
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
//test classes BodyLinkedList and BodyForceTreeMap
|
||||
|
||||
@Test
|
||||
public void testEP2() {
|
||||
// create five bodies
|
||||
Body sun = new Body(1.989e30, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
|
||||
Body earth = new Body(5.972e24, new Vector3(-1.394555e11, 5.103346e10, 0), new Vector3(-10308.53, -28169.38, 0));
|
||||
Body mercury = new Body(3.301e23, new Vector3(-5.439054e10, 9.394878e9, 0), new Vector3(-17117.83, -46297.48, -1925.57));
|
||||
Body venus = new Body(4.86747e24, new Vector3(-1.707667e10, 1.066132e11, 2.450232e9), new Vector3(-34446.02, -5567.47, 2181.10));
|
||||
Body mars = new Body(6.41712e23, new Vector3(-1.010178e11, -2.043939e11, -1.591727E9), new Vector3(20651.98, -10186.67, -2302.79));
|
||||
Body sun = new Body(SolSystem.SUN);
|
||||
Body earth = new Body(SolSystem.EARTH);
|
||||
Body mercury = new Body(SolSystem.MERCURY);
|
||||
Body venus = new Body(SolSystem.VENUS);
|
||||
Body mars = new Body(SolSystem.MARS);
|
||||
|
||||
// check basic functions of 'BodyLinkedList'
|
||||
System.out.println("Test1:");
|
||||
|
||||
BodyLinkedList bl = new BodyLinkedList();
|
||||
|
||||
bl.addLast(mercury);
|
||||
bl.addLast(sun);
|
||||
bl.addLast(earth);
|
||||
testValue(bl.size(), 3);
|
||||
assertEquals(3, bl.size());
|
||||
|
||||
testValue(bl.getFirst(), mercury);
|
||||
testValue(bl.getLast(), earth);
|
||||
assertEquals(mercury, bl.getFirst());
|
||||
assertEquals(earth, bl.getLast());
|
||||
|
||||
testValue(bl.get(0), mercury);
|
||||
testValue(bl.get(1), sun);
|
||||
testValue(bl.get(2), earth);
|
||||
assertEquals(mercury, bl.get(0));
|
||||
assertEquals(sun, bl.get(1));
|
||||
assertEquals(earth, bl.get(2));
|
||||
|
||||
System.out.println("Test2:");
|
||||
testValue(bl.indexOf(earth), 2);
|
||||
testValue(bl.indexOf(sun), 1);
|
||||
testValue(bl.indexOf(mercury), 0);
|
||||
assertEquals(2, bl.indexOf(earth));
|
||||
assertEquals(1, bl.indexOf(sun));
|
||||
assertEquals(0, bl.indexOf(mercury));
|
||||
|
||||
System.out.println("Test3:");
|
||||
testValue(bl.pollFirst(), mercury);
|
||||
testValue(bl.pollLast(), earth);
|
||||
testValue(bl.pollFirst(), sun);
|
||||
assertEquals(mercury, bl.pollFirst());
|
||||
assertEquals(earth, bl.pollLast());
|
||||
assertEquals(sun, bl.pollFirst());
|
||||
|
||||
testValue(bl.size(), 0);
|
||||
testValue(bl.getFirst(), null);
|
||||
assertEquals(0, bl.size());
|
||||
assertNull(bl.getFirst());
|
||||
|
||||
System.out.println("Test4:");
|
||||
bl.addFirst(earth);
|
||||
bl.addFirst(venus);
|
||||
bl.addFirst(sun);
|
||||
bl.add(1, mercury);
|
||||
bl.add(4, mars);
|
||||
|
||||
testValue(bl.size(), 5);
|
||||
assertEquals(5, bl.size());
|
||||
|
||||
testValue(bl.get(0), sun);
|
||||
testValue(bl.get(1), mercury);
|
||||
testValue(bl.get(2), venus);
|
||||
testValue(bl.get(3), earth);
|
||||
testValue(bl.get(4), mars);
|
||||
assertEquals(sun, bl.get(0));
|
||||
assertEquals(mercury, bl.get(1));
|
||||
assertEquals(venus, bl.get(2));
|
||||
assertEquals(earth, bl.get(3));
|
||||
assertEquals(mars, bl.get(4));
|
||||
|
||||
// check constructor of 'BodyLinkedList'
|
||||
BodyLinkedList blCopy = new BodyLinkedList(bl);
|
||||
testComparison(bl, blCopy, false);
|
||||
testComparison(bl.pollFirst(), blCopy.pollFirst(), true);
|
||||
assertNotEquals(bl, blCopy);
|
||||
assertEquals(blCopy.pollFirst(), bl.pollFirst());
|
||||
bl.addFirst(sun);
|
||||
testValue(bl.size(), 5);
|
||||
testValue(blCopy.size(), 4);
|
||||
assertEquals(5, bl.size());
|
||||
assertEquals(4, blCopy.size());
|
||||
|
||||
// check basic functions of 'BodyForceTreeMap'
|
||||
System.out.println("Test5:");
|
||||
BodyForceTreeMap bfm = new BodyForceTreeMap();
|
||||
bfm.put(earth, earth.gravitationalForce(sun));
|
||||
bfm.put(sun, sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus)));
|
||||
@ -75,38 +69,11 @@ public class Aufgabe3Test {
|
||||
bfm.put(mars, mars.gravitationalForce(sun));
|
||||
bfm.put(mercury, mercury.gravitationalForce(sun));
|
||||
|
||||
testValue(bfm.get(earth).distanceTo(earth.gravitationalForce(sun)), 0);
|
||||
testValue(bfm.get(sun).distanceTo(sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus))), 0);
|
||||
assertEquals(0, bfm.get(earth).distanceTo(earth.gravitationalForce(sun)));
|
||||
assertEquals(0, bfm.get(sun).distanceTo(sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus))));
|
||||
|
||||
testValue(bfm.put(earth, new Vector3(0, 0, 0)).distanceTo(earth.gravitationalForce(sun)), 0);
|
||||
testValue(bfm.get(earth).distanceTo(new Vector3(0, 0, 0)), 0);
|
||||
testValue(bfm.get(mercury), mercury.gravitationalForce(sun));
|
||||
|
||||
}
|
||||
|
||||
public static void testComparison(Object first, Object second, boolean expected) {
|
||||
boolean real = first == second;
|
||||
|
||||
if (real == expected) {
|
||||
System.out.println("Successful comparison");
|
||||
} else {
|
||||
System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
|
||||
}
|
||||
}
|
||||
|
||||
public static void testValue(Object given, Object expected) {
|
||||
if (given == expected) {
|
||||
System.out.println("Successful test");
|
||||
} else {
|
||||
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
|
||||
}
|
||||
}
|
||||
|
||||
public static void testValue(double given, double expected) {
|
||||
if (given < expected + (expected + 1) / 1e12 && given > expected - (expected + 1) / 1e12) {
|
||||
System.out.println("Successful test");
|
||||
} else {
|
||||
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
|
||||
}
|
||||
assertEquals(0, bfm.put(earth, new Vector3(0, 0, 0)).distanceTo(earth.gravitationalForce(sun)));
|
||||
assertEquals(0, bfm.get(mercury).distanceTo(mercury.gravitationalForce(sun)));
|
||||
assertEquals(mercury.gravitationalForce(sun), bfm.get(mercury));
|
||||
}
|
||||
}
|
||||
|
110
src/Aufgabe4Test.java
Normal file
110
src/Aufgabe4Test.java
Normal file
@ -0,0 +1,110 @@
|
||||
import java.util.HashSet;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
public class Aufgabe4Test {
|
||||
|
||||
private NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
|
||||
|
||||
public void resetBodies() {
|
||||
sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
|
||||
earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
|
||||
moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
|
||||
mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
|
||||
deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
