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Abgabe3-Na
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@ -61,5 +61,3 @@ Himmelskörpern:
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- Implementierung von `BodyForceMap`: 2 Punkte
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- Anpassung von `Simulation`: 1 Punkt
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- Gesamt: 5 Punkte
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@ -47,4 +47,3 @@ Allgemeiner Hinweis: bei einigen Methoden sind Vorbedingungen (_pre-conditions_)
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- Implementierung von `BodyForceTreeMap`: 2 Punkte
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- Implementierung von `Simulation3`: 1 Punkt
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- Gesamt: 5 Punkte
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122
angabe/Aufgabenblatt4.md
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122
angabe/Aufgabenblatt4.md
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@ -0,0 +1,122 @@
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# Aufgabenblatt 4
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## Allgemeine Anmerkungen
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Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 2.5. 11h durch `git commit` und `push`
|
||||
abzugeben. Mit der Angabe werden die Dateien `CosmicSystem.java`, `Drawable.java`,
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`NamedBodyForcePair.java`, `HierarchicalSystem.java`, `Simulation4.java` und `Aufgabe4Test.java`
|
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mitgeliefert.
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||||
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
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die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
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|
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## Ziel
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Ziel der Aufgabe ist die Anwendung der Konzepte: Interfaces, dynamisches Binden, toString()
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||||
(siehe Skriptum Seite 75-84).
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## Beschreibung der gegebenen Dateien
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- [CosmicSystem](../src/CosmicSystem.java) ist ein gegebenes Interface, das von den Klassen
|
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`NamedBodyForcePair` und `HierarchicalSystem` implementiert wird. Mithilfe dieses lässt sich somit eine
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Hierarchie von Systemen und Subsystemen beschreiben. Unser Sonnensystem ist ein Beispiel eines Systems,
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das mehrere Teilsysteme beinhaltet. Ein solches Teilsystem ist beispielsweise das System Erde und Erdmond.
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Ein anderes Teilsystem wäre Jupiter mit seinen Monden. Verändern Sie dieses Interface nicht.
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- [Drawable](../src/Drawable.java) wird von `CosmicSystem` verwendet. Verändern Sie dieses Interface
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nicht.
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- [NamedBodyForcePair](../src/NamedBodyForcePair.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem` und repräsentiert einen einzelnen benannten Himmelskörper
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(z.B. "Mars") zusammen mit der auf ihn wirkenden Kraft.
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- [HierarchicalSystem](../src/HierarchicalSystem.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem`und repräsentiert ein System von Himmelskörpern (z.B.
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Sonnensystem) bestehend aus einem zentralen Himmelskörper und beliebig vielen Untersystemen in
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dessen Orbit. Für alle Himmelskörper werden die Kräfte, die auf diese jeweils wirken, mitverwaltet.
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- [Simulation4](../src/Simulation4.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
|
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die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
|
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Datei](../src/Simulation.java) nicht überschreiben müssen).
|
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- [Aufgabe4Test](../src/Aufgabe4Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
|
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Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
|
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Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
|
||||
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
|
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müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
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|
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## Aufgaben
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Ihre Aufgaben sind folgende:
|
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**1. Implementierung von `CosmicSystem` in `NamedBodyForcePair`:**
|
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Fügen Sie in der Klasse `Body` eine öffentliche Methode `massCenter()` hinzu, die die
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Position des Himmelskörpers liefert.
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Definieren Sie die Klasse `NamedBodyForcePair` so, dass sie das Interface `CosmicSystem`
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implementiert. Die Methoden `getMass()` und `getMassCenter()` geben lediglich die Masse bzw.
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Position des Himmelskörpers zurück.
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**2. Implementierung von `CosmicSystem` in `HierarchicalSystem`:**
|
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Definieren Sie die Klasse `HierarchicalSystem` so, dass sie das Interface `CosmicSystem` implementiert.
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Die Klasse repräsentiert ein hierarchisch aufgebautes kosmisches System von Himmelskörpern.
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Ein solches System besteht aus einem zentralen Himmelskörper und beliebig vielen weiteren
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kosmischen Systemen, die sich im Orbit um diesen zentralen Himmelskörper befinden. Neben der
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Spezifikationen in `CosmicSystem` beachten Sie bitte folgende spezielle Anforderungen und Hinweise
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für die Implementierung:
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- `toString()`: diese Methode soll eine textuelle Beschreibung der Hierarchie von Himmelskörpern
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und Subsystemen liefern. Dafür wird der Namen des zentralen Himmelskörpers eines Systems
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gefolgt von den Objekten im Orbit jeweils in {}-Klammern repräsentiert. Beispiel:
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`"Sun {Mercury, Venus, Earth {Moon} , Mars {Deimos, Phobos} , Vesta, Pallas, Hygiea, Ceres}"`
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- `numberOfBodies()`: diese Methode liefert die Gesamtanzahl aller Himmelskörper (nicht Systeme)
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im System bzw. Himmelskörper, das heißt alle Objekte vom Typ `NamedBodyForcePair`. Das oben genannte
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Beispiel-System besteht z.B. aus 12 Himmelskörpern, das Mars-System im Orbit der Sonne jedoch nur
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aus 3.
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- `getMass()`: diese Methode liefert die Summe der Massen aller Himmelskörper im System.
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- `getMassCenter()`: diese Methode liefert den Schwerpunkt aller Himmelskörper im System. Dieser
|
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entspricht dem mit den Massen gewichteten Mittelwert aller Positionen, es müssen daher alle Positionen
|
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mit der jeweiligen Masse multipliziert und aufsummiert werden und das Resultat durch die Summe aller
|
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Massen dividiert werden. Nutzen Sie dafür die bereits implementierten Rechenoperationen in `Vector3`.
