Aufgabenblatt 5
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# Aufgabenblatt 5
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## Allgemeine Anmerkungen
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Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 9.5. 11h durch `git commit` und `git push`
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abzugeben. Mit der Angabe werden die Dateien `Massive.java`, `NamedBody.java`, `MassiveLinkedList.java`,
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`MassiveForceHashMap.java`, `Simulation5.java` und `Aufgabe5Test.java` mitgeliefert.
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Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
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die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
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## Ziel
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Ziel der Aufgabe ist die Anwendung der Konzepte: Gleichheit und Hash-Werte, Hash-Tabelle
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(siehe Skriptum Seite 85-91).
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## Beschreibung der gegebenen Dateien
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- [Massive](../src/Massive.java) ist ein Interface, das Himmelskörper (als kohärente Massen)
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beschreibt. `Massive` ist der gemeinsame Obertyp für verschiedene Klassen von Himmelkörpern. Die
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meisten spezifizierten Methoden sind mit einer `default`-Implementierung definiert. Dieser
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Programcode wird ausgeführt, falls die entsprechende Klasse (`Body` oder `NamedBody`) über keine
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eigene Definition der Methode verfügt. Verändern Sie diese Datei bitte nicht.
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- [NamedBody](../src/NamedBody.java) ist das Gerüst einer Klassendefinition. Die Klasse
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repräsentiert Himmelskörper, die einen Namen haben.
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- [MassiveLinkedList](../src/MassiveLinkedList.java) ist das Gerüst für eine Implementierung einer
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verketteten Liste von `Massive`-Objekten. Die Liste unterscheidet sich von `BodyLinkedList`
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dadurch, dass der Elementtyp statt `Body` der Obertyp `Massive` ist.
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- [MassiveForceHashMap](../src/MassiveForceHashMap.java) ist das Gerüst für eine Implementierung
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einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
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assoziiert.
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- [Simulation5](../src/Simulation5.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
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die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
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Datei](../src/Simulation.java) nicht überschreiben müssen).
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- [Aufgabe5Test](../src/Aufgabe5Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
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Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
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Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
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ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
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müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
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## Aufgaben
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Ihre Aufgaben sind folgende:
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**1. Implementieren Sie `Massive` in den Klassen `Body` und `NamedBody`.**
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Passen Sie die bestehende Definition von `Body` so an, dass die Klasse `Massive` implementiert wird.
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Vervollständigen Sie auch `NamedBody` so, dass sie `Massive` implementiert und die vorgegebene
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Spezifikationen der Methoden erfüllt.
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**2. Überschreiben von `equals` und `hashCode` in `NamedBody`:**
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Überschreiben Sie in `NamedBody` die Methoden `equals` und `hashCode` gemäß der dort angeführten
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Spezifikation. Achten Sie bei der Implementierung darauf, dass die in der Klasse `Object`
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beschriebenen Bedingungen für `equals` und `hashCode` eingehalten werden. `equals` und `hashCode`
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müssen zusammen passen.
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**3. Vervollständigen von `MassiveLinkedList`:**
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Definieren Sie `MassiveLinkedList`. Die Klasse ist wie `BodyLinkedList` aufgebaut, mit dem
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Unterschied, dass der Elementtyp statt `Body` nun der Typ `Massive` ist. Die Methode `indexOf`
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vergleicht Objekte mittels `equals`.
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**4. Implementierung von `MassiveForceHashMap`:**
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Vervollständigen Sie die Definition der Klasse `MassiveForceHashMap`, die eine Hash-Tabelle
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mit Schlüssel vom Typ `Massive` und Wert vom Typ `Vector3` implementiert. Die Klasse ist ähnlich
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zur Klasse `BodyForceTreeMap`. Die Unterschiede sind:
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- Der Typ des Schlüssels ist der gemeinsame Obertyp von `Body` und `NamedBody` (`Massive`).
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Dadurch lassen sich Objekte beider Klassen gemeinsam in der Hash-Tabelle speichern.
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- Die Schlüssel-Werte-Paare sind nicht nach Masse sortiert. Stattdessen wird der Hash-Wert zur
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Suche benutzt.
