Add clearance logic to PamhagenPlant

This commit is contained in:
2026-08-04 15:30:08 +02:00
parent 0d65e419b9
commit 7b95cf4221
10 changed files with 459 additions and 94 deletions
@@ -0,0 +1,4 @@
namespace PamhagenSysCtrl.Helpers {
public class NoClearanceException(string msg) : Exception(msg) {
}
}
+51 -35
View File
@@ -9,6 +9,13 @@ namespace PamhagenSysCtrl.Helpers {
public readonly Trough MW1;
public readonly Trough MW2;
public readonly Pump MP1;
public readonly Pump MP2;
public readonly Pump P12;
public readonly Pump P3;
public readonly Pump P4;
public readonly Pump P5;
public readonly Pump P6;
public PamhagenGraph() {
double mw2X = 180;
@@ -38,31 +45,31 @@ namespace PamhagenSysCtrl.Helpers {
var pr1X = 750;
var pr2X = 900;
var trough = new EntryTrough("Auffangwanne", mw1X + 70, 100);
var trough = new EntryTrough("Auffangwanne", mw1X + 70, 100, () => App.Plant?.IsTroughAugerActive ?? false);
Nodes.Add(trough);
var auger1 = new EncasedAuger("", (mw1X + mw2X) / 2 - 100, 200);
var auger2 = new EncasedAuger("Pressen-\nQuerschnecke", 40, 200, 180);
var auger3 = new EncasedAuger("", 120, 80, 135);
var belt = new ConveyorBelt("", 90, 160);
var auger1 = new EncasedAuger("", (mw1X + mw2X) / 2 - 100, 200, () => App.Plant?.IsAuger1Active ?? false);
var auger2 = new EncasedAuger("Pressen-\nQuerschnecke", 40, 200, () => App.Plant?.IsPresseQuerSchneckeActive ?? false, 180);
var auger3 = new EncasedAuger("", 120, 80, () => App.Plant?.IsAuger2Active ?? false, 135);
var belt = new ConveyorBelt("", 90, 160, () => App.Plant?.IsBeltActive ?? false);
Nodes.Add(belt);
Nodes.Add(auger1);
Nodes.Add(auger2);
Nodes.Add(auger3);
var rebler = new Rebler("Rebler", (mw1X + mw2X) / 2, 200);
var rebler = new Rebler("Rebler", (mw1X + mw2X) / 2, 200, () => App.Plant?.IsReblerActive ?? false);
Nodes.Add(rebler);
MW1 = new Trough("MW1", mw1X, mpY - 70, () => App.Plant?.FillLevelA1 ?? FillState.Unknown);
MW2 = new Trough("MW2", mw2X, mpY - 70, () => App.Plant?.FillLevelA1 ?? FillState.Unknown);
var mp1 = new Pump("MP1", mw1X, mpY);
var mp2 = new Pump("MP2", mw2X, mpY);
MP1 = new Pump("MP1", mw1X, mpY, () => App.Plant?.IsMP1Active ?? false, () => App.Plant?.MP1HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
MP2 = new Pump("MP2", mw2X, mpY, () => App.Plant?.IsMP2Active ?? false, () => App.Plant?.MP2HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
var x1 = new PipeJoin(mw1X, mpY + 40);
var x2 = new PipeJoin(mw2X, mpY + 40);
CreateOutlet(MW1, mp1);
CreateOutlet(MW2, mp2);
CreatePipe(mp1, x1);
CreatePipe(mp2, x2);
CreateOutlet(MW1, MP1);
CreateOutlet(MW2, MP2);
CreatePipe(MP1, x1);
CreatePipe(MP2, x2);
var v1 = CreateValve(1, mw1X, mpY + 70);
var v2 = CreateValve(2, mw2X, mpY + 70);
@@ -279,17 +286,17 @@ namespace PamhagenSysCtrl.Helpers {
CreateInlet(v43, t9);
var xp12 = new PipeJoin((t1X + t2X) / 2, tanksY + 80);
var p12 = new Pump("P1/2", (t1X + t2X) / 2, tanksY + 110);
P12 = new Pump("P1/2", (t1X + t2X) / 2, tanksY + 110, () => App.Plant?.IsP12Active ?? false, () => App.Plant?.P12HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
CreateOutlet(t1, xp12);
CreateOutlet(t2, xp12);
CreatePipe(xp12, p12);
CreatePipe(xp12, P12);
var p3 = new Pump("P3", t3X, tanksY + 110);
var p4 = new Pump("P4", t4X, tanksY + 110);
var p5 = new Pump("P5", t5X, tanksY + 110);
CreateOutlet(t3, p3);
CreateOutlet(t4, p4);
CreateOutlet(t5, p5);
P3 = new Pump("P3", t3X, tanksY + 110, () => App.Plant?.IsP3Active ?? false, () => App.Plant?.P3HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
P4 = new Pump("P4", t4X, tanksY + 110, () => App.Plant?.IsP4Active ?? false, () => App.Plant?.P4HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
P5 = new Pump("P5", t5X, tanksY + 110, () => App.Plant?.IsP5Active ?? false, () => App.Plant?.P5HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
CreateOutlet(t3, P3);
CreateOutlet(t4, P4);
CreateOutlet(t5, P5);
var v44 = CreateValve(44, (t1X + t2X) / 2, tanksY + 150);
var v45 = CreateValve(45, t3X, tanksY + 150);
@@ -299,10 +306,10 @@ namespace PamhagenSysCtrl.Helpers {