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- `addForceFrom(Body b)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `this` die Kraft,
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indem die von `b` auf das `NamedBodyForcePair`-Objekt ausgeübte Kraft zur Kraft hinzuaddiert wird.
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- `addForceTo(CosmicSystem cs)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `cs` die
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Kraft, indem alle Kräfte die von Körpern aus `this` auf das `NamedBodyForcePair`-Objekt
|
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ausgeübt werden, zur Kraft im Objekt hinzuaddiert werden. Beispiel: Die
|
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Anweisung `cs.addForce(cs)` aktualisiert alle wechselseitigen im System `cs` wirkenden Kräfte.
|
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|
||||
- `update()` führt auf Basis der gespeicherten Kräfte alle Bewegungen im System `this` durch und
|
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setzt danach alle Kräfte wieder auf den null-Vektor zurück.
|
||||
|
||||
- `getBodies()` liefert eine Liste (Typ: `BodyLinkedList`) mit allen Himmelskörpern aus `this`.
|
||||
|
||||
**3. Implementierung von `Simulation4`:**
|
||||
|
||||
Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
|
||||
`HierachicalSystem`. Alle Berechnungen sollen mittels Methoden von `CosmicSystem` durchgeführt
|
||||
werden.
|
||||
|
||||
### Hinweise: ###
|
||||
|
||||
- Nutzen Sie für die Implementierung dieser Methoden Rekursion sowie das Konzept des _dynamischen Bindens_.
|
||||
Da `NamedBodyForcePair` und `HierarchicalSystem` Untertypen von `CosmicSystem` sind, haben sie
|
||||
jeweils eine eigene Implementierung der in `CosmicSystem` definierten Methoden und es wird zur
|
||||
Laufzeit entschieden, von welchem dynamischen Typ ein Objekt ist und welche Methode somit ausgeführt
|
||||
wird. Sie dürfen hier keine Typumwandlungen (Casts) und auch nicht die Methoden `getClass()` und
|
||||
`instanceOf()` verwenden.
|
||||
|
||||
- Es ist möglich, aber nicht verlangt, `addForceTo(CosmicSystem cs)` ohne Verwendung von
|
||||
`getBodies()` zu implementieren. Dazu kann in `addForceTo(CosmicSystem cs)` der Zugriff auf
|
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die einzelnen Körper in `cs` dadurch erreicht werden, dass `this` für alle seine Himmelskörper
|
||||
und Untersysteme `addForceTo(cs)` aufruft. Wird beim rekursiven Abstieg ein einzelner Himmelskörper
|
||||
erreicht (Blattknoten) ruft dieser `cs.addForceFrom(this)` auf.
|
||||
|
||||
- Achten Sie bei der Berechnung der Kräfte in `addForceFrom(Body b)` darauf, dass die Kraft nicht
|
||||
verändert wird, wenn `this` und `b` derselbe Himmelskörper sind.
|
||||
|
||||
#### _Punkteaufteilung_
|
||||
|
||||
- Implementierung von `CosmicSystem` in `NamedBodyForcePair`: 1.5 Punkte
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||||
- Implementierung von `CosmicSystem` in `HierarchicalSystem`: 2.5 Punkte
|
||||
- Implementierung von `Simulation4`: 1 Punkte
|
||||
|
||||
- Gesamt: 5 Punkte
|
102
angabe/Aufgabenblatt5.md
Normal file
102
angabe/Aufgabenblatt5.md
Normal file
@ -0,0 +1,102 @@
|
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# Aufgabenblatt 5
|
||||
|
||||
## Allgemeine Anmerkungen
|
||||
|
||||
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 9.5. 11h durch `git commit` und `git push`
|
||||
abzugeben. Mit der Angabe werden die Dateien `Massive.java`, `NamedBody.java`, `MassiveLinkedList.java`,
|
||||
`MassiveForceHashMap.java`, `Simulation5.java` und `Aufgabe5Test.java` mitgeliefert.
|
||||
|
||||
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
|
||||
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
|
||||
|
||||
## Ziel
|
||||
|
||||
Ziel der Aufgabe ist die Anwendung der Konzepte: Gleichheit und Hash-Werte, Hash-Tabelle
|
||||
(siehe Skriptum Seite 85-91).
|
||||
|
||||
## Beschreibung der gegebenen Dateien
|
||||
|
||||
- [Massive](../src/Massive.java) ist ein Interface, das Himmelskörper (als kohärente Massen)
|
||||
beschreibt. `Massive` ist der gemeinsame Obertyp für verschiedene Klassen von Himmelkörpern. Die
|
||||
meisten spezifizierten Methoden sind mit einer `default`-Implementierung definiert. Dieser
|
||||
Programmcode wird ausgeführt, falls die entsprechende Klasse (`Body` oder `NamedBody`) über keine
|
||||
eigene Definition der Methode verfügt. Verändern Sie diese Datei bitte nicht.
|
||||
- [NamedBody](../src/NamedBody.java) ist das Gerüst einer Klassendefinition. Die Klasse
|
||||
repräsentiert Himmelskörper, die einen Namen haben.
|
||||
- [MassiveLinkedList](../src/MassiveLinkedList.java) ist das Gerüst für eine Implementierung einer
|
||||
verketteten Liste von `Massive`-Objekten. Die Liste unterscheidet sich von `BodyLinkedList`
|
||||
dadurch, dass der Elementtyp statt `Body` der Obertyp `Massive` ist.
|
||||
- [MassiveForceHashMap](../src/MassiveForceHashMap.java) ist das Gerüst für eine Implementierung
|
||||
einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
|
||||
assoziiert.
|
||||
- [Simulation5](../src/Simulation5.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
|
||||
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
|
||||
Datei](../src/Simulation.java) nicht überschreiben müssen).