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- Es gibt eine zusätzliche Methode `keyList()`. Die Methoden `equals` und `hashCode` werden
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redefiniert.
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**5. Implementierung von `Simulation5`:**
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Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
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`MassiveForceHashMap`. Die Methode `keyList()` hilft beim Iterieren der Hash-Tabelle.
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Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
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### Hinweise:
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- Verwenden Sie bei der Implementierung von `MassiveForceHashMap` eine geeignete Kollisionsbehandlung
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für gleiche Hash-Werte. Als Vorlage können Sie den Beispielcode aus dem Skriptum nutzen.
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### Denkanstöße (ohne Bewertung)
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1. Wie könnte man vorgehen, wenn man - wie in früheren Simulationen - Himmelskörper im Fall von
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Kollisionen verschmelzen will?
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2. Was ändert sich am Verhalten von `MassiveForceHashMap`, wenn man in `Body` die Methoden
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`equals` und `hashCode` überschreiben würde?
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#### _Punkteaufteilung_
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- Implementierung von `Massive` in `NamedBody`: 1 Punkt
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- Implementierung von `Massive` in `Body`: 0.5 Punkt
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- Implementierung von `MassiveForceHashMap`: 2 Punkte
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- Implementierung von `MassiveLinkedList`: 0.5 Punkte
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- Implementierung von `Simulation5`: 1 Punkte
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- Gesamt: 5 Punkte
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125
src/Aufgabe5Test.java
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public class Aufgabe5Test {
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public static void main(String[] args) {
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/* //TODO: uncomment for testing
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//test classes NamedBody and MassiveForceHashMap
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// create 12 named bodies
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NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1,
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pallas1, hygiea1, ceres1;
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// create a nameless body
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Body earth2 = new Body(5.972E24, new Vector3(-6.13135922534815E10,-1.383789852227691E11,
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2.719682263474911E7), new Vector3(26832.720535473603,-11948.23168764519,1.9948243075997851));
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// create the same 12 named body-force pairs
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sun1 = new NamedBody("Sun",1.989E30, new Vector3(0.0,0.0,0.0)
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, new Vector3(0.0,0.0,0.0));
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earth1 = new NamedBody("Earth",5.972E24,
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new Vector3(-6.13135922534815E10,-1.383789852227691E11,2.719682263474911E7), new Vector3(26832.720535473603,-11948.23168764519,1.9948243075997851));
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moon1 = new NamedBody("Moon",7.349E22,
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new Vector3(-6.132484773775896E10,-1.387394951280871E11,1.701046736294776E7), new Vector3(27916.62329282941,-12020.39526008238,-94.89703264508708));
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mars1 = new NamedBody("Mars",6.41712E23,
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new Vector3(-1.7923193702925848E11,1.726665823982123E11,7.991673845249474E9), new Vector3(-15925.78496403673,-15381.16179928219,68.67560910598857));
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deimos1 = new NamedBody("Deimos",1.8E20,
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new Vector3(-1.792255010450533E11,1.726891122683271E11,7.990659337380297E9), new Vector3(-17100.476719804457,-15020.348656808,631.2927851249581));
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phobos1 = new NamedBody("Phobos",1.08E20,
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new Vector3(-1.792253482539647E11,1.72661109673625E11,7.987848354800322E9), new Vector3(-14738.203714241401,-13671.17675223948,-411.0012490555253));
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mercury1 = new NamedBody("Mercury",3.301E23,
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new Vector3(-5.167375560011926E10,-4.217574885682655E10,1.14808913958168E9), new Vector3(21580.25398577148,-34951.03632847389,-4835.225596525241));
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venus1 = new NamedBody("Venus",4.86747E24,
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new Vector3(-3.123150865740532E10,1.0395568504115701E11,3.173401325838074E9), new Vector3(-33748.180519629335,-10014.25141045021,1809.94488874165));
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vesta1 = new NamedBody("Vesta",2.5908E20,
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new Vector3(-3.337493557929893E11,-4.7147908276077385E10,4.1923010146878105E10), new Vector3(4440.54247538484,-19718.49074006637,48.06573124543601));
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pallas1 = new NamedBody("Pallas",2.14E20,
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new Vector3(4.3452066613895575E11,-2.057319365171432E11,1.0549957423213101E11), new Vector3(5058.947582097117,11184.45711782372,-8183.524138259704));
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hygiea1 = new NamedBody("Hygiea",8.32E19,
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new Vector3(-3.983943433707043E11,2.325833000024021E11,-2.233667695713672E10), new Vector3(-6931.864585548552,-15686.8108598699,-690.5791992347208));
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ceres1 = new NamedBody("Ceres",9.394E20,
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new Vector3(3.781372641419032E11,1.96718960466285E11,-6.366459168068592E10), new Vector3(-8555.324226752316,14718.33755980907,2040.230135060142));
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System.out.println("Test1:");
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NamedBody sun2 = new NamedBody("Sun",1.9895E30, new Vector3(0.1,0.0,0.0)
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, new Vector3(0.0,0.0,0.0));
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NamedBody earth3 = new NamedBody("Earth", 1, new Vector3(0,0,0), new Vector3(0,0,0));
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testValue(sun1.equals(sun2), true);