|
||||
phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
|
||||
mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
|
||||
venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
|
||||
vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
|
||||
pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
|
||||
hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
|
||||
ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEP2() {
|
||||
//test classes HierarchicalSystem and NamedBodyForcePair
|
||||
|
||||
Body sun1 = new Body(SolSystem4.SUN);
|
||||
Body earth1 = new Body(SolSystem4.EARTH);
|
||||
Body moon1 = new Body(SolSystem4.MOON);
|
||||
Body mars1 = new Body(SolSystem4.MARS);
|
||||
Body deimos1 = new Body(SolSystem4.DEIMOS);
|
||||
Body phobos1 = new Body(SolSystem4.PHOBOS);
|
||||
Body mercury1 = new Body(SolSystem4.MERCURY);
|
||||
Body venus1 = new Body(SolSystem4.VENUS);
|
||||
Body vesta1 = new Body(SolSystem4.VESTA);
|
||||
Body pallas1 = new Body(SolSystem4.PALLAS);
|
||||
Body hygiea1 = new Body(SolSystem4.HYGIEA);
|
||||
Body ceres1 = new Body(SolSystem4.CERES);
|
||||
|
||||
Body[] bodies = new Body[]{sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1};
|
||||
Vector3[] forceOnBody = new Vector3[bodies.length];
|
||||
resetBodies();
|
||||
NamedBodyForcePair[] pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
|
||||
|
||||
// check basic functions of 'HierarchicalSystem'
|
||||
CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
|
||||
CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
|
||||
CosmicSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
|
||||
|
||||
assertEquals(2, earthSystem.numberOfBodies());
|
||||
assertEquals(12, solarSystem.numberOfBodies());
|
||||
|
||||
System.out.println(solarSystem);
|
||||
assertTrue(solarSystem.toString().contains("Mars"));
|
||||
assertTrue(solarSystem.toString().contains("Deimos"));
|
||||
assertTrue(solarSystem.toString().contains("Moon"));
|
||||
assertTrue(earthSystem.toString().contains("Moon"));
|
||||
assertTrue(earthSystem.toString().contains("Earth"));
|
||||
|
||||
assertEquals(1.9890118865556799E30, solarSystem.getMass());
|
||||
|
||||
BodyLinkedList bl = solarSystem.getBodies();
|
||||
assertEquals(12, bl.size());
|
||||
HashSet<Body> set = new HashSet<>();
|
||||
while (bl.size() > 0) {
|
||||
set.add(bl.pollFirst());
|
||||
}
|
||||
assertEquals(12, set.size());
|
||||
|
||||
for (int seconds = 0; seconds < 50000; seconds++) {
|
||||
// for each body (with index i): compute the total force exerted on it.
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
forceOnBody[i] = new Vector3(0, 0, 0); // begin with zero
|
||||
for (int j = 0; j < bodies.length; j++) {
|
||||
if (i != j) {
|
||||
pairs[i].addForceTo(pairs[j]);
|
||||
Vector3 forceToAdd = bodies[i].gravitationalForce(bodies[j]);
|
||||
forceOnBody[i] = forceOnBody[i].plus(forceToAdd);
|
||||
}
|
||||
}
|
||||
}
|
||||
// now forceOnBody[i] holds the force vector exerted on body with index i.
|
||||
|
||||
// for each body (with index i): move it according to the total force exerted on it.
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
bodies[i].move(forceOnBody[i]);
|
||||
pairs[i].update();
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
|
||||
}
|
||||
|
||||
resetBodies();
|
||||
pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
|
||||
HierarchicalSystem hs = new HierarchicalSystem(sun2, mercury2, venus2, new HierarchicalSystem(earth2, moon2), new HierarchicalSystem(mars2, deimos2, phobos2), vesta2, pallas2, hygiea2, ceres2);
|
||||
|
||||
for (int seconds = 0; seconds < 50000; seconds++) {
|
||||
hs.addForceTo(hs);
|
||||
hs.update();
|
||||
}
|
||||
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
|
||||
}
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@ import codedraw.CodeDraw;
|
||||
* This class represents celestial bodies like stars, planets, asteroids, etc...
|
||||
*/
|
||||
public class Body {
|
||||
private double mass;
|
||||
private final double mass;
|
||||
private Vector3 massCenter; // position of the mass center.
|
||||
private Vector3 currentMovement;
|
||||
|
||||
@ -14,6 +14,12 @@ public class Body {
|
||||
this.currentMovement = currentMovement;
|
||||
}
|
||||
|
||||
public Body(Body other) {
|
||||
this.mass = other.mass;
|
||||
this.massCenter = new Vector3(other.massCenter);
|
||||
this.currentMovement = new Vector3(other.currentMovement);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the distance between the mass centers of this body and the specified body 'b'.
|
||||
*/
|
||||
@ -29,8 +35,10 @@ public class Body {
|
||||
* Hint: see simulation loop in Simulation.java to find out how this is done.
|
||||
*/
|
||||
public Vector3 gravitationalForce(Body b) {
|
||||
if (b == this) return new Vector3();
|
||||
Vector3 direction = b.massCenter.minus(massCenter);
|
||||
double distance = direction.length();
|
||||
if (distance == 0) return new Vector3();
|
||||
direction.normalize();
|
||||
double force = Simulation.G * mass * b.mass / (distance * distance);
|
||||
return direction.times(force);
|
||||
@ -70,16 +78,24 @@ public class Body {
|
||||
return mass;
|
||||
}
|
||||
|
||||
public Vector3 massCenter() {
|
||||
return massCenter;
|
||||
}
|
||||
|
||||
public boolean collidesWith(Body body) {
|
||||
return this.distanceTo(body) < this.radius() + body.radius();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new body that is formed by the collision of this body and 'b'. The impulse
|
||||
* of the returned body is the sum of the impulses of 'this' and 'b'.
|
||||
*/
|
||||
public Body merge(Body b) {
|
||||
double mass = this.mass + b.mass;
|
||||
public Body merge(Body body) {
|
||||
double totalMass = this.mass + body.mass;
|
||||
return new Body(
|
||||
mass,
|
||||
massCenter.times(this.mass).plus(b.massCenter.times(b.mass)).times(1.0 / mass),
|
||||
currentMovement.times(this.mass).plus(b.currentMovement.times(b.mass)).times(1.0 / mass)
|
||||
totalMass,
|
||||
this.massCenter.times(this.mass).plus(body.massCenter.times(body.mass)).times(1.0 / totalMass),
|
||||
this.currentMovement.times(this.mass).plus(body.currentMovement.times(body.mass)).times(1.0 / totalMass)
|
||||
);
|
||||
}
|
||||
|
||||
@ -100,9 +116,10 @@ public class Body {
|
||||
* mass, position (mass center) and current movement. Example:
|
||||
* "5.972E24 kg, position: [1.48E11,0.0,0.0] m, movement: [0.0,29290.0,0.0] m/s."
