Files
pamhagen-sysctrl/PamhagenSysCtrl/Helpers/PamhagenPlant.cs
T

541 lines
29 KiB
C#

using PamhagenSysCtrl.Helpers.Pipeline;
using System.IO;
using System.Windows;
namespace PamhagenSysCtrl.Helpers {
public class PamhagenPlant : IDisposable {
protected PamhagenPlc? Plc;
protected bool IsRunning = true;
protected Thread? BackgroundThread;
public event EventHandler<PlantEventArgs>? Update;
protected bool ActuatorsChanged = false;
protected PamhagenPlc.ActuatorStates Actuators;
protected PamhagenPlc.SensorStates Sensors = new(default, default, default, default, [
FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown, FillState.Unknown
], default);
public bool IsValveOpen(int n) => !IsValveClosed(n);
public bool IsValveClosed(int n) => Sensors.GetDS(n);
public bool WantValveClosed(int n) => !WantValveOpen(n);
public bool WantValveOpen(int n) => Actuators.GetV(n);
public bool AreValvesOpen(params int[] ns) => ns.All(IsValveOpen);
public bool AreValvesClosed(params int[] ns) => ns.All(IsValveClosed);
public bool IsA1Selected => Sensors.TroughSelector == 1;
public bool IsA2Selected => Sensors.TroughSelector == 2;
public FillState FillLevelA1 => Sensors.FillingLevels.A1;
public FillState FillLevelA2 => Sensors.FillingLevels.A2;
public FillState FillLevelPress1 => Sensors.FillingLevels.Press1;
public FillState FillLevelPress2 => Sensors.FillingLevels.Press2;
public FillState FillLevelT1 => Sensors.FillingLevelTanks[0];
public FillState FillLevelT2 => Sensors.FillingLevelTanks[1];
public FillState FillLevelT3 => Sensors.FillingLevelTanks[2];
public FillState FillLevelT4 => Sensors.FillingLevelTanks[3];
public FillState FillLevelT5 => Sensors.FillingLevelTanks[4];
public FillState FillLevelT6 => Sensors.FillingLevelTanks[5];
public FillState FillLevelT7 => Sensors.FillingLevelTanks[6];
public FillState FillLevelT8 => Sensors.FillingLevelTanks[7];
public FillState FillLevelT9 => Sensors.FillingLevelTanks[8];
public FillState[] TankFillLevels => Sensors.FillingLevelTanks;
public double GradationOe => Sensors.GradationOe;
public MotorState PresseQuerSchnecke => Sensors.PresseQuerSchnecke;
public bool IsPresseQuerSchneckeActive => PresseQuerSchnecke == MotorState.Forward;
public bool WantA1Selected => Actuators.GetV(58);
public bool WantA2Selected => !Actuators.GetV(58);
public bool IsTroughAugerActive => Actuators.TroughAuger;
public bool IsReblerActive => Actuators.Rebler;
public bool IsStirrerA1Active => Actuators.StirrerA1;
public bool IsStirrerA2Active => Actuators.StirrerA2;
public bool IsBeltActive => Actuators.Belt;
public bool IsAuger1Active => Actuators.Auger1;
public bool IsAuger2Active => Actuators.Auger2;
public bool IsWasteDisposalActive => IsBeltActive || IsAuger1Active || IsAuger2Active;
public bool IsGradationPumpActive => Actuators.GradationPump;
public bool IsMP1Active => Actuators.MP1 == MotorState.Forward || Actuators.MP1 == MotorState.Backward;
public bool IsMP2Active => Actuators.MP2 == MotorState.Forward || Actuators.MP2 == MotorState.Backward;
public bool IsP12Active => Actuators.P12 == MotorState.Forward;
public bool IsP3Active => Actuators.P3 == MotorState.Forward;
public bool IsP4Active => Actuators.P4 == MotorState.Forward;
public bool IsP5Active => Actuators.P5 == MotorState.Forward;
public bool IsP6Active => Actuators.P6 == MotorState.Forward;
public PamhagenPlant(string portName) {
Plc = new(portName);
Update += OnUpdate;
}
protected virtual void RaiseUpdateEvent(PlantEventArgs evt) {
App.MainDispatcher.BeginInvoke(() => Update?.Invoke(this, evt));
}
protected static void OnUpdate(object? sender, PlantEventArgs evt) {
if (sender is not PamhagenPlant p) return;
