23 Commits

Author SHA1 Message Date
05c52cd3f5 Abgabe Übungstest 5 2022-05-19 14:38:54 +02:00
088fa3cdeb Implement AB6 2022-05-17 19:43:03 +02:00
f801a331c2 Implement AB6, Aufgabe 1+2 2022-05-17 19:31:19 +02:00
b89fc15602 Refactor AB6 Angabe 2022-05-17 17:28:26 +02:00
2e14e45bb0 Aufgabenblatt 6 2022-05-16 18:39:22 +00:00
e311ef3c6b Aufgabenblatt 6 2022-05-16 20:27:14 +02:00
a62ef91a8a Implement Übungstest 4 2022-05-12 14:35:07 +02:00
34c2ac91c6 Finished AB5 2022-05-07 13:20:59 +02:00
a075544fe2 Refactor BodyLinkedList 2022-05-07 12:01:43 +02:00
391b389063 Refactor BodyForceTreeMap 2022-05-07 12:01:22 +02:00
e7eae474ac Refactor MassiveForceHashMap 2022-05-06 22:45:56 +02:00
6b1f1ecc2a Refactored for AB5 2022-05-06 22:42:28 +02:00
e84bf3bf4a Aufgabenblatt 5 2022-05-02 10:31:10 +00:00
1e789dba34 Aufgabenblatt 5 2022-05-02 12:20:50 +02:00
e94d3daeda Fix AB4 main loop
Signed-off-by: Lorenz Stechauner <lorenz.stechauner@necronda.net>
2022-04-28 21:48:36 +02:00
35743c64b6 Finish AB4 2022-04-27 23:29:24 +02:00
b3ddcec038 Fix error in JavaDoc 2022-04-27 19:03:09 +02:00
cf188f1b2d Refactor for AB4 2022-04-27 19:00:45 +02:00
60ea5aa6f4 Aufgabenblatt 4 2022-04-25 10:15:53 +00:00
ef01f2a0fc Aufgabenblatt 4 2022-04-25 12:04:51 +02:00
95a4907dd2 Add @Override to toString 2022-04-07 18:08:05 +02:00
dfbdd6dc9d Fix BodyQueue 2022-04-07 18:03:00 +02:00
f156da4803 Refactor tests 2022-04-07 17:52:43 +02:00
34 changed files with 2373 additions and 332 deletions

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@ -61,5 +61,3 @@ Himmelskörpern:
- Implementierung von `BodyForceMap`: 2 Punkte
- Anpassung von `Simulation`: 1 Punkt
- Gesamt: 5 Punkte

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@ -47,4 +47,3 @@ Allgemeiner Hinweis: bei einigen Methoden sind Vorbedingungen (_pre-conditions_)
- Implementierung von `BodyForceTreeMap`: 2 Punkte
- Implementierung von `Simulation3`: 1 Punkt
- Gesamt: 5 Punkte

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# Aufgabenblatt 4
## Allgemeine Anmerkungen
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 2.5. 11h durch `git commit` und `push`
abzugeben. Mit der Angabe werden die Dateien `CosmicSystem.java`, `Drawable.java`,
`NamedBodyForcePair.java`, `HierarchicalSystem.java`, `Simulation4.java` und `Aufgabe4Test.java`
mitgeliefert.
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
## Ziel
Ziel der Aufgabe ist die Anwendung der Konzepte: Interfaces, dynamisches Binden, toString()
(siehe Skriptum Seite 75-84).
## Beschreibung der gegebenen Dateien
- [CosmicSystem](../src/CosmicSystem.java) ist ein gegebenes Interface, das von den Klassen
`NamedBodyForcePair` und `HierarchicalSystem` implementiert wird. Mithilfe dieses lässt sich somit eine
Hierarchie von Systemen und Subsystemen beschreiben. Unser Sonnensystem ist ein Beispiel eines Systems,
das mehrere Teilsysteme beinhaltet. Ein solches Teilsystem ist beispielsweise das System Erde und Erdmond.
Ein anderes Teilsystem wäre Jupiter mit seinen Monden. Verändern Sie dieses Interface nicht.
- [Drawable](../src/Drawable.java) wird von `CosmicSystem` verwendet. Verändern Sie dieses Interface
nicht.
- [NamedBodyForcePair](../src/NamedBodyForcePair.java) ist das Gerüst für eine Klassendefinition.
Die Klasse implementiert `CosmicSystem` und repräsentiert einen einzelnen benannten Himmelskörper
(z.B. "Mars") zusammen mit der auf ihn wirkenden Kraft.
- [HierarchicalSystem](../src/HierarchicalSystem.java) ist das Gerüst für eine Klassendefinition.
Die Klasse implementiert `CosmicSystem`und repräsentiert ein System von Himmelskörpern (z.B.
Sonnensystem) bestehend aus einem zentralen Himmelskörper und beliebig vielen Untersystemen in
dessen Orbit. Für alle Himmelskörper werden die Kräfte, die auf diese jeweils wirken, mitverwaltet.
- [Simulation4](../src/Simulation4.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
Datei](../src/Simulation.java) nicht überschreiben müssen).
- [Aufgabe4Test](../src/Aufgabe4Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
## Aufgaben
Ihre Aufgaben sind folgende:
**1. Implementierung von `CosmicSystem` in `NamedBodyForcePair`:**
Fügen Sie in der Klasse `Body` eine öffentliche Methode `massCenter()` hinzu, die die
Position des Himmelskörpers liefert.
Definieren Sie die Klasse `NamedBodyForcePair` so, dass sie das Interface `CosmicSystem`
implementiert. Die Methoden `getMass()` und `getMassCenter()` geben lediglich die Masse bzw.
Position des Himmelskörpers zurück.
**2. Implementierung von `CosmicSystem` in `HierarchicalSystem`:**
Definieren Sie die Klasse `HierarchicalSystem` so, dass sie das Interface `CosmicSystem` implementiert.
Die Klasse repräsentiert ein hierarchisch aufgebautes kosmisches System von Himmelskörpern.
Ein solches System besteht aus einem zentralen Himmelskörper und beliebig vielen weiteren
kosmischen Systemen, die sich im Orbit um diesen zentralen Himmelskörper befinden. Neben der
Spezifikationen in `CosmicSystem` beachten Sie bitte folgende spezielle Anforderungen und Hinweise
für die Implementierung:
- `toString()`: diese Methode soll eine textuelle Beschreibung der Hierarchie von Himmelskörpern
und Subsystemen liefern. Dafür wird der Namen des zentralen Himmelskörpers eines Systems
gefolgt von den Objekten im Orbit jeweils in {}-Klammern repräsentiert. Beispiel:
`"Sun {Mercury, Venus, Earth {Moon} , Mars {Deimos, Phobos} , Vesta, Pallas, Hygiea, Ceres}"`
- `numberOfBodies()`: diese Methode liefert die Gesamtanzahl aller Himmelskörper (nicht Systeme)
im System bzw. Himmelskörper, das heißt alle Objekte vom Typ `NamedBodyForcePair`. Das oben genannte
Beispiel-System besteht z.B. aus 12 Himmelskörpern, das Mars-System im Orbit der Sonne jedoch nur
aus 3.
- `getMass()`: diese Methode liefert die Summe der Massen aller Himmelskörper im System.
- `getMassCenter()`: diese Methode liefert den Schwerpunkt aller Himmelskörper im System. Dieser
entspricht dem mit den Massen gewichteten Mittelwert aller Positionen, es müssen daher alle Positionen
mit der jeweiligen Masse multipliziert und aufsummiert werden und das Resultat durch die Summe aller
Massen dividiert werden. Nutzen Sie dafür die bereits implementierten Rechenoperationen in `Vector3`.
- `addForceFrom(Body b)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `this` die Kraft,
indem die von `b` auf das `NamedBodyForcePair`-Objekt ausgeübte Kraft zur Kraft hinzuaddiert wird.
- `addForceTo(CosmicSystem cs)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `cs` die
Kraft, indem alle Kräfte die von Körpern aus `this` auf das `NamedBodyForcePair`-Objekt
ausgeübt werden, zur Kraft im Objekt hinzuaddiert werden. Beispiel: Die
Anweisung `cs.addForce(cs)` aktualisiert alle wechselseitigen im System `cs` wirkenden Kräfte.
- `update()` führt auf Basis der gespeicherten Kräfte alle Bewegungen im System `this` durch und
setzt danach alle Kräfte wieder auf den null-Vektor zurück.
- `getBodies()` liefert eine Liste (Typ: `BodyLinkedList`) mit allen Himmelskörpern aus `this`.
**3. Implementierung von `Simulation4`:**
Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
`HierachicalSystem`. Alle Berechnungen sollen mittels Methoden von `CosmicSystem` durchgeführt
werden.
### Hinweise: ###
- Nutzen Sie für die Implementierung dieser Methoden Rekursion sowie das Konzept des _dynamischen Bindens_.
Da `NamedBodyForcePair` und `HierarchicalSystem` Untertypen von `CosmicSystem` sind, haben sie
jeweils eine eigene Implementierung der in `CosmicSystem` definierten Methoden und es wird zur
Laufzeit entschieden, von welchem dynamischen Typ ein Objekt ist und welche Methode somit ausgeführt
wird. Sie dürfen hier keine Typumwandlungen (Casts) und auch nicht die Methoden `getClass()` und
`instanceOf()` verwenden.
- Es ist möglich, aber nicht verlangt, `addForceTo(CosmicSystem cs)` ohne Verwendung von
`getBodies()` zu implementieren. Dazu kann in `addForceTo(CosmicSystem cs)` der Zugriff auf
die einzelnen Körper in `cs` dadurch erreicht werden, dass `this` für alle seine Himmelskörper
und Untersysteme `addForceTo(cs)` aufruft. Wird beim rekursiven Abstieg ein einzelner Himmelskörper
erreicht (Blattknoten) ruft dieser `cs.addForceFrom(this)` auf.
- Achten Sie bei der Berechnung der Kräfte in `addForceFrom(Body b)` darauf, dass die Kraft nicht
verändert wird, wenn `this` und `b` derselbe Himmelskörper sind.
#### _Punkteaufteilung_
- Implementierung von `CosmicSystem` in `NamedBodyForcePair`: 1.5 Punkte
- Implementierung von `CosmicSystem` in `HierarchicalSystem`: 2.5 Punkte
- Implementierung von `Simulation4`: 1 Punkte
- Gesamt: 5 Punkte