var xv44 = new PipeJoin((t1X + t2X) / 2, tanksY + 180);
var xv45 = new PipeJoin(t3X, tanksY + 180);
var xv47 = new PipeJoin(t4X, tanksY + 180);
CreatePipe(p12, v44);
CreatePipe(p3, v45);
CreatePipe(p4, v47);
CreatePipe(p5, v48);
CreatePipe(P12, v44);
CreatePipe(P3, v45);
CreatePipe(P4, v47);
CreatePipe(P5, v48);
CreatePipe(v44, xv44);
CreatePipe(v45, xv45);
CreatePipe(v47, xv47);
@@ -316,14 +323,14 @@ namespace PamhagenSysCtrl.Helpers {
var xt6 = new PipeJoin(t6X, tanksY + 110);
var xt7 = new PipeJoin(t7X, tanksY + 110);
var xt8 = new PipeJoin(t8X, tanksY + 110);
var p6 = new Pump("P6", t6X, tanksY + 150);
P6 = new Pump("P6", t6X, tanksY + 150, () => App.Plant?.IsP6Active ?? false, () => App.Plant?.P6HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
CreateOutlet(t6, xt6);
CreateOutlet(t7, xt7);
CreateOutlet(t8, xt8);
CreateOutlet(t9, xt8);
CreatePipe(xt8, xt7);
CreatePipe(xt7, xt6);
CreatePipe(xt6, p6);
CreatePipe(xt6, P6);
var v49 = CreateValve(49, t4X, tanksY + 220);
CreatePipe(xv47, v49);
@@ -346,7 +353,7 @@ namespace PamhagenSysCtrl.Helpers {
CreatePipe(v6, xp1, true);
CreatePipe(v8, xp2, true);
CreatePipe(v49, xp3, true);
CreatePipe(p6, xp4, true);
CreatePipe(P6, xp4, true);
CreatePipe(xp1, v51);
CreatePipe(xp1, v55);
CreatePipe(xp2, v52);
@@ -367,7 +374,7 @@ namespace PamhagenSysCtrl.Helpers {
}
protected static Valve CreateValve(int n, double x, double y) {
return new(n, x, y, () => App.Plant?.IsValveOpen(4) ?? false, () => App.Plant?.WantValveOpen(4) ?? false);
return new(n, x, y, () => App.Plant?.IsValveOpen(n) ?? false, () => App.Plant?.WantValveOpen(n) ?? false);
}
protected static Tank CreateTank(int n, double x, double y, int capacity) {
@@ -400,10 +407,10 @@ namespace PamhagenSysCtrl.Helpers {
public void AddPath(Path path) {
_selectedPaths.Add(path);
UpdateValvesAdjacientToPath(path, true);
UpdateValvesAdjacientToPath(path, true, false);
if (App.Plant is PamhagenPlant plant) {
foreach (var (edge, _) in path.Hops) {
if (edge is Valve v) {
foreach (var (_, node) in path.Hops) {
if (node is Valve v) {
plant.OpenV(v.Nr);
}
}
@@ -416,8 +423,8 @@ namespace PamhagenSysCtrl.Helpers {
UpdateValvesAdjacientToPath(path, false);
foreach (var p in _selectedPaths) UpdateValvesAdjacientToPath(p, true);
if (App.Plant is PamhagenPlant plant) {
foreach (var (edge, _) in path.Hops) {
if (edge is Valve v) {
foreach (var (_, node) in path.Hops) {
if (node is Valve v) {
plant.CloseV(v.Nr);
}
}
@@ -425,9 +432,18 @@ namespace PamhagenSysCtrl.Helpers {
}
}
private void UpdateValvesAdjacientToPath(Path path, bool locked) {
private void UpdateValvesAdjacientToPath(Path path, bool locked, bool? wantOpen = null) {
foreach (var (edge, node) in path.Hops) {
TraverseSubgraph(node, valveAction: (v) => v.IsLocked = locked);
TraverseSubgraph(node, valveAction: (v) => {
v.IsLocked = locked;
if (wantOpen.HasValue) {
if (wantOpen.Value) {
App.Plant?.OpenV(v.Nr);
} else {
App.Plant?.CloseV(v.Nr);
}
}
});
}
}
+233 -2
View File
@@ -1,4 +1,5 @@
using System.IO;
using PamhagenSysCtrl.Helpers.Pipeline;
using System.IO;
using System.Windows;
namespace PamhagenSysCtrl.Helpers {
@@ -13,13 +14,18 @@ namespace PamhagenSysCtrl.Helpers {
protected bool ActuatorsChanged = false;
protected PamhagenPlc.ActuatorStates Actuators;
protected PamhagenPlc.SensorStates Sensors;
protected PamhagenPlc.SensorStates Sensors = new(default, default, default, default, [
FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown
], default);
public bool IsValveOpen(int n) => !IsValveClosed(n);
public bool IsValveClosed(int n) => Sensors.GetDS(n);
public bool WantValveClosed(int n) => !WantValveOpen(n);
public bool WantValveOpen(int n) => Actuators.GetV(n);
public bool AreValvesOpen(params int[] ns) => ns.All(IsValveOpen);
public bool AreValvesClosed(params int[] ns) => ns.All(IsValveClosed);
public bool IsA1Selected => Sensors.TroughSelector == 1;
public bool IsA2Selected => Sensors.TroughSelector == 2;
public FillState FillLevelA1 => Sensors.FillingLevels.A1;
@@ -38,6 +44,7 @@ namespace PamhagenSysCtrl.Helpers {