|
||||
- [Aufgabe5Test](../src/Aufgabe5Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
|
||||
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
|
||||
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
|
||||
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
|
||||
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
|
||||
|
||||
## Aufgaben
|
||||
|
||||
Ihre Aufgaben sind folgende:
|
||||
|
||||
**1. Implementieren Sie `Massive` in den Klassen `Body` und `NamedBody`.**
|
||||
|
||||
Passen Sie die bestehende Definition von `Body` so an, dass die Klasse `Massive` implementiert wird.
|
||||
Vervollständigen Sie auch `NamedBody` so, dass sie `Massive` implementiert und die vorgegebene
|
||||
Spezifikationen der Methoden erfüllt.
|
||||
|
||||
**2. Überschreiben von `equals` und `hashCode` in `NamedBody`:**
|
||||
|
||||
Überschreiben Sie in `NamedBody` die Methoden `equals` und `hashCode` gemäß der dort angeführten
|
||||
Spezifikation. Achten Sie bei der Implementierung darauf, dass die in der Klasse `Object`
|
||||
beschriebenen Bedingungen für `equals` und `hashCode` eingehalten werden. `equals` und `hashCode`
|
||||
müssen zusammen passen.
|
||||
|
||||
**3. Vervollständigen von `MassiveLinkedList`:**
|
||||
|
||||
Definieren Sie `MassiveLinkedList`. Die Klasse ist wie `BodyLinkedList` aufgebaut, mit dem
|
||||
Unterschied, dass der Elementtyp statt `Body` nun der Typ `Massive` ist. Die Methode `indexOf`
|
||||
vergleicht Objekte mittels `equals`.
|
||||
|
||||
**4. Implementierung von `MassiveForceHashMap`:**
|
||||
|
||||
Vervollständigen Sie die Definition der Klasse `MassiveForceHashMap`, die eine Hash-Tabelle
|
||||
mit Schlüssel vom Typ `Massive` und Wert vom Typ `Vector3` implementiert. Die Klasse ist ähnlich
|
||||
zur Klasse `BodyForceTreeMap`. Die Unterschiede sind:
|
||||
- Der Typ des Schlüssels ist der gemeinsame Obertyp von `Body` und `NamedBody` (`Massive`).
|
||||
Dadurch lassen sich Objekte beider Klassen gemeinsam in der Hash-Tabelle speichern.
|
||||
- Die Schlüssel-Werte-Paare sind nicht nach Masse sortiert. Stattdessen wird der Hash-Wert zur
|
||||
Suche benutzt.
|
||||
- Es gibt eine zusätzliche Methode `keyList()`. Die Methoden `equals` und `hashCode` werden
|
||||
redefiniert.
|
||||
|
||||
**5. Implementierung von `Simulation5`:**
|
||||
|
||||
Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
|
||||
`MassiveForceHashMap`. Die Methode `keyList()` hilft beim Iterieren der Hash-Tabelle.
|
||||
Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
|
||||
|
||||
### Hinweise:
|
||||
|
||||
- Verwenden Sie bei der Implementierung von `MassiveForceHashMap` eine geeignete Kollisionsbehandlung
|
||||
für gleiche Hash-Werte. Als Vorlage können Sie den Beispielcode aus dem Skriptum nutzen.
|
||||
|
||||
### Denkanstöße (ohne Bewertung)
|
||||
|
||||
1. Wie könnte man vorgehen, wenn man - wie in früheren Simulationen - Himmelskörper im Fall von
|
||||
Kollisionen verschmelzen will?
|
||||
2. Was ändert sich am Verhalten von `MassiveForceHashMap`, wenn man in `Body` die Methoden
|
||||
`equals` und `hashCode` überschreiben würde?
|
||||
|
||||
#### _Punkteaufteilung_
|
||||
|
||||
- Implementierung von `Massive` in `NamedBody`: 1 Punkt
|
||||
- Implementierung von `Massive` in `Body`: 0.5 Punkt
|
||||
- Implementierung von `MassiveForceHashMap`: 2 Punkte
|
||||
- Implementierung von `MassiveLinkedList`: 0.5 Punkte
|
||||
- Implementierung von `Simulation5`: 1 Punkte
|
||||
|
||||
- Gesamt: 5 Punkte
|
110
src/Aufgabe4Test.java
Normal file
110
src/Aufgabe4Test.java
Normal file
@ -0,0 +1,110 @@
|
||||
import java.util.HashSet;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
public class Aufgabe4Test {
|
||||
|
||||
private NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
|
||||
|
||||
public void resetBodies() {
|
||||
sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
|
||||
earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
|
||||
moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
|
||||
mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
|
||||
deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
|
||||
phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
|
||||
mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
|
||||
venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
|
||||
vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
|
||||
pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
|
||||
hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
|
||||
ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testEP2() {
|
||||
//test classes HierarchicalSystem and NamedBodyForcePair
|
||||
|
||||
Body sun1 = new Body(SolSystem4.SUN);
|
||||
Body earth1 = new Body(SolSystem4.EARTH);
|
||||
Body moon1 = new Body(SolSystem4.MOON);
|
||||
Body mars1 = new Body(SolSystem4.MARS);
|
||||
Body deimos1 = new Body(SolSystem4.DEIMOS);
|
||||
Body phobos1 = new Body(SolSystem4.PHOBOS);
|
||||
Body mercury1 = new Body(SolSystem4.MERCURY);
|
||||
Body venus1 = new Body(SolSystem4.VENUS);
|
||||
Body vesta1 = new Body(SolSystem4.VESTA);
|
||||
Body pallas1 = new Body(SolSystem4.PALLAS);
|
||||
Body hygiea1 = new Body(SolSystem4.HYGIEA);
|
||||
Body ceres1 = new Body(SolSystem4.CERES);
|
||||
|
||||
Body[] bodies = new Body[]{sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1};
|
||||
Vector3[] forceOnBody = new Vector3[bodies.length];
|
||||
resetBodies();
|
||||
NamedBodyForcePair[] pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
|
||||
|
||||
// check basic functions of 'HierarchicalSystem'
|
||||
CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
|
||||
CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
|
||||
CosmicSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
|
||||
|
||||
assertEquals(2, earthSystem.numberOfBodies());
|
||||
assertEquals(12, solarSystem.numberOfBodies());
|
||||
|
||||
System.out.println(solarSystem);
|
||||
assertTrue(solarSystem.toString().contains("Mars"));
|
||||
assertTrue(solarSystem.toString().contains("Deimos"));
|
||||
assertTrue(solarSystem.toString().contains("Moon"));
|
||||
assertTrue(earthSystem.toString().contains("Moon"));
|
||||
assertTrue(earthSystem.toString().contains("Earth"));
|
||||
|
||||
assertEquals(1.9890118865556799E30, solarSystem.getMass());
|
||||
|
||||
BodyLinkedList bl = solarSystem.getBodies();
|
||||
assertEquals(12, bl.size());
|
||||
HashSet<Body> set = new HashSet<>();
|
||||
while (bl.size() > 0) {
|
||||
set.add(bl.pollFirst());
|
||||
}
|
||||
assertEquals(12, set.size());
|
||||
|
||||
for (int seconds = 0; seconds < 50000; seconds++) {
|
||||
// for each body (with index i): compute the total force exerted on it.