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testValue(sun1.hashCode(), sun2.hashCode());
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testValue(earth1.equals(earth3), true);
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testValue(earth1.hashCode(), earth3.hashCode());
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// check basic functions of 'MassiveForceHashMap'
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System.out.println("Test2:");
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MassiveForceHashMap map = new MassiveForceHashMap();
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map.put(sun1, new Vector3(0,0,0));
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map.put(mercury1, new Vector3(0,0,0));
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map.put(venus1, new Vector3(0,0,0));
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map.put(earth1, new Vector3(0,0,0));
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map.put(moon1, new Vector3(0,0,0));
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map.put(mars1, new Vector3(0,0,0));
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map.put(deimos1, new Vector3(0,0,0));
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map.put(phobos1, new Vector3(0,0,0));
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map.put(vesta1, new Vector3(0,0,0));
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map.put(pallas1, new Vector3(0,0,0));
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map.put(hygiea1, new Vector3(0,0,0));
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map.put(ceres1, new Vector3(0,0,0));
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map.put(mars1, new Vector3(0,0,0)); // inserted twice
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testValue(map.keyList().size(), 12);
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System.out.println("Test3:");
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testValue(map.toString().contains("Mars"), true);
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testValue(map.toString().contains("Deimos"), true);
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testValue(map.toString().contains("Moon"), true);
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testValue(map.toString().contains("Earth"), true);
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System.out.println("Test4:");
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MassiveLinkedList bl = map.keyList();
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boolean allThere = true;
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while (bl.size() > 0) {
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allThere &= map.containsKey(bl.pollFirst());
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}
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testValue(allThere, true);
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testValue(map.containsKey(new Body(0,new Vector3(0,0,0), new Vector3(0,0,0))),
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false);
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testValue(map.containsKey(new NamedBody("Omuamua",0,new Vector3(0,0,0), new Vector3(0,0,
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0))),
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false);
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System.out.println("Test5:");
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Vector3 f = new Vector3(5,5,5);
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map.put(earth3, f);
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testValue(map.get(earth1), f);
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testValue(map.get(earth2), null);
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*/ //TODO: uncomment
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}
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public static void testComparison(Object first, Object second, boolean expected) {
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boolean real = first == second;
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if (real == expected) {
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System.out.println("Successful comparison");
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} else {
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System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
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}
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}
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public static void testValue(Object given, Object expected) {
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if (given == expected) {
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System.out.println("Successful test");
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} else {
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System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
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}
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}
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public static void testValue(double given, double expected) {
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if (given < expected + (expected + 1) / 1e12 && given > expected - (expected + 1) / 1e12) {
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System.out.println("Successful test");
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} else {
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System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
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}
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}
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}
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64
src/Massive.java
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src/Massive.java
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// Represents a coherent mass with a mass center in 3D space. Has two naming schemes for its
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// methods. Please, do not change this interface definition!
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//
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public interface Massive extends Drawable {
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// Returns the mass.
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default double mass() {
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return getMass();
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}
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// Returns the mass center.
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default Vector3 massCenter() {
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return getMassCenter();
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}
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// Returns the mass.
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default double getMass() {
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return mass();
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}
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// Returns the mass center.