public FillState[] TankFillLevels => Sensors.FillingLevelTanks;
public double GradationOe => Sensors.GradationOe;
public MotorState PresseQuerSchnecke => Sensors.PresseQuerSchnecke;
public bool IsPresseQuerSchneckeActive => PresseQuerSchnecke == MotorState.Forward;
public bool WantA1Selected => Actuators.GetV(58);
public bool WantA2Selected => !Actuators.GetV(58);
@@ -52,14 +59,40 @@ namespace PamhagenSysCtrl.Helpers {
public bool IsWasteDisposalActive => IsBeltActive || IsAuger1Active || IsAuger2Active;
public bool IsGradationPumpActive => Actuators.GradationPump;
public bool IsMP1Active => Actuators.MP1 == MotorState.Forward || Actuators.MP1 == MotorState.Backward;
public bool IsMP2Active => Actuators.MP2 == MotorState.Forward || Actuators.MP2 == MotorState.Backward;
public bool IsP12Active => Actuators.P12 == MotorState.Forward;
public bool IsP3Active => Actuators.P3 == MotorState.Forward;
public bool IsP4Active => Actuators.P4 == MotorState.Forward;
public bool IsP5Active => Actuators.P5 == MotorState.Forward;
public bool IsP6Active => Actuators.P6 == MotorState.Forward;
public PamhagenPlant(string portName) {
Plc = new(portName);
Update += OnUpdate;
}
protected virtual void RaiseUpdateEvent(PlantEventArgs evt) {
App.MainDispatcher.BeginInvoke(() => Update?.Invoke(this, evt));
}
protected static void OnUpdate(object? sender, PlantEventArgs evt) {
if (sender is not PamhagenPlant p) return;
if (p.IsPresseQuerSchneckeActive && !p.IsBeltActive) p.StartBelt();
if (p.IsReblerActive && !p.IsAuger1Active) p.StartAuger1();
if (p.IsAuger1Active && !p.IsBeltActive) p.StartBelt();
if (p.IsBeltActive && !p.IsAuger2Active) p.StartAuger2();
if (p.IsTroughAugerActive && (!p.IsReblerActive || (p.IsA1Selected && p.FillLevelA1 == FillState.Full) || (p.IsA2Selected && p.FillLevelA2 == FillState.Full)))
p.StopTroughAuger();
if (p.IsMP1Active && !p.MP1HasClearance) p.StopMP1();
if (p.IsMP2Active && !p.MP2HasClearance) p.StopMP2();
if (p.IsP12Active && !p.P12HasClearance) p.StopP12();
if (p.IsP3Active && !p.P3HasClearance) p.StopP3();
if (p.IsP4Active && !p.P4HasClearance) p.StopP4();
if (p.IsP5Active && !p.P5HasClearance) p.StopP5();
if (p.IsP6Active && !p.P6HasClearance) p.StopP6();
}
public async Task StartThread() {
if (Plc == null) throw new Exception();
await Plc.TestConnection();
@@ -111,36 +144,222 @@ namespace PamhagenSysCtrl.Helpers {
ActuatorsChanged = true;
}
protected bool HasWTClearanceAA =>
(AreValvesOpen(12) && AreValvesClosed(15, 16, 20)) || // bypass
(AreValvesOpen(15, 18, 16) && AreValvesClosed(11, 12, 14, 17, 19, 20)) || // WT1
(AreValvesOpen(15, 17, 20) && AreValvesClosed(11, 12, 18, 19, 21)) || // WT2
(AreValvesOpen(15, 18, 19, 20) && AreValvesClosed(11, 12, 14, 16, 17, 21)) || // WT1+WT2
false;
protected bool HasWTClearanceAB =>
(AreValvesOpen(15, 18, 14) && AreValvesClosed(11, 12, 13, 16, 17, 19, 21)) || // WT1
(AreValvesOpen(15, 17, 21) && AreValvesClosed(11, 12, 13, 18, 19, 20)) || // WT2
(AreValvesOpen(15, 18, 19, 21) && AreValvesClosed(11, 12, 13, 14, 16, 17, 20)) || // WT1+WT2
false;
protected bool HasWTClearanceBA =>
(AreValvesOpen(11, 18, 16) && AreValvesClosed(15, 12, 13, 14, 17, 19, 20)) || // WT1
(AreValvesOpen(11, 17, 20) && AreValvesClosed(15, 12, 13, 18, 19, 21)) || // WT2
(AreValvesOpen(11, 18, 19, 20) && AreValvesClosed(15, 12, 13, 14, 16, 17, 21)) || // WT1+WT2
false;
protected bool HasWTClearanceBB =>
(AreValvesOpen(13) && AreValvesClosed(11, 14, 21)) || // bypass
(AreValvesOpen(11, 18, 14) && AreValvesClosed(15, 13, 16, 17, 19, 21)) || // WT1
(AreValvesOpen(11, 17, 21) && AreValvesClosed(15, 13, 18, 19, 20)) || // WT2
(AreValvesOpen(11, 18, 19, 21) && AreValvesClosed(15, 13, 14, 16, 17, 20)) || // WT1+WT2
false;
protected bool HasT1ClearanceA => AreValvesOpen(22) && AreValvesClosed(24, 26, 28);
protected bool HasT1ClearanceB => AreValvesOpen(23) && AreValvesClosed(25, 27, 29);
protected bool HasT2ClearanceA => AreValvesOpen(24) && AreValvesClosed(22, 26, 28);
protected bool HasT2ClearanceB => AreValvesOpen(25) && AreValvesClosed(23, 27, 29);