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# Aufgabenblatt 5
## Allgemeine Anmerkungen
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 9.5. 11h durch `git commit` und `git push`
abzugeben. Mit der Angabe werden die Dateien `Massive.java`, `NamedBody.java`, `MassiveLinkedList.java`,
`MassiveForceHashMap.java`, `Simulation5.java` und `Aufgabe5Test.java` mitgeliefert.
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
## Ziel
Ziel der Aufgabe ist die Anwendung der Konzepte: Gleichheit und Hash-Werte, Hash-Tabelle
(siehe Skriptum Seite 85-91).
## Beschreibung der gegebenen Dateien
- [Massive](../src/Massive.java) ist ein Interface, das Himmelskörper (als kohärente Massen)
beschreibt. `Massive` ist der gemeinsame Obertyp für verschiedene Klassen von Himmelkörpern. Die
meisten spezifizierten Methoden sind mit einer `default`-Implementierung definiert. Dieser
Programmcode wird ausgeführt, falls die entsprechende Klasse (`Body` oder `NamedBody`) über keine
eigene Definition der Methode verfügt. Verändern Sie diese Datei bitte nicht.
- [NamedBody](../src/NamedBody.java) ist das Gerüst einer Klassendefinition. Die Klasse
repräsentiert Himmelskörper, die einen Namen haben.
- [MassiveLinkedList](../src/MassiveLinkedList.java) ist das Gerüst für eine Implementierung einer
verketteten Liste von `Massive`-Objekten. Die Liste unterscheidet sich von `BodyLinkedList`
dadurch, dass der Elementtyp statt `Body` der Obertyp `Massive` ist.
- [MassiveForceHashMap](../src/MassiveForceHashMap.java) ist das Gerüst für eine Implementierung
einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
assoziiert.
- [Simulation5](../src/Simulation5.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
Datei](../src/Simulation.java) nicht überschreiben müssen).
- [Aufgabe5Test](../src/Aufgabe5Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
## Aufgaben
Ihre Aufgaben sind folgende:
**1. Implementieren Sie `Massive` in den Klassen `Body` und `NamedBody`.**
Passen Sie die bestehende Definition von `Body` so an, dass die Klasse `Massive` implementiert wird.
Vervollständigen Sie auch `NamedBody` so, dass sie `Massive` implementiert und die vorgegebene
Spezifikationen der Methoden erfüllt.
**2. Überschreiben von `equals` und `hashCode` in `NamedBody`:**
Überschreiben Sie in `NamedBody` die Methoden `equals` und `hashCode` gemäß der dort angeführten
Spezifikation. Achten Sie bei der Implementierung darauf, dass die in der Klasse `Object`
beschriebenen Bedingungen für `equals` und `hashCode` eingehalten werden. `equals` und `hashCode`
müssen zusammen passen.
**3. Vervollständigen von `MassiveLinkedList`:**
Definieren Sie `MassiveLinkedList`. Die Klasse ist wie `BodyLinkedList` aufgebaut, mit dem
Unterschied, dass der Elementtyp statt `Body` nun der Typ `Massive` ist. Die Methode `indexOf`
vergleicht Objekte mittels `equals`.
**4. Implementierung von `MassiveForceHashMap`:**
Vervollständigen Sie die Definition der Klasse `MassiveForceHashMap`, die eine Hash-Tabelle
mit Schlüssel vom Typ `Massive` und Wert vom Typ `Vector3` implementiert. Die Klasse ist ähnlich
zur Klasse `BodyForceTreeMap`. Die Unterschiede sind:
- Der Typ des Schlüssels ist der gemeinsame Obertyp von `Body` und `NamedBody` (`Massive`).
Dadurch lassen sich Objekte beider Klassen gemeinsam in der Hash-Tabelle speichern.
- Die Schlüssel-Werte-Paare sind nicht nach Masse sortiert. Stattdessen wird der Hash-Wert zur
Suche benutzt.
- Es gibt eine zusätzliche Methode `keyList()`. Die Methoden `equals` und `hashCode` werden
redefiniert.
**5. Implementierung von `Simulation5`:**
Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
`MassiveForceHashMap`. Die Methode `keyList()` hilft beim Iterieren der Hash-Tabelle.
Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
### Hinweise:
- Verwenden Sie bei der Implementierung von `MassiveForceHashMap` eine geeignete Kollisionsbehandlung
für gleiche Hash-Werte. Als Vorlage können Sie den Beispielcode aus dem Skriptum nutzen.
### Denkanstöße (ohne Bewertung)
1. Wie könnte man vorgehen, wenn man - wie in früheren Simulationen - Himmelskörper im Fall von
Kollisionen verschmelzen will?
2. Was ändert sich am Verhalten von `MassiveForceHashMap`, wenn man in `Body` die Methoden
`equals` und `hashCode` überschreiben würde?
#### _Punkteaufteilung_
- Implementierung von `Massive` in `NamedBody`: 1 Punkt
- Implementierung von `Massive` in `Body`: 0.5 Punkt
- Implementierung von `MassiveForceHashMap`: 2 Punkte
- Implementierung von `MassiveLinkedList`: 0.5 Punkte
- Implementierung von `Simulation5`: 1 Punkte
- Gesamt: 5 Punkte

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# Aufgabenblatt 6
## Allgemeine Anmerkungen
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 23.5. 11h durch `git commit` und `git push`
abzugeben. Mit der Angabe werden die Dateien `MassiveIterable.java`, `MassiveIterator.java`,
`MassiveSet.java`, `MassiveForceTreeMap.java`, `Simulation6.java` und `Aufgabe6Test.java`
mitgeliefert.
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
## Ziel
Ziel der Aufgabe ist die Anwendung der Konzepte: Iterator, Kopie vs. Sichtweise, Sortieren
(siehe Skriptum Seite 91-109).
## Beschreibung der gegebenen Dateien
- [MassiveIterable](../src/MassiveIterable.java) ist ein Interface, das iterierbare Objekte mit
Elementen vom Typ `Massive` spezifiziert. Verändern Sie diese Datei bitte nicht.
- [MassiveIterator](../src/MassiveIterator.java) ist ein Interface, das einen Iterator über
Elemente vom Typ `Massive` spezifiziert. Verändern Sie diese Datei bitte nicht.
- [MassiveSet](../src/MassiveSet.java) ist ein Interface, das iterierbare Mengen mit
`Massive`-Elementen spezifiziert. Verändern Sie diese Datei bitte nicht.
- [MassiveForceTreeMap](../src/MassiveForceTreeMap.java) ist das Gerüst für eine Implementierung
einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
assoziiert.
- [Simulation6](../src/Simulation6.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
Datei](../src/Simulation.java) nicht überschreiben müssen).
- [Aufgabe6Test](../src/Aufgabe6Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
## Aufgaben
Ihre Aufgaben sind folgende:
**1. Implementieren Sie die Klasse `MassiveForceTreeMap`.**
Implementieren Sie die Klasse `MassiveForceTreeMap`. `MassiveForceTreeMap` ist wie
`BodyForceTreeMap` aufgebaut, mit dem Unterschied, dass der Typ des Schlüssels statt `Body` nun
der Typ `Massive` ist. Weiters soll die Klasse Methode `getKeys()` zur Verfügung stellen,
die eine `MassiveSet`-Sichtweise auf die Menge der Schlüssel liefert. Änderungen an dem
zurückgelieferten `MassiveSet`-Objekt wirken sich auf das zugrunde
liegende `MassiveForceTreeMap`-Objekt aus. Die Methode `toList()` liefert dagegen eine
unabhängige Liste (Kopie) mit allen Schlüsseln der Map. Für die Implementierung von
`MassiveSet` können Sie einen eigenen Klassennamen beginnend mit `My` wählen. Die Definition kann
in einer eigenen Datei oder in der Datei `MassiveForceTreeMap.java` erfolgen.
**2. Adaptieren Sie die Klasse `HierarchicalSystem`:**
Die Klasse `HierarchicalSystem` soll so geändert werden, dass sie das gegebene
Interface `MassiveIterable` implementiert. Die Reihenfolge der vom Iterator gelieferten
Elemente ist nicht festgelegt. Sie dürfen für die Implementierung bei Bedarf Ihren Klassen
`NamedBodyForcePair` und `HierarchicalSystem` neue, nicht angegebene Methoden hinzufügen.
Die Verwendung von Klassen des Java-Collection-Frameworks (z.B. java.util.Stack) ist erlaubt
(aber nicht notwendig).
**3. Implementierung von `Simulation6`:**
Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
`MassiveForceTreeMap`. Die Methode `getKeys()` hilft beim Iterieren der gespeicherten Schlüssel.
Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
#### _Punkteaufteilung_
- Implementierung von `MassiveForceTreeMap`: 3 Punkte
- Implementierung von `MassiveIterable` in `HierarchicalSystem`: 1.5 Punkte
- Implementierung von `Simulation6`: 0.5 Punkte
- Gesamt: 5 Punkte

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@ -1,17 +1,19 @@
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
public class Aufgabe1Test {
public static void main(String[] args) {
//test classes Body and Vector3
@Test
public void testEP2() {
// create two bodies
Body sun = new Body(1.989e30,new Vector3(0,0,0),new Vector3(0,0,0));
Body earth = new Body(5.972e24,new Vector3(-1.394555e11,5.103346e10,0),new Vector3(-10308.53,-28169.38,0));
Body sun = new Body(SolSystem.SUN);
Body earth = new Body(SolSystem.EARTH);
testValue(earth.distanceTo(sun), 1.4850000175024106E11);
testValue(sun.distanceTo(earth), 1.4850000175024106E11);
assertEquals(1.4850000175024106E11, earth.distanceTo(sun));
assertEquals(1.4850000175024106E11, sun.distanceTo(earth));
for(int i = 0; i < 3600*24; i++) {
for (int i = 0; i < 3600 * 24; i++) {
Vector3 f1 = earth.gravitationalForce(sun);
Vector3 f2 = sun.gravitationalForce(earth);
@ -20,36 +22,9 @@ public class Aufgabe1Test {
}
// a dummy body to check the correct position after 24h of movement
Body targetPositionEarth = new Body(1, new Vector3(-1.403250141841815E11,
4.859202658875631E10, 0.0), new Vector3(0,0,0));
Body targetPositionEarth = new Body(1, new Vector3(-1.403250141841815E11, 4.859202658875631E10, 0.0), new Vector3(0, 0, 0));
// check distance to target position (should be zero)
testValue(earth.distanceTo(targetPositionEarth), 0);
}
public static void testComparison(Object first, Object second, boolean expected) {
boolean real = first == second;
if (real == expected) {
System.out.println("Successful comparison");
} else {
System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
}
}
public static void testValue(Object given, Object expected) {
if (given == expected) {
System.out.println("Successful test");
} else {
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
}
}
public static void testValue(double given, double expected) {
if (given < expected + (expected+1)/1e12 && given > expected - (expected+1)/1e12) {
System.out.println("Successful test");
} else {
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
}
assertEquals(0, earth.distanceTo(targetPositionEarth));
}
}

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@ -1,78 +1,51 @@
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
public class Aufgabe2Test {
public static void main(String[] args) {
//test classes BodyQueue and BodyForceMap
@Test
public void testEP2() {
// create three bodies
Body sun = new Body(1.989e30,new Vector3(0,0,0),new Vector3(0,0,0));
Body earth = new Body(5.972e24,new Vector3(-1.394555e11,5.103346e10,0),new Vector3(-10308.53,-28169.38,0));
Body mercury = new Body(3.301e23,new Vector3(-5.439054e10,9.394878e9,0),new Vector3(-17117.83,-46297.48,-1925.57));
Body sun = new Body(SolSystem.SUN);
Body earth = new Body(SolSystem.EARTH);
Body mercury = new Body(SolSystem.MERCURY);
// check basic functions of 'BodyQueue'
System.out.println("Test1:");
BodyQueue bq = new BodyQueue(2);
bq.add(mercury);
bq.add(sun);
bq.add(earth);
testValue(bq.size(), 3);
assertEquals(3, bq.size());
testValue(bq.poll(), mercury);
testValue(bq.poll(), sun);
testValue(bq.poll(), earth);
assertEquals(mercury, bq.poll());
assertEquals(sun, bq.poll());
assertEquals(earth, bq.poll());
testValue(bq.size(), 0);
assertEquals(0, bq.size());
bq.add(mercury);
bq.add(sun);
testValue(bq.size(), 2);
assertEquals(2, bq.size());
// check constructor of 'BodyQueue'
BodyQueue bqCopy = new BodyQueue(bq);
testComparison(bq, bqCopy, false);
testComparison(bq.poll(), bqCopy.poll(), true);
assertNotEquals(bq, bqCopy);
assertEquals(bqCopy.poll(), bq.poll());
bq.add(earth);
testValue(bq.size(), 2);
testValue(bqCopy.size(), 1);
assertEquals(2, bq.size());
assertEquals(1, bqCopy.size());
// check basic functions of 'BodyForceMap'
System.out.println("Test2:");
BodyForceMap bfm = new BodyForceMap(5);
bfm.put(earth, earth.gravitationalForce(sun));
bfm.put(sun, sun.gravitationalForce(earth));
testValue(bfm.get(earth).distanceTo(earth.gravitationalForce(sun)),0);
testValue(bfm.get(sun).distanceTo(sun.gravitationalForce(earth)),0);
assertEquals(0, bfm.get(earth).distanceTo(earth.gravitationalForce(sun)));
assertEquals(0, bfm.get(sun).distanceTo(sun.gravitationalForce(earth)));
bfm.put(earth, new Vector3(0,0,0));
testValue(bfm.get(earth).distanceTo(new Vector3(0,0,0)), 0);
testValue(bfm.get(mercury),null);
}
public static void testComparison(Object first, Object second, boolean expected) {
boolean real = first == second;
if (real == expected) {
System.out.println("Successful comparison");
} else {
System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
}
}
public static void testValue(Object given, Object expected) {
if (given == expected) {
System.out.println("Successful test");
} else {
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
}
}
public static void testValue(double given, double expected) {
if (given < expected + (expected+1)/1e12 && given > expected - (expected+1)/1e12) {
System.out.println("Successful test");
} else {
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
}
bfm.put(earth, new Vector3(0, 0, 0));
assertEquals(0, bfm.get(earth).distanceTo(new Vector3(0, 0, 0)));
assertNull(bfm.get(mercury));
}
}

