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Abgabe3-Na
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@ -61,5 +61,3 @@ Himmelskörpern:
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- Implementierung von `BodyForceMap`: 2 Punkte
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- Implementierung von `BodyForceMap`: 2 Punkte
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- Anpassung von `Simulation`: 1 Punkt
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- Anpassung von `Simulation`: 1 Punkt
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- Gesamt: 5 Punkte
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- Gesamt: 5 Punkte
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@ -47,4 +47,3 @@ Allgemeiner Hinweis: bei einigen Methoden sind Vorbedingungen (_pre-conditions_)
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- Implementierung von `BodyForceTreeMap`: 2 Punkte
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- Implementierung von `BodyForceTreeMap`: 2 Punkte
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- Implementierung von `Simulation3`: 1 Punkt
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- Implementierung von `Simulation3`: 1 Punkt
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- Gesamt: 5 Punkte
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- Gesamt: 5 Punkte
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122
angabe/Aufgabenblatt4.md
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122
angabe/Aufgabenblatt4.md
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# Aufgabenblatt 4
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## Allgemeine Anmerkungen
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Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 2.5. 11h durch `git commit` und `push`
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abzugeben. Mit der Angabe werden die Dateien `CosmicSystem.java`, `Drawable.java`,
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`NamedBodyForcePair.java`, `HierarchicalSystem.java`, `Simulation4.java` und `Aufgabe4Test.java`
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mitgeliefert.
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Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
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die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
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## Ziel
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Ziel der Aufgabe ist die Anwendung der Konzepte: Interfaces, dynamisches Binden, toString()
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(siehe Skriptum Seite 75-84).
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## Beschreibung der gegebenen Dateien
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- [CosmicSystem](../src/CosmicSystem.java) ist ein gegebenes Interface, das von den Klassen
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`NamedBodyForcePair` und `HierarchicalSystem` implementiert wird. Mithilfe dieses lässt sich somit eine
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Hierarchie von Systemen und Subsystemen beschreiben. Unser Sonnensystem ist ein Beispiel eines Systems,
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das mehrere Teilsysteme beinhaltet. Ein solches Teilsystem ist beispielsweise das System Erde und Erdmond.
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Ein anderes Teilsystem wäre Jupiter mit seinen Monden. Verändern Sie dieses Interface nicht.
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- [Drawable](../src/Drawable.java) wird von `CosmicSystem` verwendet. Verändern Sie dieses Interface
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nicht.
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- [NamedBodyForcePair](../src/NamedBodyForcePair.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem` und repräsentiert einen einzelnen benannten Himmelskörper
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(z.B. "Mars") zusammen mit der auf ihn wirkenden Kraft.
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- [HierarchicalSystem](../src/HierarchicalSystem.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem`und repräsentiert ein System von Himmelskörpern (z.B.
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Sonnensystem) bestehend aus einem zentralen Himmelskörper und beliebig vielen Untersystemen in
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dessen Orbit. Für alle Himmelskörper werden die Kräfte, die auf diese jeweils wirken, mitverwaltet.
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- [Simulation4](../src/Simulation4.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
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die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
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Datei](../src/Simulation.java) nicht überschreiben müssen).
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- [Aufgabe4Test](../src/Aufgabe4Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
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Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
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Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
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ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
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|
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
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|
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## Aufgaben
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Ihre Aufgaben sind folgende:
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**1. Implementierung von `CosmicSystem` in `NamedBodyForcePair`:**
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Fügen Sie in der Klasse `Body` eine öffentliche Methode `massCenter()` hinzu, die die
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Position des Himmelskörpers liefert.
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Definieren Sie die Klasse `NamedBodyForcePair` so, dass sie das Interface `CosmicSystem`
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implementiert. Die Methoden `getMass()` und `getMassCenter()` geben lediglich die Masse bzw.
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Position des Himmelskörpers zurück.
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**2. Implementierung von `CosmicSystem` in `HierarchicalSystem`:**
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Definieren Sie die Klasse `HierarchicalSystem` so, dass sie das Interface `CosmicSystem` implementiert.
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Die Klasse repräsentiert ein hierarchisch aufgebautes kosmisches System von Himmelskörpern.
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Ein solches System besteht aus einem zentralen Himmelskörper und beliebig vielen weiteren
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kosmischen Systemen, die sich im Orbit um diesen zentralen Himmelskörper befinden. Neben der
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Spezifikationen in `CosmicSystem` beachten Sie bitte folgende spezielle Anforderungen und Hinweise
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für die Implementierung:
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- `toString()`: diese Methode soll eine textuelle Beschreibung der Hierarchie von Himmelskörpern
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und Subsystemen liefern. Dafür wird der Namen des zentralen Himmelskörpers eines Systems
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gefolgt von den Objekten im Orbit jeweils in {}-Klammern repräsentiert. Beispiel:
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`"Sun {Mercury, Venus, Earth {Moon} , Mars {Deimos, Phobos} , Vesta, Pallas, Hygiea, Ceres}"`
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- `numberOfBodies()`: diese Methode liefert die Gesamtanzahl aller Himmelskörper (nicht Systeme)
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im System bzw. Himmelskörper, das heißt alle Objekte vom Typ `NamedBodyForcePair`. Das oben genannte
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Beispiel-System besteht z.B. aus 12 Himmelskörpern, das Mars-System im Orbit der Sonne jedoch nur
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aus 3.
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- `getMass()`: diese Methode liefert die Summe der Massen aller Himmelskörper im System.
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- `getMassCenter()`: diese Methode liefert den Schwerpunkt aller Himmelskörper im System. Dieser
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entspricht dem mit den Massen gewichteten Mittelwert aller Positionen, es müssen daher alle Positionen
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mit der jeweiligen Masse multipliziert und aufsummiert werden und das Resultat durch die Summe aller
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Massen dividiert werden. Nutzen Sie dafür die bereits implementierten Rechenoperationen in `Vector3`.
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- `addForceFrom(Body b)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `this` die Kraft,
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indem die von `b` auf das `NamedBodyForcePair`-Objekt ausgeübte Kraft zur Kraft hinzuaddiert wird.
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- `addForceTo(CosmicSystem cs)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `cs` die
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Kraft, indem alle Kräfte die von Körpern aus `this` auf das `NamedBodyForcePair`-Objekt
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ausgeübt werden, zur Kraft im Objekt hinzuaddiert werden. Beispiel: Die
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Anweisung `cs.addForce(cs)` aktualisiert alle wechselseitigen im System `cs` wirkenden Kräfte.
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- `update()` führt auf Basis der gespeicherten Kräfte alle Bewegungen im System `this` durch und
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setzt danach alle Kräfte wieder auf den null-Vektor zurück.
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- `getBodies()` liefert eine Liste (Typ: `BodyLinkedList`) mit allen Himmelskörpern aus `this`.
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**3. Implementierung von `Simulation4`:**
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Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
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`HierachicalSystem`. Alle Berechnungen sollen mittels Methoden von `CosmicSystem` durchgeführt
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werden.
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### Hinweise: ###
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- Nutzen Sie für die Implementierung dieser Methoden Rekursion sowie das Konzept des _dynamischen Bindens_.
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Da `NamedBodyForcePair` und `HierarchicalSystem` Untertypen von `CosmicSystem` sind, haben sie
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jeweils eine eigene Implementierung der in `CosmicSystem` definierten Methoden und es wird zur
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Laufzeit entschieden, von welchem dynamischen Typ ein Objekt ist und welche Methode somit ausgeführt
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wird. Sie dürfen hier keine Typumwandlungen (Casts) und auch nicht die Methoden `getClass()` und
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`instanceOf()` verwenden.
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- Es ist möglich, aber nicht verlangt, `addForceTo(CosmicSystem cs)` ohne Verwendung von
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`getBodies()` zu implementieren. Dazu kann in `addForceTo(CosmicSystem cs)` der Zugriff auf
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die einzelnen Körper in `cs` dadurch erreicht werden, dass `this` für alle seine Himmelskörper
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und Untersysteme `addForceTo(cs)` aufruft. Wird beim rekursiven Abstieg ein einzelner Himmelskörper
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erreicht (Blattknoten) ruft dieser `cs.addForceFrom(this)` auf.
|
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|
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- Achten Sie bei der Berechnung der Kräfte in `addForceFrom(Body b)` darauf, dass die Kraft nicht
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|
verändert wird, wenn `this` und `b` derselbe Himmelskörper sind.
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|
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#### _Punkteaufteilung_
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- Implementierung von `CosmicSystem` in `NamedBodyForcePair`: 1.5 Punkte
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|
- Implementierung von `CosmicSystem` in `HierarchicalSystem`: 2.5 Punkte
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- Implementierung von `Simulation4`: 1 Punkte
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|
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- Gesamt: 5 Punkte
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102
angabe/Aufgabenblatt5.md
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102
angabe/Aufgabenblatt5.md
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@ -0,0 +1,102 @@
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# Aufgabenblatt 5
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||||||
|
|
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|
## Allgemeine Anmerkungen
|
||||||
|
|
||||||
|
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 9.5. 11h durch `git commit` und `git push`
|
||||||
|
abzugeben. Mit der Angabe werden die Dateien `Massive.java`, `NamedBody.java`, `MassiveLinkedList.java`,
|
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|
`MassiveForceHashMap.java`, `Simulation5.java` und `Aufgabe5Test.java` mitgeliefert.
|
||||||
|
|
||||||
|
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
|
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|
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
|
||||||
|
|
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|
## Ziel
|
||||||
|
|
||||||
|
Ziel der Aufgabe ist die Anwendung der Konzepte: Gleichheit und Hash-Werte, Hash-Tabelle
|
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|
(siehe Skriptum Seite 85-91).
|
||||||
|
|
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|
## Beschreibung der gegebenen Dateien
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||||||
|
|
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|
- [Massive](../src/Massive.java) ist ein Interface, das Himmelskörper (als kohärente Massen)
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beschreibt. `Massive` ist der gemeinsame Obertyp für verschiedene Klassen von Himmelkörpern. Die
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|
meisten spezifizierten Methoden sind mit einer `default`-Implementierung definiert. Dieser
|
||||||
|
Programmcode wird ausgeführt, falls die entsprechende Klasse (`Body` oder `NamedBody`) über keine
|
||||||
|
eigene Definition der Methode verfügt. Verändern Sie diese Datei bitte nicht.
|
||||||
|
- [NamedBody](../src/NamedBody.java) ist das Gerüst einer Klassendefinition. Die Klasse
|
||||||
|
repräsentiert Himmelskörper, die einen Namen haben.
|
||||||
|
- [MassiveLinkedList](../src/MassiveLinkedList.java) ist das Gerüst für eine Implementierung einer
|
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|
verketteten Liste von `Massive`-Objekten. Die Liste unterscheidet sich von `BodyLinkedList`
|
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|
dadurch, dass der Elementtyp statt `Body` der Obertyp `Massive` ist.
|
||||||
|
- [MassiveForceHashMap](../src/MassiveForceHashMap.java) ist das Gerüst für eine Implementierung
|
||||||
|
einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
|
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|
assoziiert.
|
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|
- [Simulation5](../src/Simulation5.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
|
||||||
|
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
|
||||||
|
Datei](../src/Simulation.java) nicht überschreiben müssen).
|
||||||
|
- [Aufgabe5Test](../src/Aufgabe5Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
|
||||||
|
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
|
||||||
|
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
|
||||||
|
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
|
||||||
|
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
|
||||||
|
|
||||||
|
## Aufgaben
|
||||||
|
|
||||||
|
Ihre Aufgaben sind folgende:
|
||||||
|
|
||||||
|
**1. Implementieren Sie `Massive` in den Klassen `Body` und `NamedBody`.**
|
||||||
|
|
||||||
|
Passen Sie die bestehende Definition von `Body` so an, dass die Klasse `Massive` implementiert wird.
|
||||||
|
Vervollständigen Sie auch `NamedBody` so, dass sie `Massive` implementiert und die vorgegebene
|
||||||
|
Spezifikationen der Methoden erfüllt.
|
||||||
|
|
||||||
|
**2. Überschreiben von `equals` und `hashCode` in `NamedBody`:**
|
||||||
|
|
||||||
|
Überschreiben Sie in `NamedBody` die Methoden `equals` und `hashCode` gemäß der dort angeführten
|
||||||
|
Spezifikation. Achten Sie bei der Implementierung darauf, dass die in der Klasse `Object`
|
||||||
|
beschriebenen Bedingungen für `equals` und `hashCode` eingehalten werden. `equals` und `hashCode`
|
||||||
|
müssen zusammen passen.
|
||||||
|
|
||||||
|
**3. Vervollständigen von `MassiveLinkedList`:**
|
||||||
|
|
||||||
|
Definieren Sie `MassiveLinkedList`. Die Klasse ist wie `BodyLinkedList` aufgebaut, mit dem
|
||||||
|
Unterschied, dass der Elementtyp statt `Body` nun der Typ `Massive` ist. Die Methode `indexOf`
|
||||||
|
vergleicht Objekte mittels `equals`.
|
||||||
|
|
||||||
|
**4. Implementierung von `MassiveForceHashMap`:**
|
||||||
|
|
||||||
|
Vervollständigen Sie die Definition der Klasse `MassiveForceHashMap`, die eine Hash-Tabelle
|
||||||
|
mit Schlüssel vom Typ `Massive` und Wert vom Typ `Vector3` implementiert. Die Klasse ist ähnlich
|
||||||
|
zur Klasse `BodyForceTreeMap`. Die Unterschiede sind:
|
||||||
|
- Der Typ des Schlüssels ist der gemeinsame Obertyp von `Body` und `NamedBody` (`Massive`).
|
||||||
|
Dadurch lassen sich Objekte beider Klassen gemeinsam in der Hash-Tabelle speichern.
|
||||||
|
- Die Schlüssel-Werte-Paare sind nicht nach Masse sortiert. Stattdessen wird der Hash-Wert zur
|
||||||
|
Suche benutzt.
|
||||||
|
- Es gibt eine zusätzliche Methode `keyList()`. Die Methoden `equals` und `hashCode` werden
|
||||||
|
redefiniert.
|
||||||
|
|
||||||
|
**5. Implementierung von `Simulation5`:**
|
||||||
|
|
||||||
|
Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
|
||||||
|
`MassiveForceHashMap`. Die Methode `keyList()` hilft beim Iterieren der Hash-Tabelle.
|
||||||
|
Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
|
||||||
|
|
||||||
|
### Hinweise:
|
||||||
|
|
||||||
|
- Verwenden Sie bei der Implementierung von `MassiveForceHashMap` eine geeignete Kollisionsbehandlung
|
||||||
|
für gleiche Hash-Werte. Als Vorlage können Sie den Beispielcode aus dem Skriptum nutzen.
|
||||||
|
|
||||||
|
### Denkanstöße (ohne Bewertung)
|
||||||
|
|
||||||
|
1. Wie könnte man vorgehen, wenn man - wie in früheren Simulationen - Himmelskörper im Fall von
|
||||||
|
Kollisionen verschmelzen will?
|
||||||
|
2. Was ändert sich am Verhalten von `MassiveForceHashMap`, wenn man in `Body` die Methoden
|
||||||
|
`equals` und `hashCode` überschreiben würde?
|
||||||
|
|
||||||
|
#### _Punkteaufteilung_
|
||||||
|
|
||||||
|
- Implementierung von `Massive` in `NamedBody`: 1 Punkt
|
||||||
|
- Implementierung von `Massive` in `Body`: 0.5 Punkt
|
||||||
|
- Implementierung von `MassiveForceHashMap`: 2 Punkte
|
||||||
|
- Implementierung von `MassiveLinkedList`: 0.5 Punkte
|
||||||
|
- Implementierung von `Simulation5`: 1 Punkte
|
||||||
|
|
||||||
|
- Gesamt: 5 Punkte
|
75
angabe/Aufgabenblatt6.md
Normal file
75
angabe/Aufgabenblatt6.md
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
# Aufgabenblatt 6
|
||||||
|
|
||||||
|
## Allgemeine Anmerkungen
|
||||||
|
|
||||||
|
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 23.5. 11h durch `git commit` und `git push`
|
||||||
|
abzugeben. Mit der Angabe werden die Dateien `MassiveIterable.java`, `MassiveIterator.java`,
|
||||||
|
`MassiveSet.java`, `MassiveForceTreeMap.java`, `Simulation6.java` und `Aufgabe6Test.java`
|
||||||
|
mitgeliefert.