if (p.IsPresseQuerSchneckeActive && !p.IsBeltActive) p.StartBelt();
if (p.IsReblerActive && !p.IsAuger1Active) p.StartAuger1();
if (p.IsAuger1Active && !p.IsBeltActive) p.StartBelt();
if (p.IsBeltActive && !p.IsAuger2Active) p.StartAuger2();
if (p.IsTroughAugerActive && (!p.IsReblerActive || (p.IsA1Selected && p.FillLevelA1 == FillState.Full) || (p.IsA2Selected && p.FillLevelA2 == FillState.Full)))
p.StopTroughAuger();
if (p.IsMP1Active && !p.MP1HasClearance) p.StopMP1();
if (p.IsMP2Active && !p.MP2HasClearance) p.StopMP2();
if (p.IsP12Active && !p.P12HasClearance) p.StopP12();
if (p.IsP3Active && !p.P3HasClearance) p.StopP3();
if (p.IsP4Active && !p.P4HasClearance) p.StopP4();
if (p.IsP5Active && !p.P5HasClearance) p.StopP5();
if (p.IsP6Active && !p.P6HasClearance) p.StopP6();
}
public async Task StartThread() {
if (Plc == null) throw new Exception();
await Plc.TestConnection();
Actuators = await Plc.ReadOutputs();
BackgroundThread = new Thread(new ParameterizedThreadStart(BackgroundLoop));
BackgroundThread.Start();
}
public void Dispose() {
IsRunning = false;
BackgroundThread?.Join();
Plc?.Dispose();
GC.SuppressFinalize(this);
}
protected async void BackgroundLoop(object? parameters) {
while (IsRunning && Plc != null) {
try {
if (ActuatorsChanged) {
await Plc.WriteOutputs(Actuators);
ActuatorsChanged = false;
}
Sensors = await Plc.ReadInputs();
RaiseUpdateEvent(new());
} catch (Exception exc) {
var str = "Bei der SPS ist ein Fehler aufgetreten:\n\n" + exc.Message;
if (exc.InnerException != null) str += "\n\n" + exc.InnerException.Message;
MessageBox.Show(str, "SPS-Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
if (exc is TimeoutException or IOException) {
Plc?.Dispose();
Plc = null;
IsRunning = false;
} else {
await Task.Delay(1000);
}
}
}
try {
if (Plc != null)
await Plc.WriteOutputs(new() { Valves = Actuators.Valves });
} catch (Exception exc) {
var str = "Beim Schließen der Verbindung zur SPS ist ein Fehler aufgetreten:\n\n" + exc.Message;
if (exc.InnerException != null) str += "\n\n" + exc.InnerException.Message;
MessageBox.Show(str, "SPS-Fehler", MessageBoxButton.OK, MessageBoxImage.Error);
}
}
public void CommitChanges() {
ActuatorsChanged = true;
}
protected bool HasWTClearanceAA =>
(AreValvesOpen(12) && AreValvesClosed(15, 16, 20)) || // bypass
(AreValvesOpen(15, 18, 16) && AreValvesClosed(11, 12, 14, 17, 19, 20)) || // WT1
(AreValvesOpen(15, 17, 20) && AreValvesClosed(11, 12, 18, 19, 21)) || // WT2
(AreValvesOpen(15, 18, 19, 20) && AreValvesClosed(11, 12, 14, 16, 17, 21)) || // WT1+WT2
false;
protected bool HasWTClearanceAB =>
(AreValvesOpen(15, 18, 14) && AreValvesClosed(11, 12, 13, 16, 17, 19, 21)) || // WT1
(AreValvesOpen(15, 17, 21) && AreValvesClosed(11, 12, 13, 18, 19, 20)) || // WT2
(AreValvesOpen(15, 18, 19, 21) && AreValvesClosed(11, 12, 13, 14, 16, 17, 20)) || // WT1+WT2
false;
protected bool HasWTClearanceBA =>
(AreValvesOpen(11, 18, 16) && AreValvesClosed(15, 12, 13, 14, 17, 19, 20)) || // WT1
(AreValvesOpen(11, 17, 20) && AreValvesClosed(15, 12, 13, 18, 19, 21)) || // WT2
(AreValvesOpen(11, 18, 19, 20) && AreValvesClosed(15, 12, 13, 14, 16, 17, 21)) || // WT1+WT2
false;
protected bool HasWTClearanceBB =>
(AreValvesOpen(13) && AreValvesClosed(11, 14, 21)) || // bypass
(AreValvesOpen(11, 18, 14) && AreValvesClosed(15, 13, 16, 17, 19, 21)) || // WT1
(AreValvesOpen(11, 17, 21) && AreValvesClosed(15, 13, 18, 19, 20)) || // WT2
(AreValvesOpen(11, 18, 19, 21) && AreValvesClosed(15, 13, 14, 16, 17, 20)) || // WT1+WT2
false;
protected bool HasT1ClearanceA => AreValvesOpen(22) && AreValvesClosed(24, 26, 28);
protected bool HasT1ClearanceB => AreValvesOpen(23) && AreValvesClosed(25, 27, 29);