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default Vector3 getMassCenter() {
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return massCenter();
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}
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// Returns the approximate radius of 'this', assuming it is a coherent round mass.
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// (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
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// where m and r measured in solar units.)
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default double getRadius() {
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return radius();
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}
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// Returns the approximate radius of 'this', assuming it is a coherent round mass.
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// (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
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// where m and r measured in solar units.)
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default double radius() {
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return SpaceDraw.massToRadius(mass());
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}
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// Returns a vector representing the gravitational force exerted by 'b' on this mass.
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// The gravitational Force F is calculated by F = G*(m1*m2)/(r*r), with m1 and m2 being the
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// masses of the objects interacting, r being the distance between the centers of the masses
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// and G being the gravitational constant.
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default Vector3 gravitationalForce(Massive b) {
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Vector3 direction = b.massCenter().minus(this.massCenter());
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double distance = direction.length();
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direction.normalize();
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double force = Simulation.G*this.mass()*b.mass()/(distance * distance);
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return direction.times(force);
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}
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// Centers this mass at a new position, according to the specified force vector 'force' exerted
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// on it, and updates the current velocity vector accordingly.
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// (Velocity depends on the mass of 'this', its current velocity and the exerted force.)
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void move(Vector3 force);
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}
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72
src/MassiveForceHashMap.java
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src/MassiveForceHashMap.java
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// A hash map that associates a 'Massive'-object with a Vector3 (typically this is the force
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// exerted on the object). The number of key-value pairs is not limited.
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//
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public class MassiveForceHashMap {
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// TODO: define missing parts of this class.
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// Initializes 'this' as an empty map.
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public MassiveForceHashMap() {
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// TODO: implement constructor.
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}
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// Adds a new key-value association to this map. If the key already exists in this map,
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// the value is replaced and the old value is returned. Otherwise 'null' is returned.
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// Precondition: key != null.
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public Vector3 put(Massive key, Vector3 value) {
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// TODO: implement method.
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return null;
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}
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// Returns the value associated with the specified key, i.e. the method returns the force vector
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// associated with the specified key. Returns 'null' if the key is not contained in this map.
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// Precondition: key != null.
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public Vector3 get(Massive key) {
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// TODO: implement method.
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return null;
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}
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// Returns 'true' if this map contains a mapping for the specified key.
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public boolean containsKey(Massive key) {
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// TODO: implement method.
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return false;
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}
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// Returns a readable representation of this map, with all key-value pairs. Their order is not
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// defined.
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public String toString() {
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// TODO: implement method.
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return "";
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}
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// Compares `this` with the specified object for equality. Returns `true` if the specified
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// `o` is not `null` and is of type `MassiveForceHashMap` and both `this` and `o` have equal
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// key-value pairs, i.e. the number of key-value pairs is the same in both maps and every
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// key-value pair in `this` equals one key-value pair in `o`. Two key-value pairs are
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// equal if the two keys are equal and the two values are equal. Otherwise `false` is returned.
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public boolean equals(Object o) {
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// TODO: implement method.
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return false;
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}
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// Returns the hashCode of `this`.
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public int hashCode() {
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||||
//TODO: implement method.
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return 0;
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}
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// Returns a list of all the keys in no specified order.
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public MassiveLinkedList keyList() {
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// TODO: implement method.
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return null;
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}
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}
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95
src/MassiveLinkedList.java
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95
src/MassiveLinkedList.java
Normal file
@ -0,0 +1,95 @@
|
||||
// A list of massive objects implemented as a linked list.
|
||||
// The number of elements of the list is not limited.
|
||||
public class MassiveLinkedList {
|
||||
|
||||
//TODO: declare variables.
|
||||
|
||||
// Initializes 'this' as an empty list.
|
||||
public MassiveLinkedList() {
|
||||
|
||||
//TODO: define constructor.
|
||||
}
|
||||
|
||||
// Initializes 'this' as an independent copy of the specified list 'list'.
|
||||
// Calling methods of this list will not affect the specified list 'list'
|
||||
// and vice versa.
|
||||
// Precondition: list != null.
|
||||
public MassiveLinkedList(BodyLinkedList list) {
|
||||
|
||||
//TODO: define constructor.