|
||||||
|
|
||||||
|
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
|
||||||
|
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
|
||||||
|
|
||||||
|
## Ziel
|
||||||
|
|
||||||
|
Ziel der Aufgabe ist die Anwendung der Konzepte: Iterator, Kopie vs. Sichtweise, Sortieren
|
||||||
|
(siehe Skriptum Seite 91-109).
|
||||||
|
|
||||||
|
## Beschreibung der gegebenen Dateien
|
||||||
|
|
||||||
|
- [MassiveIterable](../src/MassiveIterable.java) ist ein Interface, das iterierbare Objekte mit
|
||||||
|
Elementen vom Typ `Massive` spezifiziert. Verändern Sie diese Datei bitte nicht.
|
||||||
|
- [MassiveIterator](../src/MassiveIterator.java) ist ein Interface, das einen Iterator über
|
||||||
|
Elemente vom Typ `Massive` spezifiziert. Verändern Sie diese Datei bitte nicht.
|
||||||
|
- [MassiveSet](../src/MassiveSet.java) ist ein Interface, das iterierbare Mengen mit
|
||||||
|
`Massive`-Elementen spezifiziert. Verändern Sie diese Datei bitte nicht.
|
||||||
|
- [MassiveForceTreeMap](../src/MassiveForceTreeMap.java) ist das Gerüst für eine Implementierung
|
||||||
|
einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
|
||||||
|
assoziiert.
|
||||||
|
- [Simulation6](../src/Simulation6.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
|
||||||
|
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
|
||||||
|
Datei](../src/Simulation.java) nicht überschreiben müssen).
|
||||||
|
- [Aufgabe6Test](../src/Aufgabe6Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
|
||||||
|
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
|
||||||
|
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
|
||||||
|
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
|
||||||
|
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
|
||||||
|
|
||||||
|
## Aufgaben
|
||||||
|
|
||||||
|
Ihre Aufgaben sind folgende:
|
||||||
|
|
||||||
|
**1. Implementieren Sie die Klasse `MassiveForceTreeMap`.**
|
||||||
|
|
||||||
|
Implementieren Sie die Klasse `MassiveForceTreeMap`. `MassiveForceTreeMap` ist wie
|
||||||
|
`BodyForceTreeMap` aufgebaut, mit dem Unterschied, dass der Typ des Schlüssels statt `Body` nun
|
||||||
|
der Typ `Massive` ist. Weiters soll die Klasse Methode `getKeys()` zur Verfügung stellen,
|
||||||
|
die eine `MassiveSet`-Sichtweise auf die Menge der Schlüssel liefert. Änderungen an dem
|
||||||
|
zurückgelieferten `MassiveSet`-Objekt wirken sich auf das zugrunde
|
||||||
|
liegende `MassiveForceTreeMap`-Objekt aus. Die Methode `toList()` liefert dagegen eine
|
||||||
|
unabhängige Liste (Kopie) mit allen Schlüsseln der Map. Für die Implementierung von
|
||||||
|
`MassiveSet` können Sie einen eigenen Klassennamen beginnend mit `My` wählen. Die Definition kann
|
||||||
|
in einer eigenen Datei oder in der Datei `MassiveForceTreeMap.java` erfolgen.
|
||||||
|
|
||||||
|
**2. Adaptieren Sie die Klasse `HierarchicalSystem`:**
|
||||||
|
|
||||||
|
Die Klasse `HierarchicalSystem` soll so geändert werden, dass sie das gegebene
|
||||||
|
Interface `MassiveIterable` implementiert. Die Reihenfolge der vom Iterator gelieferten
|
||||||
|
Elemente ist nicht festgelegt. Sie dürfen für die Implementierung bei Bedarf Ihren Klassen
|
||||||
|
`NamedBodyForcePair` und `HierarchicalSystem` neue, nicht angegebene Methoden hinzufügen.
|
||||||
|
Die Verwendung von Klassen des Java-Collection-Frameworks (z.B. java.util.Stack) ist erlaubt
|
||||||
|
(aber nicht notwendig).
|
||||||
|
|
||||||
|
**3. Implementierung von `Simulation6`:**
|
||||||
|
|
||||||
|
Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
|
||||||
|
`MassiveForceTreeMap`. Die Methode `getKeys()` hilft beim Iterieren der gespeicherten Schlüssel.
|
||||||
|
Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
|
||||||
|
|
||||||
|
#### _Punkteaufteilung_
|
||||||
|
|
||||||
|
- Implementierung von `MassiveForceTreeMap`: 3 Punkte
|
||||||
|
- Implementierung von `MassiveIterable` in `HierarchicalSystem`: 1.5 Punkte
|
||||||
|
- Implementierung von `Simulation6`: 0.5 Punkte
|
||||||
|
|
||||||
|
- Gesamt: 5 Punkte
|
152
angabe/Aufgabenblatt8.md
Normal file
152
angabe/Aufgabenblatt8.md
Normal file
@ -0,0 +1,152 @@
|
|||||||
|
# Aufgabenblatt 8
|
||||||
|
|
||||||
|
## Allgemeine Anmerkungen
|
||||||
|
Ihre Lösung für dieses Aufgabenblatt ist bis Dienstag, 13.6., 11h durch `git commit` und `git push`
|
||||||
|
abzugeben.
|
||||||
|
Wenn Sie zusätzlich zu den gefragten Klassen und Interfaces weitere Klassen oder
|
||||||
|
Interfaces definieren, achten Sie darauf, dass die Klassennamen mit `My` beginnen, um Konflikte
|
||||||
|
mit späteren Aufgabenblättern zu vermeiden.
|
||||||
|
|
||||||
|
Weiters werden die Dateien `StateFileNotFoundException.java`,
|
||||||
|
`StateFileFormatException.java`, `ReadDataUtil.java`, `Simulation8.java`, `Simulation9.java`,
|
||||||
|
`Aufgabe8Test.java` und das Verzeichnis `states` mit `txt`-Dateien mitgeliefert.
|
||||||
|
|
||||||
|
## Ziel
|
||||||
|
Ziel der Aufgabe ist das Verständnis und die Anwendung der Konzepte: Java-Collections, Eingabe mit
|
||||||
|
Validierung, Exceptions (S. 110-123).
|
||||||
|
|
||||||
|
## Beschreibung der gegebenen Dateien
|
||||||
|
|
||||||
|
- [states](../states) ist ein Verzeichnis, in dem mehrere Dateien mit der Endung `.txt`
|
||||||
|
mitgeliefert werden. Diese enthalten Daten von je einem Himmelskörper sowie dessen Positionen und
|
||||||
|
Geschwindigkeitsvektoren für alle Tage der Jahre 2019-2021. Die Angaben sind wie gewohnt in
|
||||||
|
kartesischen Koordinaten, wobei die Sonne den Urspung des Koordinatensystems bildet und die
|
||||||
|
Ekliptik die x-y-Ebene darstellt. Die Daten stammen von [https://ssd.jpl.nasa.gov/horizons.cgi#top](https://ssd.jpl.nasa.gov/horizons.cgi#top).
|
||||||
|
|
||||||
|
**ACHTUNG**: Die Werte sind in km bzw. km/sec angegeben!
|
||||||
|
|
||||||
|
- [StateFileNotFoundException](../src/StateFileNotFoundException.java) enthält die Definition
|
||||||
|
der Klasse `StateFileNotFoundException`. Diese sollen Sie vervollständigen.
|
||||||
|
- [StateFileFormatException](../src/StateFileFormatException.java) enthält die Definition
|
||||||
|
der Klasse `StateFileFormatException`. Diese sollen Sie vervollständigen.
|
||||||
|
- [ReadDataUtil](../src/ReadDataUtil.java) ist eine Klasse mit einer statischen Methode zum
|
||||||
|
Einlesen von Position- und Bewegungsvektoren von Himmelskörpern aus Dateien.
|
||||||
|
Diese sollen Sie vervollständigen.
|
||||||
|
- [Simulation8](../src/Simulation8.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
|
||||||
|
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
|
||||||
|
Datei](../src/Simulation.java) nicht überschreiben müssen).
|
||||||
|
- [Simulation9](../src/Simulation9.java) ist eine leere Datei. Hier soll eine weitere Simulation
|
||||||
|
implementiert werden, die so wie `Simulation8` funktioniert, mit dem Unterschied, dass anstelle
|
||||||
|
der selbst implementierten Datenstrukturen nur vorgefertigte Klassen aus dem
|
||||||
|
Java-Collection-Framework benutzt werden sollen.
|
||||||
|
- [Aufgabe8Test](../src/Aufgabe8Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
|
||||||
|
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
|
||||||
|
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
|
||||||
|
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
|
||||||
|
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
|
||||||
|
|
||||||
|
|
||||||
|
## Aufgaben
|
||||||
|
|
||||||
|
1. Ändern Sie Ihre Implementierung, sodass ein `MassiveIterator` eine Exception
|
||||||
|
vom Typ `java.util.NoSuchElementException` wirft, falls `next()` aufgerufen wird,
|
||||||
|
jedoch der Iterator keine weitere Iteration hat (`hasNext()` liefert `false`).
|
||||||
|
|
||||||
|
2. Ändern Sie den Iterator von der von `getKeys()` zurückgelieferten
|
||||||
|
Sichtweise auf `MassiveForceTreeMap` so, dass `remove()` überschrieben wird
|
||||||
|
([siehe API Dokumentation](https://docs.oracle.com/javase/8/docs/api/java/util/Iterator.html#remove--)),
|
||||||
|
sodass der Iterator Einträge in Objekten von `MassiveForceTreeMap` löschen kann. Achten Sie
|
||||||
|
darauf, dass hier in bestimmten Fällen eine `java.lang.IllegalStateException` geworfen werden
|
||||||
|
soll. Der Iterator von `HierarchicalSystem` muss nicht geändert werden.
|
||||||
|
|
||||||
|
3. Validierung von Eingabedaten:
|
||||||
|
- Implementieren Sie in der Klasse `ReadDataUtil.java` die Methode `readConfiguration`.
|
||||||
|
Es soll ein gepufferter Stream zum Einlesen genutzt werden (siehe Skriptum Seite 128).
|
||||||
|
Erstellen Sie zum Testen auch Varianten der txt-Dateien mit Formatfehlern.
|
||||||
|
- Fügen Sie der Klasse `NamedBody` bei Bedarf
|
||||||
|
eine Methode `setState(Vector3 position, Vector3 velocity)` zum Setzen der Position
|
||||||
|
und des Geschwindigkeitsvektors des Himmelskörpers hinzu.
|
||||||
|
- Definieren Sie die beiden angegebenen Exceptionklassen in den entsprechenden
|
||||||
|
mitgelieferten Dateien.
|
||||||
|
|
||||||
|
4. Ausnahmebehandlung:
|
||||||
|
In der Klasse `Simulation8` sollen nun die Himmelskörper mit Daten aus den gegebenen
|
||||||
|
txt-Dateien initialisiert werden. Dabei sollen zumindest die Sonne sowie die
|
||||||
|
inneren Planeten
|
||||||
|
Merkur, Venus, Erde und Mars vorkommen. Sie können weitere Himmelskörper (siehe txt-Dateien)
|
||||||
|
hinzufügen. Nutzen Sie die Klasse `MassiveForceTreeMap` und ihre Iteratoren, um die
|
||||||
|
Himmelskörper der Simulation zu verwalten. (Kollisionen von Himmelskörpern müssen nicht
|
||||||
|
berücksichtigt werden.)
|
||||||
|
Ändern Sie die Klasse `Simulation8` so, dass sie zwei Kommandozeilenargumente verarbeitet.
|
||||||
|
Das erste Argument ist ein String mit der Angabe des Pfades zum Verzeichnis, wo die
|
||||||
|
entsprechenden txt-Dateien (z.B. `Venus.txt`,`Mercury.txt`,`Earth.txt`) mit den Konfigurationen
|
||||||
|
der Himmelskörper zu finden sind. Die Dateien haben die Namen der Himmelskörper mit Endung `
|
||||||
|
.txt`. Für die Sonne gibt es keine txt-Datei (es wird die Position (0,0,0) angenommen).
|
||||||
|
Das zweite Argument ist ein String mit einer Datumsangabe der Form YYYY-MMM-DD, also z.B.
|
||||||
|
2020-Dec-04, die den Tag der auszulesenden Position und Bewegungsvektor bestimmt. Die Klasse
|
||||||
|
soll beim Auftreten von Problemen bei der Ausführung entsprechende Fehlermeldungen ausgeben und
|
||||||
|
die Ausführung in bestimmten Fällen beenden. Beispiele für Aufrufe im Kommandozeileninterpreter
|
||||||
|
mit entsprechenden Fehlermeldungen (Sie können zum Ausführen das Terminal in IntelliJ nutzen
|
||||||
|
oder die Programmargumente unter `Edit Configurations` angeben):
|
||||||
|
```
|
||||||
|
$ javac Simulation8.java
|
||||||
|
$ java Simulation8 ../states 2021-May-28
|
||||||
|
Running simulation ...
|
||||||
|
$ java Simulation8 ../states
|
||||||
|
Error: wrong number of arguments.
|
||||||
|
$ java Simulation8 ../states 2025-Dec-12
|
||||||
|
Warning: State not available for Earth.
|
||||||
|
Running simulation without Earth.
|
||||||
|
Warning: State not available for Venus.
|
||||||
|
Running simulation without Venus.
|
||||||
|
...
|
||||||
|
$ java Simulation8 ../states-altered 2021-May-28
|
||||||
|
Warning: File ../states-altered/Venus.txt does not have required format.
|
||||||
|
Running simulation without Venus.
|
||||||
|
Warning: File ../states-altered/Mars.txt not found.
|
||||||
|
Running simulation without Mars.
|
||||||
|
Running simulation ...
|
||||||
|
$ java Simulation8 ../states -17
|
||||||
|
Error: State has wrong format (requires YYYY-MM-DD), aborting.
|
||||||
|
$ java Simulation8 blah 2021-May-28
|
||||||
|
Warning: File blah/Earth.txt not found.
|
||||||
|
Running simulation without Earth.
|
||||||
|
Warning: File blah/Venus.txt not found.
|
||||||
|
Running simulation without Venus.
|
||||||
|
...
|
||||||
|
```
|
||||||
|
|
||||||
|
5. Kopieren Sie den Inhalt der Datei `Simulation8.java` in die Datei `Simulation9.java` und bauen
|
||||||
|
Sie `Simulation9` so um, dass anstelle der selbst implementierten Datenstrukturen nur
|
||||||
|
vorgefertigte Klassen aus dem Java-Collection-Framework benutzt werden.
|
||||||
|
|
||||||
|
6. Freiwillige Zusatzaufgabe (ohne Bewertung):
|
||||||
|
Ändern Sie die Klasse `Simulation8` so um, dass ein drittes optionales Kommandozeilenargument
|
||||||
|
verarbeitet werden kann. Dieses gibt an, wieviele Tage simuliert werden sollen. Beispielsweise
|
||||||
|
kann eine zweite Datumsangabe möglich sein, oder die Anzahl an Tagen.
|
||||||
|
Sobald dieser Zeitpunkt in der Simulation erreicht wurde, können die aktuellen Positionen der
|
||||||
|
Himmelskörper mit den in den txt-Dateien angegebenen Positionen verglichen werden (z.B.
|
||||||
|
durch erneutem Aufruf von `readConfiguration` und `draw`). Wie groß sind die Abweichungen
|
||||||
|
der von NASA errechneten Positionen zu den Positionen, die Ihre Simulation liefert?