protected bool HasT2ClearanceA => AreValvesOpen(24) && AreValvesClosed(22, 26, 28);
protected bool HasT2ClearanceB => AreValvesOpen(25) && AreValvesClosed(23, 27, 29);
protected bool HasT3ClearanceA => AreValvesOpen(26) && AreValvesClosed(22, 24, 28);
protected bool HasT3ClearanceB => AreValvesOpen(27) && AreValvesClosed(23, 25, 29);
protected bool HasT4ClearanceA => AreValvesOpen(28, 30) && AreValvesClosed(22, 24, 26, 32, 34);
protected bool HasT4ClearanceB => AreValvesOpen(29, 31) && AreValvesClosed(23, 25, 27, 33, 35);
protected bool HasT5ClearanceA => AreValvesOpen(28, 32) && AreValvesClosed(22, 24, 26, 30, 34);
protected bool HasT5ClearanceB => AreValvesOpen(29, 33) && AreValvesClosed(23, 25, 27, 31, 35);
protected bool HasT6ClearanceA => AreValvesOpen(28, 34, 37) && AreValvesClosed(22, 24, 26, 30, 32, 39, 41, 43);
protected bool HasT6ClearanceB => AreValvesOpen(29, 35, 36) && AreValvesClosed(23, 25, 27, 31, 33, 38, 40, 42);
protected bool HasT7ClearanceA => AreValvesOpen(28, 34, 39) && AreValvesClosed(22, 24, 26, 30, 32, 37, 41, 43);
protected bool HasT7ClearanceB => AreValvesOpen(29, 35, 38) && AreValvesClosed(23, 25, 27, 31, 33, 36, 40, 42);
protected bool HasT8ClearanceA => AreValvesOpen(28, 34, 41) && AreValvesClosed(22, 24, 26, 30, 32, 37, 39, 43);
protected bool HasT8ClearanceB => AreValvesOpen(29, 35, 40) && AreValvesClosed(23, 25, 27, 31, 33, 36, 38, 42);
protected bool HasT9ClearanceA => AreValvesOpen(28, 34, 43) && AreValvesClosed(22, 24, 26, 30, 32, 37, 39, 41);
protected bool HasT9ClearanceB => AreValvesOpen(29, 35, 42) && AreValvesClosed(23, 25, 27, 31, 33, 36, 38, 40);
protected bool HasClearanceTank1(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT1ClearanceA) || (HasWTClearanceAB && HasT1ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT1ClearanceA) || (HasWTClearanceBB && HasT1ClearanceB)));
protected bool HasClearanceTank2(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT2ClearanceA) || (HasWTClearanceAB && HasT2ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT2ClearanceA) || (HasWTClearanceBB && HasT2ClearanceB)));
protected bool HasClearanceTank3(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT3ClearanceA) || (HasWTClearanceAB && HasT3ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT3ClearanceA) || (HasWTClearanceBB && HasT3ClearanceB)));
protected bool HasClearanceTank4(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT4ClearanceA) || (HasWTClearanceAB && HasT4ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT4ClearanceA) || (HasWTClearanceBB && HasT4ClearanceB)));
protected bool HasClearanceTank5(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT5ClearanceA) || (HasWTClearanceAB && HasT5ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT5ClearanceA) || (HasWTClearanceBB && HasT5ClearanceB)));
protected bool HasClearanceTank6(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT6ClearanceA) || (HasWTClearanceAB && HasT6ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT6ClearanceA) || (HasWTClearanceBB && HasT6ClearanceB)));
protected bool HasClearanceTank7(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT7ClearanceA) || (HasWTClearanceAB && HasT7ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT7ClearanceA) || (HasWTClearanceBB && HasT7ClearanceB)));
protected bool HasClearanceTank8(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT8ClearanceA) || (HasWTClearanceAB && HasT8ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT8ClearanceA) || (HasWTClearanceBB && HasT8ClearanceB)));
protected bool HasClearanceTank9(bool a, bool b) =>