protected bool HasT3ClearanceA => AreValvesOpen(26) && AreValvesClosed(22, 24, 28);
protected bool HasT3ClearanceB => AreValvesOpen(27) && AreValvesClosed(23, 25, 29);
protected bool HasT4ClearanceA => AreValvesOpen(28, 30) && AreValvesClosed(22, 24, 26, 32, 34);
protected bool HasT4ClearanceB => AreValvesOpen(29, 31) && AreValvesClosed(23, 25, 27, 33, 35);
protected bool HasT5ClearanceA => AreValvesOpen(28, 32) && AreValvesClosed(22, 24, 26, 30, 34);
protected bool HasT5ClearanceB => AreValvesOpen(29, 33) && AreValvesClosed(23, 25, 27, 31, 35);
protected bool HasT6ClearanceA => AreValvesOpen(28, 34, 37) && AreValvesClosed(22, 24, 26, 30, 32, 39, 41, 43);
protected bool HasT6ClearanceB => AreValvesOpen(29, 35, 36) && AreValvesClosed(23, 25, 27, 31, 33, 38, 40, 42);
protected bool HasT7ClearanceA => AreValvesOpen(28, 34, 39) && AreValvesClosed(22, 24, 26, 30, 32, 37, 41, 43);
protected bool HasT7ClearanceB => AreValvesOpen(29, 35, 38) && AreValvesClosed(23, 25, 27, 31, 33, 36, 40, 42);
protected bool HasT8ClearanceA => AreValvesOpen(28, 34, 41) && AreValvesClosed(22, 24, 26, 30, 32, 37, 39, 43);
protected bool HasT8ClearanceB => AreValvesOpen(29, 35, 40) && AreValvesClosed(23, 25, 27, 31, 33, 36, 38, 42);
protected bool HasT9ClearanceA => AreValvesOpen(28, 34, 43) && AreValvesClosed(22, 24, 26, 30, 32, 37, 39, 41);
protected bool HasT9ClearanceB => AreValvesOpen(29, 35, 42) && AreValvesClosed(23, 25, 27, 31, 33, 36, 38, 40);
protected bool HasClearanceTank1(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT1ClearanceA) || (HasWTClearanceAB && HasT1ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT1ClearanceA) || (HasWTClearanceBB && HasT1ClearanceB)));
protected bool HasClearanceTank2(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT2ClearanceA) || (HasWTClearanceAB && HasT2ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT2ClearanceA) || (HasWTClearanceBB && HasT2ClearanceB)));
protected bool HasClearanceTank3(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT3ClearanceA) || (HasWTClearanceAB && HasT3ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT3ClearanceA) || (HasWTClearanceBB && HasT3ClearanceB)));
protected bool HasClearanceTank4(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT4ClearanceA) || (HasWTClearanceAB && HasT4ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT4ClearanceA) || (HasWTClearanceBB && HasT4ClearanceB)));
protected bool HasClearanceTank5(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT5ClearanceA) || (HasWTClearanceAB && HasT5ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT5ClearanceA) || (HasWTClearanceBB && HasT5ClearanceB)));
protected bool HasClearanceTank6(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT6ClearanceA) || (HasWTClearanceAB && HasT6ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT6ClearanceA) || (HasWTClearanceBB && HasT6ClearanceB)));
protected bool HasClearanceTank7(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT7ClearanceA) || (HasWTClearanceAB && HasT7ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT7ClearanceA) || (HasWTClearanceBB && HasT7ClearanceB)));
protected bool HasClearanceTank8(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT8ClearanceA) || (HasWTClearanceAB && HasT8ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT8ClearanceA) || (HasWTClearanceBB && HasT8ClearanceB)));
protected bool HasClearanceTank9(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT9ClearanceA) || (HasWTClearanceAB && HasT9ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT9ClearanceA) || (HasWTClearanceBB && HasT9ClearanceB)));
public bool MP1HasClearance => FillLevelA1 != FillState.Empty && (
(MP1HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(MP1HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool MP1HasClearancePress1 =>
(AreValvesOpen(1, 6, 51) && AreValvesClosed(3, 4, 5, 55)) ||
(AreValvesOpen(4, 8, 52) && AreValvesClosed(1, 2, 7, 56));
protected bool MP1HasClearancePress2 =>
(AreValvesOpen(1, 6, 55) && AreValvesClosed(3, 4, 5, 51)) ||
(AreValvesOpen(4, 8, 56) && AreValvesClosed(1, 2, 7, 52));