|
||||||
|
|
||||||
|
### Denkanstöße (ohne Bewertung)
|
||||||
|
|
||||||
|
1. Haben Sie die remove-Methode des Iterators so implementiert, dass der Aufruf keine
|
||||||
|
zusätzliche Suche nach dem zu löschenden Eintrag benötigt?
|
||||||
|
2. Wie verhalten sich die von der Methode `toList()` der Klasse `MassiveForceTreeMap`
|
||||||
|
zurückgelieferten Listen, wenn deren enthaltene Himmelskörper durch `setState` verändert werden?
|
||||||
|
Werden dadurch die Himmelskörper der ursprünglichen `MassiveForceTreeMap`-Objekte auch geändert?
|
||||||
|
(Anmerkung: diesbezüglich gibt es im Aufgabenblatt 6 keine Vorgaben).
|
||||||
|
3. Wie verhalten sich Ihre Iteratoren, wenn Objekte geändert werden?
|
||||||
|
4. Wie kann man durch Einfügen von Zeichen `,` und newlines (`\n`) aus den `txt`-Dateien eine
|
||||||
|
"fehlerhafte" Datei machen, die trotzdem von der Methode akzeptiert wird? Kann man solche Probleme
|
||||||
|
verhindern?
|
||||||
|
|
||||||
|
#### _Punkteaufteilung_
|
||||||
|
|
||||||
|
- Änderung von `next()` von `MassiveIterator`: 0.5 Punkte
|
||||||
|
- Implementierung der Methode `remove()` im Iterator der `MassiveSet`-Sichtweise
|
||||||
|
von `MassiveForceTreeMap`: 2 Punkte
|
||||||
|
- Implementierung der Exceptionklassen und Implementierung von `readConfiguration`
|
||||||
|
in `ReadDataUtil`: 1.5 Punkte
|
||||||
|
- Implementierung von `Simulation8` und `Simulation9`: 1 Punkt
|
110
src/Aufgabe4Test.java
Normal file
110
src/Aufgabe4Test.java
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
import java.util.HashSet;
|
||||||
|
import org.junit.jupiter.api.Test;
|
||||||
|
|
||||||
|
import static org.junit.jupiter.api.Assertions.*;
|
||||||
|
|
||||||
|
public class Aufgabe4Test {
|
||||||
|
|
||||||
|
private NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
|
||||||
|
|
||||||
|
public void resetBodies() {
|
||||||
|
sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
|
||||||
|
earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
|
||||||
|
moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
|
||||||
|
mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
|
||||||
|
deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
|
||||||
|
phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
|
||||||
|
mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
|
||||||
|
venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
|
||||||
|
vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
|
||||||
|
pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
|
||||||
|
hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
|
||||||
|
ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testEP2() {
|
||||||
|
//test classes HierarchicalSystem and NamedBodyForcePair
|
||||||
|
|
||||||
|
Body sun1 = new Body(SolSystem4.SUN);
|
||||||
|
Body earth1 = new Body(SolSystem4.EARTH);
|
||||||
|
Body moon1 = new Body(SolSystem4.MOON);
|
||||||
|
Body mars1 = new Body(SolSystem4.MARS);
|
||||||
|
Body deimos1 = new Body(SolSystem4.DEIMOS);
|
||||||
|
Body phobos1 = new Body(SolSystem4.PHOBOS);
|
||||||
|
Body mercury1 = new Body(SolSystem4.MERCURY);
|
||||||
|
Body venus1 = new Body(SolSystem4.VENUS);
|
||||||
|
Body vesta1 = new Body(SolSystem4.VESTA);
|
||||||
|
Body pallas1 = new Body(SolSystem4.PALLAS);
|
||||||
|
Body hygiea1 = new Body(SolSystem4.HYGIEA);
|
||||||
|
Body ceres1 = new Body(SolSystem4.CERES);
|
||||||
|
|
||||||
|
Body[] bodies = new Body[]{sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1};
|
||||||
|
Vector3[] forceOnBody = new Vector3[bodies.length];
|
||||||
|
resetBodies();
|
||||||
|
NamedBodyForcePair[] pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
|
||||||
|
|
||||||
|
// check basic functions of 'HierarchicalSystem'
|
||||||
|
CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
|
||||||
|
CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
|
||||||
|
CosmicSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
|
||||||
|
|
||||||
|
assertEquals(2, earthSystem.numberOfBodies());
|
||||||
|
assertEquals(12, solarSystem.numberOfBodies());
|
||||||
|
|
||||||
|
System.out.println(solarSystem);
|
||||||
|
assertTrue(solarSystem.toString().contains("Mars"));
|
||||||
|
assertTrue(solarSystem.toString().contains("Deimos"));
|
||||||
|
assertTrue(solarSystem.toString().contains("Moon"));
|
||||||
|
assertTrue(earthSystem.toString().contains("Moon"));
|
||||||
|
assertTrue(earthSystem.toString().contains("Earth"));
|
||||||
|
|
||||||
|
assertEquals(1.9890118865556799E30, solarSystem.getMass());
|
||||||
|
|
||||||
|
BodyLinkedList bl = solarSystem.getBodies();
|
||||||
|
assertEquals(12, bl.size());
|
||||||
|
HashSet<Body> set = new HashSet<>();
|
||||||
|
while (bl.size() > 0) {
|
||||||
|
set.add(bl.pollFirst());
|
||||||
|
}
|
||||||
|
assertEquals(12, set.size());
|
||||||
|
|
||||||
|
for (int seconds = 0; seconds < 50000; seconds++) {
|
||||||
|
// for each body (with index i): compute the total force exerted on it.
|
||||||
|
for (int i = 0; i < bodies.length; i++) {
|
||||||
|
forceOnBody[i] = new Vector3(0, 0, 0); // begin with zero
|
||||||
|
for (int j = 0; j < bodies.length; j++) {
|
||||||
|
if (i != j) {
|
||||||
|
pairs[i].addForceTo(pairs[j]);
|
||||||
|
Vector3 forceToAdd = bodies[i].gravitationalForce(bodies[j]);
|
||||||
|
forceOnBody[i] = forceOnBody[i].plus(forceToAdd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// now forceOnBody[i] holds the force vector exerted on body with index i.
|
||||||
|
|
||||||
|
// for each body (with index i): move it according to the total force exerted on it.
|
||||||
|
for (int i = 0; i < bodies.length; i++) {
|
||||||
|
bodies[i].move(forceOnBody[i]);
|
||||||
|
pairs[i].update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < bodies.length; i++) {
|
||||||
|
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
|
||||||
|
}
|
||||||
|
|
||||||
|
resetBodies();
|
||||||
|
pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
|
||||||
|
HierarchicalSystem hs = new HierarchicalSystem(sun2, mercury2, venus2, new HierarchicalSystem(earth2, moon2), new HierarchicalSystem(mars2, deimos2, phobos2), vesta2, pallas2, hygiea2, ceres2);
|
||||||
|
|
||||||
|
for (int seconds = 0; seconds < 50000; seconds++) {
|
||||||
|
hs.addForceTo(hs);
|
||||||
|
hs.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < bodies.length; i++) {
|
||||||
|
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
96
src/Aufgabe5Test.java
Normal file
96
src/Aufgabe5Test.java
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
import org.junit.jupiter.api.Test;
|
||||||
|
|
||||||
|
import static org.junit.jupiter.api.Assertions.*;
|
||||||
|
|
||||||
|
public class Aufgabe5Test {
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testEP2() {
|
||||||
|
//test classes NamedBody and MassiveForceHashMap
|
||||||
|
|
||||||
|
// create 12 named bodies
|
||||||
|
NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1;
|
||||||
|
|
||||||
|
// create a nameless body
|
||||||
|
Body earth2 = new Body(SolSystem4.EARTH);
|
||||||
|
|
||||||
|
// create the same 12 named body-force pairs
|
||||||
|
sun1 = new NamedBody(SolSystem4.SUN_NAMED);
|
||||||
|
earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
|
||||||
|
moon1 = new NamedBody(SolSystem4.MOON_NAMED);
|
||||||
|
mars1 = new NamedBody(SolSystem4.MARS_NAMED);
|
||||||
|
deimos1 = new NamedBody(SolSystem4.DEIMOS_NAMED);
|
||||||
|
phobos1 = new NamedBody(SolSystem4.PHOBOS_NAMED);
|
||||||
|
mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
|
||||||
|
venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
|
||||||
|
vesta1 = new NamedBody(SolSystem4.VESTA_NAMED);
|
||||||
|
pallas1 = new NamedBody(SolSystem4.PALLAS_NAMED);
|
||||||
|
hygiea1 = new NamedBody(SolSystem4.HYGIEA_NAMED);
|
||||||
|
ceres1 = new NamedBody(SolSystem4.CERES_NAMED);
|
||||||
|
|
||||||
|
NamedBody sun2 = new NamedBody("Sun", 1.9895E30, new Vector3(0.1, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
|
||||||
|
NamedBody earth3 = new NamedBody("Earth", 1, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
|
||||||
|
assertEquals(sun1, sun2);
|
||||||
|
assertEquals(sun2.hashCode(), sun1.hashCode());
|
||||||
|
assertEquals(earth1, earth3);
|
||||||
|
assertEquals(earth3.hashCode(), earth1.hashCode());
|
||||||
|
|
||||||
|
// check basic functions of 'MassiveForceHashMap'
|
||||||
|
MassiveForceHashMap map = new MassiveForceHashMap();
|
||||||
|
map.put(sun1, new Vector3(0, 0, 0));
|
||||||
|
map.put(mercury1, new Vector3(0, 0, 0));
|
||||||
|
map.put(venus1, new Vector3(0, 0, 0));
|
||||||
|
map.put(earth1, new Vector3(0, 0, 0));
|
||||||
|
map.put(moon1, new Vector3(0, 0, 0));
|
||||||
|
map.put(mars1, new Vector3(0, 0, 0));
|
||||||
|
map.put(deimos1, new Vector3(0, 0, 0));
|
||||||
|
map.put(phobos1, new Vector3(0, 0, 0));
|
||||||
|
map.put(vesta1, new Vector3(0, 0, 0));
|
||||||
|
map.put(pallas1, new Vector3(0, 0, 0));
|
||||||
|
map.put(hygiea1, new Vector3(0, 0, 0));
|
||||||
|
map.put(ceres1, new Vector3(0, 0, 0));
|
||||||
|
map.put(mars1, new Vector3(0, 0, 0)); // inserted twice
|
||||||
|
assertEquals(12, map.keyList().size());
|
||||||
|
|
||||||
|
assertTrue(map.toString().contains("Mars"));
|
||||||
|
assertTrue(map.toString().contains("Deimos"));
|
||||||
|
assertTrue(map.toString().contains("Moon"));
|
||||||
|
assertTrue(map.toString().contains("Earth"));
|
||||||
|
|
||||||
|
MassiveLinkedList bl = map.keyList();
|
||||||
|
boolean allThere = true;
|
||||||
|
while (bl.size() > 0) {
|
||||||
|
allThere &= map.containsKey(bl.pollFirst());
|
||||||
|
}
|
||||||
|
assertTrue(allThere);
|
||||||
|
assertFalse(map.containsKey(new Body(0, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
|
||||||
|
assertFalse(map.containsKey(new NamedBody("Omuamua", 0, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
|
||||||
|
|
||||||
|
int hashCode1 = map.hashCode();
|
||||||
|
|
||||||
|
Vector3 f = new Vector3(5, 5, 5);
|
||||||
|
map.put(earth3, f);
|
||||||
|
assertEquals(f, map.get(earth1));
|
||||||
|
assertNull(map.get(earth2));
|
||||||
|
|
||||||
|
int hashCode2 = map.hashCode();
|
||||||
|
assertEquals(map, map);
|
||||||
|
assertEquals(hashCode2, map.hashCode());
|
||||||
|
assertNotEquals(hashCode1, hashCode2);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testDelKey() {
|
||||||
|
MassiveForceHashMap map = new MassiveForceHashMap();
|
||||||
|
NamedBody sun1 = new NamedBody(SolSystem4.SUN_NAMED);
|
||||||
|
NamedBody earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
|
||||||
|
NamedBody moon1 = new NamedBody(SolSystem4.MOON_NAMED);
|
||||||
|
map.put(sun1, new Vector3());
|
||||||
|
map.put(earth1, new Vector3());
|
||||||
|
map.put(moon1, new Vector3());
|
||||||
|
assertNotNull(map.get(sun1));
|
||||||
|
assertNotNull(map.delete(sun1));
|
||||||
|
assertNull(map.get(sun1));
|
||||||
|
assertNull(map.delete(sun1));
|
||||||
|
}
|
||||||
|
}
|
133
src/Aufgabe6Test.java
Normal file
133
src/Aufgabe6Test.java
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
import org.junit.jupiter.api.Test;
|
||||||
|
|
||||||
|
import java.util.HashSet;
|
||||||
|
|
||||||
|
import static org.junit.jupiter.api.Assertions.*;
|
||||||
|
|
||||||
|
public class Aufgabe6Test {
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testEP2() {
|
||||||
|
NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1;
|
||||||
|
|
||||||
|
// create the same 12 named body-force pairs
|
||||||
|
sun1 = new NamedBody(SolSystem4.SUN_NAMED);
|
||||||
|
earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
|
||||||
|
moon1 = new NamedBody(SolSystem4.MOON_NAMED);
|
||||||
|
mars1 = new NamedBody(SolSystem4.MARS_NAMED);
|
||||||
|
deimos1 = new NamedBody(SolSystem4.DEIMOS_NAMED);
|
||||||
|
phobos1 = new NamedBody(SolSystem4.PHOBOS_NAMED);
|
||||||
|
mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
|
||||||
|
venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
|
||||||
|
vesta1 = new NamedBody(SolSystem4.VESTA_NAMED);
|
||||||
|
pallas1 = new NamedBody(SolSystem4.PALLAS_NAMED);
|
||||||
|
hygiea1 = new NamedBody(SolSystem4.HYGIEA_NAMED);
|
||||||
|
ceres1 = new NamedBody(SolSystem4.CERES_NAMED);
|
||||||
|
|
||||||
|
// check basic functions of 'MassiveForceHashMap'
|
||||||
|
MassiveForceTreeMap map = new MassiveForceTreeMap();
|
||||||
|
map.put(sun1, new Vector3(0, 0, 0));
|
||||||
|
map.put(mercury1, new Vector3(0, 0, 0));
|
||||||
|
map.put(venus1, new Vector3(0, 0, 0));
|
||||||
|
map.put(earth1, new Vector3(0, 0, 0));
|
||||||
|
map.put(moon1, new Vector3(0, 0, 0));
|
||||||
|
map.put(mars1, new Vector3(0, 0, 0));
|
||||||
|
map.put(deimos1, new Vector3(0, 0, 0));
|
||||||
|
map.put(phobos1, new Vector3(0, 0, 0));
|
||||||
|
map.put(vesta1, new Vector3(0, 0, 0));
|
||||||
|
map.put(pallas1, new Vector3(0, 0, 0));
|
||||||
|
map.put(hygiea1, new Vector3(0, 0, 0));
|
||||||
|
map.put(ceres1, new Vector3(0, 0, 0));
|
||||||
|
map.put(mars1, new Vector3(0, 0, 0)); // inserted twice
|
||||||
|
|
||||||
|
HashSet<Massive> set1 = new HashSet<>();
|
||||||
|
set1.add(sun1);
|
||||||
|
set1.add(mercury1);
|
||||||
|
set1.add(venus1);
|
||||||
|
set1.add(earth1);
|
||||||
|
set1.add(moon1);
|
||||||
|
set1.add(mars1);
|
||||||
|
set1.add(deimos1);
|
||||||
|
set1.add(phobos1);
|
||||||
|
set1.add(vesta1);
|
||||||
|
set1.add(pallas1);
|
||||||
|
set1.add(hygiea1);
|
||||||
|
set1.add(ceres1);
|
||||||
|
|
||||||
|
assertTrue(map.toString().contains("Mars"));
|
||||||
|
assertTrue(map.toString().contains("Deimos"));
|
||||||
|
assertTrue(map.toString().contains("Moon"));
|
||||||
|
assertTrue(map.toString().contains("Earth"));
|
||||||
|
|
||||||
|
assertEquals(12, map.getKeys().size());
|
||||||
|
|
||||||
|
assertTrue(map.getKeys().contains(mars1));
|
||||||
|
assertTrue(map.getKeys().contains(new NamedBody("Mars", 6.41712E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
|
||||||
|
assertFalse(map.getKeys().contains(new Body(6.41712E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
|
||||||
|
|
||||||
|
HashSet<Massive> set2 = new HashSet<>();
|
||||||
|
for (Massive m : map.getKeys()) {
|
||||||
|
set2.add(m);
|
||||||
|
}
|
||||||
|
|
||||||
|
assertEquals(set1, set2);
|
||||||
|
|
||||||
|
MassiveLinkedList list = map.getKeys().toList();
|
||||||
|
while (list.size() > 0) {
|
||||||
|
set1.remove(list.pollLast());
|
||||||
|
}
|
||||||
|
assertTrue(set1.isEmpty());
|
||||||
|
|
||||||
|
map.getKeys().remove(mars1);
|
||||||
|
assertFalse(map.containsKey(mars1));
|
||||||
|
assertEquals(11, map.getKeys().size());
|
||||||
|
map.getKeys().clear();
|
||||||
|
assertEquals(0, map.getKeys().size());
|
||||||
|
|
||||||
|
NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
|
||||||
|
|
||||||
|
//test classes NamedBody and MassiveForceHashMap
|
||||||
|
|
||||||
|
// create 12 named bodies
|
||||||
|
// create the same 12 named body-force pairs
|
||||||
|
sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
|
||||||
|
earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
|
||||||
|
moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
|
||||||
|
mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
|
