7 Commits

9 changed files with 460 additions and 123 deletions

View File

@ -1,7 +1,6 @@
public class Aufgabe2Test {
public static void main(String[] args) {
//test classes BodyQueue and BodyForceMap
// create three bodies
@ -49,7 +48,6 @@ public class Aufgabe2Test {
bfm.put(earth, new Vector3(0,0,0));
testValue(bfm.get(earth).distanceTo(new Vector3(0,0,0)), 0);
testValue(bfm.get(mercury),null);
}
public static void testComparison(Object first, Object second, boolean expected) {

View File

@ -3,7 +3,6 @@ import java.util.Objects;
public class Aufgabe3Test {
public static void main(String[] args) {
//test classes BodyLinkedList and BodyForceTreeMap
// create five bodies
@ -79,9 +78,8 @@ public class Aufgabe3Test {
testValue(bfm.get(sun).distanceTo(sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus))), 0);
testValue(bfm.put(earth, new Vector3(0, 0, 0)).distanceTo(earth.gravitationalForce(sun)), 0);
testValue(bfm.get(earth).distanceTo(new Vector3(0, 0, 0)), 0);
testValue(bfm.get(mercury).distanceTo(mercury.gravitationalForce(sun)), 0);
testValue(bfm.get(mercury), mercury.gravitationalForce(sun));
}
public static void testComparison(Object first, Object second, boolean expected) {
@ -95,7 +93,7 @@ public class Aufgabe3Test {
}
public static void testValue(Object given, Object expected) {
if (given == expected) {
if (Objects.equals(given, expected)) {
System.out.println("Successful test");
} else {
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);

View File

@ -70,16 +70,20 @@ public class Body {
return mass;
}
public boolean collidesWith(Body body) {
return this.distanceTo(body) < this.radius() + body.radius();
}
/**
* Returns a new body that is formed by the collision of this body and 'b'. The impulse
* of the returned body is the sum of the impulses of 'this' and 'b'.
*/
public Body merge(Body b) {
double mass = this.mass + b.mass;
public Body merge(Body body) {
double totalMass = this.mass + body.mass;
return new Body(
mass,
massCenter.times(this.mass).plus(b.massCenter.times(b.mass)).times(1.0 / mass),
currentMovement.times(this.mass).plus(b.currentMovement.times(b.mass)).times(1.0 / mass)
totalMass,
this.massCenter.times(this.mass).plus(body.massCenter.times(body.mass)).times(1.0 / totalMass),
this.currentMovement.times(this.mass).plus(body.currentMovement.times(body.mass)).times(1.0 / totalMass)
);
}
@ -102,7 +106,7 @@ public class Body {
*/
public String toString() {
return String.format(
"%f kg, position: %s m, movement: %s m/s.",
"%g kg, position: %s m, movement: %s m/s.",
mass, massCenter.toString(), currentMovement.toString()
);
}