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
forceOnBody[i] = new Vector3(0, 0, 0); // begin with zero
|
||||
for (int j = 0; j < bodies.length; j++) {
|
||||
if (i != j) {
|
||||
pairs[i].addForceTo(pairs[j]);
|
||||
Vector3 forceToAdd = bodies[i].gravitationalForce(bodies[j]);
|
||||
forceOnBody[i] = forceOnBody[i].plus(forceToAdd);
|
||||
}
|
||||
}
|
||||
}
|
||||
// now forceOnBody[i] holds the force vector exerted on body with index i.
|
||||
|
||||
// for each body (with index i): move it according to the total force exerted on it.
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
bodies[i].move(forceOnBody[i]);
|
||||
pairs[i].update();
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
|
||||
}
|
||||
|
||||
resetBodies();
|
||||
pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
|
||||
HierarchicalSystem hs = new HierarchicalSystem(sun2, mercury2, venus2, new HierarchicalSystem(earth2, moon2), new HierarchicalSystem(mars2, deimos2, phobos2), vesta2, pallas2, hygiea2, ceres2);
|
||||
|
||||
for (int seconds = 0; seconds < 50000; seconds++) {
|
||||
hs.addForceTo(hs);
|
||||
hs.update();
|
||||
}
|
||||
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
|
||||
}
|
||||
}
|
||||
}
|
81
src/Aufgabe5Test.java
Normal file
81
src/Aufgabe5Test.java
Normal file
@ -0,0 +1,81 @@
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.*;
|
||||
|
||||
public class Aufgabe5Test {
|
||||
|
||||
@Test
|
||||
public void testEP2() {
|
||||
//test classes NamedBody and MassiveForceHashMap
|
||||
|
||||
// create 12 named bodies
|
||||
NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1;
|
||||
|
||||
// create a nameless body
|
||||
Body earth2 = new Body(SolSystem4.EARTH);
|
||||
|
||||
// create the same 12 named body-force pairs
|
||||
sun1 = new NamedBody(SolSystem4.SUN_NAMED);
|
||||
earth1 = new NamedBody(SolSystem4.EARTH_NAMED);
|
||||
moon1 = new NamedBody(SolSystem4.MOON_NAMED);
|
||||
mars1 = new NamedBody(SolSystem4.MARS_NAMED);
|
||||
deimos1 = new NamedBody(SolSystem4.DEIMOS_NAMED);
|
||||
phobos1 = new NamedBody(SolSystem4.PHOBOS_NAMED);
|
||||
mercury1 = new NamedBody(SolSystem4.MERCURY_NAMED);
|
||||
venus1 = new NamedBody(SolSystem4.VENUS_NAMED);
|
||||
vesta1 = new NamedBody(SolSystem4.VESTA_NAMED);
|
||||
pallas1 = new NamedBody(SolSystem4.PALLAS_NAMED);
|
||||
hygiea1 = new NamedBody(SolSystem4.HYGIEA_NAMED);
|
||||
ceres1 = new NamedBody(SolSystem4.CERES_NAMED);
|
||||
|
||||
NamedBody sun2 = new NamedBody("Sun", 1.9895E30, new Vector3(0.1, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
|
||||
NamedBody earth3 = new NamedBody("Earth", 1, new Vector3(0, 0, 0), new Vector3(0, 0, 0));
|
||||
assertEquals(sun1, sun2);
|
||||
assertEquals(sun2.hashCode(), sun1.hashCode());
|
||||
assertEquals(earth1, earth3);
|
||||
assertEquals(earth3.hashCode(), earth1.hashCode());
|
||||
|
||||
// check basic functions of 'MassiveForceHashMap'
|
||||
MassiveForceHashMap map = new MassiveForceHashMap();
|
||||
map.put(sun1, new Vector3(0, 0, 0));
|
||||
map.put(mercury1, new Vector3(0, 0, 0));
|
||||
map.put(venus1, new Vector3(0, 0, 0));
|
||||
map.put(earth1, new Vector3(0, 0, 0));
|
||||
map.put(moon1, new Vector3(0, 0, 0));
|
||||
map.put(mars1, new Vector3(0, 0, 0));
|
||||
map.put(deimos1, new Vector3(0, 0, 0));
|
||||
map.put(phobos1, new Vector3(0, 0, 0));
|
||||
map.put(vesta1, new Vector3(0, 0, 0));
|
||||
map.put(pallas1, new Vector3(0, 0, 0));
|
||||
map.put(hygiea1, new Vector3(0, 0, 0));
|
||||
map.put(ceres1, new Vector3(0, 0, 0));
|
||||
map.put(mars1, new Vector3(0, 0, 0)); // inserted twice
|
||||
assertEquals(12, map.keyList().size());
|
||||
|
||||
assertTrue(map.toString().contains("Mars"));
|
||||
assertTrue(map.toString().contains("Deimos"));
|
||||
assertTrue(map.toString().contains("Moon"));
|
||||
assertTrue(map.toString().contains("Earth"));
|
||||
|
||||
MassiveLinkedList bl = map.keyList();
|
||||
boolean allThere = true;
|
||||
while (bl.size() > 0) {
|
||||
allThere &= map.containsKey(bl.pollFirst());
|
||||
}
|
||||
assertTrue(allThere);
|
||||