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format(
|
||||
"%f kg, position: %s m, movement: %s m/s.",
|
||||
"%g kg, position: %s m, movement: %s m/s.",
|
||||
mass, massCenter.toString(), currentMovement.toString()
|
||||
);
|
||||
}
|
||||
|
@ -1,40 +1,155 @@
|
||||
// A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
|
||||
// The number of key-value pairs is not limited.
|
||||
/**
|
||||
* A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
|
||||
* The number of key-value pairs is not limited.
|
||||
*/
|
||||
public class BodyForceTreeMap {
|
||||
private int size = 0;
|
||||
private BodyForceTreeMapItem root = null;
|
||||
|
||||
//TODO: declare variables.
|
||||
|
||||
// Adds a new key-value association to this map. If the key already exists in this map,
|
||||
// the value is replaced and the old value is returned. Otherwise 'null' is returned.
|
||||
// Precondition: key != null.
|
||||
/**
|
||||
* Adds a new key-value association to this map. If the key already exists in this map,
|
||||
* the value is replaced and the old value is returned. Otherwise 'null' is returned.
|
||||
* Precondition: key != null.
|
||||
*/
|
||||
public Vector3 put(Body key, Vector3 value) {
|
||||
if (root == null) {
|
||||
root = new BodyForceTreeMapItem(key, value);
|
||||
size++;
|
||||
return null;
|
||||
}
|
||||
|
||||
BodyForceTreeMapItem item = root;
|
||||
while (item != null) {
|
||||
if (item.key() == key) {
|
||||
Vector3 old = item.value();
|
||||
item.setValue(value);
|
||||
return old;
|
||||
} else if (item.key().mass() > key.mass()) {
|
||||
if (item.left() != null) {
|
||||
item = item.left();
|
||||
} else {
|
||||
item.setLeft(new BodyForceTreeMapItem(key, value));
|
||||
size++;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (item.right() != null) {
|
||||
item = item.right();
|
||||
} else{
|
||||
item.setRight(new BodyForceTreeMapItem(key, value));
|
||||
size++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
}
|
||||
|
||||
// Returns the value associated with the specified key, i.e. the method returns the force vector
|
||||
// associated with the specified key. Returns 'null' if the key is not contained in this map.
|
||||
// Precondition: key != null.
|
||||
/**
|
||||
* Returns the value associated with the specified key, i.e. the method returns the force vector
|
||||
* associated with the specified key. Returns 'null' if the key is not contained in this map.
|
||||
* Precondition: key != null.
|
||||
*/
|
||||
public Vector3 get(Body key) {
|
||||
|
||||
//TODO: implement method.
|
||||
BodyForceTreeMapItem item = root;
|
||||
while (item != null) {
|
||||
if (item.key() == key) {
|
||||
return item.value();
|
||||
} else if (item.key().mass() > key.mass()) {
|
||||
item = item.left();
|
||||
} else {
|
||||
item = item.right();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// Returns 'true' if this map contains a mapping for the specified key.
|
||||
/**
|
||||
* Returns 'true' if this map contains a mapping for the specified key.
|
||||
*/
|
||||
public boolean containsKey(Body key) {
|
||||
|
||||
//TODO: implement method.
|
||||
BodyForceTreeMapItem item = root;
|
||||
while (item != null) {
|
||||
if (item.key() == key) {
|
||||
return true;
|
||||
} else if (item.key().mass() > key.mass()) {
|
||||
item = item.left();
|
||||
} else {
|
||||
item = item.right();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Returns a readable representation of this map, in which key-value pairs are ordered
|
||||
// descending according to the mass of the bodies.
|
||||
public int size() {
|
||||
return this.size;
|
||||
}
|
||||
|
||||
private String toString(BodyForceTreeMapItem item) {
|
||||
String s = "";
|
||||
if (item == null) {
|
||||
return s;
|
||||
}
|
||||
s += this.toString(item.right());
|
||||
s += String.format("{%s: %s}\n", item.key(), item.value());
|
||||
s += this.toString(item.left());
|
||||
return s;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a readable representation of this map, in which key-value pairs are ordered
|
||||
* descending according to the mass of the bodies.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
|
||||
return toString(root);
|
||||
}
|
||||
}
|
||||
|
||||
class BodyForceTreeMapItem {
|
||||
private final Body key;
|
||||
private Vector3 value;
|
||||
private BodyForceTreeMapItem parent;
|
||||
private BodyForceTreeMapItem left;
|
||||
private BodyForceTreeMapItem right;
|
||||
|
||||
public BodyForceTreeMapItem(Body key, Vector3 value) {
|
||||
this.key = key;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public Body key() {
|
||||
return this.key;
|
||||
}
|
||||
|
||||
public void setValue(Vector3 value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public Vector3 value() {
|
||||
return this.value;
|
||||
}
|
||||
|
||||
public BodyForceTreeMapItem left() {
|
||||
return this.left;
|
||||
}
|
||||
|
||||
public BodyForceTreeMapItem right() {
|
||||
return this.right;
|
||||
}
|
||||
|
||||
public BodyForceTreeMapItem parent() {
|
||||
return this.parent;
|
||||
}
|
||||
|
||||
public void setLeft(BodyForceTreeMapItem left) {
|
||||
this.left = left;
|
||||
if (left != null) left.parent = this;
|
||||
}
|
||||
|
||||
public void setRight(BodyForceTreeMapItem right) {
|
||||
this.right = right;
|
||||
if (right != null) right.parent = this;
|
||||
}
|
||||
}
|
||||
|
@ -1,103 +1,261 @@
|
||||
// A list of bodies implemented as a linked list.
|
||||
// The number of elements of the list is not limited.
|
||||
public class BodyLinkedList {
|
||||
import java.util.Iterator;
|
||||
|
||||
//TODO: declare variables.
|
||||
/**
|
||||
* A list of bodies implemented as a linked list.
|
||||
* The number of elements of the list is not limited.
|
||||
*/
|
||||
public class BodyLinkedList implements Iterable<Body> {
|
||||
private int size = 0;
|
||||
private BodyLinkedListItem first;
|
||||
private BodyLinkedListItem last;
|
||||
|
||||
// Initializes 'this' as an empty list.