(a && ((HasWTClearanceAA && HasT9ClearanceA) || (HasWTClearanceAB && HasT9ClearanceB))) ||
(b && ((HasWTClearanceBA && HasT9ClearanceA) || (HasWTClearanceBB && HasT9ClearanceB)));
public bool MP1HasClearance => FillLevelA1 != FillState.Empty && (
(MP1HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(MP1HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(MP1HasClearanceTanksA, MP1HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool MP1HasClearancePress1 =>
(AreValvesOpen(1, 6, 51) && AreValvesClosed(3, 4, 5, 55)) ||
(AreValvesOpen(4, 8, 52) && AreValvesClosed(1, 2, 7, 56));
protected bool MP1HasClearancePress2 =>
(AreValvesOpen(1, 6, 55) && AreValvesClosed(3, 4, 5, 51)) ||
(AreValvesOpen(4, 8, 56) && AreValvesClosed(1, 2, 7, 52));
protected bool MP1HasClearanceTanksA => AreValvesOpen(1, 5) && AreValvesClosed(3, 4, 6);
protected bool MP1HasClearanceTanksB => AreValvesOpen(4, 7, 9) && AreValvesClosed(1, 2, 8, 10);
public MotorState MP1 {
get => Actuators.MP1;
set => Actuators.MP1 = (value != MotorState.Halt && value != MotorState.Forward && value != MotorState.Backward) ? throw new ArgumentException("Invalid state for MP1") : value;
}
public bool MP2HasClearance => FillLevelA2 != FillState.Empty && (
(MP2HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(MP2HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(MP2HasClearanceTanksA, MP2HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool MP2HasClearancePress1 =>
(AreValvesOpen(2, 8, 52) && AreValvesClosed(3, 4, 7, 56)) ||
(AreValvesOpen(3, 6, 51) && AreValvesClosed(1, 2, 5, 55));
protected bool MP2HasClearancePress2 =>
(AreValvesOpen(2, 8, 56) && AreValvesClosed(3, 4, 7, 52)) ||
(AreValvesOpen(3, 6, 55) && AreValvesClosed(2, 1, 5, 51));
protected bool MP2HasClearanceTanksA => AreValvesOpen(3, 5) && AreValvesClosed(1, 2, 6);
protected bool MP2HasClearanceTanksB => AreValvesOpen(2, 7, 9) && AreValvesClosed(3, 4, 8, 10);
public MotorState MP2 {
get => Actuators.MP2;
set => Actuators.MP2 = (value != MotorState.Halt && value != MotorState.Forward && value != MotorState.Backward) ? throw new ArgumentException("Invalid state for MP2") : value;
}
public bool P12HasClearance => (FillLevelT1 != FillState.Empty || FillLevelT2 != FillState.Empty) && (
(P12HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(P12HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(false, P12HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(false, P12HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(false, P12HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(false, P12HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(false, P12HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(false, P12HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(false, P12HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(false, P12HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(false, P12HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool P12HasClearancePress1 => AreValvesOpen(44, 46, 49, 50) && AreValvesClosed(10, 45, 47, 48, 54);
protected bool P12HasClearancePress2 => AreValvesOpen(44, 46, 49, 54) && AreValvesClosed(10, 45, 47, 48, 50);
protected bool P12HasClearanceTanksB => AreValvesOpen(44, 10) && AreValvesClosed(9, 45, 46);
public MotorState P12 {
get => Actuators.P12;
set => Actuators.P12 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P12") : value;
}
public bool P3HasClearance => FillLevelT3 != FillState.Empty && (