View File

@ -1,72 +1,67 @@
import java.util.Objects;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
public class Aufgabe3Test {
public static void main(String[] args) {
//test classes BodyLinkedList and BodyForceTreeMap
@Test
public void testEP2() {
// create five bodies
Body sun = new Body(1.989e30, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
Body earth = new Body(5.972e24, new Vector3(-1.394555e11, 5.103346e10, 0), new Vector3(-10308.53, -28169.38, 0));
Body mercury = new Body(3.301e23, new Vector3(-5.439054e10, 9.394878e9, 0), new Vector3(-17117.83, -46297.48, -1925.57));
Body venus = new Body(4.86747e24, new Vector3(-1.707667e10, 1.066132e11, 2.450232e9), new Vector3(-34446.02, -5567.47, 2181.10));
Body mars = new Body(6.41712e23, new Vector3(-1.010178e11, -2.043939e11, -1.591727E9), new Vector3(20651.98, -10186.67, -2302.79));
Body sun = new Body(SolSystem.SUN);
Body earth = new Body(SolSystem.EARTH);
Body mercury = new Body(SolSystem.MERCURY);
Body venus = new Body(SolSystem.VENUS);
Body mars = new Body(SolSystem.MARS);
// check basic functions of 'BodyLinkedList'
System.out.println("Test1:");
BodyLinkedList bl = new BodyLinkedList();
bl.addLast(mercury);
bl.addLast(sun);
bl.addLast(earth);
testValue(bl.size(), 3);
assertEquals(3, bl.size());
testValue(bl.getFirst(), mercury);
testValue(bl.getLast(), earth);
assertEquals(mercury, bl.getFirst());
assertEquals(earth, bl.getLast());
testValue(bl.get(0), mercury);
testValue(bl.get(1), sun);
testValue(bl.get(2), earth);
assertEquals(mercury, bl.get(0));
assertEquals(sun, bl.get(1));
assertEquals(earth, bl.get(2));
System.out.println("Test2:");
testValue(bl.indexOf(earth), 2);
testValue(bl.indexOf(sun), 1);
testValue(bl.indexOf(mercury), 0);
assertEquals(2, bl.indexOf(earth));
assertEquals(1, bl.indexOf(sun));
assertEquals(0, bl.indexOf(mercury));
System.out.println("Test3:");
testValue(bl.pollFirst(), mercury);
testValue(bl.pollLast(), earth);
testValue(bl.pollFirst(), sun);
assertEquals(mercury, bl.pollFirst());
assertEquals(earth, bl.pollLast());
assertEquals(sun, bl.pollFirst());
testValue(bl.size(), 0);
testValue(bl.getFirst(), null);
assertEquals(0, bl.size());
assertNull(bl.getFirst());
System.out.println("Test4:");
bl.addFirst(earth);
bl.addFirst(venus);
bl.addFirst(sun);
bl.add(1, mercury);
bl.add(4, mars);
testValue(bl.size(), 5);
assertEquals(5, bl.size());
testValue(bl.get(0), sun);
testValue(bl.get(1), mercury);
testValue(bl.get(2), venus);
testValue(bl.get(3), earth);
testValue(bl.get(4), mars);
assertEquals(sun, bl.get(0));
assertEquals(mercury, bl.get(1));
assertEquals(venus, bl.get(2));
assertEquals(earth, bl.get(3));
assertEquals(mars, bl.get(4));
// check constructor of 'BodyLinkedList'
BodyLinkedList blCopy = new BodyLinkedList(bl);
testComparison(bl, blCopy, false);
testComparison(bl.pollFirst(), blCopy.pollFirst(), true);
assertNotEquals(bl, blCopy);
assertEquals(blCopy.pollFirst(), bl.pollFirst());
bl.addFirst(sun);
testValue(bl.size(), 5);
testValue(blCopy.size(), 4);
assertEquals(5, bl.size());
assertEquals(4, blCopy.size());
// check basic functions of 'BodyForceTreeMap'
System.out.println("Test5:");
BodyForceTreeMap bfm = new BodyForceTreeMap();
bfm.put(earth, earth.gravitationalForce(sun));
bfm.put(sun, sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus)));
@ -74,37 +69,11 @@ public class Aufgabe3Test {
bfm.put(mars, mars.gravitationalForce(sun));
bfm.put(mercury, mercury.gravitationalForce(sun));
testValue(bfm.get(earth).distanceTo(earth.gravitationalForce(sun)), 0);
testValue(bfm.get(sun).distanceTo(sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus))), 0);
assertEquals(0, bfm.get(earth).distanceTo(earth.gravitationalForce(sun)));
assertEquals(0, bfm.get(sun).distanceTo(sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus))));
testValue(bfm.put(earth, new Vector3(0, 0, 0)).distanceTo(earth.gravitationalForce(sun)), 0);
testValue(bfm.get(mercury).distanceTo(mercury.gravitationalForce(sun)), 0);
testValue(bfm.get(mercury), mercury.gravitationalForce(sun));
}
public static void testComparison(Object first, Object second, boolean expected) {
boolean real = first == second;
if (real == expected) {
System.out.println("Successful comparison");
} else {
System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
}
}
public static void testValue(Object given, Object expected) {
if (Objects.equals(given, expected)) {
System.out.println("Successful test");
} else {
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
}
}
public static void testValue(double given, double expected) {
if (given < expected + (expected + 1) / 1e12 && given > expected - (expected + 1) / 1e12) {
System.out.println("Successful test");
} else {
System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
}
assertEquals(0, bfm.put(earth, new Vector3(0, 0, 0)).distanceTo(earth.gravitationalForce(sun)));
assertEquals(0, bfm.get(mercury).distanceTo(mercury.gravitationalForce(sun)));
assertEquals(mercury.gravitationalForce(sun), bfm.get(mercury));
}
}

110
src/Aufgabe4Test.java Normal file
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@ -0,0 +1,110 @@
import java.util.HashSet;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
public class Aufgabe4Test {
private NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
public void resetBodies() {
sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
}
@Test
public void testEP2() {
//test classes HierarchicalSystem and NamedBodyForcePair
Body sun1 = new Body(SolSystem4.SUN);
Body earth1 = new Body(SolSystem4.EARTH);
Body moon1 = new Body(SolSystem4.MOON);
Body mars1 = new Body(SolSystem4.MARS);
Body deimos1 = new Body(SolSystem4.DEIMOS);
Body phobos1 = new Body(SolSystem4.PHOBOS);
Body mercury1 = new Body(SolSystem4.MERCURY);
Body venus1 = new Body(SolSystem4.VENUS);
Body vesta1 = new Body(SolSystem4.VESTA);
Body pallas1 = new Body(SolSystem4.PALLAS);
Body hygiea1 = new Body(SolSystem4.HYGIEA);
Body ceres1 = new Body(SolSystem4.CERES);
Body[] bodies = new Body[]{sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1};
Vector3[] forceOnBody = new Vector3[bodies.length];
resetBodies();
NamedBodyForcePair[] pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
// check basic functions of 'HierarchicalSystem'
CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
CosmicSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
assertEquals(2, earthSystem.numberOfBodies());
assertEquals(12, solarSystem.numberOfBodies());
System.out.println(solarSystem);
assertTrue(solarSystem.toString().contains("Mars"));
assertTrue(solarSystem.toString().contains("Deimos"));
assertTrue(solarSystem.toString().contains("Moon"));
assertTrue(earthSystem.toString().contains("Moon"));
assertTrue(earthSystem.toString().contains("Earth"));
assertEquals(1.9890118865556799E30, solarSystem.getMass());
BodyLinkedList bl = solarSystem.getBodies();
assertEquals(12, bl.size());
HashSet<Body> set = new HashSet<>();
while (bl.size() > 0) {
set.add(bl.pollFirst());
}
assertEquals(12, set.size());
for (int seconds = 0; seconds < 50000; seconds++) {
// for each body (with index i): compute the total force exerted on it.
for (int i = 0; i < bodies.length; i++) {
forceOnBody[i] = new Vector3(0, 0, 0); // begin with zero
for (int j = 0; j < bodies.length; j++) {
if (i != j) {
pairs[i].addForceTo(pairs[j]);
Vector3 forceToAdd = bodies[i].gravitationalForce(bodies[j]);
forceOnBody[i] = forceOnBody[i].plus(forceToAdd);
}
}
}
// now forceOnBody[i] holds the force vector exerted on body with index i.
// for each body (with index i): move it according to the total force exerted on it.
for (int i = 0; i < bodies.length; i++) {
bodies[i].move(forceOnBody[i]);
pairs[i].update();
}
}
for (int i = 0; i < bodies.length; i++) {
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
}
resetBodies();
pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
HierarchicalSystem hs = new HierarchicalSystem(sun2, mercury2, venus2, new HierarchicalSystem(earth2, moon2), new HierarchicalSystem(mars2, deimos2, phobos2), vesta2, pallas2, hygiea2, ceres2);
for (int seconds = 0; seconds < 50000; seconds++) {
hs.addForceTo(hs);
hs.update();
}
for (int i = 0; i < bodies.length; i++) {
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
}
}
}