protected bool MP1HasClearanceTanksA => AreValvesOpen(1, 5) && AreValvesClosed(3, 4, 6);
protected bool MP1HasClearanceTanksB => AreValvesOpen(4, 7, 9) && AreValvesClosed(1, 2, 8, 10);
public MotorState MP1 {
get => Actuators.MP1;
set => Actuators.MP1 = (value != MotorState.Halt && value != MotorState.Forward && value != MotorState.Backward) ? throw new ArgumentException("Invalid state for MP1") : value;
}
public bool MP2HasClearance => FillLevelA2 != FillState.Empty && (
(MP2HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(MP2HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool MP2HasClearancePress1 =>
(AreValvesOpen(2, 8, 52) && AreValvesClosed(3, 4, 7, 56)) ||
(AreValvesOpen(3, 6, 51) && AreValvesClosed(1, 2, 5, 55));
protected bool MP2HasClearancePress2 =>
(AreValvesOpen(2, 8, 56) && AreValvesClosed(3, 4, 7, 52)) ||
(AreValvesOpen(3, 6, 55) && AreValvesClosed(2, 1, 5, 51));
protected bool MP2HasClearanceTanksA => AreValvesOpen(3, 5) && AreValvesClosed(1, 2, 6);
protected bool MP2HasClearanceTanksB => AreValvesOpen(2, 7, 9) && AreValvesClosed(3, 4, 8, 10);
public MotorState MP2 {
get => Actuators.MP2;
set => Actuators.MP2 = (value != MotorState.Halt && value != MotorState.Forward && value != MotorState.Backward) ? throw new ArgumentException("Invalid state for MP2") : value;
}
public bool P12HasClearance => (FillLevelT1 != FillState.Empty || FillLevelT2 != FillState.Empty) && (
(P12HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(P12HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(false, P12HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(false, P12HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(false, P12HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(false, P12HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(false, P12HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(false, P12HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(false, P12HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(false, P12HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(false, P12HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool P12HasClearancePress1 => AreValvesOpen(44, 46, 49, 50) && AreValvesClosed(10, 45, 47, 48, 54);
protected bool P12HasClearancePress2 => AreValvesOpen(44, 46, 49, 54) && AreValvesClosed(10, 45, 47, 48, 50);
protected bool P12HasClearanceTanksB => AreValvesOpen(44, 10) && AreValvesClosed(9, 45, 46);
public MotorState P12 {
get => Actuators.P12;
set => Actuators.P12 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P12") : value;
}
public bool P3HasClearance => FillLevelT3 != FillState.Empty && (
(P3HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(P3HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(false, P3HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(false, P3HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(false, P3HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(false, P3HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(false, P3HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(false, P3HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(false, P3HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(false, P3HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(false, P3HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool P3HasClearancePress1 => AreValvesOpen(45, 46, 49, 50) && AreValvesClosed(10, 44, 47, 48, 54);
protected bool P3HasClearancePress2 => AreValvesOpen(45, 46, 49, 54) && AreValvesClosed(10, 44, 47, 48, 50);
protected bool P3HasClearanceTanksB => AreValvesOpen(45, 10) && AreValvesClosed(9, 44, 46);
public MotorState P3 {
get => Actuators.P3;
set => Actuators.P3 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P3") : value;
}
public bool P4HasClearance => FillLevelT4 != FillState.Empty && (