assertFalse(map.containsKey(new Body(0, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
|
||||
assertFalse(map.containsKey(new NamedBody("Omuamua", 0, new Vector3(0, 0, 0), new Vector3(0, 0, 0))));
|
||||
|
||||
int hashCode1 = map.hashCode();
|
||||
|
||||
Vector3 f = new Vector3(5, 5, 5);
|
||||
map.put(earth3, f);
|
||||
assertEquals(f, map.get(earth1));
|
||||
assertNull(map.get(earth2));
|
||||
|
||||
int hashCode2 = map.hashCode();
|
||||
assertEquals(map, map);
|
||||
assertEquals(hashCode2, map.hashCode());
|
||||
assertNotEquals(hashCode1, hashCode2);
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ import codedraw.CodeDraw;
|
||||
/**
|
||||
* This class represents celestial bodies like stars, planets, asteroids, etc...
|
||||
*/
|
||||
public class Body {
|
||||
public class Body implements Massive {
|
||||
private final double mass;
|
||||
private Vector3 massCenter; // position of the mass center.
|
||||
private Vector3 currentMovement;
|
||||
@ -35,8 +35,10 @@ public class Body {
|
||||
* Hint: see simulation loop in Simulation.java to find out how this is done.
|
||||
*/
|
||||
public Vector3 gravitationalForce(Body b) {
|
||||
if (b == this) return new Vector3();
|
||||
Vector3 direction = b.massCenter.minus(massCenter);
|
||||
double distance = direction.length();
|
||||
if (distance == 0) return new Vector3();
|
||||
direction.normalize();
|
||||
double force = Simulation.G * mass * b.mass / (distance * distance);
|
||||
return direction.times(force);
|
||||
@ -76,6 +78,10 @@ public class Body {
|
||||
return mass;
|
||||
}
|
||||
|
||||
public Vector3 massCenter() {
|
||||
return massCenter;
|
||||
}
|
||||
|
||||
public boolean collidesWith(Body body) {
|
||||
return this.distanceTo(body) < this.radius() + body.radius();
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
*/
|
||||
public class BodyForceTreeMap {
|
||||
private int size = 0;
|
||||
private BodyForceTreeMapItem root = null;
|
||||
private Item root = null;
|
||||
|
||||
/**
|
||||
* Adds a new key-value association to this map. If the key already exists in this map,
|
||||
@ -13,30 +13,30 @@ public class BodyForceTreeMap {
|
||||
*/
|
||||
public Vector3 put(Body key, Vector3 value) {
|
||||
if (root == null) {
|
||||
root = new BodyForceTreeMapItem(key, value);
|
||||
root = new Item(key, value);
|
||||
size++;
|
||||
return null;
|
||||
}
|
||||
|
||||
BodyForceTreeMapItem item = root;
|
||||
Item item = root;
|
||||
while (item != null) {
|
||||
if (item.key() == key) {
|
||||
Vector3 old = item.value();
|
||||
item.setValue(value);
|
||||
if (item.key == key) {
|
||||
Vector3 old = item.value;
|
||||
item.value = value;
|
||||
return old;
|
||||
} else if (item.key().mass() > key.mass()) {
|
||||
if (item.left() != null) {
|
||||
item = item.left();
|
||||
} else if (item.key.mass() > key.mass()) {
|
||||
if (item.left != null) {
|
||||
item = item.left;
|
||||
} else {
|
||||
item.setLeft(new BodyForceTreeMapItem(key, value));
|
||||
item.setLeft(new Item(key, value));
|
||||
size++;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (item.right() != null) {
|
||||
item = item.right();
|
||||
if (item.right != null) {
|
||||
item = item.right;
|
||||
} else{
|
||||
item.setRight(new BodyForceTreeMapItem(key, value));
|
||||
item.setRight(new Item(key, value));
|
||||
size++;
|
||||
break;
|
||||
}
|
||||
@ -52,14 +52,14 @@ public class BodyForceTreeMap {
|
||||
* Precondition: key != null.
|
||||
*/
|
||||
public Vector3 get(Body key) {
|
||||
BodyForceTreeMapItem item = root;
|
||||
Item item = root;
|
||||
while (item != null) {
|
||||
if (item.key() == key) {
|
||||
return item.value();
|
||||
} else if (item.key().mass() > key.mass()) {
|
||||
item = item.left();
|
||||
if (item.key == key) {
|
||||
return item.value;
|
||||
} else if (item.key.mass() > key.mass()) {
|
||||
item = item.left;
|
||||
} else {
|
||||
item = item.right();
|
||||
item = item.right;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
@ -69,14 +69,14 @@ public class BodyForceTreeMap {
|
||||
* Returns 'true' if this map contains a mapping for the specified key.