View File

@ -1,40 +1,154 @@
// A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
// The number of key-value pairs is not limited.
/**
* A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
* The number of key-value pairs is not limited.
*/
public class BodyForceTreeMap {
private int size = 0;
private BodyForceTreeMapItem root = null;
//TODO: declare variables.
// Adds a new key-value association to this map. If the key already exists in this map,
// the value is replaced and the old value is returned. Otherwise 'null' is returned.
// Precondition: key != null.
/**
* Adds a new key-value association to this map. If the key already exists in this map,
* the value is replaced and the old value is returned. Otherwise 'null' is returned.
* Precondition: key != null.
*/
public Vector3 put(Body key, Vector3 value) {
//TODO: implement method.
if (root == null) {
root = new BodyForceTreeMapItem(key, value);
size++;
return null;
}
// Returns the value associated with the specified key, i.e. the method returns the force vector
// associated with the specified key. Returns 'null' if the key is not contained in this map.
// Precondition: key != null.
BodyForceTreeMapItem item = root;
while (item != null) {
if (item.key() == key) {
Vector3 old = item.value();
item.setValue(value);
return old;
} else if (item.key().mass() > key.mass()) {
if (item.left() != null) {
item = item.left();
} else {
item.setLeft(new BodyForceTreeMapItem(key, value));
size++;
break;
}
} else {
if (item.right() != null) {
item = item.right();
} else{
item.setRight(new BodyForceTreeMapItem(key, value));
size++;
break;
}
}
}
return null;
}
/**
* Returns the value associated with the specified key, i.e. the method returns the force vector
* associated with the specified key. Returns 'null' if the key is not contained in this map.
* Precondition: key != null.
*/
public Vector3 get(Body key) {
//TODO: implement method.
BodyForceTreeMapItem item = root;
while (item != null) {
if (item.key() == key) {
return item.value();
} else if (item.key().mass() > key.mass()) {
item = item.left();
} else {
item = item.right();
}
}
return null;
}
// Returns 'true' if this map contains a mapping for the specified key.
/**
* Returns 'true' if this map contains a mapping for the specified key.
*/
public boolean containsKey(Body key) {
//TODO: implement method.
BodyForceTreeMapItem item = root;
while (item != null) {
if (item.key() == key) {
return true;
} else if (item.key().mass() > key.mass()) {
item = item.left();
} else {
item = item.right();
}
}
return false;
}
// Returns a readable representation of this map, in which key-value pairs are ordered
// descending according to the mass of the bodies.
public int size() {
return this.size;
}
private String toString(BodyForceTreeMapItem item) {
String s = "";
if (item == null) {
return s;
}
s += this.toString(item.right());
s += String.format("{%s: %s}\n", item.key(), item.value());
s += this.toString(item.left());
return s;
}
/**
* Returns a readable representation of this map, in which key-value pairs are ordered
* descending according to the mass of the bodies.
*/
public String toString() {
//TODO: implement method.
return null;
return toString(root);
}
}
class BodyForceTreeMapItem {
private final Body key;
private Vector3 value;
private BodyForceTreeMapItem parent;
private BodyForceTreeMapItem left;
private BodyForceTreeMapItem right;
public BodyForceTreeMapItem(Body key, Vector3 value) {
this.key = key;
this.value = value;
}
public Body key() {
return this.key;
}
public void setValue(Vector3 value) {
this.value = value;
}
public Vector3 value() {
return this.value;
}
public BodyForceTreeMapItem left() {
return this.left;
}
public BodyForceTreeMapItem right() {
return this.right;
}
public BodyForceTreeMapItem parent() {
return this.parent;
}
public void setLeft(BodyForceTreeMapItem left) {
this.left = left;
if (left != null) left.parent = this;
}
public void setRight(BodyForceTreeMapItem right) {
this.right = right;
if (right != null) right.parent = this;
}
}