(P4HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(P4HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(false, P4HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(false, P4HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(false, P4HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(false, P4HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(false, P4HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(false, P4HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(false, P4HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(false, P4HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(false, P4HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool P4HasClearancePress1 => AreValvesOpen(47, 49, 50) && AreValvesClosed(46, 48, 54);
protected bool P4HasClearancePress2 => AreValvesOpen(47, 49, 54) && AreValvesClosed(46, 48, 50);
protected bool P4HasClearanceTanksB => AreValvesOpen(47, 46, 10) && AreValvesClosed(9, 44, 45, 48, 49);
public MotorState P4 {
get => Actuators.P4;
set => Actuators.P4 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P4") : value;
}
public bool P5HasClearance => FillLevelT4 != FillState.Empty && (
(P5HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(P5HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(false, P5HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(false, P5HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(false, P5HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(false, P5HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(false, P5HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(false, P5HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(false, P5HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(false, P5HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(false, P5HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool P5HasClearancePress1 => AreValvesOpen(48, 49, 50) && AreValvesClosed(46, 47, 54);
protected bool P5HasClearancePress2 => AreValvesOpen(48, 49, 54) && AreValvesClosed(46, 47, 50);
protected bool P5HasClearanceTanksB => AreValvesOpen(48, 46, 10) && AreValvesClosed(9, 44, 45, 47, 49);
public MotorState P5 {
get => Actuators.P5;
set => Actuators.P5 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P5") : value;
}
public bool P6HasClearance =>
(IsValveOpen(53) && IsValveClosed(57) && FillLevelPress1 != FillState.Full) ||
(IsValveOpen(57) && IsValveClosed(53) && FillLevelPress2 != FillState.Full);
public MotorState P6 {
get => Actuators.P6;
set => Actuators.P6 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P6") : value;
@@ -167,6 +386,8 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StartTroughAuger() {
if (!IsReblerActive || !((IsA1Selected && FillLevelA1 != FillState.Full) || (IsA2Selected && FillLevelA2 != FillState.Full)))
throw new NoClearanceException("Schnecke Auffangwanne hat keine Freigabe");
Actuators.TroughAuger = true;
}
@@ -179,6 +400,7 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StopRebler() {
StopTroughAuger();
Actuators.Rebler = false;
}
@@ -243,10 +465,12 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StartMP1Forward() {
if (!MP1HasClearance) throw new NoClearanceException("MP1 hat keine Freigabe");
Actuators.MP1 = MotorState.Forward;
}
public void StartMP1Backward() {
if (!MP1HasClearance) throw new NoClearanceException("MP1 hat keine Freigabe");
Actuators.MP1 = MotorState.Backward;
}
@@ -255,10 +479,12 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StartMP2Forward() {
if (!MP2HasClearance) throw new NoClearanceException("MP2 hat keine Freigabe");
Actuators.MP2 = MotorState.Forward;
}
public void StartMP2Backward() {
if (!MP2HasClearance) throw new NoClearanceException("MP2 hat keine Freigabe");
Actuators.MP2 = MotorState.Backward;
}
@@ -267,6 +493,7 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StartP12() {
if (!P12HasClearance) throw new NoClearanceException("P1/2 hat keine Freigabe");
Actuators.P12 = MotorState.Forward;
}
@@ -275,6 +502,7 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StartP3() {
if (!P3HasClearance) throw new NoClearanceException("P3 hat keine Freigabe");
Actuators.P3 = MotorState.Forward;
}
@@ -283,6 +511,7 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StartP4() {