||||||
|
deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
|
||||||
|
phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
|
||||||
|
mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
|
||||||
|
venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
|
||||||
|
vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
|
||||||
|
pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
|
||||||
|
hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
|
||||||
|
ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
|
||||||
|
|
||||||
|
CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
|
||||||
|
CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
|
||||||
|
HierarchicalSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
|
||||||
|
|
||||||
|
int count = 0;
|
||||||
|
for (Massive b : solarSystem) {
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
assertEquals(12, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void testIterator() {
|
||||||
|
NamedBody sun1, mercury1, venus1;
|
||||||
|
sun1 = new NamedBody(SolSystem4.SUN_NAMED);
|
||||||
|
mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
|
||||||
|
venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
|
||||||
|
|
||||||
|
MassiveForceTreeMap map = new MassiveForceTreeMap();
|
||||||
|
|
||||||
|
map.put(sun1, new Vector3());
|
||||||
|
map.put(mercury1, new Vector3());
|
||||||
|
map.put(venus1, new Vector3());
|
||||||
|
for (Massive m : map.getKeys().toList()) {
|
||||||
|
System.out.println(m);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
100
src/Aufgabe8Test.java
Normal file
100
src/Aufgabe8Test.java
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
|
||||||
|
import java.util.HashSet;
|
||||||
|
import java.util.NoSuchElementException;
|
||||||
|
|
||||||
|
public class Aufgabe8Test {
|
||||||
|
|
||||||
|
public static void main(String[] args) {
|
||||||
|
|
||||||
|
/* //TODO: uncomment for testing
|
||||||
|
|
||||||
|
MassiveForceTreeMap map = new MassiveForceTreeMap();
|
||||||
|
NamedBody mars;
|
||||||
|
|
||||||
|
map.put(new NamedBody("Oumuamua", 8e6, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Earth", 5.972E24, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Moon", 7.349E22, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(mars = new NamedBody("Mars", 6.41712E23, new Vector3(0, 0, 0),
|
||||||
|
new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Deimos", 1.8E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Phobos", 1.08E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Mercury", 3.301E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Venus", 4.86747E24, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Vesta", 2.5908E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Pallas", 2.14E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Hygiea", 8.32E19, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Ceres", 9.394E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
|
||||||
|
|
||||||
|
System.out.println("Test1:");
|
||||||
|
MassiveIterator iterator = map.getKeys().iterator();
|
||||||
|
int count = 0;
|
||||||
|
while(iterator.hasNext()) {
|
||||||
|
if (iterator.next().equals(mars)) {
|
||||||
|
iterator.remove();
|
||||||
|
}
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
testValue(count, 12);
|
||||||
|
testValue(map.getKeys().size(), 11);
|
||||||
|
testValue(map.getKeys().contains(mars), false);
|
||||||
|
|
||||||
|
System.out.println("Test2:");
|
||||||
|
try {
|
||||||
|
iterator.next();
|
||||||
|
// this statement must not be reached
|
||||||
|
testValue(true, false);
|
||||||
|
} catch (NoSuchElementException e) {
|
||||||
|
testValue(true, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
System.out.println("Test3:");
|
||||||
|
iterator = map.getKeys().iterator();
|
||||||
|
while(iterator.hasNext()) {
|
||||||
|
iterator.next();
|
||||||
|
iterator.remove();
|
||||||
|
}
|
||||||
|
testValue(map.getKeys().size(),0);
|
||||||
|
|
||||||
|
*/ //TODO: uncomment
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void testComparison(Object first, Object second, boolean expected) {
|
||||||
|
boolean real = first == second;
|
||||||
|
|
||||||
|
if (real == expected) {
|
||||||
|
System.out.println("Successful comparison");
|
||||||
|
} else {
|
||||||
|
System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void testValue(Object given, Object expected) {
|
||||||
|
if (given == expected) {
|
||||||
|
System.out.println("Successful test");
|
||||||
|
} else {
|
||||||
|
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void testValue(double given, double expected) {
|
||||||
|
if (given < expected + (expected + 1) / 1e12 && given > expected - (expected + 1) / 1e12) {
|
||||||
|
System.out.println("Successful test");
|
||||||
|
} else {
|
||||||
|
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -3,7 +3,7 @@ import codedraw.CodeDraw;
|
|||||||
/**
|
/**
|
||||||
* This class represents celestial bodies like stars, planets, asteroids, etc...
|
* This class represents celestial bodies like stars, planets, asteroids, etc...
|
||||||
*/
|
*/
|
||||||
public class Body {
|
public class Body implements Massive {
|
||||||
private final double mass;
|
private final double mass;
|
||||||
private Vector3 massCenter; // position of the mass center.
|
private Vector3 massCenter; // position of the mass center.
|
||||||
private Vector3 currentMovement;
|
private Vector3 currentMovement;
|
||||||
@ -35,8 +35,10 @@ public class Body {
|
|||||||
* Hint: see simulation loop in Simulation.java to find out how this is done.
|
* Hint: see simulation loop in Simulation.java to find out how this is done.
|
||||||
*/
|
*/
|
||||||
public Vector3 gravitationalForce(Body b) {
|
public Vector3 gravitationalForce(Body b) {
|
||||||
|
if (b == this) return new Vector3();
|
||||||
Vector3 direction = b.massCenter.minus(massCenter);
|
Vector3 direction = b.massCenter.minus(massCenter);
|
||||||
double distance = direction.length();
|
double distance = direction.length();
|
||||||
|
if (distance == 0) return new Vector3();
|
||||||
direction.normalize();
|
direction.normalize();
|
||||||
double force = Simulation.G * mass * b.mass / (distance * distance);
|
double force = Simulation.G * mass * b.mass / (distance * distance);
|
||||||
return direction.times(force);
|
return direction.times(force);
|
||||||
@ -76,6 +78,10 @@ public class Body {
|
|||||||
return mass;
|
return mass;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector3 massCenter() {
|
||||||
|
return massCenter;
|
||||||
|
}
|
||||||
|
|
||||||
public boolean collidesWith(Body body) {
|
public boolean collidesWith(Body body) {
|
||||||
return this.distanceTo(body) < this.radius() + body.radius();
|
return this.distanceTo(body) < this.radius() + body.radius();
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
*/
|
*/
|
||||||
public class BodyForceTreeMap {
|
public class BodyForceTreeMap {
|
||||||
private int size = 0;
|
private int size = 0;
|
||||||
private BodyForceTreeMapItem root = null;
|
private Item root = null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Adds a new key-value association to this map. If the key already exists in this map,
|
* Adds a new key-value association to this map. If the key already exists in this map,
|
||||||
@ -13,30 +13,30 @@ public class BodyForceTreeMap {
|
|||||||
*/
|
*/
|
||||||
public Vector3 put(Body key, Vector3 value) {
|
public Vector3 put(Body key, Vector3 value) {
|
||||||
if (root == null) {
|
if (root == null) {
|
||||||
root = new BodyForceTreeMapItem(key, value);
|
root = new Item(key, value);
|
||||||
size++;
|
size++;
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
BodyForceTreeMapItem item = root;
|
Item item = root;
|
||||||
while (item != null) {
|
while (item != null) {
|
||||||
if (item.key() == key) {
|
if (item.key == key) {
|
||||||
Vector3 old = item.value();
|
Vector3 old = item.value;
|
||||||
item.setValue(value);
|
item.value = value;
|
||||||
return old;
|
return old;
|
||||||
} else if (item.key().mass() > key.mass()) {
|
} else if (item.key.mass() > key.mass()) {
|
||||||
if (item.left() != null) {
|
if (item.left != null) {
|
||||||
item = item.left();
|
item = item.left;
|
||||||
} else {
|
} else {
|
||||||
item.setLeft(new BodyForceTreeMapItem(key, value));
|
item.setLeft(new Item(key, value));
|
||||||
size++;
|
size++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (item.right() != null) {
|
if (item.right != null) {
|
||||||
item = item.right();
|
item = item.right;
|
||||||
} else{
|
} else{
|
||||||
item.setRight(new BodyForceTreeMapItem(key, value));
|
item.setRight(new Item(key, value));
|
||||||
size++;
|
size++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -52,14 +52,14 @@ public class BodyForceTreeMap {
|
|||||||
* Precondition: key != null.
|
* Precondition: key != null.
|
||||||
*/
|
*/
|
||||||
public Vector3 get(Body key) {
|
public Vector3 get(Body key) {
|
||||||
BodyForceTreeMapItem item = root;
|
Item item = root;
|
||||||
while (item != null) {
|
while (item != null) {
|
||||||
if (item.key() == key) {
|
if (item.key == key) {
|
||||||
return item.value();
|
return item.value;
|
||||||
} else if (item.key().mass() > key.mass()) {
|
} else if (item.key.mass() > key.mass()) {
|
||||||
item = item.left();
|
item = item.left;
|
||||||
} else {
|
} else {
|
||||||
item = item.right();
|
item = item.right;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
@ -69,14 +69,14 @@ public class BodyForceTreeMap {
|
|||||||
* Returns 'true' if this map contains a mapping for the specified key.
|
* Returns 'true' if this map contains a mapping for the specified key.
|
||||||
*/
|
*/
|
||||||
public boolean containsKey(Body key) {
|
public boolean containsKey(Body key) {
|
||||||
BodyForceTreeMapItem item = root;
|
Item item = root;
|
||||||
while (item != null) {
|
while (item != null) {
|
||||||
if (item.key() == key) {
|
if (item.key == key) {
|
||||||
return true;
|
return true;
|
||||||
} else if (item.key().mass() > key.mass()) {
|
} else if (item.key.mass() > key.mass()) {
|
||||||
item = item.left();
|
item = item.left;
|
||||||
} else {
|
} else {
|
||||||
item = item.right();
|
item = item.right;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
@ -86,14 +86,14 @@ public class BodyForceTreeMap {
|
|||||||
return this.size;
|
return this.size;
|
||||||
}
|
}
|
||||||
|
|
||||||
private String toString(BodyForceTreeMapItem item) {
|
private String toString(Item item) {
|
||||||
String s = "";
|
String s = "";
|
||||||
if (item == null) {
|
if (item == null) {
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
s += this.toString(item.right());
|
s += this.toString(item.right);
|
||||||
s += String.format("{%s: %s}\n", item.key(), item.value());
|
s += String.format("{%s: %s}\n", item.key, item.value);
|
||||||
s += this.toString(item.left());
|
s += this.toString(item.left);
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -103,53 +103,29 @@ public class BodyForceTreeMap {
|
|||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public String toString() {
|
public String toString() {
|
||||||
return toString(root);
|
return (root != null) ? toString(root) : "";
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
class BodyForceTreeMapItem {
|
private static class Item {
|
||||||
private final Body key;
|
private final Body key;
|
||||||
private Vector3 value;
|
private Vector3 value;
|
||||||
private BodyForceTreeMapItem parent;
|
private Item parent;
|
||||||
private BodyForceTreeMapItem left;
|
private Item left;
|
||||||
private BodyForceTreeMapItem right;
|
private Item right;
|
||||||
|
|
||||||
public BodyForceTreeMapItem(Body key, Vector3 value) {
|
public Item(Body key, Vector3 value) {
|
||||||
this.key = key;
|
this.key = key;
|
||||||
this.value = value;
|
this.value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Body key() {
|
public void setLeft(Item left) {
|
||||||
return this.key;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setValue(Vector3 value) {
|
|
||||||
this.value = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 value() {
|
|
||||||
return this.value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BodyForceTreeMapItem left() {
|
|
||||||
return this.left;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BodyForceTreeMapItem right() {
|
|
||||||
return this.right;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BodyForceTreeMapItem parent() {
|
|
||||||
return this.parent;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setLeft(BodyForceTreeMapItem left) {
|
|
||||||
this.left = left;
|
this.left = left;
|
||||||
if (left != null) left.parent = this;
|
if (left != null) left.parent = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setRight(BodyForceTreeMapItem right) {
|
public void setRight(Item right) {
|
||||||
this.right = right;
|
this.right = right;
|
||||||
if (right != null) right.parent = this;
|
if (right != null) right.parent = this;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,8 +6,8 @@ import java.util.Iterator;
|
|||||||
*/
|
*/
|
||||||
public class BodyLinkedList implements Iterable<Body> {
|
public class BodyLinkedList implements Iterable<Body> {
|
||||||
private int size = 0;
|
private int size = 0;
|
||||||
private BodyLinkedListItem first;
|
private Item first;
|
||||||
private BodyLinkedListItem last;
|
private Item last;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes 'this' as an empty list.
|
* Initializes 'this' as an empty list.
|
||||||
@ -35,11 +35,11 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
*/
|
*/
|
||||||
public void addFirst(Body body) {
|
public void addFirst(Body body) {
|
||||||
if (first == null) {
|
if (first == null) {
|
||||||
first = new BodyLinkedListItem(body);
|
first = new Item(body);
|
||||||
last = first;
|
last = first;
|
||||||
} else {
|
} else {
|
||||||
first.setPrev(new BodyLinkedListItem(body));
|
first.setPrev(new Item(body));
|
||||||
first = first.prev();
|
first = first.prev;
|
||||||
}
|
}
|
||||||
size++;
|
size++;
|
||||||
}
|
}
|
||||||
@ -49,11 +49,11 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
*/
|
*/
|
||||||
public void addLast(Body body) {
|
public void addLast(Body body) {
|
||||||
if (last == null) {
|
if (last == null) {
|
||||||
last = new BodyLinkedListItem(body);
|
last = new Item(body);
|
||||||
first = last;
|
first = last;
|
||||||
} else {
|
} else {
|
||||||
last.setNext(new BodyLinkedListItem(body));
|
last.setNext(new Item(body));
|
||||||
last = last.next();
|
last = last.next;
|
||||||
}
|
}
|
||||||
size++;
|
size++;
|
||||||
}
|
}
|
||||||
@ -63,7 +63,7 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
* Returns 'null' if the list is empty.
|
* Returns 'null' if the list is empty.
|
||||||
*/
|
*/
|
||||||
public Body getLast() {
|
public Body getLast() {
|
||||||
return (last != null) ? last.body() : null;
|
return (last != null) ? last.body : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -71,7 +71,7 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
* Returns 'null' if the list is empty.
|
* Returns 'null' if the list is empty.