96
src/Aufgabe5Test.java Normal file
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@ -0,0 +1,96 @@
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
public class Aufgabe5Test {
@Test
public void testEP2() {
//test classes NamedBody and MassiveForceHashMap
// create 12 named bodies
NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1;
// create a nameless body
Body earth2 = new Body(SolSystem4.EARTH);
// create the same 12 named body-force pairs
sun1 = new NamedBody(SolSystem4.SUN_NAMED);
earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
moon1 = new NamedBody(SolSystem4.MOON_NAMED);
mars1 = new NamedBody(SolSystem4.MARS_NAMED);
deimos1 = new NamedBody(SolSystem4.DEIMOS_NAMED);
phobos1 = new NamedBody(SolSystem4.PHOBOS_NAMED);
mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
vesta1 = new NamedBody(SolSystem4.VESTA_NAMED);
pallas1 = new NamedBody(SolSystem4.PALLAS_NAMED);
hygiea1 = new NamedBody(SolSystem4.HYGIEA_NAMED);
ceres1 = new NamedBody(SolSystem4.CERES_NAMED);
NamedBody sun2 = new NamedBody("Sun", 1.9895E30, new Vector3(0.1, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
NamedBody earth3 = new NamedBody("Earth", 1, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
assertEquals(sun1, sun2);
assertEquals(sun2.hashCode(), sun1.hashCode());
assertEquals(earth1, earth3);
assertEquals(earth3.hashCode(), earth1.hashCode());
// check basic functions of 'MassiveForceHashMap'
MassiveForceHashMap map = new MassiveForceHashMap();
map.put(sun1, new Vector3(0, 0, 0));
map.put(mercury1, new Vector3(0, 0, 0));
map.put(venus1, new Vector3(0, 0, 0));
map.put(earth1, new Vector3(0, 0, 0));
map.put(moon1, new Vector3(0, 0, 0));
map.put(mars1, new Vector3(0, 0, 0));
map.put(deimos1, new Vector3(0, 0, 0));
map.put(phobos1, new Vector3(0, 0, 0));
map.put(vesta1, new Vector3(0, 0, 0));
map.put(pallas1, new Vector3(0, 0, 0));
map.put(hygiea1, new Vector3(0, 0, 0));
map.put(ceres1, new Vector3(0, 0, 0));
map.put(mars1, new Vector3(0, 0, 0)); // inserted twice
assertEquals(12, map.keyList().size());
assertTrue(map.toString().contains("Mars"));
assertTrue(map.toString().contains("Deimos"));
assertTrue(map.toString().contains("Moon"));
assertTrue(map.toString().contains("Earth"));
MassiveLinkedList bl = map.keyList();
boolean allThere = true;
while (bl.size() > 0) {
allThere &= map.containsKey(bl.pollFirst());
}
assertTrue(allThere);
assertFalse(map.containsKey(new Body(0, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
assertFalse(map.containsKey(new NamedBody("Omuamua", 0, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
int hashCode1 = map.hashCode();
Vector3 f = new Vector3(5, 5, 5);
map.put(earth3, f);
assertEquals(f, map.get(earth1));
assertNull(map.get(earth2));
int hashCode2 = map.hashCode();
assertEquals(map, map);
assertEquals(hashCode2, map.hashCode());
assertNotEquals(hashCode1, hashCode2);
}
@Test
public void testDelKey() {
MassiveForceHashMap map = new MassiveForceHashMap();
NamedBody sun1 = new NamedBody(SolSystem4.SUN_NAMED);
NamedBody earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
NamedBody moon1 = new NamedBody(SolSystem4.MOON_NAMED);
map.put(sun1, new Vector3());
map.put(earth1, new Vector3());
map.put(moon1, new Vector3());
assertNotNull(map.get(sun1));
assertNotNull(map.delete(sun1));
assertNull(map.get(sun1));
assertNull(map.delete(sun1));
}
}

116
src/Aufgabe6Test.java Normal file
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@ -0,0 +1,116 @@
import org.junit.jupiter.api.Test;
import java.util.HashSet;
import static org.junit.jupiter.api.Assertions.*;
public class Aufgabe6Test {
@Test
public void testEP2() {
NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1;
// create the same 12 named body-force pairs
sun1 = new NamedBody(SolSystem4.SUN_NAMED);
earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
moon1 = new NamedBody(SolSystem4.MOON_NAMED);
mars1 = new NamedBody(SolSystem4.MARS_NAMED);
deimos1 = new NamedBody(SolSystem4.DEIMOS_NAMED);
phobos1 = new NamedBody(SolSystem4.PHOBOS_NAMED);
mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
vesta1 = new NamedBody(SolSystem4.VESTA_NAMED);
pallas1 = new NamedBody(SolSystem4.PALLAS_NAMED);
hygiea1 = new NamedBody(SolSystem4.HYGIEA_NAMED);
ceres1 = new NamedBody(SolSystem4.CERES_NAMED);
// check basic functions of 'MassiveForceHashMap'
MassiveForceTreeMap map = new MassiveForceTreeMap();
map.put(sun1, new Vector3(0, 0, 0));
map.put(mercury1, new Vector3(0, 0, 0));
map.put(venus1, new Vector3(0, 0, 0));
map.put(earth1, new Vector3(0, 0, 0));
map.put(moon1, new Vector3(0, 0, 0));
map.put(mars1, new Vector3(0, 0, 0));
map.put(deimos1, new Vector3(0, 0, 0));
map.put(phobos1, new Vector3(0, 0, 0));
map.put(vesta1, new Vector3(0, 0, 0));
map.put(pallas1, new Vector3(0, 0, 0));
map.put(hygiea1, new Vector3(0, 0, 0));
map.put(ceres1, new Vector3(0, 0, 0));
map.put(mars1, new Vector3(0, 0, 0)); // inserted twice
HashSet<Massive> set1 = new HashSet<>();
set1.add(sun1);
set1.add(mercury1);
set1.add(venus1);
set1.add(earth1);
set1.add(moon1);
set1.add(mars1);
set1.add(deimos1);
set1.add(phobos1);
set1.add(vesta1);
set1.add(pallas1);
set1.add(hygiea1);
set1.add(ceres1);
assertTrue(map.toString().contains("Mars"));
assertTrue(map.toString().contains("Deimos"));
assertTrue(map.toString().contains("Moon"));
assertTrue(map.toString().contains("Earth"));
assertEquals(12, map.getKeys().size());
assertTrue(map.getKeys().contains(mars1));
assertTrue(map.getKeys().contains(new NamedBody("Mars", 6.41712E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
assertFalse(map.getKeys().contains(new Body(6.41712E23, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
HashSet<Massive> set2 = new HashSet<>();
for (Massive m : map.getKeys()) {
set2.add(m);
}
assertEquals(set1, set2);
MassiveLinkedList list = map.getKeys().toList();
while (list.size() > 0) {
set1.remove(list.pollLast());
}
assertTrue(set1.isEmpty());
map.getKeys().remove(mars1);
assertFalse(map.containsKey(mars1));
assertEquals(11, map.getKeys().size());
map.getKeys().clear();
assertEquals(0, map.getKeys().size());
NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
//test classes NamedBody and MassiveForceHashMap
// create 12 named bodies
// create the same 12 named body-force pairs
sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
HierarchicalSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
int count = 0;
for (Massive b : solarSystem) {
count++;
}
assertEquals(12, count);
}
}

View File

@ -3,8 +3,8 @@ import codedraw.CodeDraw;
/**
* This class represents celestial bodies like stars, planets, asteroids, etc...
*/
public class Body {
private double mass;
public class Body implements Massive {
private final double mass;
private Vector3 massCenter; // position of the mass center.
private Vector3 currentMovement;
@ -14,6 +14,12 @@ public class Body {
this.currentMovement = currentMovement;
}
public Body(Body other) {
this.mass = other.mass;
this.massCenter = new Vector3(other.massCenter);
this.currentMovement = new Vector3(other.currentMovement);
}
/**
* Returns the distance between the mass centers of this body and the specified body 'b'.
*/
@ -29,8 +35,10 @@ public class Body {
* Hint: see simulation loop in Simulation.java to find out how this is done.
*/
public Vector3 gravitationalForce(Body b) {
if (b == this) return new Vector3();
Vector3 direction = b.massCenter.minus(massCenter);
double distance = direction.length();
if (distance == 0) return new Vector3();
direction.normalize();
double force = Simulation.G * mass * b.mass / (distance * distance);
return direction.times(force);
@ -70,6 +78,10 @@ public class Body {
return mass;
}
public Vector3 massCenter() {
return massCenter;
}
public boolean collidesWith(Body body) {
return this.distanceTo(body) < this.radius() + body.radius();
}
@ -104,6 +116,7 @@ public class Body {
* mass, position (mass center) and current movement. Example:
* "5.972E24 kg, position: [1.48E11,0.0,0.0] m, movement: [0.0,29290.0,0.0] m/s."
*/
@Override
public String toString() {
return String.format(
"%g kg, position: %s m, movement: %s m/s.",

View File

@ -4,7 +4,7 @@
*/
public class BodyForceTreeMap {
private int size = 0;
private BodyForceTreeMapItem root = null;
private Item root = null;
/**
* Adds a new key-value association to this map. If the key already exists in this map,
@ -13,30 +13,30 @@ public class BodyForceTreeMap {
*/
public Vector3 put(Body key, Vector3 value) {
if (root == null) {
root = new BodyForceTreeMapItem(key, value);
root = new Item(key, value);
size++;
return null;
}
BodyForceTreeMapItem item = root;
Item item = root;
while (item != null) {
if (item.key() == key) {
Vector3 old = item.value();
item.setValue(value);
if (item.key == key) {
Vector3 old = item.value;
item.value = value;
return old;
} else if (item.key().mass() > key.mass()) {
if (item.left() != null) {
item = item.left();
} else if (item.key.mass() > key.mass()) {
if (item.left != null) {
item = item.left;
} else {
item.setLeft(new BodyForceTreeMapItem(key, value));
item.setLeft(new Item(key, value));
size++;
break;
}
} else {
if (item.right() != null) {
item = item.right();
if (item.right != null) {
item = item.right;
} else{
item.setRight(new BodyForceTreeMapItem(key, value));
item.setRight(new Item(key, value));
size++;
break;
}
@ -52,14 +52,14 @@ public class BodyForceTreeMap {
* Precondition: key != null.
*/
public Vector3 get(Body key) {
BodyForceTreeMapItem item = root;
Item item = root;
while (item != null) {
if (item.key() == key) {
return item.value();
} else if (item.key().mass() > key.mass()) {
item = item.left();
if (item.key == key) {
return item.value;
} else if (item.key.mass() > key.mass()) {
item = item.left;
} else {
item = item.right();
item = item.right;
}
}
return null;
@ -69,14 +69,14 @@ public class BodyForceTreeMap {
* Returns 'true' if this map contains a mapping for the specified key.
*/
public boolean containsKey(Body key) {
BodyForceTreeMapItem item = root;
Item item = root;
while (item != null) {
if (item.key() == key) {
if (item.key == key) {
return true;
} else if (item.key().mass() > key.mass()) {
item = item.left();
} else if (item.key.mass() > key.mass()) {
item = item.left;
} else {
item = item.right();
item = item.right;
}
}
return false;
@ -86,14 +86,14 @@ public class BodyForceTreeMap {
return this.size;
}
private String toString(BodyForceTreeMapItem item) {
private String toString(Item item) {
String s = "";
if (item == null) {
return s;
}
s += this.toString(item.right());
s += String.format("{%s: %s}\n", item.key(), item.value());
s += this.toString(item.left());
s += this.toString(item.right);
s += String.format("{%s: %s}\n", item.key, item.value);
s += this.toString(item.left);
return s;
}
@ -101,54 +101,31 @@ public class BodyForceTreeMap {
* Returns a readable representation of this map, in which key-value pairs are ordered
* descending according to the mass of the bodies.
*/
@Override
public String toString() {
return toString(root);
return (root != null) ? toString(root) : "";
}
}
class BodyForceTreeMapItem {
private static class Item {
private final Body key;
private Vector3 value;
private BodyForceTreeMapItem parent;
private BodyForceTreeMapItem left;
private BodyForceTreeMapItem right;
private Item parent;
private Item left;
private Item right;
public BodyForceTreeMapItem(Body key, Vector3 value) {
public Item(Body key, Vector3 value) {
this.key = key;
this.value = value;
}
public Body key() {
return this.key;
}
public void setValue(Vector3 value) {
this.value = value;
}
public Vector3 value() {
return this.value;
}
public BodyForceTreeMapItem left() {
return this.left;
}
public BodyForceTreeMapItem right() {
return this.right;
}
public BodyForceTreeMapItem parent() {
return this.parent;
}
public void setLeft(BodyForceTreeMapItem left) {
public void setLeft(Item left) {
this.left = left;
if (left != null) left.parent = this;
}
public void setRight(BodyForceTreeMapItem right) {
public void setRight(Item right) {
this.right = right;
if (right != null) right.parent = this;
}
}
}