|
||||
*/
|
||||
public boolean containsKey(Body key) {
|
||||
BodyForceTreeMapItem item = root;
|
||||
Item item = root;
|
||||
while (item != null) {
|
||||
if (item.key() == key) {
|
||||
if (item.key == key) {
|
||||
return true;
|
||||
} else if (item.key().mass() > key.mass()) {
|
||||
item = item.left();
|
||||
} else if (item.key.mass() > key.mass()) {
|
||||
item = item.left;
|
||||
} else {
|
||||
item = item.right();
|
||||
item = item.right;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@ -86,14 +86,14 @@ public class BodyForceTreeMap {
|
||||
return this.size;
|
||||
}
|
||||
|
||||
private String toString(BodyForceTreeMapItem item) {
|
||||
private String toString(Item item) {
|
||||
String s = "";
|
||||
if (item == null) {
|
||||
return s;
|
||||
}
|
||||
s += this.toString(item.right());
|
||||
s += String.format("{%s: %s}\n", item.key(), item.value());
|
||||
s += this.toString(item.left());
|
||||
s += this.toString(item.right);
|
||||
s += String.format("{%s: %s}\n", item.key, item.value);
|
||||
s += this.toString(item.left);
|
||||
return s;
|
||||
}
|
||||
|
||||
@ -105,51 +105,27 @@ public class BodyForceTreeMap {
|
||||
public String toString() {
|
||||
return toString(root);
|
||||
}
|
||||
}
|
||||
|
||||
class BodyForceTreeMapItem {
|
||||
private class Item {
|
||||
private final Body key;
|
||||
private Vector3 value;
|
||||
private BodyForceTreeMapItem parent;
|
||||
private BodyForceTreeMapItem left;
|
||||
private BodyForceTreeMapItem right;
|
||||
private Item parent;
|
||||
private Item left;
|
||||
private Item right;
|
||||
|
||||
public BodyForceTreeMapItem(Body key, Vector3 value) {
|
||||
public Item(Body key, Vector3 value) {
|
||||
this.key = key;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public Body key() {
|
||||
return this.key;
|
||||
}
|
||||
|
||||
public void setValue(Vector3 value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public Vector3 value() {
|
||||
return this.value;
|
||||
}
|
||||
|
||||
public BodyForceTreeMapItem left() {
|
||||
return this.left;
|
||||
}
|
||||
|
||||
public BodyForceTreeMapItem right() {
|
||||
return this.right;
|
||||
}
|
||||
|
||||
public BodyForceTreeMapItem parent() {
|
||||
return this.parent;
|
||||
}
|
||||
|
||||
public void setLeft(BodyForceTreeMapItem left) {
|
||||
public void setLeft(Item left) {
|
||||
this.left = left;
|
||||
if (left != null) left.parent = this;
|
||||
}
|
||||
|
||||
public void setRight(BodyForceTreeMapItem right) {
|
||||
public void setRight(Item right) {
|
||||
this.right = right;
|
||||
if (right != null) right.parent = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,8 @@ import java.util.Iterator;
|
||||
*/
|
||||
public class BodyLinkedList implements Iterable<Body> {
|
||||
private int size = 0;
|
||||
private BodyLinkedListItem first;
|
||||
private BodyLinkedListItem last;
|
||||
private Item first;
|
||||
private Item last;
|
||||
|
||||
/**
|
||||
* Initializes 'this' as an empty list.
|
||||
@ -35,11 +35,11 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
*/
|
||||
public void addFirst(Body body) {
|
||||
if (first == null) {
|
||||
first = new BodyLinkedListItem(body);
|
||||
first = new Item(body);
|
||||
last = first;
|
||||
} else {
|
||||
first.setPrev(new BodyLinkedListItem(body));
|
||||
first = first.prev();
|
||||
first.setPrev(new Item(body));
|
||||
first = first.prev;
|
||||
}
|
||||
size++;
|
||||
}
|
||||
@ -49,11 +49,11 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
*/
|
||||
public void addLast(Body body) {
|
||||
if (last == null) {
|
||||
last = new BodyLinkedListItem(body);
|
||||
last = new Item(body);
|
||||
first = last;
|
||||
} else {
|
||||
last.setNext(new BodyLinkedListItem(body));
|
||||
last = last.next();
|
||||
last.setNext(new Item(body));
|
||||
last = last.next;
|
||||
}
|
||||
size++;
|
||||
}
|
||||
@ -63,7 +63,7 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Body getLast() {
|
||||
return (last != null) ? last.body() : null;
|
||||
return (last != null) ? last.body : null;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -71,7 +71,7 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Body getFirst() {
|
||||
return (first != null) ? first.body() : null;
|
||||
return (first != null) ? first.body : null;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -82,8 +82,8 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
if (first == null) {
|
||||
return null;
|
||||
}
|
||||
Body b = first.body();
|
||||
first = first.next();
|
||||
Body b = first.body;
|
||||
first = first.next;
|
||||
if (first != null) first.setPrev(null);
|
||||
size--;
|
||||
return b;
|
||||
@ -97,8 +97,8 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
if (last == null) {
|
||||
return null;
|
||||
}
|
||||
Body b = last.body();
|
||||
last = last.prev();
|
||||
Body b = last.body;
|
||||
last = last.prev;
|
||||
if (last != null) last.setNext(null);
|
||||
size--;
|
||||
return b;
|
||||
@ -117,28 +117,28 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
return;
|
||||
}
|
||||
|
||||
BodyLinkedListItem item = first;
|
||||
Item item = first;
|
||||
for (int j = 0; j < i; j++) {
|
||||
item = item.next();
|
||||
item = item.next;
|
||||
}
|
||||
|
||||
item.prev().setNext(new BodyLinkedListItem(body));
|
||||
item.setPrev(item.prev().next());
|
||||
item.prev.setNext(new Item(body));
|
||||
item.setPrev(item.prev.next);
|
||||
size++;
|
||||
}
|
||||
|
||||
private Body removeItem(BodyLinkedListItem item) {
|
||||
private Body removeItem(Item item) {
|
||||
if (item == first) {
|
||||
first = item.next();
|
||||
first = item.next;
|
||||
if (first != null) first.setPrev(null);
|
||||
} else if (item == last) {
|
||||
last = item.prev();
|
||||
last = item.prev;
|
||||
if (last != null) last.setNext(null);
|
||||
} else {
|
||||
item.next().setPrev(item.prev());
|
||||
item.next.setPrev(item.prev);
|
||||
}
|
||||
size--;
|
||||
return item.body();
|
||||
return item.body;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -146,19 +146,19 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
* Precondition: i >= 0 && i < size().