|
||||||
*/
|
*/
|
||||||
public Body getFirst() {
|
public Body getFirst() {
|
||||||
return (first != null) ? first.body() : null;
|
return (first != null) ? first.body : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -82,8 +82,8 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
if (first == null) {
|
if (first == null) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
Body b = first.body();
|
Body b = first.body;
|
||||||
first = first.next();
|
first = first.next;
|
||||||
if (first != null) first.setPrev(null);
|
if (first != null) first.setPrev(null);
|
||||||
size--;
|
size--;
|
||||||
return b;
|
return b;
|
||||||
@ -97,8 +97,8 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
if (last == null) {
|
if (last == null) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
Body b = last.body();
|
Body b = last.body;
|
||||||
last = last.prev();
|
last = last.prev;
|
||||||
if (last != null) last.setNext(null);
|
if (last != null) last.setNext(null);
|
||||||
size--;
|
size--;
|
||||||
return b;
|
return b;
|
||||||
@ -117,28 +117,28 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
BodyLinkedListItem item = first;
|
Item item = first;
|
||||||
for (int j = 0; j < i; j++) {
|
for (int j = 0; j < i; j++) {
|
||||||
item = item.next();
|
item = item.next;
|
||||||
}
|
}
|
||||||
|
|
||||||
item.prev().setNext(new BodyLinkedListItem(body));
|
item.prev.setNext(new Item(body));
|
||||||
item.setPrev(item.prev().next());
|
item.setPrev(item.prev.next);
|
||||||
size++;
|
size++;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Body removeItem(BodyLinkedListItem item) {
|
private Body removeItem(Item item) {
|
||||||
if (item == first) {
|
if (item == first) {
|
||||||
first = item.next();
|
first = item.next;
|
||||||
if (first != null) first.setPrev(null);
|
if (first != null) first.setPrev(null);
|
||||||
} else if (item == last) {
|
} else if (item == last) {
|
||||||
last = item.prev();
|
last = item.prev;
|
||||||
if (last != null) last.setNext(null);
|
if (last != null) last.setNext(null);
|
||||||
} else {
|
} else {
|
||||||
item.next().setPrev(item.prev());
|
item.next.setPrev(item.prev);
|
||||||
}
|
}
|
||||||
size--;
|
size--;
|
||||||
return item.body();
|
return item.body;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -146,19 +146,19 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
* Precondition: i >= 0 && i < size().
|
* Precondition: i >= 0 && i < size().
|
||||||
*/
|
*/
|
||||||
public Body get(int i) {
|
public Body get(int i) {
|
||||||
BodyLinkedListItem item;
|
Item item;
|
||||||
if (i < size / 2) {
|
if (i < size / 2) {
|
||||||
item = first;
|
item = first;
|
||||||
for (int j = 0; j < i; j++) {
|
for (int j = 0; j < i; j++) {
|
||||||
item = item.next();
|
item = item.next;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
item = last;
|
item = last;
|
||||||
for (int j = size - 1; j > i; j--) {
|
for (int j = size - 1; j > i; j--) {
|
||||||
item = item.prev();
|
item = item.prev;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return item.body();
|
return item.body;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -170,12 +170,9 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
BodyLinkedListItem item = first;
|
Item item = first;
|
||||||
for (int i = 0; i < size; i++) {
|
for (int i = 0; i < size; i++, item = item.next) {
|
||||||
if (item.body() == body) {
|
if (item.body == body) return i;
|
||||||
return i;
|
|
||||||
}
|
|
||||||
item = item.next();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return -1;
|
return -1;
|
||||||
@ -187,8 +184,8 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
*/
|
*/
|
||||||
public BodyLinkedList removeCollidingWith(Body body) {
|
public BodyLinkedList removeCollidingWith(Body body) {
|
||||||
BodyLinkedList removed = new BodyLinkedList();
|
BodyLinkedList removed = new BodyLinkedList();
|
||||||
for (BodyLinkedListItem item = first; item != null; item = item.next()) {
|
for (Item item = first; item != null; item = item.next) {
|
||||||
if (body != item.body() && body.collidesWith(item.body())) {
|
if (body != item.body && body.collidesWith(item.body)) {
|
||||||
removed.addLast(this.removeItem(item));
|
removed.addLast(this.removeItem(item));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -205,57 +202,45 @@ public class BodyLinkedList implements Iterable<Body> {
|
|||||||
@Override
|
@Override
|
||||||
public Iterator<Body> iterator() {
|
public Iterator<Body> iterator() {
|
||||||
return new Iterator<>() {
|
return new Iterator<>() {
|
||||||
BodyLinkedListItem ptr = first;
|
Item ptr = first;
|
||||||
boolean yieldedFirst = false;
|
boolean yieldedFirst = false;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean hasNext() {
|
public boolean hasNext() {
|
||||||
return ptr != null && (!yieldedFirst || ptr.next() != null);
|
return ptr != null && (!yieldedFirst || ptr.next != null);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Body next() {
|
public Body next() {
|
||||||
if (!yieldedFirst) {
|
if (!yieldedFirst) {
|
||||||
yieldedFirst = true;
|
yieldedFirst = true;
|
||||||
return ptr.body();
|
} else {
|
||||||
|
ptr = ptr.next;
|
||||||
}
|
}
|
||||||
ptr = ptr.next();
|
return ptr.body;
|
||||||
return ptr.body();
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
class BodyLinkedListItem {
|
private static class Item {
|
||||||
private final Body body;
|
private final Body body;
|
||||||
private BodyLinkedListItem prev;
|
private Item prev;
|
||||||
private BodyLinkedListItem next;
|
private Item next;
|
||||||
|
|
||||||
public BodyLinkedListItem(Body body) {
|
public Item(Body body) {
|
||||||
this.body = body;
|
this.body = body;
|
||||||
this.prev = null;
|
this.prev = null;
|
||||||
this.next = null;
|
this.next = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Body body() {
|
public void setPrev(Item prev) {
|
||||||
return body;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BodyLinkedListItem prev() {
|
|
||||||
return prev;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setPrev(BodyLinkedListItem prev) {
|
|
||||||
this.prev = prev;
|
this.prev = prev;
|
||||||
if (prev != null) prev.next = this;
|
if (prev != null) prev.next = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public BodyLinkedListItem next() {
|
public void setNext(Item next) {
|
||||||
return next;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setNext(BodyLinkedListItem next) {
|
|
||||||
this.next = next;
|
this.next = next;
|
||||||
if (next != null) next.prev = this;
|
if (next != null) next.prev = this;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
59
src/CosmicSystem.java
Normal file
59
src/CosmicSystem.java
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
/**
|
||||||
|
* A representation of a system of bodies with associated forces. Provides methods
|
||||||
|
* for computing current mutual forces, updating the positions of bodies and drawing
|
||||||
|
* the bodies in a CodeDraw object.
|
||||||
|
*/
|
||||||
|
public interface CosmicSystem extends Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a readable representation of this system.
|
||||||
|
*/
|
||||||
|
String toString();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the mass center of this system.
|
||||||
|
*/
|
||||||
|
Vector3 getMassCenter();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the overall mass of this system.
|
||||||
|
*/
|
||||||
|
double getMass();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the overall number of bodies contained in this system.
|
||||||
|
*/
|
||||||
|
int numberOfBodies();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the distance between the mass centers of 'this' and the specified system.
|
||||||
|
* Precondition: cs != null
|
||||||
|
*/
|
||||||
|
double distanceTo(CosmicSystem cs);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds the force that the specified body exerts on each of this systems bodies to each of this
|
||||||
|
* systems bodies.
|
||||||
|
* Precondition: b != null
|
||||||
|
*/
|
||||||
|
void addForceFrom(Body b);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds the force that this system exerts on each of the bodies of 'cs' to the bodies in 'cs'.
|
||||||
|
* For exact computations this means that for each body of 'this' its force on each body of
|
||||||
|
* 'cs' is added to this body of 'cs'.
|
||||||
|
* Precondition: cs != null
|
||||||
|
*/
|
||||||
|
void addForceTo(CosmicSystem cs);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a list with all the bodies of 'this'. The order is not defined.
|
||||||
|
*/
|
||||||
|
BodyLinkedList getBodies();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves each of the bodies of 'this' according to the previously accumulated forces and
|
||||||
|
* resets all forces to zero.
|
||||||
|
*/
|
||||||
|
void update();
|
||||||
|
}
|
13
src/Drawable.java
Normal file
13
src/Drawable.java
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An object that can be drawn in a CodeDraw canvas.
|
||||||
|
*/
|
||||||
|
public interface Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* draws the object into the canvas 'cd'
|
||||||
|
* Precondition: cd != null
|
||||||
|
*/
|
||||||
|
void draw(CodeDraw cd);
|
||||||
|
}
|
177
src/HierarchicalSystem.java
Normal file
177
src/HierarchicalSystem.java
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A cosmic system that is composed of a central named body (of type 'NamedBodyForcePair')
|
||||||
|
* and an arbitrary number of subsystems (of type 'CosmicSystem') in its orbit.
|
||||||
|
* This class implements 'CosmicSystem'.
|
||||||
|
*/
|
||||||
|
public class HierarchicalSystem implements CosmicSystem, MassiveIterable {
|
||||||
|
|
||||||
|
private final NamedBodyForcePair central;
|
||||||
|
private CosmicSystem[] orbit;
|
||||||
|
private CosmicSystem[] all;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes this system with a name and a central body.
|
||||||
|
*/
|
||||||
|
public HierarchicalSystem(NamedBodyForcePair central, CosmicSystem... inOrbit) {
|
||||||
|
this.central = central;
|
||||||
|
this.orbit = inOrbit;
|
||||||
|
this.all = new CosmicSystem[this.orbit.length + 1];
|
||||||
|
this.all[0] = central;
|
||||||
|
System.arraycopy(this.orbit, 0, this.all, 1, this.orbit.length);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3 getMassCenter() {
|
||||||
|
double mass = this.getMass();
|
||||||
|
Vector3 massCenter = new Vector3();
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
massCenter.add(sys.getMassCenter().times(sys.getMass() / mass));
|
||||||
|
}
|
||||||
|
return massCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getMass() {
|
||||||
|
double mass = 0;
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
mass += sys.getMass();
|
||||||
|
}
|
||||||
|
return mass;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int numberOfBodies() {
|
||||||
|
int num = 0;
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
num += sys.numberOfBodies();
|
||||||
|
}
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double distanceTo(CosmicSystem cs) {
|
||||||
|
return this.getMassCenter().distanceTo(cs.getMassCenter());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addForceFrom(Body b) {
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
sys.addForceFrom(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addForceTo(CosmicSystem cs) {
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
sys.addForceTo(cs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BodyLinkedList getBodies() {
|
||||||
|
BodyLinkedList list = new BodyLinkedList();
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
for (Body b : sys.getBodies()) {
|
||||||
|
list.addFirst(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
sys.update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(CodeDraw cd) {
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
sys.draw(cd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
sb.append(central.getName());
|
||||||
|
|
||||||
|
sb.append(" {");
|
||||||
|
boolean first = true;
|
||||||
|
for (CosmicSystem sys : orbit) {
|
||||||
|
if (!first) sb.append(", ");
|
||||||
|
sb.append(sys.toString());
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
sb.append("}");
|
||||||
|
|
||||||
|
return sb.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Puts the system 'cs' at the first place in the orbit of this system.
|
||||||
|
* Precondition: cs != null
|
||||||
|
*/
|
||||||
|
public boolean putFirst(CosmicSystem cs) {
|
||||||
|
CosmicSystem[] old = orbit;
|
||||||
|
orbit = new CosmicSystem[old.length + 1];
|
||||||
|
all = new CosmicSystem[old.length + 2];
|
||||||
|
|
||||||
|
orbit[0] = cs;
|
||||||
|
System.arraycopy(old, 0, orbit, 1, old.length);
|
||||||
|
all[0] = central;
|
||||||
|
System.arraycopy(orbit, 0, all, 1, orbit.length);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MassiveIterator iterator() {
|
||||||
|
return new MassiveIterator() {
|
||||||
|
private int i = 0;
|
||||||
|
private MassiveIterator cur = null;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Massive next() {
|
||||||
|
if (cur != null && cur.hasNext()) return cur.next();
|
||||||
|
|
||||||
|
while (i < all.length) {
|
||||||
|
CosmicSystem sys = all[i++];
|
||||||
|
if (sys instanceof NamedBodyForcePair m) {
|
||||||
|
return m.getBody();
|
||||||
|
} else if (sys instanceof HierarchicalSystem hs) {
|
||||||
|
cur = hs.iterator();
|
||||||
|
if (cur.hasNext()) {
|
||||||
|
return cur.next();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasNext() {
|
||||||
|
if (cur != null && cur.hasNext()) return true;
|
||||||
|
|
||||||
|
while (i < all.length) {
|
||||||
|
CosmicSystem sys = all[i];
|
||||||
|
if (sys instanceof NamedBodyForcePair) return true;
|
||||||
|
i++;
|
||||||
|
|
||||||
|
if (sys instanceof HierarchicalSystem hs) {
|
||||||
|
cur = hs.iterator();
|
||||||
|
if (cur.hasNext()) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
73
src/Massive.java
Normal file
73
src/Massive.java
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
/**
|
||||||
|
* Represents a coherent mass with a mass center in 3D space. Has two naming schemes for its
|
||||||
|
* methods. Please, do not change this interface definition!
|
||||||
|
*/
|
||||||
|
public interface Massive extends Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the mass.
|
||||||
|
*/
|
||||||
|
default double mass() {
|
||||||
|
return getMass();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the mass center.
|
||||||
|
*/
|
||||||
|
default Vector3 massCenter() {
|
||||||
|
return getMassCenter();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the mass.
|
||||||
|
*/
|
||||||
|
default double getMass() {
|
||||||
|
return mass();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the mass center.
|
||||||
|
*/
|
||||||
|
default Vector3 getMassCenter() {
|
||||||
|
return massCenter();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the approximate radius of 'this', assuming it is a coherent round mass.
|
||||||
|
* (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
|
||||||
|
* where m and r measured in solar units.)
|
||||||
|
*/
|
||||||
|
default double getRadius() {
|
||||||
|
return radius();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the approximate radius of 'this', assuming it is a coherent round mass.
|
||||||
|
* (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
|
||||||
|
* where m and r measured in solar units.)
|
||||||
|
*/
|
||||||
|
default double radius() {
|
||||||
|
return SpaceDraw.massToRadius(mass());
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a vector representing the gravitational force exerted by 'b' on this mass.
|
||||||
|
* The gravitational Force F is calculated by F = G*(m1*m2)/(r*r), with m1 and m2 being the
|
||||||
|
* masses of the objects interacting, r being the distance between the centers of the masses
|
||||||
|
* and G being the gravitational constant.
|
||||||
|
*/
|
||||||
|
default Vector3 gravitationalForce(Massive b) {
|
||||||
|
Vector3 direction = b.massCenter().minus(this.massCenter());
|
||||||
|
double distance = direction.length();
|
||||||
|
direction.normalize();
|
||||||
|
double force = Simulation.G * this.mass() * b.mass() / (distance * distance);
|
||||||
|
return direction.times(force);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Centers this mass at a new position, according to the specified force vector 'force' exerted
|
||||||
|
* on it, and updates the current velocity vector accordingly.
|
||||||
|
* (Velocity depends on the mass of 'this', its current velocity and the exerted force.)
|
||||||
|
*/
|
||||||
|
void move(Vector3 force);
|
||||||
|
}
|
181
src/MassiveForceHashMap.java
Normal file
181
src/MassiveForceHashMap.java
Normal file
@ -0,0 +1,181 @@
|
|||||||
|
/**
|
||||||
|
* A hash map that associates a 'Massive'-object with a Vector3 (typically this is the force
|
||||||
|
* exerted on the object). The number of key-value pairs is not limited.
|
||||||
|
*/
|
||||||
|
public class MassiveForceHashMap {
|
||||||
|
private int size;
|
||||||
|
private Massive[] keys;
|
||||||
|
private Vector3[] values;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes 'this' as an empty map.