|
||||
/**
|
||||
* Initializes 'this' as an empty list.
|
||||
*/
|
||||
public BodyLinkedList() {
|
||||
|
||||
//TODO: define constructor.
|
||||
first = null;
|
||||
last = null;
|
||||
}
|
||||
|
||||
// Initializes 'this' as an independent copy of the specified list 'list'.
|
||||
// Calling methods of this list will not affect the specified list 'list'
|
||||
// and vice versa.
|
||||
// Precondition: list != null.
|
||||
/**
|
||||
* Initializes 'this' as an independent copy of the specified list 'list'.
|
||||
* Calling methods of this list will not affect the specified list 'list'
|
||||
* and vice versa.
|
||||
* Precondition: list != null.
|
||||
*/
|
||||
public BodyLinkedList(BodyLinkedList list) {
|
||||
|
||||
//TODO: define constructor.
|
||||
this.size = 0;
|
||||
for (Body b : list) {
|
||||
this.addLast(b);
|
||||
}
|
||||
}
|
||||
|
||||
// Inserts the specified element 'body' at the beginning of this list.
|
||||
/**
|
||||
* Inserts the specified element 'body' at the beginning of this list.
|
||||
*/
|
||||
public void addFirst(Body body) {
|
||||
|
||||
//TODO: implement method.
|
||||
if (first == null) {
|
||||
first = new BodyLinkedListItem(body);
|
||||
last = first;
|
||||
} else {
|
||||
first.setPrev(new BodyLinkedListItem(body));
|
||||
first = first.prev();
|
||||
}
|
||||
size++;
|
||||
}
|
||||
|
||||
// Appends the specified element 'body' to the end of this list.
|
||||
/**
|
||||
* Appends the specified element 'body' to the end of this list.
|
||||
*/
|
||||
public void addLast(Body body) {
|
||||
|
||||
//TODO: implement method.
|
||||
if (last == null) {
|
||||
last = new BodyLinkedListItem(body);
|
||||
first = last;
|
||||
} else {
|
||||
last.setNext(new BodyLinkedListItem(body));
|
||||
last = last.next();
|
||||
}
|
||||
size++;
|
||||
}
|
||||
|
||||
// Returns the last element in this list.
|
||||
// Returns 'null' if the list is empty.
|
||||
/**
|
||||
* Returns the last element in this list.
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Body getLast() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
return (last != null) ? last.body() : null;
|
||||
}
|
||||
|
||||
// Returns the first element in this list.
|
||||
// Returns 'null' if the list is empty.
|
||||
/**
|
||||
* Returns the first element in this list.
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Body getFirst() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
return (first != null) ? first.body() : null;
|
||||
}
|
||||
|
||||
// Retrieves and removes the first element in this list.
|
||||
// Returns 'null' if the list is empty.
|
||||
/**
|
||||
* Retrieves and removes the first element in this list.
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Body pollFirst() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
if (first == null) {
|
||||
return null;
|
||||
}
|
||||
Body b = first.body();
|
||||
first = first.next();
|
||||
if (first != null) first.setPrev(null);
|
||||
size--;
|
||||
return b;
|
||||
}
|
||||
|
||||
// Retrieves and removes the last element in this list.
|
||||
// Returns 'null' if the list is empty.
|
||||
/**
|
||||
* Retrieves and removes the last element in this list.
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Body pollLast() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
if (last == null) {
|
||||
return null;
|
||||
}
|
||||
Body b = last.body();
|
||||
last = last.prev();
|
||||
if (last != null) last.setNext(null);
|
||||
size--;
|
||||
return b;
|
||||
}
|
||||
|
||||
// Inserts the specified element 'body' at the specified position in this list.
|
||||
// Precondition: i >= 0 && i <= size().
|
||||
/**
|
||||
* Inserts the specified element 'body' at the specified position in this list.
|
||||
* Precondition: i >= 0 && i <= size().
|
||||
*/
|
||||
public void add(int i, Body body) {
|
||||
if (first == null || i == 0) {
|
||||
addFirst(body);
|
||||
return;
|
||||
} else if (i == size) {
|
||||
addLast(body);
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO: implement method.
|
||||
BodyLinkedListItem item = first;
|
||||
for (int j = 0; j < i; j++) {
|
||||
item = item.next();
|
||||
}
|
||||
|
||||
item.prev().setNext(new BodyLinkedListItem(body));
|
||||
item.setPrev(item.prev().next());
|
||||
size++;
|
||||
}
|
||||
|
||||
// Returns the element at the specified position in this list.
|
||||
// Precondition: i >= 0 && i < size().
|
||||
private Body removeItem(BodyLinkedListItem item) {
|
||||
if (item == first) {
|
||||
first = item.next();
|
||||
if (first != null) first.setPrev(null);
|
||||
} else if (item == last) {
|
||||
last = item.prev();
|
||||
if (last != null) last.setNext(null);
|
||||
} else {
|
||||
item.next().setPrev(item.prev());
|
||||
}
|
||||
size--;
|
||||
return item.body();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the element at the specified position in this list.
|
||||
* Precondition: i >= 0 && i < size().
|
||||
*/
|
||||
public Body get(int i) {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
BodyLinkedListItem item;
|
||||
if (i < size / 2) {
|
||||
item = first;
|
||||
for (int j = 0; j < i; j++) {
|
||||
item = item.next();
|
||||
}
|
||||
} else {
|
||||
item = last;
|
||||
for (int j = size - 1; j > i; j--) {
|
||||
item = item.prev();
|
||||
}
|
||||
}
|
||||
return item.body();
|
||||
}
|
||||
|
||||
// Returns the index of the first occurrence of the specified element in this list, or -1 if
|
||||
// this list does not contain the element.
|
||||
/**
|
||||
* Returns the index of the first occurrence of the specified element in this list, or -1 if
|
||||
* this list does not contain the element.
|
||||
*/
|
||||
public int indexOf(Body body) {
|
||||
if (first == null) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
//TODO: implement method.
|
||||
return -2;
|
||||
}
|
||||
BodyLinkedListItem item = first;
|
||||
for (int i = 0; i < size; i++) {
|
||||
if (item.body() == body) {
|
||||
return i;
|
||||
}
|
||||
item = item.next();
|
||||
}
|
||||
|
||||
// Removes all bodies of this list, which are colliding with the specified
|
||||
// body. Returns a list with all the removed bodies.
|
||||
public BodyLinkedList removeCollidingWith(Body body) {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
}
|
||||
|
||||
// Returns the number of bodies in this list.
|
||||
public int size() {
|
||||
|
||||
//TODO: implement method.