View File

@ -6,8 +6,8 @@ import java.util.Iterator;
*/
public class BodyLinkedList implements Iterable<Body> {
private int size = 0;
private BodyLinkedListItem first;
private BodyLinkedListItem last;
private Item first;
private Item last;
/**
* Initializes 'this' as an empty list.
@ -35,11 +35,11 @@ public class BodyLinkedList implements Iterable<Body> {
*/
public void addFirst(Body body) {
if (first == null) {
first = new BodyLinkedListItem(body);
first = new Item(body);
last = first;
} else {
first.setPrev(new BodyLinkedListItem(body));
first = first.prev();
first.setPrev(new Item(body));
first = first.prev;
}
size++;
}
@ -49,11 +49,11 @@ public class BodyLinkedList implements Iterable<Body> {
*/
public void addLast(Body body) {
if (last == null) {
last = new BodyLinkedListItem(body);
last = new Item(body);
first = last;
} else {
last.setNext(new BodyLinkedListItem(body));
last = last.next();
last.setNext(new Item(body));
last = last.next;
}
size++;
}
@ -63,7 +63,7 @@ public class BodyLinkedList implements Iterable<Body> {
* Returns 'null' if the list is empty.
*/
public Body getLast() {
return (last != null) ? last.body() : null;
return (last != null) ? last.body : null;
}
/**
@ -71,7 +71,7 @@ public class BodyLinkedList implements Iterable<Body> {
* Returns 'null' if the list is empty.
*/
public Body getFirst() {
return (first != null) ? first.body() : null;
return (first != null) ? first.body : null;
}
/**
@ -82,8 +82,8 @@ public class BodyLinkedList implements Iterable<Body> {
if (first == null) {
return null;
}
Body b = first.body();
first = first.next();
Body b = first.body;
first = first.next;
if (first != null) first.setPrev(null);
size--;
return b;
@ -97,8 +97,8 @@ public class BodyLinkedList implements Iterable<Body> {
if (last == null) {
return null;
}
Body b = last.body();
last = last.prev();
Body b = last.body;
last = last.prev;
if (last != null) last.setNext(null);
size--;
return b;
@ -117,28 +117,28 @@ public class BodyLinkedList implements Iterable<Body> {
return;
}
BodyLinkedListItem item = first;
Item item = first;
for (int j = 0; j < i; j++) {
item = item.next();
item = item.next;
}
item.prev().setNext(new BodyLinkedListItem(body));
item.setPrev(item.prev().next());
item.prev.setNext(new Item(body));
item.setPrev(item.prev.next);
size++;
}
private Body removeItem(BodyLinkedListItem item) {
private Body removeItem(Item item) {
if (item == first) {
first = item.next();
first = item.next;
if (first != null) first.setPrev(null);
} else if (item == last) {
last = item.prev();
last = item.prev;
if (last != null) last.setNext(null);
} else {
item.next().setPrev(item.prev());
item.next.setPrev(item.prev);
}
size--;
return item.body();
return item.body;
}
/**
@ -146,19 +146,19 @@ public class BodyLinkedList implements Iterable<Body> {
* Precondition: i >= 0 && i < size().
*/
public Body get(int i) {
BodyLinkedListItem item;
Item item;
if (i < size / 2) {
item = first;
for (int j = 0; j < i; j++) {
item = item.next();
item = item.next;
}
} else {
item = last;
for (int j = size - 1; j > i; j--) {
item = item.prev();
item = item.prev;
}
}
return item.body();
return item.body;
}
/**
@ -170,12 +170,9 @@ public class BodyLinkedList implements Iterable<Body> {
return -1;
}
BodyLinkedListItem item = first;
for (int i = 0; i < size; i++) {
if (item.body() == body) {
return i;
}
item = item.next();
Item item = first;
for (int i = 0; i < size; i++, item = item.next) {
if (item.body == body) return i;
}
return -1;
@ -187,8 +184,8 @@ public class BodyLinkedList implements Iterable<Body> {
*/
public BodyLinkedList removeCollidingWith(Body body) {
BodyLinkedList removed = new BodyLinkedList();
for (BodyLinkedListItem item = first; item != null; item = item.next()) {
if (body != item.body() && body.collidesWith(item.body())) {
for (Item item = first; item != null; item = item.next) {
if (body != item.body && body.collidesWith(item.body)) {
removed.addLast(this.removeItem(item));
}
}
@ -205,57 +202,45 @@ public class BodyLinkedList implements Iterable<Body> {
@Override
public Iterator<Body> iterator() {
return new Iterator<>() {
BodyLinkedListItem ptr = first;
Item ptr = first;
boolean yieldedFirst = false;
@Override
public boolean hasNext() {
return ptr != null && (!yieldedFirst || ptr.next() != null);
return ptr != null && (!yieldedFirst || ptr.next != null);
}
@Override
public Body next() {
if (!yieldedFirst) {
yieldedFirst = true;
return ptr.body();
} else {
ptr = ptr.next;
}
ptr = ptr.next();
return ptr.body();
return ptr.body;
}
};
}
}
class BodyLinkedListItem {
private static class Item {
private final Body body;
private BodyLinkedListItem prev;
private BodyLinkedListItem next;
private Item prev;
private Item next;
public BodyLinkedListItem(Body body) {
public Item(Body body) {
this.body = body;
this.prev = null;
this.next = null;
}
public Body body() {
return body;
}
public BodyLinkedListItem prev() {
return prev;
}
public void setPrev(BodyLinkedListItem prev) {
public void setPrev(Item prev) {
this.prev = prev;
if (prev != null) prev.next = this;
}
public BodyLinkedListItem next() {
return next;
}
public void setNext(BodyLinkedListItem next) {
public void setNext(Item next) {
this.next = next;
if (next != null) next.prev = this;
}
}
}

View File

@ -27,15 +27,15 @@ public class BodyQueue {
* Initializes this queue as an independent copy of the specified queue.
* Calling methods of this queue will not affect the specified queue
* and vice versa.
* Precondition: q != null.
* Precondition: other != null.
*/
public BodyQueue(BodyQueue q) {
this.capacity = q.capacity;
this.head = q.size();
public BodyQueue(BodyQueue other) {
this.capacity = other.capacity;
this.head = other.size();
this.tail = 0;
this.queue = new Body[this.capacity];
for (int i = 0; i < q.size(); i++) {
this.queue[i] = q.queue[i];
for (int i = 0, j = other.tail; i < this.head; i++, j++) {
this.queue[i] = other.queue[j % other.capacity];
}
}
@ -43,12 +43,11 @@ public class BodyQueue {
* Adds the specified body 'b' to this queue.
*/
public void add(Body b) {
if ((head + 1) % capacity == tail) {
doubleCapacity();
}
queue[head] = b;
head = (head + 1) % capacity;
if (head == tail) {
doubleCapacity();
head = capacity / 2;
}
}
/**
@ -57,6 +56,8 @@ public class BodyQueue {
*/
public Body poll() {
if (tail == head) {
tail = 0;
head = 0;
return null;
}
Body b = queue[tail];
@ -77,10 +78,10 @@ public class BodyQueue {
*/
private void doubleCapacity() {
Body[] tmp = new Body[capacity * 2];
for (int i = head, j = 0; i < tail + capacity; i++, j++) {
tmp[j] = queue[i % capacity];
head = size();
for (int i = 0, j = tail; i < head; i++, j++) {
tmp[i] = queue[j % capacity];
}
head = capacity;
tail = 0;
capacity *= 2;
queue = tmp;

59
src/CosmicSystem.java Normal file
View File

@ -0,0 +1,59 @@
/**
* A representation of a system of bodies with associated forces. Provides methods
* for computing current mutual forces, updating the positions of bodies and drawing
* the bodies in a CodeDraw object.
*/
public interface CosmicSystem extends Drawable {
/**
* Returns a readable representation of this system.
*/
String toString();
/**
* Returns the mass center of this system.
*/
Vector3 getMassCenter();
/**
* Returns the overall mass of this system.
*/
double getMass();
/**
* Returns the overall number of bodies contained in this system.
*/
int numberOfBodies();
/**
* Returns the distance between the mass centers of 'this' and the specified system.
* Precondition: cs != null
*/
double distanceTo(CosmicSystem cs);
/**
* Adds the force that the specified body exerts on each of this systems bodies to each of this
* systems bodies.
* Precondition: b != null
*/
void addForceFrom(Body b);
/**
* Adds the force that this system exerts on each of the bodies of 'cs' to the bodies in 'cs'.
* For exact computations this means that for each body of 'this' its force on each body of
* 'cs' is added to this body of 'cs'.
* Precondition: cs != null
*/
void addForceTo(CosmicSystem cs);
/**
* Returns a list with all the bodies of 'this'. The order is not defined.
*/
BodyLinkedList getBodies();
/**
* Moves each of the bodies of 'this' according to the previously accumulated forces and
* resets all forces to zero.
*/
void update();
}

13
src/Drawable.java Normal file
View File

@ -0,0 +1,13 @@
import codedraw.CodeDraw;
/**
* An object that can be drawn in a CodeDraw canvas.
*/
public interface Drawable {
/**
* draws the object into the canvas 'cd'
* Precondition: cd != null
*/
void draw(CodeDraw cd);
}

179
src/HierarchicalSystem.java Normal file
View File

@ -0,0 +1,179 @@
import codedraw.CodeDraw;
/**
* A cosmic system that is composed of a central named body (of type 'NamedBodyForcePair')
* and an arbitrary number of subsystems (of type 'CosmicSystem') in its orbit.
* This class implements 'CosmicSystem'.
*/
public class HierarchicalSystem implements CosmicSystem, MassiveIterable {
private final NamedBodyForcePair central;
private CosmicSystem[] orbit;
private CosmicSystem[] all;
/**
* Initializes this system with a name and a central body.
*/
public HierarchicalSystem(NamedBodyForcePair central, CosmicSystem... inOrbit) {
this.central = central;
this.orbit = inOrbit;
this.all = new CosmicSystem[this.orbit.length + 1];
this.all[0] = central;
System.arraycopy(this.orbit, 0, this.all, 1, this.orbit.length);
}
@Override
public Vector3 getMassCenter() {
double mass = this.getMass();
Vector3 massCenter = new Vector3();
for (CosmicSystem sys : all) {
massCenter.add(sys.getMassCenter().times(sys.getMass() / mass));
}
return massCenter;
}
@Override
public double getMass() {
double mass = 0;
for (CosmicSystem sys : all) {
mass += sys.getMass();
}
return mass;
}
@Override
public int numberOfBodies() {
int num = 0;
for (CosmicSystem sys : all) {
num += sys.numberOfBodies();
}
return num;
}
@Override
public double distanceTo(CosmicSystem cs) {
return this.getMassCenter().distanceTo(cs.getMassCenter());
}
@Override
public void addForceFrom(Body b) {
for (CosmicSystem sys : all) {
sys.addForceFrom(b);
}
}
@Override
public void addForceTo(CosmicSystem cs) {
for (CosmicSystem sys : all) {
sys.addForceTo(cs);
}
}
@Override
public BodyLinkedList getBodies() {
BodyLinkedList list = new BodyLinkedList();
for (CosmicSystem sys : all) {
for (Body b : sys.getBodies()) {
list.addFirst(b);
}
}
return list;
}
@Override
public void update() {
for (CosmicSystem sys : all) {
sys.update();
}
}
@Override
public void draw(CodeDraw cd) {
for (CosmicSystem sys : all) {
sys.draw(cd);
}
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
sb.append(central.getName());
sb.append(" {");
boolean first = true;
for (CosmicSystem sys : orbit) {
if (!first) sb.append(", ");
sb.append(sys.toString());
first = false;
}
sb.append("}");
return sb.toString();
}
/**
* Puts the system 'cs' at the first place in the orbit of this system.
* Precondition: cs != null
*/
public boolean putFirst(CosmicSystem cs) {
CosmicSystem[] old = orbit;
orbit = new CosmicSystem[old.length + 1];
all = new CosmicSystem[old.length + 2];
orbit[0] = cs;
System.arraycopy(old, 0, orbit, 1, old.length);
all[0] = central;
System.arraycopy(orbit, 0, all, 1, orbit.length);
return true;
}
@Override
public MassiveIterator iterator() {
return new MassiveIterator() {
private int i = 0;
private MassiveIterator cur = null;
@Override
public Massive next() {
if (cur != null && cur.hasNext()) return cur.next();
for (; i < all.length; i++) {
CosmicSystem sys = all[i];
if (sys instanceof NamedBodyForcePair m) {
i++;
return m.getBody();
} else if (sys instanceof HierarchicalSystem hs) {
cur = hs.iterator();
if (cur.hasNext()) {
i++;
return cur.next();
}
}
}
return null;
}
@Override
public boolean hasNext() {
if (cur != null && cur.hasNext()) return true;
for (; i < all.length; i++) {
CosmicSystem sys = all[i];
if (sys instanceof NamedBodyForcePair) {
return true;
} else if (sys instanceof HierarchicalSystem hs) {
cur = hs.iterator();
if (cur.hasNext()) {
i++;
return true;
}
}
}
return false;
}
};
}
}