(P3HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(P3HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(false, P3HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(false, P3HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(false, P3HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(false, P3HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(false, P3HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(false, P3HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(false, P3HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(false, P3HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(false, P3HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool P3HasClearancePress1 => AreValvesOpen(45, 46, 49, 50) && AreValvesClosed(10, 44, 47, 48, 54);
protected bool P3HasClearancePress2 => AreValvesOpen(45, 46, 49, 54) && AreValvesClosed(10, 44, 47, 48, 50);
protected bool P3HasClearanceTanksB => AreValvesOpen(45, 10) && AreValvesClosed(9, 44, 46);
public MotorState P3 {
get => Actuators.P3;
set => Actuators.P3 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P3") : value;
}
public bool P4HasClearance => FillLevelT4 != FillState.Empty && (
(P4HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(P4HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(false, P4HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(false, P4HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(false, P4HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(false, P4HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(false, P4HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(false, P4HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(false, P4HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(false, P4HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(false, P4HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool P4HasClearancePress1 => AreValvesOpen(47, 49, 50) && AreValvesClosed(46, 48, 54);
protected bool P4HasClearancePress2 => AreValvesOpen(47, 49, 54) && AreValvesClosed(46, 48, 50);
protected bool P4HasClearanceTanksB => AreValvesOpen(47, 46, 10) && AreValvesClosed(9, 44, 45, 48, 49);
public MotorState P4 {
get => Actuators.P4;
set => Actuators.P4 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P4") : value;
}
public bool P5HasClearance => FillLevelT4 != FillState.Empty && (
(P5HasClearancePress1 && FillLevelPress1 != FillState.Full) ||
(P5HasClearancePress2 && FillLevelPress2 != FillState.Full) ||
(HasClearanceTank1(false, P5HasClearanceTanksB) && FillLevelT1 != FillState.Full) ||
(HasClearanceTank2(false, P5HasClearanceTanksB) && FillLevelT2 != FillState.Full) ||
(HasClearanceTank3(false, P5HasClearanceTanksB) && FillLevelT3 != FillState.Full) ||
(HasClearanceTank4(false, P5HasClearanceTanksB) && FillLevelT4 != FillState.Full) ||
(HasClearanceTank5(false, P5HasClearanceTanksB) && FillLevelT5 != FillState.Full) ||
(HasClearanceTank6(false, P5HasClearanceTanksB) && FillLevelT6 != FillState.Full) ||
(HasClearanceTank7(false, P5HasClearanceTanksB) && FillLevelT7 != FillState.Full) ||
(HasClearanceTank8(false, P5HasClearanceTanksB) && FillLevelT8 != FillState.Full) ||
(HasClearanceTank9(false, P5HasClearanceTanksB) && FillLevelT9 != FillState.Full) ||
false);
protected bool P5HasClearancePress1 => AreValvesOpen(48, 49, 50) && AreValvesClosed(46, 47, 54);
protected bool P5HasClearancePress2 => AreValvesOpen(48, 49, 54) && AreValvesClosed(46, 47, 50);
protected bool P5HasClearanceTanksB => AreValvesOpen(48, 46, 10) && AreValvesClosed(9, 44, 45, 47, 49);
public MotorState P5 {
get => Actuators.P5;
set => Actuators.P5 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P5") : value;
}
public bool P6HasClearance =>
(IsValveOpen(53) && IsValveClosed(57) && FillLevelPress1 != FillState.Full) ||
(IsValveOpen(57) && IsValveClosed(53) && FillLevelPress2 != FillState.Full);
public MotorState P6 {