|
||||
*/
|
||||
public Body get(int i) {
|
||||
BodyLinkedListItem item;
|
||||
Item item;
|
||||
if (i < size / 2) {
|
||||
item = first;
|
||||
for (int j = 0; j < i; j++) {
|
||||
item = item.next();
|
||||
item = item.next;
|
||||
}
|
||||
} else {
|
||||
item = last;
|
||||
for (int j = size - 1; j > i; j--) {
|
||||
item = item.prev();
|
||||
item = item.prev;
|
||||
}
|
||||
}
|
||||
return item.body();
|
||||
return item.body;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -170,12 +170,9 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
return -1;
|
||||
}
|
||||
|
||||
BodyLinkedListItem item = first;
|
||||
for (int i = 0; i < size; i++) {
|
||||
if (item.body() == body) {
|
||||
return i;
|
||||
}
|
||||
item = item.next();
|
||||
Item item = first;
|
||||
for (int i = 0; i < size; i++, item = item.next) {
|
||||
if (item.body == body) return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
@ -187,8 +184,8 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
*/
|
||||
public BodyLinkedList removeCollidingWith(Body body) {
|
||||
BodyLinkedList removed = new BodyLinkedList();
|
||||
for (BodyLinkedListItem item = first; item != null; item = item.next()) {
|
||||
if (body != item.body() && body.collidesWith(item.body())) {
|
||||
for (Item item = first; item != null; item = item.next) {
|
||||
if (body != item.body && body.collidesWith(item.body)) {
|
||||
removed.addLast(this.removeItem(item));
|
||||
}
|
||||
}
|
||||
@ -205,57 +202,45 @@ public class BodyLinkedList implements Iterable<Body> {
|
||||
@Override
|
||||
public Iterator<Body> iterator() {
|
||||
return new Iterator<>() {
|
||||
BodyLinkedListItem ptr = first;
|
||||
Item ptr = first;
|
||||
boolean yieldedFirst = false;
|
||||
|
||||
@Override
|
||||
public boolean hasNext() {
|
||||
return ptr != null && (!yieldedFirst || ptr.next() != null);
|
||||
return ptr != null && (!yieldedFirst || ptr.next != null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Body next() {
|
||||
if (!yieldedFirst) {
|
||||
yieldedFirst = true;
|
||||
return ptr.body();
|
||||
} else {
|
||||
ptr = ptr.next;
|
||||
}
|
||||
ptr = ptr.next();
|
||||
return ptr.body();
|
||||
return ptr.body;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class BodyLinkedListItem {
|
||||
private class Item {
|
||||
private final Body body;
|
||||
private BodyLinkedListItem prev;
|
||||
private BodyLinkedListItem next;
|
||||
private Item prev;
|
||||
private Item next;
|
||||
|
||||
public BodyLinkedListItem(Body body) {
|
||||
public Item(Body body) {
|
||||
this.body = body;
|
||||
this.prev = null;
|
||||
this.next = null;
|
||||
}
|
||||
|
||||
public Body body() {
|
||||
return body;
|
||||
}
|
||||
|
||||
public BodyLinkedListItem prev() {
|
||||
return prev;
|
||||
}
|
||||
|
||||
public void setPrev(BodyLinkedListItem prev) {
|
||||
public void setPrev(Item prev) {
|
||||
this.prev = prev;
|
||||
if (prev != null) prev.next = this;
|
||||
}
|
||||
|
||||
public BodyLinkedListItem next() {
|
||||
return next;
|
||||
}
|
||||
|
||||
public void setNext(BodyLinkedListItem next) {
|
||||
public void setNext(Item next) {
|
||||
this.next = next;
|
||||
if (next != null) next.prev = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
59
src/CosmicSystem.java
Normal file
59
src/CosmicSystem.java
Normal file
@ -0,0 +1,59 @@
|
||||
/**
|
||||
* A representation of a system of bodies with associated forces. Provides methods
|
||||
* for computing current mutual forces, updating the positions of bodies and drawing
|
||||
* the bodies in a CodeDraw object.
|
||||
*/
|
||||
public interface CosmicSystem extends Drawable {
|
||||
|
||||
/**
|
||||
* Returns a readable representation of this system.
|
||||
*/
|
||||
String toString();
|
||||
|
||||
/**
|
||||
* Returns the mass center of this system.
|
||||
*/
|
||||
Vector3 getMassCenter();
|
||||
|
||||
/**
|
||||
* Returns the overall mass of this system.
|
||||
*/
|
||||
double getMass();
|
||||
|
||||
/**
|
||||
* Returns the overall number of bodies contained in this system.
|
||||
*/
|
||||
int numberOfBodies();
|
||||
|
||||
/**
|
||||
* Returns the distance between the mass centers of 'this' and the specified system.
|
||||
* Precondition: cs != null
|
||||
*/
|
||||
double distanceTo(CosmicSystem cs);
|
||||
|
||||
/**
|
||||
* Adds the force that the specified body exerts on each of this systems bodies to each of this
|
||||
* systems bodies.