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all bodies of this list, which are colliding with the specified
|
||||
* body. Returns a list with all the removed bodies.
|
||||
*/
|
||||
public BodyLinkedList removeCollidingWith(Body body) {
|
||||
BodyLinkedList removed = new BodyLinkedList();
|
||||
for (BodyLinkedListItem item = first; item != null; item = item.next()) {
|
||||
if (body != item.body() && body.collidesWith(item.body())) {
|
||||
removed.addLast(this.removeItem(item));
|
||||
}
|
||||
}
|
||||
return removed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of bodies in this list.
|
||||
*/
|
||||
public int size() {
|
||||
return size;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<Body> iterator() {
|
||||
return new Iterator<>() {
|
||||
BodyLinkedListItem ptr = first;
|
||||
boolean yieldedFirst = false;
|
||||
|
||||
@Override
|
||||
public boolean hasNext() {
|
||||
return ptr != null && (!yieldedFirst || ptr.next() != null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Body next() {
|
||||
if (!yieldedFirst) {
|
||||
yieldedFirst = true;
|
||||
return ptr.body();
|
||||
}
|
||||
ptr = ptr.next();
|
||||
return ptr.body();
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class BodyLinkedListItem {
|
||||
private final Body body;
|
||||
private BodyLinkedListItem prev;
|
||||
private BodyLinkedListItem next;
|
||||
|
||||
public BodyLinkedListItem(Body body) {
|
||||
this.body = body;
|
||||
this.prev = null;
|
||||
this.next = null;
|
||||
}
|
||||
|
||||
public Body body() {
|
||||
return body;
|
||||
}
|
||||
|
||||
public BodyLinkedListItem prev() {
|
||||
return prev;
|
||||
}
|
||||
|
||||
public void setPrev(BodyLinkedListItem prev) {
|
||||
this.prev = prev;
|
||||
if (prev != null) prev.next = this;
|
||||
}
|
||||
|
||||
public BodyLinkedListItem next() {
|
||||
return next;
|
||||
}
|
||||
|
||||
public void setNext(BodyLinkedListItem next) {
|
||||
this.next = next;
|
||||
if (next != null) next.prev = this;
|
||||
}
|
||||
}
|
||||
|
@ -27,15 +27,15 @@ public class BodyQueue {
|
||||
* Initializes this queue as an independent copy of the specified queue.
|
||||
* Calling methods of this queue will not affect the specified queue
|
||||
* and vice versa.
|
||||
* Precondition: q != null.
|
||||
* Precondition: other != null.
|
||||
*/
|
||||
public BodyQueue(BodyQueue q) {
|
||||
this.capacity = q.capacity;
|
||||
this.head = q.size();
|
||||
public BodyQueue(BodyQueue other) {
|
||||
this.capacity = other.capacity;
|
||||
this.head = other.size();
|
||||
this.tail = 0;
|
||||
this.queue = new Body[this.capacity];
|
||||
for (int i = 0; i < q.size(); i++) {
|
||||
this.queue[i] = q.queue[i];
|
||||
for (int i = 0, j = other.tail; i < this.head; i++, j++) {
|
||||
this.queue[i] = other.queue[j % other.capacity];
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,12 +43,11 @@ public class BodyQueue {
|
||||
* Adds the specified body 'b' to this queue.
|
||||
*/
|
||||
public void add(Body b) {
|
||||
if ((head + 1) % capacity == tail) {
|
||||
doubleCapacity();
|
||||
}
|
||||
queue[head] = b;
|
||||
head = (head + 1) % capacity;
|
||||
if (head == tail) {
|
||||
doubleCapacity();
|
||||
head = capacity / 2;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -57,6 +56,8 @@ public class BodyQueue {
|
||||
*/
|
||||
public Body poll() {
|
||||
if (tail == head) {
|
||||
tail = 0;
|
||||
head = 0;
|
||||
return null;
|
||||
}
|
||||
Body b = queue[tail];
|
||||
@ -77,10 +78,10 @@ public class BodyQueue {
|
||||
*/
|
||||
private void doubleCapacity() {
|
||||
Body[] tmp = new Body[capacity * 2];
|
||||
for (int i = head, j = 0; i < tail + capacity; i++, j++) {
|
||||
tmp[j] = queue[i % capacity];
|
||||
head = size();
|
||||
for (int i = 0, j = tail; i < head; i++, j++) {
|
||||
tmp[i] = queue[j % capacity];
|
||||
}
|
||||
head = capacity;
|
||||
tail = 0;
|
||||
capacity *= 2;
|
||||
queue = tmp;
|
||||
|
59
src/CosmicSystem.java
Normal file
59
src/CosmicSystem.java
Normal file
@ -0,0 +1,59 @@
|
||||
/**
|
||||
* A representation of a system of bodies with associated forces. Provides methods
|
||||
* for computing current mutual forces, updating the positions of bodies and drawing
|
||||
* the bodies in a CodeDraw object.
|
||||
*/
|
||||
public interface CosmicSystem extends Drawable {
|
||||
|
||||
/**
|
||||
* Returns a readable representation of this system.
|
||||
*/
|
||||
String toString();
|
||||
|
||||
/**
|
||||
* Returns the mass center of this system.
|
||||
*/
|
||||
Vector3 getMassCenter();
|
||||
|
||||
/**
|
||||
* Returns the overall mass of this system.
|
||||
*/
|
||||
double getMass();
|
||||
|
||||
/**
|
||||
* Returns the overall number of bodies contained in this system.
|
||||
*/
|
||||
int numberOfBodies();
|
||||
|
||||
/**
|
||||
* Returns the distance between the mass centers of 'this' and the specified system.
|
||||
* Precondition: cs != null
|
||||
*/
|
||||
double distanceTo(CosmicSystem cs);
|
||||
|
||||
/**
|
||||
* Adds the force that the specified body exerts on each of this systems bodies to each of this
|
||||
* systems bodies.
|
||||
* Precondition: b != null
|
||||
*/
|
||||
void addForceFrom(Body b);
|
||||
|
||||
/**
|
||||
* Adds the force that this system exerts on each of the bodies of 'cs' to the bodies in 'cs'.
|
||||
* For exact computations this means that for each body of 'this' its force on each body of
|
||||
* 'cs' is added to this body of 'cs'.
|
||||
* Precondition: cs != null
|
||||
*/
|
||||
void addForceTo(CosmicSystem cs);
|
||||
|
||||
/**
|
||||
* Returns a list with all the bodies of 'this'. The order is not defined.
|
||||
*/
|
||||
BodyLinkedList getBodies();
|
||||
|
||||
/**
|
||||
* Moves each of the bodies of 'this' according to the previously accumulated forces and
|
||||
* resets all forces to zero.
|
||||
*/
|
||||
void update();
|
||||
}
|
13
src/Drawable.java
Normal file
13
src/Drawable.java
Normal file
@ -0,0 +1,13 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
/**
|
||||
* An object that can be drawn in a CodeDraw canvas.
|
||||
*/
|
||||
public interface Drawable {
|
||||
|
||||
/**
|
||||
* draws the object into the canvas 'cd'
|
||||
* Precondition: cd != null
|
||||
*/
|
||||
void draw(CodeDraw cd);
|
||||
}
|
113
src/HierarchicalSystem.java
Normal file
113
src/HierarchicalSystem.java
Normal file
@ -0,0 +1,113 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
/**
|
||||
* A cosmic system that is composed of a central named body (of type 'NamedBodyForcePair')
|
||||
* and an arbitrary number of subsystems (of type 'CosmicSystem') in its orbit.