get => Actuators.P6;
set => Actuators.P6 = (value != MotorState.Halt && value != MotorState.Forward) ? throw new ArgumentException("Invalid state for P6") : value;
}
public void OpenV(int n) => SetV(n, true);
public void CloseV(int n) => SetV(n, false);
protected void SetV(int n, bool val) {
if (n < 1 || n > 57) throw new ArgumentException("Invalid value for n: 1 <= #V <= 57");
Actuators.SetV(n, val);
}
public void SelectA1() {
Actuators.SetV(58, true);
//if (IsReblerActive) Actuators.StirrerA1 = true;
}
public void SelectA2() {
Actuators.SetV(58, false);
//if (IsReblerActive) Actuators.StirrerA2 = true;
}
public void StartTroughAuger() {
if (!IsReblerActive || !((IsA1Selected && FillLevelA1 != FillState.Full) || (IsA2Selected && FillLevelA2 != FillState.Full)))
throw new NoClearanceException("Schnecke Auffangwanne hat keine Freigabe");
Actuators.TroughAuger = true;
}
public void StopTroughAuger() {
Actuators.TroughAuger = false;
}
public void StartRebler() {
Actuators.Rebler = true;
}
public void StopRebler() {
StopTroughAuger();
Actuators.Rebler = false;
}
public void StartStirrerA1() {
Actuators.StirrerA1 = true;
}
public void StopStirrerA1() {
Actuators.StirrerA1 = false;
}
public void StartStirrerA2() {
Actuators.StirrerA2 = true;
}
public void StopStirrerA2() {
Actuators.StirrerA2 = false;
}
public void StartBelt() {
Actuators.Belt = true;
}
public void StopBelt() {
Actuators.Belt = false;
}
public void StartAuger1() {
Actuators.Auger1 = true;
}
public void StopAuger1() {
Actuators.Auger1 = false;
}
public void StartAuger2() {
Actuators.Auger2 = true;
}
public void StopAuger2() {
Actuators.Auger2 = false;
}
public void StartWasteDisposal() {
StartBelt();
StartAuger1();
StartAuger2();
}
public void StopWasteDisposal() {
StopBelt();
StopAuger1();
StopAuger2();
}
public void StartGradationPump() {
Actuators.GradationPump = true;
}
public void StopGradationPump() {
Actuators.GradationPump = false;
}
public void StartMP1Forward() {
if (!MP1HasClearance) throw new NoClearanceException("MP1 hat keine Freigabe");
Actuators.MP1 = MotorState.Forward;
}
public void StartMP1Backward() {
if (!MP1HasClearance) throw new NoClearanceException("MP1 hat keine Freigabe");
Actuators.MP1 = MotorState.Backward;
}
public void StopMP1() {
Actuators.MP1 = MotorState.Halt;
}
public void StartMP2Forward() {
if (!MP2HasClearance) throw new NoClearanceException("MP2 hat keine Freigabe");
Actuators.MP2 = MotorState.Forward;
}
public void StartMP2Backward() {
if (!MP2HasClearance) throw new NoClearanceException("MP2 hat keine Freigabe");
Actuators.MP2 = MotorState.Backward;
}
public void StopMP2() {
Actuators.MP2 = MotorState.Halt;
}
public void StartP12() {
if (!P12HasClearance) throw new NoClearanceException("P1/2 hat keine Freigabe");
Actuators.P12 = MotorState.Forward;
}
public void StopP12() {
Actuators.P12 = MotorState.Halt;
}
public void StartP3() {
if (!P3HasClearance) throw new NoClearanceException("P3 hat keine Freigabe");
Actuators.P3 = MotorState.Forward;
}
public void StopP3() {
Actuators.P3 = MotorState.Halt;
}
public void StartP4() {
if (!P4HasClearance) throw new NoClearanceException("P4 hat keine Freigabe");
Actuators.P4 = MotorState.Forward;
}
public void StopP4() {
Actuators.P4 = MotorState.Halt;
}
public void StartP5() {
if (!P5HasClearance) throw new NoClearanceException("P5 hat keine Freigabe");
Actuators.P5 = MotorState.Forward;
}
public void StopP5() {
Actuators.P5 = MotorState.Halt;
}
public void StartP6() {
if (!P6HasClearance) throw new NoClearanceException("P6 hat keine Freigabe");
Actuators.P6 = MotorState.Forward;
}
public void StopP6() {
Actuators.P6 = MotorState.Halt;
}
}
}