|
||||||
|
*/
|
||||||
|
public MassiveForceHashMap() {
|
||||||
|
this(16);
|
||||||
|
}
|
||||||
|
|
||||||
|
public MassiveForceHashMap(int capacity) {
|
||||||
|
this.size = 0;
|
||||||
|
this.keys = new Massive[capacity];
|
||||||
|
this.values = new Vector3[capacity];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a new key-value association to this map. If the key already exists in this map,
|
||||||
|
* the value is replaced and the old value is returned. Otherwise 'null' is returned.
|
||||||
|
* Precondition: key != null.
|
||||||
|
*/
|
||||||
|
public Vector3 put(Massive key, Vector3 value) {
|
||||||
|
if (size > keys.length / 2) doubleCapacity();
|
||||||
|
|
||||||
|
int idx = ((key.hashCode() % keys.length) + keys.length) % keys.length;
|
||||||
|
for (int i = 0; i < keys.length; i++) {
|
||||||
|
int pos = (idx + i) % keys.length;
|
||||||
|
if (values[pos] == null) {
|
||||||
|
keys[pos] = key;
|
||||||
|
values[pos] = value;
|
||||||
|
size++;
|
||||||
|
return null;
|
||||||
|
} else if (keys[pos].equals(key)) {
|
||||||
|
Vector3 old = values[pos];
|
||||||
|
values[pos] = value;
|
||||||
|
return old;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
throw new RuntimeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void doubleCapacity() {
|
||||||
|
Massive[] oldKeys = keys;
|
||||||
|
Vector3[] oldValues = values;
|
||||||
|
keys = new Massive[keys.length * 2];
|
||||||
|
values = new Vector3[values.length * 2];
|
||||||
|
size = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < oldKeys.length; i++) {
|
||||||
|
Massive k = oldKeys[i];
|
||||||
|
Vector3 v = oldValues[i];
|
||||||
|
if (v != null) put(k, v);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the value associated with the specified key, i.e. the method returns the force vector
|
||||||
|
* associated with the specified key. Returns 'null' if the key is not contained in this map.
|
||||||
|
* Precondition: key != null.
|
||||||
|
*/
|
||||||
|
public Vector3 get(Massive key) {
|
||||||
|
int pos = find(key);
|
||||||
|
return (pos == -1) ? null : values[pos];
|
||||||
|
}
|
||||||
|
|
||||||
|
private int find(Massive key) {
|
||||||
|
int idx = ((key.hashCode() % keys.length) + keys.length) % keys.length;
|
||||||
|
for (int i = 0; i < keys.length; i++) {
|
||||||
|
int pos = (idx + i) % keys.length;
|
||||||
|
if (keys[pos] == null) {
|
||||||
|
break;
|
||||||
|
} else if (keys[pos].equals(key)) {
|
||||||
|
return pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Deletes the mapping for the specified key from this map if present.
|
||||||
|
* Returns the previous value associated with key, or null if there was
|
||||||
|
* no mapping for key.
|
||||||
|
* Precondition: key != null
|
||||||
|
*/
|
||||||
|
public Vector3 delete(Massive key) {
|
||||||
|
int pos = find(key);
|
||||||
|
if (pos == -1) return null;
|
||||||
|
|
||||||
|
Vector3 val = values[pos];
|
||||||
|
values[pos] = null;
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns 'true' if this map contains a mapping for the specified key.
|
||||||
|
*/
|
||||||
|
public boolean containsKey(Massive key) {
|
||||||
|
return this.get(key) != null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a readable representation of this map, with all key-value pairs. Their order is not
|
||||||
|
* defined.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
if (size == 0) return "{}";
|
||||||
|
|
||||||
|
StringBuilder sb = new StringBuilder("{");
|
||||||
|
for (int i = 0; i < keys.length; i++) {
|
||||||
|
Massive k = keys[i];
|
||||||
|
Vector3 v = values[i];
|
||||||
|
if (k != null && v != null) {
|
||||||
|
sb.append("\n ");
|
||||||
|
sb.append(k);
|
||||||
|
sb.append(": ");
|
||||||
|
sb.append(v);
|
||||||
|
sb.append(",");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sb.deleteCharAt(sb.length() - 1);
|
||||||
|
sb.append("\n}");
|
||||||
|
return sb.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Compares `this` with the specified object for equality. Returns `true` if the specified
|
||||||
|
* `o` is not `null` and is of type `MassiveForceHashMap` and both `this` and `o` have equal
|
||||||
|
* key-value pairs, i.e. the number of key-value pairs is the same in both maps and every
|
||||||
|
* key-value pair in `this` equals one key-value pair in `o`. Two key-value pairs are
|
||||||
|
* equal if the two keys are equal and the two values are equal. Otherwise, `false` is returned.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public boolean equals(Object o) {
|
||||||
|
if (!(o instanceof MassiveForceHashMap map) || map.size != size)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
for (int i = 0; i < keys.length; i++) {
|
||||||
|
Massive k1 = keys[i];
|
||||||
|
Vector3 v1 = values[i];
|
||||||
|
if (k1 == null || v1 == null) continue;
|
||||||
|
Vector3 v2 = map.get(k1);
|
||||||
|
if (!v1.equals(v2)) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the hashCode of `this`.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public int hashCode() {
|
||||||
|
int hash = 0;
|
||||||
|
for (int i = 0; i < keys.length; i++) {
|
||||||
|
Massive k = keys[i];
|
||||||
|
Vector3 v = values[i];
|
||||||
|
if (k == null || v == null) continue;
|
||||||
|
hash ^= k.hashCode();
|
||||||
|
hash ^= v.hashCode();
|
||||||
|
}
|
||||||
|
return hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a list of all the keys in no specified order.
|
||||||
|
*/
|
||||||
|
public MassiveLinkedList keyList() {
|
||||||
|
MassiveLinkedList list = new MassiveLinkedList();
|
||||||
|
for (int i = 0; i < keys.length; i++) {
|
||||||
|
if (keys[i] != null && values[i] != null)
|
||||||
|
list.addLast(keys[i]);
|
||||||
|
}
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
}
|
234
src/MassiveForceTreeMap.java
Normal file
234
src/MassiveForceTreeMap.java
Normal file
@ -0,0 +1,234 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A map that associates an object of 'Massive' with a Vector3. The number of key-value pairs
|
||||||
|
* is not limited.
|
||||||
|
*/
|
||||||
|
public class MassiveForceTreeMap implements MassiveSet {
|
||||||
|
private int size = 0;
|
||||||
|
private Item root;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a new key-value association to this map. If the key already exists in this map,
|
||||||
|
* the value is replaced and the old value is returned. Otherwise 'null' is returned.
|
||||||
|
* Precondition: key != null.
|
||||||
|
*/
|
||||||
|
public Vector3 put(Massive key, Vector3 value) {
|
||||||
|
if (root == null) {
|
||||||
|
root = new Item(key, value);
|
||||||
|
size++;
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Item item = root;
|
||||||
|
while (item != null) {
|
||||||
|
if (item.key.equals(key)) {
|
||||||
|
Vector3 old = item.value;
|
||||||
|
item.value = value;
|
||||||
|
return old;
|
||||||
|
} else if (item.key.mass() > key.mass()) {
|
||||||
|
if (item.left != null) {
|
||||||
|
item = item.left;
|
||||||
|
} else {
|
||||||
|
item.setLeft(new Item(key, value));
|
||||||
|
size++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (item.right != null) {
|
||||||
|
item = item.right;
|
||||||
|
} else{
|
||||||
|
item.setRight(new Item(key, value));
|
||||||
|
size++;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the value associated with the specified key, i.e. the method returns the force vector
|
||||||
|
* associated with the specified key. Returns 'null' if the key is not contained in this map.
|
||||||
|
* Precondition: key != null.
|
||||||
|
*/
|
||||||
|
public Vector3 get(Massive key) {
|
||||||
|
Item item = root;
|
||||||
|
while (item != null) {
|
||||||
|
if (item.key.equals(key)) {
|
||||||
|
return item.value;
|
||||||
|
} else if (item.key.mass() > key.mass()) {
|
||||||
|
item = item.left;
|
||||||
|
} else {
|
||||||
|
item = item.right;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns 'true' if this map contains a mapping for the specified key.
|
||||||
|
* Precondition: key != null
|
||||||
|
*/
|
||||||
|
public boolean containsKey(Massive key) {
|
||||||
|
Item item = root;
|
||||||
|
while (item != null) {
|
||||||
|
if (item.key.equals(key)) {
|
||||||
|
return true;
|
||||||
|
} else if (item.key.mass() > key.mass()) {
|
||||||
|
item = item.left;
|
||||||
|
} else {
|
||||||
|
item = item.right;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private String toString(Item item) {
|
||||||
|
String s = "";
|
||||||
|
if (item == null) {
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
s += this.toString(item.right);
|
||||||
|
s += String.format("{%s: %s}\n", item.key, item.value);
|
||||||
|
s += this.toString(item.left);
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a readable representation of this map, in which key-value pairs are ordered
|
||||||
|
* descending according to 'key.getMass()'.
|
||||||
|
*/
|
||||||
|
public String toString() {
|
||||||
|
return (root != null) ? toString(root) : "";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a `MassiveSet` view of the keys contained in this tree map. Changing the
|
||||||
|
* elements of the returned `MassiveSet` object also affects the keys in this tree map.
|
||||||
|
*/
|
||||||
|
public MassiveSet getKeys() {
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(CodeDraw cd) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MassiveIterator iterator() {
|
||||||
|
return new MassiveIterator() {
|
||||||
|
private Item next = root.getLeftLeaf();
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Massive next() {
|
||||||
|
if (next == null) return null;
|
||||||
|
Massive m = next.key;
|
||||||
|
Item newNext = (next.right != null) ? next.right.getLeftLeaf() : next.parent;
|
||||||
|
while (newNext != null && newNext.right == next) {
|
||||||
|
next = newNext;
|
||||||
|
newNext = newNext.parent;
|
||||||
|
}
|
||||||
|
next = newNext;
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasNext() {
|
||||||
|
return next != null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean contains(Massive element) {
|
||||||
|
return containsKey(element);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void remove(Massive element) {
|
||||||
|
Item item = root;
|
||||||
|
while (item != null) {
|
||||||
|
if (item.key.equals(element)) {
|
||||||
|
Item newP = null;
|
||||||
|
if (item.left != null) {
|
||||||
|
newP = item.left.getRightLeaf();
|
||||||
|
} else if (item.right != null) {
|
||||||
|
newP = item.right.getLeftLeaf();
|
||||||
|
}
|
||||||
|
if (item.parent.left == item) {
|
||||||
|
item.parent.setLeft(newP);
|
||||||
|
} else {
|
||||||
|
item.parent.setRight(newP);
|
||||||
|
}
|
||||||
|
size--;
|
||||||
|
return;
|
||||||
|
} else if (item.key.mass() > element.mass()) {
|
||||||
|
item = item.left;
|
||||||
|
} else {
|
||||||
|
item = item.right;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void clear() {
|
||||||
|
size = 0;
|
||||||
|
root = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int size() {
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MassiveLinkedList toList() {
|
||||||
|
MassiveLinkedList list = new MassiveLinkedList();
|
||||||
|
for (Massive m : this) {
|
||||||
|
list.addLast(m);
|
||||||
|
}
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static class Item {
|
||||||
|
private final Massive key;
|
||||||
|
private Vector3 value;
|
||||||
|
private Item parent;
|
||||||
|
private Item left;
|
||||||
|
private Item right;
|
||||||
|
|
||||||
|
public Item(Massive key, Vector3 value) {
|
||||||
|
this.key = key;
|
||||||
|
this.value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setLeft(Item left) {
|
||||||
|
this.left = left;
|
||||||
|
if (left != null) left.parent = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setRight(Item right) {
|
||||||
|
this.right = right;
|
||||||
|
if (right != null) right.parent = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Item getLeftLeaf() {
|
||||||
|
Item cur = this;
|
||||||
|
while (cur.left != null) {
|
||||||
|
cur = cur.left;
|
||||||
|
}
|
||||||
|
return cur;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Item getRightLeaf() {
|
||||||
|
Item cur = this;
|
||||||
|
while (cur.right != null) {
|
||||||
|
cur = cur.right;
|
||||||
|
}
|
||||||
|
return cur;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
src/MassiveIterable.java
Normal file
11
src/MassiveIterable.java
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
/**
|
||||||
|
* Iterable objects with 'Massive' elements.
|
||||||
|
*/
|
||||||
|
public interface MassiveIterable extends Iterable<Massive> {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns an iterator over elements of 'Massive'.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
MassiveIterator iterator();
|
||||||
|
}
|
20
src/MassiveIterator.java
Normal file
20
src/MassiveIterator.java
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
import java.util.Iterator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An iterator over elements of 'Massive'.
|
||||||
|
*/
|
||||||
|
public interface MassiveIterator extends Iterator<Massive> {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the next element in the iteration.
|
||||||
|
* (Returns 'null' if the iteration has no more elements.)
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
Massive next();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns 'true' if the iteration has more elements.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
boolean hasNext();
|
||||||
|
}
|
218
src/MassiveLinkedList.java
Normal file
218
src/MassiveLinkedList.java
Normal file
@ -0,0 +1,218 @@
|
|||||||
|
import java.util.Iterator;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A list of massive objects implemented as a linked list.
|
||||||
|
* The number of elements of the list is not limited.
|
||||||
|
*/
|
||||||
|
public class MassiveLinkedList implements MassiveIterable {
|
||||||
|
private int size = 0;
|
||||||
|
private Item first;
|
||||||
|
private Item last;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes 'this' as an empty list.
|
||||||
|
*/
|
||||||
|
public MassiveLinkedList() {
|
||||||
|
first = null;
|
||||||
|
last = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes 'this' as an independent copy of the specified list 'list'.
|
||||||
|
* Calling methods of this list will not affect the specified list 'list'
|
||||||
|
* and vice versa.
|
||||||
|
* Precondition: list != null.
|
||||||
|
*/
|
||||||
|
public MassiveLinkedList(BodyLinkedList list) {
|
||||||
|
this.size = 0;
|
||||||
|
for (Body b : list) {
|
||||||
|
this.addLast(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inserts the specified element 'body' at the beginning of this list.
|
||||||
|
*/
|
||||||
|
public void addFirst(Massive body) {
|
||||||
|
if (first == null) {
|
||||||
|
first = new Item(body);
|
||||||
|
last = first;
|
||||||
|
} else {
|
||||||
|
first.setPrev(new Item(body));
|
||||||
|
first = first.prev;
|
||||||
|
}
|
||||||
|
size++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Appends the specified element 'body' to the end of this list.
|
||||||
|
*/
|
||||||
|
public void addLast(Massive body) {
|
||||||
|
if (last == null) {
|
||||||
|
last = new Item(body);
|
||||||
|
first = last;
|
||||||
|
} else {
|
||||||
|
last.setNext(new Item(body));
|
||||||
|
last = last.next;
|
||||||
|
}
|
||||||
|
size++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the last element in this list.
|
||||||
|
* Returns 'null' if the list is empty.
|
||||||
|
*/
|
||||||
|
public Massive getLast() {
|
||||||
|
return (last != null) ? last.body : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the first element in this list.
|
||||||
|
* Returns 'null' if the list is empty.
|
||||||
|
*/
|
||||||
|
public Massive getFirst() {
|
||||||
|
return (first != null) ? first.body : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves and removes the first element in this list.
|
||||||
|
* Returns 'null' if the list is empty.
|
||||||
|
*/
|
||||||
|
public Massive pollFirst() {
|
||||||
|
if (first == null) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
Massive m = first.body;
|
||||||
|
first = first.next;
|
||||||
|
if (first != null) first.setPrev(null);
|
||||||
|
size--;
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves and removes the last element in this list.
|
||||||
|
* Returns 'null' if the list is empty.
|
||||||
|
*/
|
||||||
|
public Massive pollLast() {
|
||||||
|
if (last == null) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
Massive m = last.body;
|
||||||
|
last = last.prev;
|
||||||
|
if (last != null) last.setNext(null);
|
||||||
|
size--;
|
||||||
|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Inserts the specified element at the specified position in this list.