|
||||
* This class implements 'CosmicSystem'.
|
||||
*/
|
||||
public class HierarchicalSystem implements CosmicSystem {
|
||||
|
||||
private final NamedBodyForcePair central;
|
||||
private final CosmicSystem[] orbit;
|
||||
private final CosmicSystem[] all;
|
||||
|
||||
/**
|
||||
* Initializes this system with a name and a central body.
|
||||
*/
|
||||
public HierarchicalSystem(NamedBodyForcePair central, CosmicSystem... inOrbit) {
|
||||
this.central = central;
|
||||
this.orbit = inOrbit;
|
||||
this.all = new CosmicSystem[this.orbit.length + 1];
|
||||
this.all[0] = central;
|
||||
System.arraycopy(this.orbit, 0, this.all, 1, this.orbit.length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3 getMassCenter() {
|
||||
double mass = this.getMass();
|
||||
Vector3 massCenter = new Vector3();
|
||||
for (CosmicSystem sys : all) {
|
||||
massCenter.add(sys.getMassCenter().times(sys.getMass() / mass));
|
||||
}
|
||||
return massCenter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getMass() {
|
||||
double mass = 0;
|
||||
for (CosmicSystem sys : all) {
|
||||
mass += sys.getMass();
|
||||
}
|
||||
return mass;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int numberOfBodies() {
|
||||
int num = 0;
|
||||
for (CosmicSystem sys : all) {
|
||||
num += sys.numberOfBodies();
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double distanceTo(CosmicSystem cs) {
|
||||
return this.getMassCenter().distanceTo(cs.getMassCenter());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addForceFrom(Body b) {
|
||||
for (CosmicSystem sys : all) {
|
||||
sys.addForceFrom(b);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addForceTo(CosmicSystem cs) {
|
||||
for (CosmicSystem sys : all) {
|
||||
sys.addForceTo(cs);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public BodyLinkedList getBodies() {
|
||||
BodyLinkedList list = new BodyLinkedList();
|
||||
for (CosmicSystem sys : all) {
|
||||
for (Body b : sys.getBodies()) {
|
||||
list.addFirst(b);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
for (CosmicSystem sys : all) {
|
||||
sys.update();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(CodeDraw cd) {
|
||||
for (CosmicSystem sys : all) {
|
||||
sys.draw(cd);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append(central.getName());
|
||||
|
||||
sb.append(" {");
|
||||
boolean first = true;
|
||||
for (CosmicSystem sys : orbit) {
|
||||
if (!first) sb.append(", ");
|
||||
sb.append(sys.toString());
|
||||
first = false;
|
||||
}
|
||||
sb.append("}");
|
||||
|
||||
return sb.toString();
|
||||
}
|
||||
}
|
93
src/NamedBodyForcePair.java
Normal file
93
src/NamedBodyForcePair.java
Normal file
@ -0,0 +1,93 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
/**
|
||||
* A body with a name and an associated force. The leaf node of
|
||||
* a hierarchical cosmic system. This class implements 'CosmicSystem'.
|
||||
*/
|
||||
public class NamedBodyForcePair implements CosmicSystem {
|
||||
|
||||
private final String name;
|
||||
private final Body body;
|
||||
private final Vector3 force = new Vector3();
|
||||
|
||||
/**
|
||||
* Initializes this with name, mass, current position and movement. The associated force
|
||||
* is initialized with a zero vector.
|
||||
*/
|
||||
public NamedBodyForcePair(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
|
||||
this(name, new Body(mass, massCenter, currentMovement));
|
||||
}
|
||||
|
||||
public NamedBodyForcePair(String name, Body b) {
|
||||
this.body = b;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public NamedBodyForcePair(NamedBodyForcePair other) {
|
||||
this(other.name, new Body(other.body));
|
||||
}
|
||||
|
||||
public Body getBody() {
|
||||
return body;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of the body.
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.getName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3 getMassCenter() {
|
||||
return body.massCenter();
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getMass() {
|
||||
return body.mass();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int numberOfBodies() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double distanceTo(CosmicSystem cs) {
|
||||
return getMassCenter().distanceTo(cs.getMassCenter());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addForceFrom(Body b) {
|
||||
force.add(body.gravitationalForce(b));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addForceTo(CosmicSystem cs) {
|
||||
cs.addForceFrom(body);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BodyLinkedList getBodies() {
|
||||
BodyLinkedList list = new BodyLinkedList();
|
||||
list.addFirst(body);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
body.move(force);
|
||||
force.set(0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(CodeDraw cd) {
|
||||
body.draw(cd);
|
||||
}
|
||||
}
|
@ -81,7 +81,7 @@ public class Simulation {
|
||||
// merge bodies that have collided
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
for (int j = i + 1; j < bodies.length; j++) {
|
||||
if (bodies[j].distanceTo(bodies[i]) < bodies[j].radius() + bodies[i].radius()) {
|
||||
if (bodies[j].collidesWith(bodies[i])) {
|
||||
bodies[i] = bodies[i].merge(bodies[j]);
|
||||
Body[] bodiesOneRemoved = new Body[bodies.length - 1];
|
||||
for (int k = 0; k < bodiesOneRemoved.length; k++) {
|
||||
|
@ -1,11 +1,74 @@
|
||||
// Simulates the formation of a massive solar system.
|
||||
//
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Simulates the formation of a massive solar system.
|
||||
*/
|
||||
public class Simulation3 {
|
||||
|
||||
// The main simulation method using instances of other classes.
|
||||
/**
|
||||
* The main simulation method using instances of other classes.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
CodeDraw cd = new CodeDraw();
|
||||
BodyLinkedList bodies = new BodyLinkedList();
|
||||
BodyForceTreeMap forceOnBody = new BodyForceTreeMap();
|
||||
|
||||
//TODO: change implementation of this method according to 'Aufgabenblatt3.md'.