if (!P4HasClearance) throw new NoClearanceException("P4 hat keine Freigabe");
Actuators.P4 = MotorState.Forward;
}
@@ -291,6 +520,7 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StartP5() {
if (!P5HasClearance) throw new NoClearanceException("P5 hat keine Freigabe");
Actuators.P5 = MotorState.Forward;
}
@@ -299,6 +529,7 @@ namespace PamhagenSysCtrl.Helpers {
}
public void StartP6() {
if (!P6HasClearance) throw new NoClearanceException("P6 hat keine Freigabe");
Actuators.P6 = MotorState.Forward;
}
+1 -1
View File
@@ -13,7 +13,7 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
public double Height { get; set; }
public double Angle { get; set; }
public bool IsActive {
public bool IsAnimationActive {
set {
if (value) {
_storyboard?.Resume();
@@ -17,10 +17,11 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
public ISet<IEdge> Inputs { get; init; }
public ISet<IEdge> Outputs { get; init; }
public bool IsActive {
get => _active;
public bool IsActive => CallbackActive();
public bool IsAnimationActive {
get => _animationActive;
set {
_active = value;
_animationActive = value;
if (value) {
_storyboard?.Resume();
} else {
@@ -29,15 +30,18 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
}
}
private bool _active;
protected Func<bool> CallbackActive;
private bool _animationActive;
private Shape? _rect;
private Polyline? _polyline;
private Storyboard? _storyboard;
public ConveyorBelt(string label, double x, double y) {
public ConveyorBelt(string label, double x, double y, Func<bool> cbActive) {
CenterX = x;
CenterY = y;
Label = label;
CallbackActive = cbActive;
Inputs = new HashSet<IEdge>();
Outputs = new HashSet<IEdge>();
}
@@ -97,12 +101,13 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
}
public void Update(bool isHovering, bool isPressed) {
IsAnimationActive = IsActive;
_rect?.Fill =
IsActive && isHovering && isPressed ? PamhagenBrushes.Red :
IsActive && isHovering ? PamhagenBrushes.Red :
!IsActive && isHovering && isPressed ? PamhagenBrushes.Green :
!IsActive && isHovering ? PamhagenBrushes.Green :
IsActive ? PamhagenBrushes.Green :
IsAnimationActive && isHovering && isPressed ? PamhagenBrushes.Red :
IsAnimationActive && isHovering ? PamhagenBrushes.Red :
!IsAnimationActive && isHovering && isPressed ? PamhagenBrushes.Green :
!IsAnimationActive && isHovering ? PamhagenBrushes.Green :
IsAnimationActive ? PamhagenBrushes.Green :
Brushes.WhiteSmoke;
}
}
@@ -16,25 +16,29 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
public ISet<IEdge> Inputs { get; init; }
public ISet<IEdge> Outputs { get; init; }
public bool IsActive {
get => _active;
public bool IsActive => CallbackActive();
public bool IsAnimationActive {
get => _animationActive;
set {
_active = value;
_auger?.IsActive = value;
_animationActive = value;
_auger?.IsAnimationActive = value;
}
}
private bool _active;
protected Func<bool> CallbackActive;
private bool _animationActive;
private Shape? _inner;
private Shape? _outer;
private Auger? _auger;
private TextBlock? _text;
public EncasedAuger(string label, double x, double y, double angle = 0) {
public EncasedAuger(string label, double x, double y, Func<bool> cbActive, double angle = 0) {
CenterX = x;
CenterY = y;
Label = label;
Angle = angle;
CallbackActive = cbActive;
Inputs = new HashSet<IEdge>();
Outputs = new HashSet<IEdge>();
}
@@ -80,12 +84,13 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
}
public void Update(bool isHovering, bool isPressed) {
IsAnimationActive = IsActive;
_inner?.Fill =
IsActive && isHovering && isPressed ? PamhagenBrushes.Red :
IsActive && isHovering ? PamhagenBrushes.Red :
!IsActive && isHovering && isPressed ? PamhagenBrushes.Green :
!IsActive && isHovering ? PamhagenBrushes.Green :
IsActive ? PamhagenBrushes.Green :
IsAnimationActive && isHovering && isPressed ? PamhagenBrushes.Red :
IsAnimationActive && isHovering ? PamhagenBrushes.Red :
!IsAnimationActive && isHovering && isPressed ? PamhagenBrushes.Green :
!IsAnimationActive && isHovering ? PamhagenBrushes.Green :
IsAnimationActive ? PamhagenBrushes.Green :