|
||||||
|
* Precondition: i >= 0 && i <= size().
|
||||||
|
*/
|
||||||
|
public void add(int i, Massive m) {
|
||||||
|
if (first == null || i == 0) {
|
||||||
|
addFirst(m);
|
||||||
|
return;
|
||||||
|
} else if (i == size) {
|
||||||
|
addLast(m);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Item item = first;
|
||||||
|
for (int j = 0; j < i; j++) {
|
||||||
|
item = item.next;
|
||||||
|
}
|
||||||
|
|
||||||
|
item.prev.setNext(new Item(m));
|
||||||
|
item.setPrev(item.prev.next);
|
||||||
|
size++;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the element at the specified position in this list.
|
||||||
|
* Precondition: i >= 0 && i < size().
|
||||||
|
*/
|
||||||
|
public Massive get(int i) {
|
||||||
|
Item item;
|
||||||
|
if (i < size / 2) {
|
||||||
|
item = first;
|
||||||
|
for (int j = 0; j < i; j++) {
|
||||||
|
item = item.next;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
item = last;
|
||||||
|
for (int j = size - 1; j > i; j--) {
|
||||||
|
item = item.prev;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return item.body;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the index of the first occurrence of the specified element in this list, or -1 if
|
||||||
|
* this list does not contain the element.
|
||||||
|
*/
|
||||||
|
public int indexOf(Massive m) {
|
||||||
|
if (first == null) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
Item item = first;
|
||||||
|
for (int i = 0; i < size; i++, item = item.next) {
|
||||||
|
if (item.body.equals(m)) return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the number of elements in this list.
|
||||||
|
*/
|
||||||
|
public int size() {
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public MassiveIterator iterator() {
|
||||||
|
return new MassiveIterator() {
|
||||||
|
Item ptr = first;
|
||||||
|
boolean yieldedFirst = false;
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean hasNext() {
|
||||||
|
return ptr != null && (!yieldedFirst || ptr.next != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Massive next() {
|
||||||
|
if (!yieldedFirst) {
|
||||||
|
yieldedFirst = true;
|
||||||
|
} else {
|
||||||
|
ptr = ptr.next;
|
||||||
|
}
|
||||||
|
return ptr.body;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private static class Item {
|
||||||
|
private final Massive body;
|
||||||
|
private Item prev;
|
||||||
|
private Item next;
|
||||||
|
|
||||||
|
public Item(Massive body) {
|
||||||
|
this.body = body;
|
||||||
|
this.prev = null;
|
||||||
|
this.next = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setPrev(Item prev) {
|
||||||
|
this.prev = prev;
|
||||||
|
if (prev != null) prev.next = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setNext(Item next) {
|
||||||
|
this.next = next;
|
||||||
|
if (next != null) next.prev = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
31
src/MassiveSet.java
Normal file
31
src/MassiveSet.java
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/**
|
||||||
|
* A collection of 'Massive' objects in which there are no duplicates.
|
||||||
|
*/
|
||||||
|
public interface MassiveSet extends MassiveIterable, Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns 'true' if the set has the specified element (i.e., has an element equal to the
|
||||||
|
* specified element).
|
||||||
|
*/
|
||||||
|
boolean contains(Massive element);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes the specified element from the set.
|
||||||
|
*/
|
||||||
|
void remove(Massive element);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes all elements from the set.
|
||||||
|
*/
|
||||||
|
void clear();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the number of elements in the set.
|
||||||
|
*/
|
||||||
|
int size();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns an object of 'MassiveLinkedList' with all elements of 'this'.
|
||||||
|
*/
|
||||||
|
MassiveLinkedList toList();
|
||||||
|
}
|
79
src/NamedBody.java
Normal file
79
src/NamedBody.java
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
public class NamedBody implements Massive {
|
||||||
|
|
||||||
|
private final String name;
|
||||||
|
private final Body body;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes this with name, mass, current position and movement.
|
||||||
|
*/
|
||||||
|
public NamedBody(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
|
||||||
|
this(name, new Body(mass, massCenter, currentMovement));
|
||||||
|
}
|
||||||
|
|
||||||
|
public NamedBody(String name, Body body) {
|
||||||
|
this.name = name;
|
||||||
|
this.body = body;
|
||||||
|
}
|
||||||
|
|
||||||
|
public NamedBody(NamedBody other) {
|
||||||
|
this(other.name, new Body(other.body));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the name of the body.
|
||||||
|
*/
|
||||||
|
public String getName() {
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Body getBody() {
|
||||||
|
return body;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 getMassCenter() {
|
||||||
|
return body.getMassCenter();
|
||||||
|
}
|
||||||
|
|
||||||
|
public double getMass() {
|
||||||
|
return body.getMass();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Compares `this` with the specified object. Returns `true` if the specified `o` is not
|
||||||
|
* `null` and is of type `NamedBody` and both `this` and `o` have equal names.
|
||||||
|
* Otherwise, `false` is returned.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public boolean equals(Object o) {
|
||||||
|
if (!(o instanceof NamedBody b)) return false;
|
||||||
|
return this.name.equals(b.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the hashCode of `this`.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public int hashCode() {
|
||||||
|
return this.name.hashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a readable representation including the name of this body.
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return this.getName();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void move(Vector3 force) {
|
||||||
|
body.move(force);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(CodeDraw cd) {
|
||||||
|
body.draw(cd);
|
||||||
|
}
|
||||||
|
}
|
95
src/NamedBodyForcePair.java
Normal file
95
src/NamedBodyForcePair.java
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A body with a name and an associated force. The leaf node of
|
||||||
|
* a hierarchical cosmic system. This class implements 'CosmicSystem'.
|
||||||
|
*/
|
||||||
|
public class NamedBodyForcePair implements CosmicSystem {
|
||||||
|
|
||||||
|
private final NamedBody body;
|
||||||
|
private final Vector3 force = new Vector3();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes this with name, mass, current position and movement. The associated force
|
||||||
|
* is initialized with a zero vector.
|
||||||
|
*/
|
||||||
|
public NamedBodyForcePair(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
|
||||||
|
this(new NamedBody(name, mass, massCenter, currentMovement));
|
||||||
|
}
|
||||||
|
|
||||||
|
public NamedBodyForcePair(String name, Body body) {
|
||||||
|
this(new NamedBody(name, body));
|
||||||
|
}
|
||||||
|
|
||||||
|
public NamedBodyForcePair(NamedBody body) {
|
||||||
|
this.body = body;
|
||||||
|
}
|
||||||
|
|
||||||
|
public NamedBodyForcePair(NamedBodyForcePair other) {
|
||||||
|
this(new NamedBody(other.body));
|
||||||
|
}
|
||||||
|
|
||||||
|
public Body getBody() {
|
||||||
|
return body.getBody();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the name of the body.
|
||||||
|
*/
|
||||||
|
public String getName() {
|
||||||
|
return body.getName();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return this.getName();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3 getMassCenter() {
|
||||||
|
return body.massCenter();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getMass() {
|
||||||
|
return body.mass();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int numberOfBodies() {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double distanceTo(CosmicSystem cs) {
|
||||||
|
return getMassCenter().distanceTo(cs.getMassCenter());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addForceFrom(Body b) {
|
||||||
|
force.add(body.gravitationalForce(b));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addForceTo(CosmicSystem cs) {
|
||||||
|
cs.addForceFrom(body.getBody());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BodyLinkedList getBodies() {
|
||||||
|
BodyLinkedList list = new BodyLinkedList();
|
||||||
|
list.addFirst(body.getBody());
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
body.move(force);
|
||||||
|
force.set(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(CodeDraw cd) {
|
||||||
|
body.draw(cd);
|
||||||
|
}
|
||||||
|
}
|
27
src/ReadDataUtil.java
Normal file
27
src/ReadDataUtil.java
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
import java.io.*;
|
||||||
|
|
||||||
|
public class ReadDataUtil {
|
||||||
|
|
||||||
|
// Reads the position and velocity vector on the specified 'day' from the file with the
|
||||||
|
// specified 'path', and sets position and current velocity of 'b' accordingly. If
|
||||||
|
// successful the method returns 'true'. If the specified 'day' was not found in the file,
|
||||||
|
// 'b' is unchanged and the method returns 'false'.
|
||||||
|
// The file format is validated before reading the state.
|
||||||
|
// Lines before the line "$$SOE" and after the line "$$EOE" the are ignored. Each line of the
|
||||||
|
// file between the line "$$SOE" and the line "$$EOE" is required to have the following format:
|
||||||
|
// JDTDB, TIME, X, Y, Z, VX, VY, VZ
|
||||||
|
// where JDTDB is interpretable as a 'double' value, TIME is a string and X, Y, Z, VX, VY and
|
||||||
|
// VZ are interpretable as 'double' values. JDTDB can be ignored. The character ',' must only
|
||||||
|
// be used as field separator. If the file is not found, an exception of the class
|
||||||
|
// 'StateFileNotFoundException' is thrown. If it does not comply with the format described
|
||||||
|
// above, the method throws an exception of the class 'StateFileFormatException'. Both
|
||||||
|
// exceptions are subtypes of 'IOException'.
|
||||||
|
// Precondition: b != null, path != null, day != null and has the format YYYY-MM-DD.
|
||||||
|
public static boolean readConfiguration(NamedBody b, String path, String day)
|
||||||
|
throws IOException {
|
||||||
|
|
||||||
|
// TODO: implement this method.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
49
src/Simulation4.java
Normal file
49
src/Simulation4.java
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Simulates the formation of a massive solar system.
|
||||||
|
*/
|
||||||
|
public class Simulation4 {
|
||||||
|
|
||||||
|
public static final double SECTION_SIZE = 10 * Simulation.AU;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The main simulation method using instances of other classes.
|
||||||
|
*/
|
||||||
|
public static void main(String[] args) {
|
||||||
|
CodeDraw cd = new CodeDraw();
|
||||||
|
|
||||||
|
NamedBodyForcePair sun = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
|
||||||
|
NamedBodyForcePair earth = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
|
||||||
|
NamedBodyForcePair moon = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
|
||||||
|
NamedBodyForcePair mars = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
|
||||||
|
NamedBodyForcePair deimos = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
|
||||||
|
NamedBodyForcePair phobos = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
|
||||||
|
NamedBodyForcePair mercury = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
|
||||||
|
NamedBodyForcePair venus = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
|
||||||
|
NamedBodyForcePair vesta = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
|
||||||
|
NamedBodyForcePair pallas = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
|
||||||
|
NamedBodyForcePair hygiea = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
|
||||||
|
NamedBodyForcePair ceres = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
|
||||||
|
|
||||||
|
CosmicSystem earthSystem = new HierarchicalSystem(earth, moon);
|
||||||
|
CosmicSystem marsSystem = new HierarchicalSystem(mars, deimos, phobos);
|
||||||
|
CosmicSystem sol = new HierarchicalSystem(sun, mercury, venus, earthSystem, marsSystem, vesta, pallas, hygiea, ceres);
|
||||||
|
|
||||||
|
long seconds = 0;
|
||||||
|
while (true) {
|
||||||
|
seconds++;
|
||||||
|
|
||||||
|
sol.addForceTo(sol);
|
||||||
|
sol.update();
|
||||||
|
|
||||||
|
if ((seconds % 3600) == 0) {
|
||||||
|
cd.clear(Color.BLACK);
|
||||||
|
sol.draw(cd);
|
||||||
|
cd.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
113
src/Simulation5.java
Normal file
113
src/Simulation5.java
Normal file
@ -0,0 +1,113 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Simulates the formation of a massive solar system.
|
||||||
|
*/
|
||||||
|
public class Simulation5 {
|
||||||
|
|
||||||
|
// gravitational constant
|
||||||
|
public static final double G = 6.6743e-11;
|
||||||
|
|
||||||
|
// one astronomical unit (AU) is the average distance of earth to the sun.
|
||||||
|
public static final double AU = 150e9; // meters
|
||||||
|
|
||||||
|
// one light year
|
||||||
|
public static final double LY = 9.461e15; // meters
|
||||||
|
|
||||||
|
// some further constants needed in the simulation
|
||||||
|
public static final double SUN_MASS = 1.989e30; // kilograms
|
||||||
|
public static final double SUN_RADIUS = 696340e3; // meters
|
||||||
|
public static final double EARTH_MASS = 5.972e24; // kilograms
|
||||||
|
public static final double EARTH_RADIUS = 6371e3; // meters
|
||||||
|
|
||||||
|
// set some system parameters
|
||||||
|
public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
|
||||||
|
|
||||||
|
public static final int NUMBER_OF_BODIES = 22;
|
||||||
|
public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
|
||||||
|
|
||||||
|
// all quantities are based on units of kilogram respectively second and meter.
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The main simulation method using instances of other classes.
|
||||||
|
*/
|
||||||
|
public static void main(String[] args) {
|
||||||
|
// simulation
|
||||||
|
CodeDraw cd = new CodeDraw();
|
||||||
|
|
||||||
|
// create solar system with 12 bodies
|
||||||
|
NamedBody sun = new NamedBody(SolSystem4.SUN_NAMED);
|
||||||
|
NamedBody earth = new NamedBody(SolSystem4.EARTH_NAMED);
|
||||||
|
NamedBody moon = new NamedBody(SolSystem4.MOON_NAMED);
|
||||||
|
NamedBody mars = new NamedBody(SolSystem4.MARS_NAMED);
|
||||||
|
NamedBody deimos = new NamedBody(SolSystem4.DEIMOS_NAMED);
|
||||||
|
NamedBody phobos = new NamedBody(SolSystem4.PHOBOS_NAMED);
|
||||||
|
NamedBody mercury = new NamedBody(SolSystem4.MERCURY_NAMED);
|
||||||
|
NamedBody venus = new NamedBody(SolSystem4.VENUS_NAMED);
|
||||||
|
NamedBody vesta = new NamedBody(SolSystem4.VESTA_NAMED);
|
||||||
|
NamedBody pallas = new NamedBody(SolSystem4.PALLAS_NAMED);
|
||||||
|
NamedBody hygiea = new NamedBody(SolSystem4.HYGIEA_NAMED);
|
||||||
|
NamedBody ceres = new NamedBody(SolSystem4.CERES_NAMED);
|
||||||
|
|
||||||
|
// create some additional bodies
|
||||||
|
Body[] bodies = new Body[NUMBER_OF_BODIES];
|
||||||
|
|
||||||
|
Random random = new Random(2022);
|
||||||
|
|
||||||
|
for (int i = 0; i < bodies.length; i++) {
|
||||||
|
bodies[i] = new Body(
|
||||||
|
Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
|
||||||
|
new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
|
||||||
|
new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
MassiveForceHashMap forceOnBody = new MassiveForceHashMap();
|
||||||
|
forceOnBody.put(sun, new Vector3());
|
||||||
|
forceOnBody.put(earth, new Vector3());
|
||||||
|
forceOnBody.put(moon, new Vector3());
|
||||||
|
forceOnBody.put(mars, new Vector3());
|
||||||
|
forceOnBody.put(deimos, new Vector3());
|
||||||
|
forceOnBody.put(phobos, new Vector3());
|
||||||
|
forceOnBody.put(mercury, new Vector3());
|
||||||
|
forceOnBody.put(venus, new Vector3());
|
||||||
|
forceOnBody.put(vesta, new Vector3());
|
||||||
|
forceOnBody.put(pallas, new Vector3());
|
||||||
|
forceOnBody.put(hygiea, new Vector3());
|
||||||
|
forceOnBody.put(ceres, new Vector3());
|
||||||
|
|
||||||
|
for (Body b : bodies) {
|
||||||
|
forceOnBody.put(b, new Vector3());
|
||||||
|
}
|
||||||
|
|
||||||
|
long seconds = 0;
|
||||||
|
while (true) {
|
||||||
|
seconds++;
|
||||||
|
|
||||||
|
for (Massive b1 : forceOnBody.keyList()) {
|
||||||
|
Vector3 force = new Vector3();
|
||||||
|
for (Massive b2 : forceOnBody.keyList()) {
|
||||||
|
if (b1 != b2) {
|
||||||
|
force = force.plus(b1.gravitationalForce(b2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
forceOnBody.put(b1, force);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Massive body : forceOnBody.keyList()) {
|
||||||
|
body.move(forceOnBody.get(body));
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((seconds % 3600) == 0) {
|
||||||
|
cd.clear(Color.BLACK);
|
||||||
|
for (Massive body : forceOnBody.keyList()) {
|
||||||
|
body.draw(cd);
|
||||||
|
}
|
||||||
|
cd.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
113
src/Simulation6.java
Normal file
113
src/Simulation6.java
Normal file
@ -0,0 +1,113 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Simulates the formation of a massive solar system.
|
||||||
|
*/
|
||||||
|
public class Simulation6 {
|
||||||
|
|
||||||
|
// gravitational constant
|
||||||
|
public static final double G = 6.6743e-11;
|
||||||
|
|
||||||
|
// one astronomical unit (AU) is the average distance of earth to the sun.
|
||||||
|
public static final double AU = 150e9; // meters
|
||||||
|
|
||||||
|
// one light year
|
||||||
|
public static final double LY = 9.461e15; // meters
|
||||||
|
|
||||||
|
// some further constants needed in the simulation
|
||||||
|
public static final double SUN_MASS = 1.989e30; // kilograms
|
||||||
|
public static final double SUN_RADIUS = 696340e3; // meters
|
||||||
|
public static final double EARTH_MASS = 5.972e24; // kilograms
|
||||||
|
public static final double EARTH_RADIUS = 6371e3; // meters
|
||||||
|
|
||||||
|
// set some system parameters
|
||||||
|
public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
|
||||||
|
|
||||||
|
public static final int NUMBER_OF_BODIES = 22;
|
||||||
|
public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
|
||||||
|
|
||||||
|
// all quantities are based on units of kilogram respectively second and meter.