|
||||
Random random = new Random(2022);
|
||||
|
||||
for (int i = 0; i < Simulation.NUMBER_OF_BODIES; i++) {
|
||||
bodies.addLast(new Body(
|
||||
Math.abs(random.nextGaussian()) * Simulation.OVERALL_SYSTEM_MASS / Simulation.NUMBER_OF_BODIES,
|
||||
new Vector3(
|
||||
0.2 * random.nextGaussian() * Simulation.AU,
|
||||
0.2 * random.nextGaussian() * Simulation.AU,
|
||||
0.2 * random.nextGaussian() * Simulation.AU
|
||||
),
|
||||
new Vector3(
|
||||
0 + random.nextGaussian() * 5e3,
|
||||
0 + random.nextGaussian() * 5e3,
|
||||
0 + random.nextGaussian() * 5e3
|
||||
)
|
||||
));
|
||||
}
|
||||
|
||||
long seconds = 0;
|
||||
while (true) {
|
||||
seconds++;
|
||||
|
||||
BodyLinkedList mergedBodies = new BodyLinkedList();
|
||||
for (Body b1 : bodies) {
|
||||
BodyLinkedList colliding = bodies.removeCollidingWith(b1);
|
||||
for (Body b2 : colliding) {
|
||||
b1 = b1.merge(b2);
|
||||
}
|
||||
mergedBodies.addLast(b1);
|
||||
}
|
||||
bodies = mergedBodies;
|
||||
|
||||
for (Body b1 : bodies) {
|
||||
Vector3 force = new Vector3();
|
||||
for (Body b2 : bodies) {
|
||||
if (b1 != b2) {
|
||||
force = force.plus(b1.gravitationalForce(b2));
|
||||
}
|
||||
}
|
||||
forceOnBody.put(b1, force);
|
||||
}
|
||||
|
||||
for (Body body : bodies) {
|
||||
body.move(forceOnBody.get(body));
|
||||
}
|
||||
|
||||
if ((seconds % 3600) == 0) {
|
||||
cd.clear(Color.BLACK);
|
||||
for (Body body : bodies) {
|
||||
body.draw(cd);
|
||||
}
|
||||
cd.show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
49
src/Simulation4.java
Normal file
49
src/Simulation4.java
Normal file
@ -0,0 +1,49 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Simulates the formation of a massive solar system.
|
||||
*/
|
||||
public class Simulation4 {
|
||||
|
||||
public static final double SECTION_SIZE = 10 * Simulation.AU;
|
||||
|
||||
/**
|
||||
* The main simulation method using instances of other classes.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
CodeDraw cd = new CodeDraw();
|
||||
|
||||
NamedBodyForcePair sun = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
|
||||
NamedBodyForcePair earth = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
|
||||
NamedBodyForcePair moon = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
|
||||
NamedBodyForcePair mars = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
|
||||
NamedBodyForcePair deimos = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
|
||||
NamedBodyForcePair phobos = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
|
||||
NamedBodyForcePair mercury = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
|
||||
NamedBodyForcePair venus = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
|
||||
NamedBodyForcePair vesta = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
|
||||
NamedBodyForcePair pallas = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
|
||||
NamedBodyForcePair hygiea = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
|
||||
NamedBodyForcePair ceres = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
|
||||
|
||||
CosmicSystem earthSystem = new HierarchicalSystem(earth, moon);
|
||||
CosmicSystem marsSystem = new HierarchicalSystem(mars, deimos, phobos);
|
||||
CosmicSystem sol = new HierarchicalSystem(sun, mercury, venus, earthSystem, marsSystem, vesta, pallas, hygiea, ceres);
|
||||
|
||||
long seconds = 0;
|
||||
while (true) {
|
||||
seconds++;
|
||||
|
||||
sol.addForceTo(sol);
|
||||
sol.update();
|
||||
|
||||
if ((seconds % 3600) == 0) {
|
||||
cd.clear(Color.BLACK);
|
||||
sol.draw(cd);
|
||||
cd.show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
src/SolSystem.java
Normal file
7
src/SolSystem.java
Normal file
@ -0,0 +1,7 @@
|
||||
public class SolSystem {
|
||||
public static final Body SUN = new Body(1.989e30, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
|
||||
public static final Body EARTH = new Body(5.972e24, new Vector3(-1.394555e11, 5.103346e10, 0), new Vector3(-10308.53, -28169.38, 0));
|
||||
public static final Body MERCURY = new Body(3.301e23, new Vector3(-5.439054e10, 9.394878e9, 0), new Vector3(-17117.83, -46297.48, -1925.57));
|
||||
public static final Body VENUS = new Body(4.86747e24, new Vector3(-1.707667e10, 1.066132e11, 2.450232e9), new Vector3(-34446.02, -5567.47, 2181.10));
|
||||
public static final Body MARS = new Body(6.41712e23, new Vector3(-1.010178e11, -2.043939e11, -1.591727E9), new Vector3(20651.98, -10186.67, -2302.79));
|
||||
}
|
27
src/SolSystem4.java
Normal file
27
src/SolSystem4.java
Normal file
@ -0,0 +1,27 @@
|
||||
public class SolSystem4 {
|
||||
public static final Body SUN = new Body(1.989E30, new Vector3(0.0, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
|
||||
public static final Body EARTH = new Body(5.972E24, new Vector3(-6.13135922534815E10, -1.383789852227691E11, 2.719682263474911E7), new Vector3(26832.720535473603, -11948.23168764519, 1.9948243075997851));
|
||||
public static final Body MOON = new Body(7.349E22, new Vector3(-6.132484773775896E10, -1.387394951280871E11, 1.701046736294776E7), new Vector3(27916.62329282941, -12020.39526008238, -94.89703264508708));
|
||||
public static final Body MARS = new Body(6.41712E23, new Vector3(-1.7923193702925848E11, 1.726665823982123E11, 7.991673845249474E9), new Vector3(-15925.78496403673, -15381.16179928219, 68.67560910598857));
|
||||
public static final Body DEIMOS = new Body(1.8E20, new Vector3(-1.792255010450533E11, 1.726891122683271E11, 7.990659337380297E9), new Vector3(-17100.476719804457, -15020.348656808, 631.2927851249581));
|
||||
public static final Body PHOBOS = new Body(1.08E20, new Vector3(-1.792253482539647E11, 1.72661109673625E11, 7.987848354800322E9), new Vector3(-14738.203714241401, -13671.17675223948, -411.0012490555253));
|
||||
public static final Body MERCURY = new Body(3.301E23, new Vector3(-5.167375560011926E10, -4.217574885682655E10, 1.14808913958168E9), new Vector3(21580.25398577148, -34951.03632847389, -4835.225596525241));
|
||||
public static final Body VENUS = new Body(4.86747E24, new Vector3(-3.123150865740532E10, 1.0395568504115701E11, 3.173401325838074E9), new Vector3(-33748.180519629335, -10014.25141045021, 1809.94488874165));
|
||||
public static final Body VESTA = new Body(2.5908E20, new Vector3(-3.337493557929893E11, -4.7147908276077385E10, 4.1923010146878105E10), new Vector3(4440.54247538484, -19718.49074006637, 48.06573124543601));
|
||||
public static final Body PALLAS = new Body(2.14E20, new Vector3(4.3452066613895575E11, -2.057319365171432E11, 1.0549957423213101E11), new Vector3(5058.947582097117, 11184.45711782372, -8183.524138259704));
|
||||
public static final Body HYGIEA = new Body(8.32E19, new Vector3(-3.983943433707043E11, 2.325833000024021E11, -2.233667695713672E10), new Vector3(-6931.864585548552, -15686.8108598699, -690.5791992347208));
|
||||
public static final Body CERES = new Body(9.394E20, new Vector3(3.781372641419032E11, 1.96718960466285E11, -6.366459168068592E10), new Vector3(-8555.324226752316, 14718.33755980907, 2040.230135060142));
|
||||
|
||||
public static final NamedBodyForcePair SUN_NAMED = new NamedBodyForcePair("Sun", SUN);
|
||||
public static final NamedBodyForcePair EARTH_NAMED = new NamedBodyForcePair("Earth", EARTH);
|
||||
public static final NamedBodyForcePair MOON_NAMED = new NamedBodyForcePair("Moon", MOON);
|
||||
public static final NamedBodyForcePair MARS_NAMED = new NamedBodyForcePair("Mars", MARS);
|
||||
public static final NamedBodyForcePair DEIMOS_NAMED = new NamedBodyForcePair("Deimos", DEIMOS);
|
||||
public static final NamedBodyForcePair PHOBOS_NAMED = new NamedBodyForcePair("Phobos", PHOBOS);
|
||||
public static final NamedBodyForcePair MERCURY_NAMED = new NamedBodyForcePair("Mercury", MERCURY);
|
||||
public static final NamedBodyForcePair VENUS_NAMED = new NamedBodyForcePair("Venus", VENUS);
|
||||
public static final NamedBodyForcePair VESTA_NAMED = new NamedBodyForcePair("Vesta", VESTA);
|
||||
public static final NamedBodyForcePair PALLAS_NAMED = new NamedBodyForcePair("Pallas", PALLAS);
|
||||
public static final NamedBodyForcePair HYGIEA_NAMED = new NamedBodyForcePair("Hygiea", HYGIEA);
|
||||
public static final NamedBodyForcePair CERES_NAMED = new NamedBodyForcePair("Ceres", CERES);
|
||||
}
|
@ -8,7 +8,6 @@ public class SpaceDraw {
|
||||
* where m and r measured in solar units.)