73
src/Massive.java Normal file
View File

@ -0,0 +1,73 @@
/**
* Represents a coherent mass with a mass center in 3D space. Has two naming schemes for its
* methods. Please, do not change this interface definition!
*/
public interface Massive extends Drawable {
/**
* Returns the mass.
*/
default double mass() {
return getMass();
}
/**
* Returns the mass center.
*/
default Vector3 massCenter() {
return getMassCenter();
}
/**
* Returns the mass.
*/
default double getMass() {
return mass();
}
/**
* Returns the mass center.
*/
default Vector3 getMassCenter() {
return massCenter();
}
/**
* Returns the approximate radius of 'this', assuming it is a coherent round mass.
* (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
* where m and r measured in solar units.)
*/
default double getRadius() {
return radius();
}
/**
* Returns the approximate radius of 'this', assuming it is a coherent round mass.
* (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
* where m and r measured in solar units.)
*/
default double radius() {
return SpaceDraw.massToRadius(mass());
}
/**
* Returns a vector representing the gravitational force exerted by 'b' on this mass.
* The gravitational Force F is calculated by F = G*(m1*m2)/(r*r), with m1 and m2 being the
* masses of the objects interacting, r being the distance between the centers of the masses
* and G being the gravitational constant.
*/
default Vector3 gravitationalForce(Massive b) {
Vector3 direction = b.massCenter().minus(this.massCenter());
double distance = direction.length();
direction.normalize();
double force = Simulation.G * this.mass() * b.mass() / (distance * distance);
return direction.times(force);
}
/**
* Centers this mass at a new position, according to the specified force vector 'force' exerted
* on it, and updates the current velocity vector accordingly.
* (Velocity depends on the mass of 'this', its current velocity and the exerted force.)
*/
void move(Vector3 force);
}

View File

@ -0,0 +1,181 @@
/**
* A hash map that associates a 'Massive'-object with a Vector3 (typically this is the force
* exerted on the object). The number of key-value pairs is not limited.
*/
public class MassiveForceHashMap {
private int size;
private Massive[] keys;
private Vector3[] values;
/**
* Initializes 'this' as an empty map.
*/
public MassiveForceHashMap() {
this(16);
}
public MassiveForceHashMap(int capacity) {
this.size = 0;
this.keys = new Massive[capacity];
this.values = new Vector3[capacity];
}
/**
* Adds a new key-value association to this map. If the key already exists in this map,
* the value is replaced and the old value is returned. Otherwise 'null' is returned.
* Precondition: key != null.
*/
public Vector3 put(Massive key, Vector3 value) {
if (size > keys.length / 2) doubleCapacity();
int idx = ((key.hashCode() % keys.length) + keys.length) % keys.length;
for (int i = 0; i < keys.length; i++) {
int pos = (idx + i) % keys.length;
if (values[pos] == null) {
keys[pos] = key;
values[pos] = value;
size++;
return null;
} else if (keys[pos].equals(key)) {
Vector3 old = values[pos];
values[pos] = value;
return old;
}
}
throw new RuntimeException();
}
private void doubleCapacity() {
Massive[] oldKeys = keys;
Vector3[] oldValues = values;
keys = new Massive[keys.length * 2];
values = new Vector3[values.length * 2];
size = 0;
for (int i = 0; i < oldKeys.length; i++) {
Massive k = oldKeys[i];
Vector3 v = oldValues[i];
if (v != null) put(k, v);
}
}
/**
* Returns the value associated with the specified key, i.e. the method returns the force vector
* associated with the specified key. Returns 'null' if the key is not contained in this map.
* Precondition: key != null.
*/
public Vector3 get(Massive key) {
int pos = find(key);
return (pos == -1) ? null : values[pos];
}
private int find(Massive key) {
int idx = ((key.hashCode() % keys.length) + keys.length) % keys.length;
for (int i = 0; i < keys.length; i++) {
int pos = (idx + i) % keys.length;
if (keys[pos] == null) {
break;
} else if (keys[pos].equals(key)) {
return pos;
}
}
return -1;
}
/**
* Deletes the mapping for the specified key from this map if present.
* Returns the previous value associated with key, or null if there was
* no mapping for key.
* Precondition: key != null
*/
public Vector3 delete(Massive key) {
int pos = find(key);
if (pos == -1) return null;
Vector3 val = values[pos];
values[pos] = null;
return val;
}
/**
* Returns 'true' if this map contains a mapping for the specified key.
*/
public boolean containsKey(Massive key) {
return this.get(key) != null;
}
/**
* Returns a readable representation of this map, with all key-value pairs. Their order is not
* defined.
*/
@Override
public String toString() {
if (size == 0) return "{}";
StringBuilder sb = new StringBuilder("{");
for (int i = 0; i < keys.length; i++) {
Massive k = keys[i];
Vector3 v = values[i];
if (k != null && v != null) {
sb.append("\n ");
sb.append(k);
sb.append(": ");
sb.append(v);
sb.append(",");
}
}
sb.deleteCharAt(sb.length() - 1);
sb.append("\n}");
return sb.toString();
}
/**
* Compares `this` with the specified object for equality. Returns `true` if the specified
* `o` is not `null` and is of type `MassiveForceHashMap` and both `this` and `o` have equal
* key-value pairs, i.e. the number of key-value pairs is the same in both maps and every
* key-value pair in `this` equals one key-value pair in `o`. Two key-value pairs are
* equal if the two keys are equal and the two values are equal. Otherwise, `false` is returned.
*/
@Override
public boolean equals(Object o) {
if (!(o instanceof MassiveForceHashMap map) || map.size != size)
return false;
for (int i = 0; i < keys.length; i++) {
Massive k1 = keys[i];
Vector3 v1 = values[i];
if (k1 == null || v1 == null) continue;
Vector3 v2 = map.get(k1);
if (!v1.equals(v2)) return false;
}
return true;
}
/**
* Returns the hashCode of `this`.
*/
@Override
public int hashCode() {
int hash = 0;
for (int i = 0; i < keys.length; i++) {
Massive k = keys[i];
Vector3 v = values[i];
if (k == null || v == null) continue;
hash ^= k.hashCode();
hash ^= v.hashCode();
}
return hash;
}
/**
* Returns a list of all the keys in no specified order.
*/
public MassiveLinkedList keyList() {
MassiveLinkedList list = new MassiveLinkedList();
for (int i = 0; i < keys.length; i++) {
if (keys[i] != null && values[i] != null)
list.addLast(keys[i]);
}
return list;
}
}

View File

@ -0,0 +1,234 @@
import codedraw.CodeDraw;
/**
* A map that associates an object of 'Massive' with a Vector3. The number of key-value pairs
* is not limited.
*/
public class MassiveForceTreeMap implements MassiveSet {
private int size = 0;
private Item root;
/**
* Adds a new key-value association to this map. If the key already exists in this map,
* the value is replaced and the old value is returned. Otherwise 'null' is returned.
* Precondition: key != null.
*/
public Vector3 put(Massive key, Vector3 value) {
if (root == null) {
root = new Item(key, value);
size++;
return null;
}
Item item = root;
while (item != null) {
if (item.key.equals(key)) {
Vector3 old = item.value;
item.value = value;
return old;
} else if (item.key.mass() > key.mass()) {
if (item.left != null) {
item = item.left;
} else {
item.setLeft(new Item(key, value));
size++;
break;
}
} else {
if (item.right != null) {
item = item.right;
} else{
item.setRight(new Item(key, value));
size++;
break;
}
}
}
return null;
}
/**
* Returns the value associated with the specified key, i.e. the method returns the force vector
* associated with the specified key. Returns 'null' if the key is not contained in this map.
* Precondition: key != null.
*/
public Vector3 get(Massive key) {
Item item = root;
while (item != null) {
if (item.key.equals(key)) {
return item.value;
} else if (item.key.mass() > key.mass()) {
item = item.left;
} else {
item = item.right;
}
}
return null;
}
/**
* Returns 'true' if this map contains a mapping for the specified key.
* Precondition: key != null
*/
public boolean containsKey(Massive key) {
Item item = root;
while (item != null) {
if (item.key.equals(key)) {
return true;
} else if (item.key.mass() > key.mass()) {
item = item.left;
} else {
item = item.right;
}
}
return false;
}
private String toString(Item item) {
String s = "";
if (item == null) {
return s;
}
s += this.toString(item.right);
s += String.format("{%s: %s}\n", item.key, item.value);
s += this.toString(item.left);
return s;
}
/**
* Returns a readable representation of this map, in which key-value pairs are ordered
* descending according to 'key.getMass()'.
*/
public String toString() {
return (root != null) ? toString(root) : "";
}
/**
* Returns a `MassiveSet` view of the keys contained in this tree map. Changing the
* elements of the returned `MassiveSet` object also affects the keys in this tree map.
*/
public MassiveSet getKeys() {
return this;
}
@Override
public void draw(CodeDraw cd) {
}
@Override
public MassiveIterator iterator() {
return new MassiveIterator() {
private Item next = root.getLeftLeaf();
@Override
public Massive next() {
if (next == null) return null;
Massive m = next.key;
Item newNext = (next.right != null) ? next.right.getLeftLeaf() : next.parent;
while (newNext != null && newNext.right == next) {
next = newNext;
newNext = newNext.parent;
}
next = newNext;
return m;
}
@Override
public boolean hasNext() {
return next != null;
}
};
}
@Override
public boolean contains(Massive element) {
return containsKey(element);
}
@Override
public void remove(Massive element) {
Item item = root;
while (item != null) {
if (item.key.equals(element)) {
Item newP = null;
if (item.left != null) {
newP = item.left.getRightLeaf();
} else if (item.right != null) {
newP = item.right.getLeftLeaf();
}
if (item.parent.left == item) {
item.parent.setLeft(newP);
} else {
item.parent.setRight(newP);
}
size--;
return;
} else if (item.key.mass() > element.mass()) {
item = item.left;
} else {
item = item.right;
}
}
}
@Override
public void clear() {
size = 0;
root = null;
}
@Override
public int size() {
return size;
}
@Override
public MassiveLinkedList toList() {
MassiveLinkedList list = new MassiveLinkedList();
for (Massive m : this) {
list.addLast(m);
}
return list;
}
private static class Item {
private final Massive key;
private Vector3 value;
private Item parent;
private Item left;
private Item right;
public Item(Massive key, Vector3 value) {
this.key = key;
this.value = value;
}
public void setLeft(Item left) {
this.left = left;
if (left != null) left.parent = this;
}
public void setRight(Item right) {
this.right = right;
if (right != null) right.parent = this;
}
public Item getLeftLeaf() {
Item cur = this;
while (cur.left != null) {
cur = cur.left;
}
return cur;
}
public Item getRightLeaf() {
Item cur = this;
while (cur.right != null) {
cur = cur.right;
}
return cur;
}
}
}

11
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/**
* Iterable objects with 'Massive' elements.
*/
public interface MassiveIterable extends Iterable<Massive> {
/**
* Returns an iterator over elements of 'Massive'.
*/
@Override
MassiveIterator iterator();
}

20
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import java.util.Iterator;
/**
* An iterator over elements of 'Massive'.
*/
public interface MassiveIterator extends Iterator<Massive> {
/**
* Returns the next element in the iteration.
* (Returns 'null' if the iteration has no more elements.)
*/
@Override
Massive next();
/**
* Returns 'true' if the iteration has more elements.
*/
@Override
boolean hasNext();
}