|
||||
}
|
||||
|
||||
// Inserts the specified element 'body' at the beginning of this list.
|
||||
public void addFirst(Massive body) {
|
||||
|
||||
//TODO: implement method.
|
||||
}
|
||||
|
||||
// Appends the specified element 'body' to the end of this list.
|
||||
public void addLast(Massive body) {
|
||||
|
||||
//TODO: implement method.
|
||||
}
|
||||
|
||||
// Returns the last element in this list.
|
||||
// Returns 'null' if the list is empty.
|
||||
public Massive getLast() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
}
|
||||
|
||||
// Returns the first element in this list.
|
||||
// Returns 'null' if the list is empty.
|
||||
public Massive getFirst() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
}
|
||||
|
||||
// Retrieves and removes the first element in this list.
|
||||
// Returns 'null' if the list is empty.
|
||||
public Massive pollFirst() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
}
|
||||
|
||||
// Retrieves and removes the last element in this list.
|
||||
// Returns 'null' if the list is empty.
|
||||
public Massive pollLast() {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
}
|
||||
|
||||
// Inserts the specified element at the specified position in this list.
|
||||
// Precondition: i >= 0 && i <= size().
|
||||
public void add(int i, Massive m) {
|
||||
|
||||
//TODO: implement method.
|
||||
}
|
||||
|
||||
// Returns the element at the specified position in this list.
|
||||
// Precondition: i >= 0 && i < size().
|
||||
public Massive get(int i) {
|
||||
|
||||
//TODO: implement method.
|
||||
return null;
|
||||
}
|
||||
|
||||
// Returns the index of the first occurrence of the specified element in this list, or -1 if
|
||||
// this list does not contain the element.
|
||||
public int indexOf(Massive m) {
|
||||
|
||||
//TODO: implement method.
|
||||
return -2;
|
||||
}
|
||||
|
||||
// Returns the number of elements in this list.
|
||||
public int size() {
|
||||
|
||||
//TODO: implement method.
|
||||
return -1;
|
||||
}
|
||||
}
|
42
src/NamedBody.java
Normal file
42
src/NamedBody.java
Normal file
@ -0,0 +1,42 @@
|
||||
public class NamedBody /* TODO: add clause(s) */
|
||||
{
|
||||
|
||||
// TODO: add missing parts of this class.
|
||||
|
||||
// Initializes this with name, mass, current position and movement. The associated force
|
||||
// is initialized with a zero vector.
|
||||
public NamedBody(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
|
||||
// TODO: implement constructor.
|
||||
|
||||
}
|
||||
|
||||
// Returns the name of the body.
|
||||
public String getName() {
|
||||
// TODO: implement method.
|
||||
return "";
|
||||
|
||||
}
|
||||
|
||||
// Compares `this` with the specified object. Returns `true` if the specified `o` is not
|
||||
// `null` and is of type `NamedBody` and both `this` and `o` have equal names.
|
||||
// Otherwise `false` is returned.
|
||||
public boolean equals(Object o) {
|
||||
//TODO: implement method.
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
// Returns the hashCode of `this`.
|
||||
public int hashCode() {
|
||||
//TODO: implement method.
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
// Returns a readable representation including the name of this body.
|
||||
public String toString() {
|
||||
//TODO: implement method.
|
||||
return "";
|
||||
|
||||
}
|
||||
}
|
68
src/Simulation5.java
Normal file
68
src/Simulation5.java
Normal file
@ -0,0 +1,68 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.Random;
|
||||
|
||||
// Simulates the formation of a massive solar system.
|
||||
//
|
||||
public class Simulation5 {
|
||||
|
||||
// gravitational constant
|
||||
public static final double G = 6.6743e-11;
|
||||
|
||||
// one astronomical unit (AU) is the average distance of earth to the sun.