View File

@ -1,103 +1,261 @@
// A list of bodies implemented as a linked list.
// The number of elements of the list is not limited.
public class BodyLinkedList {
import java.util.Iterator;
//TODO: declare variables.
/**
* A list of bodies implemented as a linked list.
* The number of elements of the list is not limited.
*/
public class BodyLinkedList implements Iterable<Body> {
private int size = 0;
private BodyLinkedListItem first;
private BodyLinkedListItem last;
// Initializes 'this' as an empty list.
/**
* Initializes 'this' as an empty list.
*/
public BodyLinkedList() {
//TODO: define constructor.
first = null;
last = null;
}
// Initializes 'this' as an independent copy of the specified list 'list'.
// Calling methods of this list will not affect the specified list 'list'
// and vice versa.
// Precondition: list != null.
/**
* Initializes 'this' as an independent copy of the specified list 'list'.
* Calling methods of this list will not affect the specified list 'list'
* and vice versa.
* Precondition: list != null.
*/
public BodyLinkedList(BodyLinkedList list) {
//TODO: define constructor.
this.size = 0;
for (Body b : list) {
this.addLast(b);
}
}
// Inserts the specified element 'body' at the beginning of this list.
/**
* Inserts the specified element 'body' at the beginning of this list.
*/
public void addFirst(Body body) {
//TODO: implement method.
if (first == null) {
first = new BodyLinkedListItem(body);
last = first;
} else {
first.setPrev(new BodyLinkedListItem(body));
first = first.prev();
}
size++;
}
// Appends the specified element 'body' to the end of this list.
/**
* Appends the specified element 'body' to the end of this list.
*/
public void addLast(Body body) {
//TODO: implement method.
if (last == null) {
last = new BodyLinkedListItem(body);
first = last;
} else {
last.setNext(new BodyLinkedListItem(body));
last = last.next();
}
size++;
}
// Returns the last element in this list.
// Returns 'null' if the list is empty.
/**
* Returns the last element in this list.
* Returns 'null' if the list is empty.
*/
public Body getLast() {
//TODO: implement method.
return null;
return (last != null) ? last.body() : null;
}
// Returns the first element in this list.
// Returns 'null' if the list is empty.
/**
* Returns the first element in this list.
* Returns 'null' if the list is empty.
*/
public Body getFirst() {
//TODO: implement method.
return null;
return (first != null) ? first.body() : null;
}
// Retrieves and removes the first element in this list.
// Returns 'null' if the list is empty.
/**
* Retrieves and removes the first element in this list.
* Returns 'null' if the list is empty.
*/
public Body pollFirst() {
//TODO: implement method.
if (first == null) {
return null;
}
Body b = first.body();
first = first.next();
if (first != null) first.setPrev(null);
size--;
return b;
}
// Retrieves and removes the last element in this list.
// Returns 'null' if the list is empty.
/**
* Retrieves and removes the last element in this list.
* Returns 'null' if the list is empty.
*/
public Body pollLast() {
//TODO: implement method.
if (last == null) {
return null;
}
Body b = last.body();
last = last.prev();
if (last != null) last.setNext(null);
size--;
return b;
}
// Inserts the specified element 'body' at the specified position in this list.
// Precondition: i >= 0 && i <= size().
/**
* Inserts the specified element 'body' at the specified position in this list.
* Precondition: i >= 0 && i <= size().
*/
public void add(int i, Body body) {
//TODO: implement method.
if (first == null || i == 0) {
addFirst(body);
return;
} else if (i == size) {
addLast(body);
return;
}
// Returns the element at the specified position in this list.
// Precondition: i >= 0 && i < size().
BodyLinkedListItem item = first;
for (int j = 0; j < i; j++) {
item = item.next();
}
item.prev().setNext(new BodyLinkedListItem(body));
item.setPrev(item.prev().next());
size++;
}
private Body removeItem(BodyLinkedListItem item) {
if (item == first) {
first = item.next();
if (first != null) first.setPrev(null);
} else if (item == last) {
last = item.prev();
if (last != null) last.setNext(null);
} else {
item.next().setPrev(item.prev());
}
size--;
return item.body();
}
/**
* Returns the element at the specified position in this list.
* Precondition: i >= 0 && i < size().
*/
public Body get(int i) {
//TODO: implement method.
return null;
BodyLinkedListItem item;
if (i < size / 2) {
item = first;
for (int j = 0; j < i; j++) {
item = item.next();
}
} else {
item = last;
for (int j = size - 1; j > i; j--) {
item = item.prev();
}
}
return item.body();
}
// Returns the index of the first occurrence of the specified element in this list, or -1 if
// this list does not contain the element.
/**
* Returns the index of the first occurrence of the specified element in this list, or -1 if
* this list does not contain the element.
*/
public int indexOf(Body body) {
//TODO: implement method.
return -2;
}
// Removes all bodies of this list, which are colliding with the specified
// body. Returns a list with all the removed bodies.
public BodyLinkedList removeCollidingWith(Body body) {
//TODO: implement method.
return null;
}
// Returns the number of bodies in this list.
public int size() {
//TODO: implement method.
if (first == null) {
return -1;
}
BodyLinkedListItem item = first;
for (int i = 0; i < size; i++) {
if (item.body() == body) {
return i;
}
item = item.next();
}
return -1;
}
/**
* Removes all bodies of this list, which are colliding with the specified
* body. Returns a list with all the removed bodies.
*/
public BodyLinkedList removeCollidingWith(Body body) {
BodyLinkedList removed = new BodyLinkedList();
for (BodyLinkedListItem item = first; item != null; item = item.next()) {
if (body != item.body() && body.collidesWith(item.body())) {
removed.addLast(this.removeItem(item));
}
}
return removed;
}
/**
* Returns the number of bodies in this list.
*/
public int size() {
return size;
}
@Override
public Iterator<Body> iterator() {
return new Iterator<>() {
BodyLinkedListItem ptr = first;
boolean yieldedFirst = false;
@Override
public boolean hasNext() {
return ptr != null && (!yieldedFirst || ptr.next() != null);
}
@Override
public Body next() {
if (!yieldedFirst) {
yieldedFirst = true;
return ptr.body();
}
ptr = ptr.next();
return ptr.body();
}
};
}
}
class BodyLinkedListItem {
private final Body body;
private BodyLinkedListItem prev;
private BodyLinkedListItem next;
public BodyLinkedListItem(Body body) {
this.body = body;
this.prev = null;
this.next = null;
}
public Body body() {
return body;
}
public BodyLinkedListItem prev() {
return prev;
}
public void setPrev(BodyLinkedListItem prev) {
this.prev = prev;
if (prev != null) prev.next = this;
}
public BodyLinkedListItem next() {
return next;
}
public void setNext(BodyLinkedListItem next) {
this.next = next;
if (next != null) next.prev = this;
}
}

View File

@ -81,7 +81,7 @@ public class Simulation {
// merge bodies that have collided
for (int i = 0; i < bodies.length; i++) {
for (int j = i + 1; j < bodies.length; j++) {
if (bodies[j].distanceTo(bodies[i]) < bodies[j].radius() + bodies[i].radius()) {
if (bodies[j].collidesWith(bodies[i])) {
bodies[i] = bodies[i].merge(bodies[j]);
Body[] bodiesOneRemoved = new Body[bodies.length - 1];
for (int k = 0; k < bodiesOneRemoved.length; k++) {