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The main simulation method using instances of other classes.
|
||||||
|
*/
|
||||||
|
public static void main(String[] args) {
|
||||||
|
// simulation
|
||||||
|
CodeDraw cd = new CodeDraw();
|
||||||
|
|
||||||
|
// create solar system with 12 bodies
|
||||||
|
NamedBody sun = new NamedBody(SolSystem4.SUN_NAMED);
|
||||||
|
NamedBody earth = new NamedBody(SolSystem4.EARTH_NAMED);
|
||||||
|
NamedBody moon = new NamedBody(SolSystem4.MOON_NAMED);
|
||||||
|
NamedBody mars = new NamedBody(SolSystem4.MARS_NAMED);
|
||||||
|
NamedBody deimos = new NamedBody(SolSystem4.DEIMOS_NAMED);
|
||||||
|
NamedBody phobos = new NamedBody(SolSystem4.PHOBOS_NAMED);
|
||||||
|
NamedBody mercury = new NamedBody(SolSystem4.MERCURY_NAMED);
|
||||||
|
NamedBody venus = new NamedBody(SolSystem4.VENUS_NAMED);
|
||||||
|
NamedBody vesta = new NamedBody(SolSystem4.VESTA_NAMED);
|
||||||
|
NamedBody pallas = new NamedBody(SolSystem4.PALLAS_NAMED);
|
||||||
|
NamedBody hygiea = new NamedBody(SolSystem4.HYGIEA_NAMED);
|
||||||
|
NamedBody ceres = new NamedBody(SolSystem4.CERES_NAMED);
|
||||||
|
|
||||||
|
// create some additional bodies
|
||||||
|
Body[] bodies = new Body[NUMBER_OF_BODIES];
|
||||||
|
|
||||||
|
Random random = new Random(2022);
|
||||||
|
|
||||||
|
for (int i = 0; i < bodies.length; i++) {
|
||||||
|
bodies[i] = new Body(
|
||||||
|
Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
|
||||||
|
new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
|
||||||
|
new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
MassiveForceTreeMap forceOnBody = new MassiveForceTreeMap();
|
||||||
|
forceOnBody.put(sun, new Vector3());
|
||||||
|
forceOnBody.put(earth, new Vector3());
|
||||||
|
forceOnBody.put(moon, new Vector3());
|
||||||
|
forceOnBody.put(mars, new Vector3());
|
||||||
|
forceOnBody.put(deimos, new Vector3());
|
||||||
|
forceOnBody.put(phobos, new Vector3());
|
||||||
|
forceOnBody.put(mercury, new Vector3());
|
||||||
|
forceOnBody.put(venus, new Vector3());
|
||||||
|
forceOnBody.put(vesta, new Vector3());
|
||||||
|
forceOnBody.put(pallas, new Vector3());
|
||||||
|
forceOnBody.put(hygiea, new Vector3());
|
||||||
|
forceOnBody.put(ceres, new Vector3());
|
||||||
|
|
||||||
|
for (Body b : bodies) {
|
||||||
|
forceOnBody.put(b, new Vector3());
|
||||||
|
}
|
||||||
|
|
||||||
|
long seconds = 0;
|
||||||
|
while (true) {
|
||||||
|
seconds++;
|
||||||
|
|
||||||
|
for (Massive b1 : forceOnBody.getKeys()) {
|
||||||
|
Vector3 force = new Vector3();
|
||||||
|
for (Massive b2 : forceOnBody.getKeys()) {
|
||||||
|
if (b1 != b2) {
|
||||||
|
force = force.plus(b1.gravitationalForce(b2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
forceOnBody.put(b1, force);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Massive body : forceOnBody.getKeys()) {
|
||||||
|
body.move(forceOnBody.get(body));
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((seconds % 3600) == 0) {
|
||||||
|
cd.clear(Color.BLACK);
|
||||||
|
for (Massive body : forceOnBody.getKeys()) {
|
||||||
|
body.draw(cd);
|
||||||
|
}
|
||||||
|
cd.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
60
src/Simulation8.java
Normal file
60
src/Simulation8.java
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
// Simulates the solar system.
|
||||||
|
//
|
||||||
|
public class Simulation8 {
|
||||||
|
|
||||||
|
// gravitational constant
|
||||||
|
public static final double G = 6.6743e-11;
|
||||||
|
|
||||||
|
// one astronomical unit (AU) is the average distance of earth to the sun.
|
||||||
|
public static final double AU = 150e9; // meters
|
||||||
|
|
||||||
|
// set some system parameters
|
||||||
|
public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
|
||||||
|
|
||||||
|
// all quantities are based on units of kilogram respectively second and meter.
|
||||||
|
|
||||||
|
// The main simulation method using instances of other classes.
|
||||||
|
public static void main(String[] args) {
|
||||||
|
|
||||||
|
// simulation
|
||||||
|
CodeDraw cd = new CodeDraw();
|
||||||
|
|
||||||
|
// create solar system with 13 bodies
|
||||||
|
MassiveForceTreeMap map = new MassiveForceTreeMap();
|
||||||
|
|
||||||
|
map.put(new NamedBody("Oumuamua", 8e6, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Earth", 5.972E24, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Moon", 7.349E22, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Mars1", 6.41712E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Deimos", 1.8E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Phobos", 1.08E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Mercury", 3.301E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Venus", 4.86747E24, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Vesta", 2.5908E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Pallas", 2.14E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Hygiea", 8.32E19, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
map.put(new NamedBody("Ceres1", 9.394E20, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
|
||||||
|
|
||||||
|
//TODO: implementation of this method according to 'Aufgabenblatt8.md'.
|
||||||
|
|
||||||
|
// add sun after states have been read from files.
|
||||||
|
map.put(new NamedBody("Sun", 1.989E30, new Vector3(0, 0, 0), new Vector3(0, 0, 0)),
|
||||||
|
new Vector3(0, 0, 0));
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
7
src/Simulation9.java
Normal file
7
src/Simulation9.java
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
// Simulates the solar system.
|
||||||
|
//
|
||||||
|
public class Simulation9 {
|
||||||
|
|
||||||
|
// TODO: Implement the simulation using the Java-Collections framework.
|
||||||
|
|
||||||
|
}
|
27
src/SolSystem4.java
Normal file
27
src/SolSystem4.java
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
public class SolSystem4 {
|
||||||
|
public static final Body SUN = new Body(1.989E30, new Vector3(0.0, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
|
||||||
|
public static final Body EARTH = new Body(5.972E24, new Vector3(-6.13135922534815E10, -1.383789852227691E11, 2.719682263474911E7), new Vector3(26832.720535473603, -11948.23168764519, 1.9948243075997851));
|
||||||
|
public static final Body MOON = new Body(7.349E22, new Vector3(-6.132484773775896E10, -1.387394951280871E11, 1.701046736294776E7), new Vector3(27916.62329282941, -12020.39526008238, -94.89703264508708));
|
||||||
|
public static final Body MARS = new Body(6.41712E23, new Vector3(-1.7923193702925848E11, 1.726665823982123E11, 7.991673845249474E9), new Vector3(-15925.78496403673, -15381.16179928219, 68.67560910598857));
|
||||||
|
public static final Body DEIMOS = new Body(1.8E20, new Vector3(-1.792255010450533E11, 1.726891122683271E11, 7.990659337380297E9), new Vector3(-17100.476719804457, -15020.348656808, 631.2927851249581));
|
||||||
|
public static final Body PHOBOS = new Body(1.08E20, new Vector3(-1.792253482539647E11, 1.72661109673625E11, 7.987848354800322E9), new Vector3(-14738.203714241401, -13671.17675223948, -411.0012490555253));
|
||||||
|
public static final Body MERCURY = new Body(3.301E23, new Vector3(-5.167375560011926E10, -4.217574885682655E10, 1.14808913958168E9), new Vector3(21580.25398577148, -34951.03632847389, -4835.225596525241));
|
||||||
|
public static final Body VENUS = new Body(4.86747E24, new Vector3(-3.123150865740532E10, 1.0395568504115701E11, 3.173401325838074E9), new Vector3(-33748.180519629335, -10014.25141045021, 1809.94488874165));
|
||||||
|
public static final Body VESTA = new Body(2.5908E20, new Vector3(-3.337493557929893E11, -4.7147908276077385E10, 4.1923010146878105E10), new Vector3(4440.54247538484, -19718.49074006637, 48.06573124543601));
|
||||||
|
public static final Body PALLAS = new Body(2.14E20, new Vector3(4.3452066613895575E11, -2.057319365171432E11, 1.0549957423213101E11), new Vector3(5058.947582097117, 11184.45711782372, -8183.524138259704));
|
||||||
|
public static final Body HYGIEA = new Body(8.32E19, new Vector3(-3.983943433707043E11, 2.325833000024021E11, -2.233667695713672E10), new Vector3(-6931.864585548552, -15686.8108598699, -690.5791992347208));
|
||||||
|
public static final Body CERES = new Body(9.394E20, new Vector3(3.781372641419032E11, 1.96718960466285E11, -6.366459168068592E10), new Vector3(-8555.324226752316, 14718.33755980907, 2040.230135060142));
|
||||||
|
|
||||||
|
public static final NamedBody SUN_NAMED = new NamedBody("Sun", SUN);
|
||||||
|
public static final NamedBody EARTH_NAMED = new NamedBody("Earth", EARTH);
|
||||||
|
public static final NamedBody MOON_NAMED = new NamedBody("Moon", MOON);
|
||||||
|
public static final NamedBody MARS_NAMED = new NamedBody("Mars", MARS);
|
||||||
|
public static final NamedBody DEIMOS_NAMED = new NamedBody("Deimos", DEIMOS);
|
||||||
|
public static final NamedBody PHOBOS_NAMED = new NamedBody("Phobos", PHOBOS);
|
||||||
|
public static final NamedBody MERCURY_NAMED = new NamedBody("Mercury", MERCURY);
|
||||||
|
public static final NamedBody VENUS_NAMED = new NamedBody("Venus", VENUS);
|
||||||
|
public static final NamedBody VESTA_NAMED = new NamedBody("Vesta", VESTA);
|
||||||
|
public static final NamedBody PALLAS_NAMED = new NamedBody("Pallas", PALLAS);
|
||||||
|
public static final NamedBody HYGIEA_NAMED = new NamedBody("Hygiea", HYGIEA);
|
||||||
|
public static final NamedBody CERES_NAMED = new NamedBody("Ceres", CERES);
|
||||||
|
}
|
7
src/StateFileFormatException.java
Normal file
7
src/StateFileFormatException.java
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
public class StateFileFormatException extends IOException {
|
||||||
|
|
||||||
|
// TODO: implement class
|
||||||
|
|
||||||
|
}
|
7
src/StateFileNotFoundException.java
Normal file
7
src/StateFileNotFoundException.java
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
import java.io.IOException;
|
||||||
|
|
||||||
|
public class StateFileNotFoundException extends IOException {
|
||||||
|
|
||||||
|
// TODO: implement class
|
||||||
|
|
||||||
|
}
|
@ -26,6 +26,16 @@ public class Vector3 {
|
|||||||
this(other.x, other.y, other.z);
|
this(other.x, other.y, other.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void set(double v) {
|
||||||
|
set(v, v, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void set(double x, double y, double z) {
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.z = z;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the sum of this vector and vector 'v'.
|
* Returns the sum of this vector and vector 'v'.
|
||||||
*/
|
*/
|
||||||
@ -33,6 +43,12 @@ public class Vector3 {
|
|||||||
return new Vector3(x + v.x, y + v.y, z + v.z);
|
return new Vector3(x + v.x, y + v.y, z + v.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void add(Vector3 v) {
|
||||||
|
this.x += v.x;
|
||||||
|
this.y += v.y;
|
||||||
|
this.z += v.z;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the product of this vector and 'd'.
|
* Returns the product of this vector and 'd'.
|
||||||
*/
|
*/
|
||||||
@ -47,6 +63,12 @@ public class Vector3 {
|
|||||||
return new Vector3(x - v.x, y - v.y, z - v.z);
|
return new Vector3(x - v.x, y - v.y, z - v.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void sub(Vector3 v) {
|
||||||
|
this.x -= v.x;
|
||||||
|
this.y -= v.y;
|
||||||
|
this.z -= v.z;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the Euclidean distance of this vector
|
* Returns the Euclidean distance of this vector
|
||||||
* to the specified vector 'v'.
|
* to the specified vector 'v'.
|
||||||
@ -77,11 +99,11 @@ public class Vector3 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public double getScreenX(CodeDraw cd) {
|
public double getScreenX(CodeDraw cd) {
|
||||||
return cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
|
return cd.getWidth() * (this.x + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
public double getScreenY(CodeDraw cd) {
|
public double getScreenY(CodeDraw cd) {
|
||||||
return cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
|
return cd.getWidth() * (this.y + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -89,7 +111,7 @@ public class Vector3 {
|
|||||||
* in the canvas associated with 'cd'. The z-coordinate is not used.
|
* in the canvas associated with 'cd'. The z-coordinate is not used.
|
||||||
*/
|
*/
|
||||||
public void drawAsFilledCircle(CodeDraw cd, double radius) {
|
public void drawAsFilledCircle(CodeDraw cd, double radius) {
|
||||||
radius = cd.getWidth() * radius / Simulation.SECTION_SIZE;
|
radius = cd.getWidth() * radius / Simulation4.SECTION_SIZE;
|
||||||
cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
|
cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
1
states/Ceres.txt
Normal file
1
states/Ceres.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Deimos.txt
Normal file
1
states/Deimos.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Earth.txt
Normal file
1
states/Earth.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Hygiea.txt
Normal file
1
states/Hygiea.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Mars.txt
Normal file
1
states/Mars.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Mercury.txt
Normal file
1
states/Mercury.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Moon.txt
Normal file
1
states/Moon.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Oumuamua.txt
Normal file
1
states/Oumuamua.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Pallas.txt
Normal file
1
states/Pallas.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Phobos.txt
Normal file
1
states/Phobos.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Venus.txt
Normal file
1
states/Venus.txt
Normal file
File diff suppressed because one or more lines are too long
1
states/Vesta.txt
Normal file
1
states/Vesta.txt
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user