|
||||
public static final double AU = 150e9; // meters
|
||||
|
||||
// one light year
|
||||
public static final double LY = 9.461e15; // meters
|
||||
|
||||
// some further constants needed in the simulation
|
||||
public static final double SUN_MASS = 1.989e30; // kilograms
|
||||
public static final double SUN_RADIUS = 696340e3; // meters
|
||||
public static final double EARTH_MASS = 5.972e24; // kilograms
|
||||
public static final double EARTH_RADIUS = 6371e3; // meters
|
||||
|
||||
// set some system parameters
|
||||
public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
|
||||
|
||||
public static final int NUMBER_OF_BODIES = 22;
|
||||
public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
|
||||
|
||||
// all quantities are based on units of kilogram respectively second and meter.
|
||||
|
||||
// The main simulation method using instances of other classes.
|
||||
public static void main(String[] args) {
|
||||
|
||||
// simulation
|
||||
CodeDraw cd = new CodeDraw();
|
||||
|
||||
// create solar system with 12 bodies
|
||||
NamedBody sun = new NamedBody("Sun",1.989E30, new Vector3(0.0,0.0,0.0), new Vector3(0.0,0.0,0.0));
|
||||
NamedBody earth = new NamedBody("Earth",5.972E24, new Vector3(-6.13135922534815E10,-1.383789852227691E11,2.719682263474911E7), new Vector3(26832.720535473603,-11948.23168764519,1.9948243075997851));
|
||||
NamedBody moon = new NamedBody("Moon",7.349E22, new Vector3(-6.132484773775896E10,-1.387394951280871E11,1.701046736294776E7), new Vector3(27916.62329282941,-12020.39526008238,-94.89703264508708));
|
||||
NamedBody mars = new NamedBody("Mars",6.41712E23, new Vector3(-1.7923193702925848E11,1.726665823982123E11,7.991673845249474E9), new Vector3(-15925.78496403673,-15381.16179928219,68.67560910598857));
|
||||
NamedBody deimos = new NamedBody("Deimos",1.8E20, new Vector3(-1.792255010450533E11,1.726891122683271E11,7.990659337380297E9), new Vector3(-17100.476719804457,-15020.348656808,631.2927851249581));
|
||||
NamedBody phobos = new NamedBody("Phobos",1.08E20, new Vector3(-1.792253482539647E11,1.72661109673625E11,7.987848354800322E9), new Vector3(-14738.203714241401,-13671.17675223948,-411.0012490555253));
|
||||
NamedBody mercury = new NamedBody("Mercury",3.301E23, new Vector3(-5.167375560011926E10,-4.217574885682655E10,1.14808913958168E9), new Vector3(21580.25398577148,-34951.03632847389,-4835.225596525241));
|
||||
NamedBody venus = new NamedBody("Venus",4.86747E24, new Vector3(-3.123150865740532E10,1.0395568504115701E11,3.173401325838074E9), new Vector3(-33748.180519629335,-10014.25141045021,1809.94488874165));
|
||||
NamedBody vesta = new NamedBody("Vesta",2.5908E20, new Vector3(-3.337493557929893E11,-4.7147908276077385E10,4.1923010146878105E10), new Vector3(4440.54247538484,-19718.49074006637,48.06573124543601));
|
||||
NamedBody pallas = new NamedBody("Pallas",2.14E20, new Vector3(4.3452066613895575E11,-2.057319365171432E11,1.0549957423213101E11), new Vector3(5058.947582097117,11184.45711782372,-8183.524138259704));
|
||||
NamedBody hygiea = new NamedBody("Hygiea",8.32E19, new Vector3(-3.983943433707043E11,2.325833000024021E11,-2.233667695713672E10), new Vector3(-6931.864585548552,-15686.8108598699,-690.5791992347208));
|
||||
NamedBody ceres = new NamedBody("Ceres",9.394E20, new Vector3(3.781372641419032E11,1.96718960466285E11,-6.366459168068592E10), new Vector3(-8555.324226752316,14718.33755980907,2040.230135060142));
|
||||
|
||||
// create some additional bodies
|
||||
Body[] bodies = new Body[NUMBER_OF_BODIES];
|
||||
|
||||
Random random = new Random(2022);
|
||||
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
bodies[i] = new Body(Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
|
||||
new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
|
||||
new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3));
|
||||
}
|
||||
|
||||
//TODO: implementation of this method according to 'Aufgabenblatt5.md'.
|
||||
// Add both, NamedBody- and Body-objects, to your simulation.
|
||||
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user