View File

@ -1,11 +1,74 @@
// Simulates the formation of a massive solar system.
//
import codedraw.CodeDraw;
import java.awt.*;
import java.util.Random;
/**
* Simulates the formation of a massive solar system.
*/
public class Simulation3 {
// The main simulation method using instances of other classes.
/**
* The main simulation method using instances of other classes.
*/
public static void main(String[] args) {
CodeDraw cd = new CodeDraw();
BodyLinkedList bodies = new BodyLinkedList();
BodyForceTreeMap forceOnBody = new BodyForceTreeMap();
//TODO: change implementation of this method according to 'Aufgabenblatt3.md'.
Random random = new Random(2022);
for (int i = 0; i < Simulation.NUMBER_OF_BODIES; i++) {
bodies.addLast(new Body(
Math.abs(random.nextGaussian()) * Simulation.OVERALL_SYSTEM_MASS / Simulation.NUMBER_OF_BODIES,
new Vector3(
0.2 * random.nextGaussian() * Simulation.AU,
0.2 * random.nextGaussian() * Simulation.AU,
0.2 * random.nextGaussian() * Simulation.AU
),
new Vector3(
0 + random.nextGaussian() * 5e3,
0 + random.nextGaussian() * 5e3,
0 + random.nextGaussian() * 5e3
)
));
}
long seconds = 0;
while (true) {
seconds++;
BodyLinkedList mergedBodies = new BodyLinkedList();
for (Body b1 : bodies) {
BodyLinkedList colliding = bodies.removeCollidingWith(b1);
for (Body b2 : colliding) {
b1 = b1.merge(b2);
}
mergedBodies.addLast(b1);
}
bodies = mergedBodies;
for (Body b1 : bodies) {
Vector3 force = new Vector3();
for (Body b2 : bodies) {
if (b1 != b2) {
force = force.plus(b1.gravitationalForce(b2));
}
}
forceOnBody.put(b1, force);
}
for (Body body : bodies) {
body.move(forceOnBody.get(body));
}
if ((seconds % 3600) == 0) {
cd.clear(Color.BLACK);
for (Body body : bodies) {
body.draw(cd);
}
cd.show();
}
}
}
}

View File

@ -4,7 +4,6 @@ import codedraw.CodeDraw;
* This class represents vectors in a 3D vector space.
*/
public class Vector3 {
private double x;
private double y;
private double z;
@ -27,33 +26,21 @@ public class Vector3 {
* Returns the sum of this vector and vector 'v'.
*/
public Vector3 plus(Vector3 v) {
Vector3 result = new Vector3();
result.x = x + v.x;
result.y = y + v.y;
result.z = z + v.z;
return result;
return new Vector3(x + v.x, y + v.y, z + v.z);
}
/**
* Returns the product of this vector and 'd'.
*/
public Vector3 times(double d) {
Vector3 result = new Vector3();
result.x = x * d;
result.y = y * d;
result.z = z * d;
return result;
return new Vector3(x * d, y * d, z * d);
}
/**
* Returns the sum of this vector and -1*v.
*/
public Vector3 minus(Vector3 v) {
Vector3 result = new Vector3();
result.x = x - v.x;
result.y = y - v.y;
result.z = z - v.z;
return result;
return new Vector3(x - v.x, y - v.y, z - v.z);
}
/**
@ -85,15 +72,21 @@ public class Vector3 {
z /= length;
}
public double getScreenX(CodeDraw cd) {
return cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
}
public double getScreenY(CodeDraw cd) {
return cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
}
/**
* Draws a filled circle with a specified radius centered at the (x,y) coordinates of this vector
* in the canvas associated with 'cd'. The z-coordinate is not used.
*/
public void drawAsFilledCircle(CodeDraw cd, double radius) {
double x = cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
double y = cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
radius = cd.getWidth() * radius / Simulation.SECTION_SIZE;
cd.fillCircle(x, y, Math.max(radius, 1.5));
cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
}
/**
@ -101,6 +94,15 @@ public class Vector3 {
* in the form "[x,y,z]", e.g., "[1.48E11,0.0,0.0]".
*/
public String toString() {
return String.format("[%f,%f,%f]", x, y, z);
return String.format("[%g,%g,%g]", x, y, z);
}
@Override
public boolean equals(Object other) {
if (other.getClass() != Vector3.class) {
return false;
}
Vector3 v = (Vector3) other;
return this.x == v.x && this.y == v.y && this.z == v.z;
}
}