|
||||
*/
|
||||
public static double massToRadius(double mass) {
|
||||
|
||||
return Simulation.SUN_RADIUS * (Math.pow(mass / Simulation.SUN_MASS, 0.5));
|
||||
}
|
||||
|
||||
@ -34,7 +33,6 @@ public class SpaceDraw {
|
||||
* Returns the approximate color of temperature 'kelvin'.
|
||||
*/
|
||||
private static Color kelvinToColor(int kelvin) {
|
||||
|
||||
double k = kelvin / 100D;
|
||||
double red = k <= 66 ? 255 : 329.698727446 * Math.pow(k - 60, -0.1332047592);
|
||||
double green = k <= 66 ? 99.4708025861 * Math.log(k) - 161.1195681661 : 288.1221695283 * Math.pow(k - 60, -0.0755148492);
|
||||
@ -51,12 +49,15 @@ public class SpaceDraw {
|
||||
* A transformation used in the method 'kelvinToColor'.
|
||||
*/
|
||||
private static int limitAndDarken(double color, int kelvin) {
|
||||
|
||||
int kelvinNorm = kelvin - 373;
|
||||
|
||||
if (color < 0 || kelvinNorm < 0) return 0;
|
||||
else if (color > 255) return 255;
|
||||
else if (kelvinNorm < 500) return (int) ((color / 256D) * (kelvinNorm / 500D) * 256);
|
||||
else return (int) color;
|
||||
if (color < 0 || kelvinNorm < 0) {
|
||||
return 0;
|
||||
} else if (color > 255) {
|
||||
return 255;
|
||||
} else if (kelvinNorm < 500) {
|
||||
return (int) ((color / 256D) * (kelvinNorm / 500D) * 256);
|
||||
} else {
|
||||
return (int) color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ import codedraw.CodeDraw;
|
||||
* This class represents vectors in a 3D vector space.
|
||||
*/
|
||||
public class Vector3 {
|
||||
|
||||
private double x;
|
||||
private double y;
|
||||
private double z;
|
||||
@ -23,37 +22,51 @@ public class Vector3 {
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public Vector3(Vector3 other) {
|
||||
this(other.x, other.y, other.z);
|
||||
}
|
||||
|
||||
public void set(double v) {
|
||||
set(v, v, v);
|
||||
}
|
||||
|
||||
public void set(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the sum of this vector and vector 'v'.
|
||||
*/
|
||||
public Vector3 plus(Vector3 v) {
|
||||
Vector3 result = new Vector3();
|
||||
result.x = x + v.x;
|
||||
result.y = y + v.y;
|
||||
result.z = z + v.z;
|
||||
return result;
|
||||
return new Vector3(x + v.x, y + v.y, z + v.z);
|
||||
}
|
||||
|
||||
public void add(Vector3 v) {
|
||||
this.x += v.x;
|
||||
this.y += v.y;
|
||||
this.z += v.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the product of this vector and 'd'.
|
||||
*/
|
||||
public Vector3 times(double d) {
|
||||
Vector3 result = new Vector3();
|
||||
result.x = x * d;
|
||||
result.y = y * d;
|
||||
result.z = z * d;
|
||||
return result;
|
||||
return new Vector3(x * d, y * d, z * d);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the sum of this vector and -1*v.
|
||||
*/
|
||||
public Vector3 minus(Vector3 v) {
|
||||
Vector3 result = new Vector3();
|
||||
result.x = x - v.x;
|
||||
result.y = y - v.y;
|
||||
result.z = z - v.z;
|
||||
return result;
|
||||
return new Vector3(x - v.x, y - v.y, z - v.z);
|
||||
}
|
||||
|
||||
public void sub(Vector3 v) {
|
||||
this.x -= v.x;
|
||||
this.y -= v.y;
|
||||
this.z -= v.z;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -85,22 +98,38 @@ public class Vector3 {
|
||||
z /= length;
|
||||
}
|
||||
|
||||
public double getScreenX(CodeDraw cd) {
|
||||
return cd.getWidth() * (this.x + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
|
||||
}
|
||||
|
||||
public double getScreenY(CodeDraw cd) {
|
||||
return cd.getWidth() * (this.y + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a filled circle with a specified radius centered at the (x,y) coordinates of this vector
|
||||
* in the canvas associated with 'cd'. The z-coordinate is not used.
|
||||
*/
|
||||
public void drawAsFilledCircle(CodeDraw cd, double radius) {
|
||||
double x = cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
|
||||
double y = cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
|
||||
radius = cd.getWidth() * radius / Simulation.SECTION_SIZE;
|
||||
cd.fillCircle(x, y, Math.max(radius, 1.5));
|
||||
radius = cd.getWidth() * radius / Simulation4.SECTION_SIZE;
|
||||
cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the coordinates of this vector in brackets as a string
|
||||
* in the form "[x,y,z]", e.g., "[1.48E11,0.0,0.0]".
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("[%f,%f,%f]", x, y, z);
|
||||
return String.format("[%g,%g,%g]", x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object other) {
|
||||
if (other.getClass() != Vector3.class) {
|
||||
return false;
|
||||
}
|
||||
Vector3 v = (Vector3) other;
|
||||
return this.x == v.x && this.y == v.y && this.z == v.z;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user