218
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import java.util.Iterator;
/**
* A list of massive objects implemented as a linked list.
* The number of elements of the list is not limited.
*/
public class MassiveLinkedList implements Iterable<Massive> {
private int size = 0;
private Item first;
private Item last;
/**
* Initializes 'this' as an empty list.
*/
public MassiveLinkedList() {
first = null;
last = null;
}
/**
* Initializes 'this' as an independent copy of the specified list 'list'.
* Calling methods of this list will not affect the specified list 'list'
* and vice versa.
* Precondition: list != null.
*/
public MassiveLinkedList(BodyLinkedList list) {
this.size = 0;
for (Body b : list) {
this.addLast(b);
}
}
/**
* Inserts the specified element 'body' at the beginning of this list.
*/
public void addFirst(Massive body) {
if (first == null) {
first = new Item(body);
last = first;
} else {
first.setPrev(new Item(body));
first = first.prev;
}
size++;
}
/**
* Appends the specified element 'body' to the end of this list.
*/
public void addLast(Massive body) {
if (last == null) {
last = new Item(body);
first = last;
} else {
last.setNext(new Item(body));
last = last.next;
}
size++;
}
/**
* Returns the last element in this list.
* Returns 'null' if the list is empty.
*/
public Massive getLast() {
return (last != null) ? last.body : null;
}
/**
* Returns the first element in this list.
* Returns 'null' if the list is empty.
*/
public Massive getFirst() {
return (first != null) ? first.body : null;
}
/**
* Retrieves and removes the first element in this list.
* Returns 'null' if the list is empty.
*/
public Massive pollFirst() {
if (first == null) {
return null;
}
Massive m = first.body;
first = first.next;
if (first != null) first.setPrev(null);
size--;
return m;
}
/**
* Retrieves and removes the last element in this list.
* Returns 'null' if the list is empty.
*/
public Massive pollLast() {
if (last == null) {
return null;
}
Massive m = last.body;
last = last.prev;
if (last != null) last.setNext(null);
size--;
return m;
}
/**
* Inserts the specified element at the specified position in this list.
* Precondition: i >= 0 && i <= size().
*/
public void add(int i, Massive m) {
if (first == null || i == 0) {
addFirst(m);
return;
} else if (i == size) {
addLast(m);
return;
}
Item item = first;
for (int j = 0; j < i; j++) {
item = item.next;
}
item.prev.setNext(new Item(m));
item.setPrev(item.prev.next);
size++;
}
/**
* Returns the element at the specified position in this list.
* Precondition: i >= 0 && i < size().
*/
public Massive get(int i) {
Item item;
if (i < size / 2) {
item = first;
for (int j = 0; j < i; j++) {
item = item.next;
}
} else {
item = last;
for (int j = size - 1; j > i; j--) {
item = item.prev;
}
}
return item.body;
}
/**
* Returns the index of the first occurrence of the specified element in this list, or -1 if
* this list does not contain the element.
*/
public int indexOf(Massive m) {
if (first == null) {
return -1;
}
Item item = first;
for (int i = 0; i < size; i++, item = item.next) {
if (item.body.equals(m)) return i;
}
return -1;
}
/**
* Returns the number of elements in this list.
*/
public int size() {
return size;
}
@Override
public Iterator<Massive> iterator() {
return new Iterator<>() {
Item ptr = first;
boolean yieldedFirst = false;
@Override
public boolean hasNext() {
return ptr != null && (!yieldedFirst || ptr.next != null);
}
@Override
public Massive next() {
if (!yieldedFirst) {
yieldedFirst = true;
} else {
ptr = ptr.next;
}
return ptr.body;
}
};
}
private static class Item {
private final Massive body;
private Item prev;
private Item next;
public Item(Massive body) {
this.body = body;
this.prev = null;
this.next = null;
}
public void setPrev(Item prev) {
this.prev = prev;
if (prev != null) prev.next = this;
}
public void setNext(Item next) {
this.next = next;
if (next != null) next.prev = this;
}
}
}

31
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/**
* A collection of 'Massive' objects in which there are no duplicates.
*/
public interface MassiveSet extends MassiveIterable, Drawable {
/**
* Returns 'true' if the set has the specified element (i.e., has an element equal to the
* specified element).
*/
boolean contains(Massive element);
/**
* Removes the specified element from the set.
*/
void remove(Massive element);
/**
* Removes all elements from the set.
*/
void clear();
/**
* Returns the number of elements in the set.
*/
int size();
/**
* Returns an object of 'MassiveLinkedList' with all elements of 'this'.
*/
MassiveLinkedList toList();
}

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import codedraw.CodeDraw;
public class NamedBody implements Massive {
private final String name;
private final Body body;
/**
* Initializes this with name, mass, current position and movement.
*/
public NamedBody(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
this(name, new Body(mass, massCenter, currentMovement));
}
public NamedBody(String name, Body body) {
this.name = name;
this.body = body;
}
public NamedBody(NamedBody other) {
this(other.name, new Body(other.body));
}
/**
* Returns the name of the body.
*/
public String getName() {
return name;
}
public Body getBody() {
return body;
}
public Vector3 getMassCenter() {
return body.getMassCenter();
}
public double getMass() {
return body.getMass();
}
/**
* Compares `this` with the specified object. Returns `true` if the specified `o` is not
* `null` and is of type `NamedBody` and both `this` and `o` have equal names.
* Otherwise, `false` is returned.
*/
@Override
public boolean equals(Object o) {
if (!(o instanceof NamedBody b)) return false;
return this.name.equals(b.name);
}
/**
* Returns the hashCode of `this`.
*/
@Override
public int hashCode() {
return this.name.hashCode();
}
/**
* Returns a readable representation including the name of this body.
*/
@Override
public String toString() {
return this.getName();
}
@Override
public void move(Vector3 force) {
body.move(force);
}
@Override
public void draw(CodeDraw cd) {
body.draw(cd);
}
}

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import codedraw.CodeDraw;
/**
* A body with a name and an associated force. The leaf node of
* a hierarchical cosmic system. This class implements 'CosmicSystem'.
*/
public class NamedBodyForcePair implements CosmicSystem {
private final NamedBody body;
private final Vector3 force = new Vector3();
/**
* Initializes this with name, mass, current position and movement. The associated force
* is initialized with a zero vector.
*/
public NamedBodyForcePair(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
this(new NamedBody(name, mass, massCenter, currentMovement));
}
public NamedBodyForcePair(String name, Body body) {
this(new NamedBody(name, body));
}
public NamedBodyForcePair(NamedBody body) {
this.body = body;
}
public NamedBodyForcePair(NamedBodyForcePair other) {
this(new NamedBody(other.body));
}
public Body getBody() {
return body.getBody();
}
/**
* Returns the name of the body.
*/
public String getName() {
return body.getName();
}
@Override
public String toString() {
return this.getName();
}
@Override
public Vector3 getMassCenter() {
return body.massCenter();
}
@Override
public double getMass() {
return body.mass();
}
@Override
public int numberOfBodies() {
return 1;
}
@Override
public double distanceTo(CosmicSystem cs) {
return getMassCenter().distanceTo(cs.getMassCenter());
}
@Override
public void addForceFrom(Body b) {
force.add(body.gravitationalForce(b));
}
@Override
public void addForceTo(CosmicSystem cs) {
cs.addForceFrom(body.getBody());
}
@Override
public BodyLinkedList getBodies() {
BodyLinkedList list = new BodyLinkedList();
list.addFirst(body.getBody());
return list;
}
@Override
public void update() {
body.move(force);
force.set(0);
}
@Override
public void draw(CodeDraw cd) {
body.draw(cd);
}
}

49
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import codedraw.CodeDraw;
import java.awt.*;
/**
* Simulates the formation of a massive solar system.
*/
public class Simulation4 {
public static final double SECTION_SIZE = 10 * Simulation.AU;
/**
* The main simulation method using instances of other classes.
*/
public static void main(String[] args) {
CodeDraw cd = new CodeDraw();
NamedBodyForcePair sun = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
NamedBodyForcePair earth = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
NamedBodyForcePair moon = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
NamedBodyForcePair mars = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
NamedBodyForcePair deimos = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
NamedBodyForcePair phobos = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
NamedBodyForcePair mercury = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
NamedBodyForcePair venus = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
NamedBodyForcePair vesta = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
NamedBodyForcePair pallas = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
NamedBodyForcePair hygiea = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
NamedBodyForcePair ceres = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
CosmicSystem earthSystem = new HierarchicalSystem(earth, moon);
CosmicSystem marsSystem = new HierarchicalSystem(mars, deimos, phobos);
CosmicSystem sol = new HierarchicalSystem(sun, mercury, venus, earthSystem, marsSystem, vesta, pallas, hygiea, ceres);
long seconds = 0;
while (true) {
seconds++;
sol.addForceTo(sol);
sol.update();
if ((seconds % 3600) == 0) {
cd.clear(Color.BLACK);
sol.draw(cd);
cd.show();
}
}
}
}

113
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import codedraw.CodeDraw;
import java.awt.*;
import java.util.Random;
/**
* Simulates the formation of a massive solar system.
*/
public class Simulation5 {
// gravitational constant
public static final double G = 6.6743e-11;
// one astronomical unit (AU) is the average distance of earth to the sun.
public static final double AU = 150e9; // meters
// one light year
public static final double LY = 9.461e15; // meters
// some further constants needed in the simulation
public static final double SUN_MASS = 1.989e30; // kilograms
public static final double SUN_RADIUS = 696340e3; // meters
public static final double EARTH_MASS = 5.972e24; // kilograms
public static final double EARTH_RADIUS = 6371e3; // meters
// set some system parameters
public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
public static final int NUMBER_OF_BODIES = 22;
public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
// all quantities are based on units of kilogram respectively second and meter.
/**
* The main simulation method using instances of other classes.
*/
public static void main(String[] args) {
// simulation
CodeDraw cd = new CodeDraw();
// create solar system with 12 bodies
NamedBody sun = new NamedBody(SolSystem4.SUN_NAMED);
NamedBody earth = new NamedBody(SolSystem4.EARTH_NAMED);
NamedBody moon = new NamedBody(SolSystem4.MOON_NAMED);
NamedBody mars = new NamedBody(SolSystem4.MARS_NAMED);
NamedBody deimos = new NamedBody(SolSystem4.DEIMOS_NAMED);
NamedBody phobos = new NamedBody(SolSystem4.PHOBOS_NAMED);
NamedBody mercury = new NamedBody(SolSystem4.MERCURY_NAMED);
NamedBody venus = new NamedBody(SolSystem4.VENUS_NAMED);
NamedBody vesta = new NamedBody(SolSystem4.VESTA_NAMED);
NamedBody pallas = new NamedBody(SolSystem4.PALLAS_NAMED);
NamedBody hygiea = new NamedBody(SolSystem4.HYGIEA_NAMED);
NamedBody ceres = new NamedBody(SolSystem4.CERES_NAMED);
// create some additional bodies
Body[] bodies = new Body[NUMBER_OF_BODIES];
Random random = new Random(2022);
for (int i = 0; i < bodies.length; i++) {
bodies[i] = new Body(
Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3)
);
}
MassiveForceHashMap forceOnBody = new MassiveForceHashMap();
forceOnBody.put(sun, new Vector3());
forceOnBody.put(earth, new Vector3());
forceOnBody.put(moon, new Vector3());
forceOnBody.put(mars, new Vector3());
forceOnBody.put(deimos, new Vector3());
forceOnBody.put(phobos, new Vector3());
forceOnBody.put(mercury, new Vector3());
forceOnBody.put(venus, new Vector3());
forceOnBody.put(vesta, new Vector3());
forceOnBody.put(pallas, new Vector3());
forceOnBody.put(hygiea, new Vector3());
forceOnBody.put(ceres, new Vector3());
for (Body b : bodies) {
forceOnBody.put(b, new Vector3());
}
long seconds = 0;
while (true) {
seconds++;
for (Massive b1 : forceOnBody.keyList()) {
Vector3 force = new Vector3();
for (Massive b2 : forceOnBody.keyList()) {
if (b1 != b2) {
force = force.plus(b1.gravitationalForce(b2));
}
}
forceOnBody.put(b1, force);
}
for (Massive body : forceOnBody.keyList()) {
body.move(forceOnBody.get(body));
}
if ((seconds % 3600) == 0) {
cd.clear(Color.BLACK);
for (Massive body : forceOnBody.keyList()) {
body.draw(cd);
}
cd.show();
}
}
}
}