Brushes.WhiteSmoke;
}
}
+16 -11
View File
@@ -16,11 +16,12 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
public ISet<IEdge> Inputs { get; init; }
public ISet<IEdge> Outputs { get; init; }
public bool IsActive {
get => _active;
public bool IsActive => CallbackActive();
public bool IsAnimationActive {
get => _animationActive;
set {
_active = value;
_auger?.IsActive = value;
_animationActive = value;
_auger?.IsAnimationActive = value;
if (value) {
_doorTransform?.BeginAnimation(
RotateTransform.AngleProperty,
@@ -41,7 +42,9 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
}
}
private bool _active;
protected Func<bool> CallbackActive;
private bool _animationActive;
private Shape? _inner;
private Shape? _outer;
private TextBlock? _text;
@@ -49,10 +52,11 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
private Shape? _door;
private RotateTransform? _doorTransform;
public EntryTrough(string label, double x, double y) {
public EntryTrough(string label, double x, double y, Func<bool> cbActive) {
CenterX = x;
CenterY = y;
Label = label;
CallbackActive = cbActive;
Inputs = new HashSet<IEdge>();
Outputs = new HashSet<IEdge>();
}
@@ -99,12 +103,13 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
}
public void Update(bool isHovering, bool isPressed) {
IsAnimationActive = IsActive;
_inner?.Fill =
IsActive && isHovering && isPressed ? PamhagenBrushes.Red :
IsActive && isHovering ? PamhagenBrushes.Red :
!IsActive && isHovering && isPressed ? PamhagenBrushes.Green :
!IsActive && isHovering ? PamhagenBrushes.Green :
IsActive ? PamhagenBrushes.Green :
IsAnimationActive && isHovering && isPressed ? PamhagenBrushes.Red :
IsAnimationActive && isHovering ? PamhagenBrushes.Red :
!IsAnimationActive && isHovering && isPressed ? PamhagenBrushes.Green :
!IsAnimationActive && isHovering ? PamhagenBrushes.Green :
IsAnimationActive ? PamhagenBrushes.Green :
Brushes.WhiteSmoke;
}
}
+20 -2
View File
@@ -15,14 +15,26 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
public ISet<IEdge> Inputs { get; init; }
public ISet<IEdge> Outputs { get; init; }
public Brush? Highlight { get; set; }
public bool IsActive => CallbackActive();
public bool HasClearance => CallbackClearance();
public bool IsSelected => CallbackSelected(this);
protected Func<bool> CallbackActive;
protected Func<bool> CallbackClearance;
protected Func<Pump, bool> CallbackSelected;
private Shape? _circle;
private Shape? _triangle;
private TextBlock? _text;
public Pump(string label, double x, double y) {
public Pump(string label, double x, double y, Func<bool> cbActive, Func<bool> cbClearance, Func<Pump, bool> cbSelected) {
CenterX = x;
CenterY = y;
Label = label;
CallbackActive = cbActive;
CallbackClearance = cbClearance;
CallbackSelected = cbSelected;
Inputs = new HashSet<IEdge>();
Outputs = new HashSet<IEdge>();
}
@@ -63,7 +75,13 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
}
public void Update(bool isHovering, bool isPresed) {
_circle?.Fill = isHovering ? Brushes.LightGray : Brushes.WhiteSmoke;
_circle?.Fill = Highlight ?? (
IsActive && isHovering ? PamhagenBrushes.Red :
IsActive ? PamhagenBrushes.Green :
HasClearance && IsSelected && isHovering ? PamhagenBrushes.Green :
HasClearance && IsSelected ? PamhagenBrushes.Yellow :
IsSelected ? PamhagenBrushes.Red :
isHovering ? Brushes.LightGray : Brushes.WhiteSmoke);
}
}
}
+5 -2
View File
@@ -15,7 +15,9 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
public ISet<IEdge> Inputs { get; init; }
public ISet<IEdge> Outputs { get; init; }
public bool IsActive { get; set; }
public bool IsActive => CallbackActive();
protected Func<bool> CallbackActive;
private TextBlock? _text;
private Shape? _rect;
@@ -24,10 +26,11 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
private Shape? _bottomInner;
private Shape? _bottomOuter;
public Rebler(string label, double x, double y) {
public Rebler(string label, double x, double y, Func<bool> cbActive) {
CenterX = x;
CenterY = y;
Label = label;
CallbackActive = cbActive;
Inputs = new HashSet<IEdge>();
Outputs = new HashSet<IEdge>();
}