113
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import codedraw.CodeDraw;
import java.awt.*;
import java.util.Random;
/**
* Simulates the formation of a massive solar system.
*/
public class Simulation6 {
// gravitational constant
public static final double G = 6.6743e-11;
// one astronomical unit (AU) is the average distance of earth to the sun.
public static final double AU = 150e9; // meters
// one light year
public static final double LY = 9.461e15; // meters
// some further constants needed in the simulation
public static final double SUN_MASS = 1.989e30; // kilograms
public static final double SUN_RADIUS = 696340e3; // meters
public static final double EARTH_MASS = 5.972e24; // kilograms
public static final double EARTH_RADIUS = 6371e3; // meters
// set some system parameters
public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
public static final int NUMBER_OF_BODIES = 22;
public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
// all quantities are based on units of kilogram respectively second and meter.
/**
* The main simulation method using instances of other classes.
*/
public static void main(String[] args) {
// simulation
CodeDraw cd = new CodeDraw();
// create solar system with 12 bodies
NamedBody sun = new NamedBody(SolSystem4.SUN_NAMED);
NamedBody earth = new NamedBody(SolSystem4.EARTH_NAMED);
NamedBody moon = new NamedBody(SolSystem4.MOON_NAMED);
NamedBody mars = new NamedBody(SolSystem4.MARS_NAMED);
NamedBody deimos = new NamedBody(SolSystem4.DEIMOS_NAMED);
NamedBody phobos = new NamedBody(SolSystem4.PHOBOS_NAMED);
NamedBody mercury = new NamedBody(SolSystem4.MERCURY_NAMED);
NamedBody venus = new NamedBody(SolSystem4.VENUS_NAMED);
NamedBody vesta = new NamedBody(SolSystem4.VESTA_NAMED);
NamedBody pallas = new NamedBody(SolSystem4.PALLAS_NAMED);
NamedBody hygiea = new NamedBody(SolSystem4.HYGIEA_NAMED);
NamedBody ceres = new NamedBody(SolSystem4.CERES_NAMED);
// create some additional bodies
Body[] bodies = new Body[NUMBER_OF_BODIES];
Random random = new Random(2022);
for (int i = 0; i < bodies.length; i++) {
bodies[i] = new Body(
Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3)
);
}
MassiveForceTreeMap forceOnBody = new MassiveForceTreeMap();
forceOnBody.put(sun, new Vector3());
forceOnBody.put(earth, new Vector3());
forceOnBody.put(moon, new Vector3());
forceOnBody.put(mars, new Vector3());
forceOnBody.put(deimos, new Vector3());
forceOnBody.put(phobos, new Vector3());
forceOnBody.put(mercury, new Vector3());
forceOnBody.put(venus, new Vector3());
forceOnBody.put(vesta, new Vector3());
forceOnBody.put(pallas, new Vector3());
forceOnBody.put(hygiea, new Vector3());
forceOnBody.put(ceres, new Vector3());
for (Body b : bodies) {
forceOnBody.put(b, new Vector3());
}
long seconds = 0;
while (true) {
seconds++;
for (Massive b1 : forceOnBody.getKeys()) {
Vector3 force = new Vector3();
for (Massive b2 : forceOnBody.getKeys()) {
if (b1 != b2) {
force = force.plus(b1.gravitationalForce(b2));
}
}
forceOnBody.put(b1, force);
}
for (Massive body : forceOnBody.getKeys()) {
body.move(forceOnBody.get(body));
}
if ((seconds % 3600) == 0) {
cd.clear(Color.BLACK);
for (Massive body : forceOnBody.getKeys()) {
body.draw(cd);
}
cd.show();
}
}
}
}

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public class SolSystem {
public static final Body SUN = new Body(1.989e30, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
public static final Body EARTH = new Body(5.972e24, new Vector3(-1.394555e11, 5.103346e10, 0), new Vector3(-10308.53, -28169.38, 0));
public static final Body MERCURY = new Body(3.301e23, new Vector3(-5.439054e10, 9.394878e9, 0), new Vector3(-17117.83, -46297.48, -1925.57));
public static final Body VENUS = new Body(4.86747e24, new Vector3(-1.707667e10, 1.066132e11, 2.450232e9), new Vector3(-34446.02, -5567.47, 2181.10));
public static final Body MARS = new Body(6.41712e23, new Vector3(-1.010178e11, -2.043939e11, -1.591727E9), new Vector3(20651.98, -10186.67, -2302.79));
}

27
src/SolSystem4.java Normal file
View File

@ -0,0 +1,27 @@
public class SolSystem4 {
public static final Body SUN = new Body(1.989E30, new Vector3(0.0, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
public static final Body EARTH = new Body(5.972E24, new Vector3(-6.13135922534815E10, -1.383789852227691E11, 2.719682263474911E7), new Vector3(26832.720535473603, -11948.23168764519, 1.9948243075997851));
public static final Body MOON = new Body(7.349E22, new Vector3(-6.132484773775896E10, -1.387394951280871E11, 1.701046736294776E7), new Vector3(27916.62329282941, -12020.39526008238, -94.89703264508708));
public static final Body MARS = new Body(6.41712E23, new Vector3(-1.7923193702925848E11, 1.726665823982123E11, 7.991673845249474E9), new Vector3(-15925.78496403673, -15381.16179928219, 68.67560910598857));
public static final Body DEIMOS = new Body(1.8E20, new Vector3(-1.792255010450533E11, 1.726891122683271E11, 7.990659337380297E9), new Vector3(-17100.476719804457, -15020.348656808, 631.2927851249581));
public static final Body PHOBOS = new Body(1.08E20, new Vector3(-1.792253482539647E11, 1.72661109673625E11, 7.987848354800322E9), new Vector3(-14738.203714241401, -13671.17675223948, -411.0012490555253));
public static final Body MERCURY = new Body(3.301E23, new Vector3(-5.167375560011926E10, -4.217574885682655E10, 1.14808913958168E9), new Vector3(21580.25398577148, -34951.03632847389, -4835.225596525241));
public static final Body VENUS = new Body(4.86747E24, new Vector3(-3.123150865740532E10, 1.0395568504115701E11, 3.173401325838074E9), new Vector3(-33748.180519629335, -10014.25141045021, 1809.94488874165));
public static final Body VESTA = new Body(2.5908E20, new Vector3(-3.337493557929893E11, -4.7147908276077385E10, 4.1923010146878105E10), new Vector3(4440.54247538484, -19718.49074006637, 48.06573124543601));
public static final Body PALLAS = new Body(2.14E20, new Vector3(4.3452066613895575E11, -2.057319365171432E11, 1.0549957423213101E11), new Vector3(5058.947582097117, 11184.45711782372, -8183.524138259704));
public static final Body HYGIEA = new Body(8.32E19, new Vector3(-3.983943433707043E11, 2.325833000024021E11, -2.233667695713672E10), new Vector3(-6931.864585548552, -15686.8108598699, -690.5791992347208));
public static final Body CERES = new Body(9.394E20, new Vector3(3.781372641419032E11, 1.96718960466285E11, -6.366459168068592E10), new Vector3(-8555.324226752316, 14718.33755980907, 2040.230135060142));
public static final NamedBody SUN_NAMED = new NamedBody("Sun", SUN);
public static final NamedBody EARTH_NAMED = new NamedBody("Earth", EARTH);
public static final NamedBody MOON_NAMED = new NamedBody("Moon", MOON);
public static final NamedBody MARS_NAMED = new NamedBody("Mars", MARS);
public static final NamedBody DEIMOS_NAMED = new NamedBody("Deimos", DEIMOS);
public static final NamedBody PHOBOS_NAMED = new NamedBody("Phobos", PHOBOS);
public static final NamedBody MERCURY_NAMED = new NamedBody("Mercury", MERCURY);
public static final NamedBody VENUS_NAMED = new NamedBody("Venus", VENUS);
public static final NamedBody VESTA_NAMED = new NamedBody("Vesta", VESTA);
public static final NamedBody PALLAS_NAMED = new NamedBody("Pallas", PALLAS);
public static final NamedBody HYGIEA_NAMED = new NamedBody("Hygiea", HYGIEA);
public static final NamedBody CERES_NAMED = new NamedBody("Ceres", CERES);
}

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@ -8,7 +8,6 @@ public class SpaceDraw {
* where m and r measured in solar units.)
*/
public static double massToRadius(double mass) {
return Simulation.SUN_RADIUS * (Math.pow(mass / Simulation.SUN_MASS, 0.5));
}
@ -34,7 +33,6 @@ public class SpaceDraw {
* Returns the approximate color of temperature 'kelvin'.
*/
private static Color kelvinToColor(int kelvin) {
double k = kelvin / 100D;
double red = k <= 66 ? 255 : 329.698727446 * Math.pow(k - 60, -0.1332047592);
double green = k <= 66 ? 99.4708025861 * Math.log(k) - 161.1195681661 : 288.1221695283 * Math.pow(k - 60, -0.0755148492);
@ -51,12 +49,15 @@ public class SpaceDraw {
* A transformation used in the method 'kelvinToColor'.
*/
private static int limitAndDarken(double color, int kelvin) {
int kelvinNorm = kelvin - 373;
if (color < 0 || kelvinNorm < 0) return 0;
else if (color > 255) return 255;
else if (kelvinNorm < 500) return (int) ((color / 256D) * (kelvinNorm / 500D) * 256);
else return (int) color;
if (color < 0 || kelvinNorm < 0) {
return 0;
} else if (color > 255) {
return 255;
} else if (kelvinNorm < 500) {
return (int) ((color / 256D) * (kelvinNorm / 500D) * 256);
} else {
return (int) color;
}
}
}

View File

@ -22,6 +22,20 @@ public class Vector3 {
this.z = z;
}
public Vector3(Vector3 other) {
this(other.x, other.y, other.z);
}
public void set(double v) {
set(v, v, v);
}
public void set(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Returns the sum of this vector and vector 'v'.
*/
@ -29,6 +43,12 @@ public class Vector3 {
return new Vector3(x + v.x, y + v.y, z + v.z);
}
public void add(Vector3 v) {
this.x += v.x;
this.y += v.y;
this.z += v.z;
}
/**
* Returns the product of this vector and 'd'.
*/
@ -43,6 +63,12 @@ public class Vector3 {
return new Vector3(x - v.x, y - v.y, z - v.z);
}
public void sub(Vector3 v) {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
}
/**
* Returns the Euclidean distance of this vector
* to the specified vector 'v'.
@ -73,11 +99,11 @@ public class Vector3 {
}
public double getScreenX(CodeDraw cd) {
return cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
return cd.getWidth() * (this.x + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
}
public double getScreenY(CodeDraw cd) {
return cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
return cd.getWidth() * (this.y + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
}
/**
@ -85,7 +111,7 @@ public class Vector3 {
* in the canvas associated with 'cd'. The z-coordinate is not used.
*/
public void drawAsFilledCircle(CodeDraw cd, double radius) {
radius = cd.getWidth() * radius / Simulation.SECTION_SIZE;
radius = cd.getWidth() * radius / Simulation4.SECTION_SIZE;
cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
}
@ -93,6 +119,7 @@ public class Vector3 {
* Returns the coordinates of this vector in brackets as a string
* in the form "[x,y,z]", e.g., "[1.48E11,0.0,0.0]".
*/
@Override
public String toString() {
return String.format("[%g,%g,%g]", x, y, z);
}