|
||||
* Precondition: b != null
|
||||
*/
|
||||
void addForceFrom(Body b);
|
||||
|
||||
/**
|
||||
* Adds the force that this system exerts on each of the bodies of 'cs' to the bodies in 'cs'.
|
||||
* For exact computations this means that for each body of 'this' its force on each body of
|
||||
* 'cs' is added to this body of 'cs'.
|
||||
* Precondition: cs != null
|
||||
*/
|
||||
void addForceTo(CosmicSystem cs);
|
||||
|
||||
/**
|
||||
* Returns a list with all the bodies of 'this'. The order is not defined.
|
||||
*/
|
||||
BodyLinkedList getBodies();
|
||||
|
||||
/**
|
||||
* Moves each of the bodies of 'this' according to the previously accumulated forces and
|
||||
* resets all forces to zero.
|
||||
*/
|
||||
void update();
|
||||
}
|
13
src/Drawable.java
Normal file
13
src/Drawable.java
Normal file
@ -0,0 +1,13 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
/**
|
||||
* An object that can be drawn in a CodeDraw canvas.
|
||||
*/
|
||||
public interface Drawable {
|
||||
|
||||
/**
|
||||
* draws the object into the canvas 'cd'
|
||||
* Precondition: cd != null
|
||||
*/
|
||||
void draw(CodeDraw cd);
|
||||
}
|
130
src/HierarchicalSystem.java
Normal file
130
src/HierarchicalSystem.java
Normal file
@ -0,0 +1,130 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
/**
|
||||
* A cosmic system that is composed of a central named body (of type 'NamedBodyForcePair')
|
||||
* and an arbitrary number of subsystems (of type 'CosmicSystem') in its orbit.
|
||||
* This class implements 'CosmicSystem'.
|
||||
*/
|
||||
public class HierarchicalSystem implements CosmicSystem {
|
||||
|
||||
private final NamedBodyForcePair central;
|
||||
private CosmicSystem[] orbit;
|
||||
private CosmicSystem[] all;
|
||||
|
||||
/**
|
||||
* Initializes this system with a name and a central body.
|
||||
*/
|
||||
public HierarchicalSystem(NamedBodyForcePair central, CosmicSystem... inOrbit) {
|
||||
this.central = central;
|
||||
this.orbit = inOrbit;
|
||||
this.all = new CosmicSystem[this.orbit.length + 1];
|
||||
this.all[0] = central;
|
||||
System.arraycopy(this.orbit, 0, this.all, 1, this.orbit.length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3 getMassCenter() {
|
||||
double mass = this.getMass();
|
||||
Vector3 massCenter = new Vector3();
|
||||
for (CosmicSystem sys : all) {
|
||||
massCenter.add(sys.getMassCenter().times(sys.getMass() / mass));
|
||||
}
|
||||
return massCenter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getMass() {
|
||||
double mass = 0;
|
||||
for (CosmicSystem sys : all) {
|
||||
mass += sys.getMass();
|
||||
}
|
||||
return mass;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int numberOfBodies() {
|
||||
int num = 0;
|
||||
for (CosmicSystem sys : all) {
|
||||
num += sys.numberOfBodies();
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double distanceTo(CosmicSystem cs) {
|
||||
return this.getMassCenter().distanceTo(cs.getMassCenter());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addForceFrom(Body b) {
|
||||
for (CosmicSystem sys : all) {
|
||||
sys.addForceFrom(b);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addForceTo(CosmicSystem cs) {
|
||||
for (CosmicSystem sys : all) {
|
||||
sys.addForceTo(cs);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public BodyLinkedList getBodies() {
|
||||
BodyLinkedList list = new BodyLinkedList();
|
||||
for (CosmicSystem sys : all) {
|
||||
for (Body b : sys.getBodies()) {
|
||||
list.addFirst(b);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
for (CosmicSystem sys : all) {
|
||||
sys.update();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(CodeDraw cd) {
|
||||
for (CosmicSystem sys : all) {
|
||||
sys.draw(cd);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append(central.getName());
|
||||
|
||||
sb.append(" {");
|
||||
boolean first = true;
|
||||
for (CosmicSystem sys : orbit) {
|
||||
if (!first) sb.append(", ");
|
||||
sb.append(sys.toString());
|
||||
first = false;
|
||||
}
|
||||
sb.append("}");
|
||||
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Puts the system 'cs' at the first place in the orbit of this system.
|
||||
* Precondition: cs != null
|
||||
*/
|
||||
public boolean putFirst(CosmicSystem cs) {
|
||||
CosmicSystem[] old = orbit;
|
||||
orbit = new CosmicSystem[old.length + 1];
|
||||
all = new CosmicSystem[old.length + 2];
|
||||
|
||||
orbit[0] = cs;
|
||||
System.arraycopy(old, 0, orbit, 1, old.length);
|
||||
all[0] = central;
|
||||
System.arraycopy(orbit, 0, all, 1, orbit.length);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
73
src/Massive.java
Normal file
73
src/Massive.java
Normal file
@ -0,0 +1,73 @@
|
||||
/**
|
||||
* Represents a coherent mass with a mass center in 3D space. Has two naming schemes for its
|
||||
* methods. Please, do not change this interface definition!
|
||||
*/
|
||||
public interface Massive extends Drawable {
|
||||
|
||||
/**
|
||||
* Returns the mass.
|
||||
*/
|
||||
default double mass() {
|
||||
return getMass();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mass center.
|
||||
*/
|
||||
default Vector3 massCenter() {
|
||||
return getMassCenter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mass.
|
||||
*/
|
||||
default double getMass() {
|
||||
return mass();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the mass center.
|
||||
*/
|
||||
default Vector3 getMassCenter() {
|
||||
return massCenter();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the approximate radius of 'this', assuming it is a coherent round mass.
|
||||
* (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
|
||||
* where m and r measured in solar units.)
|
||||
*/
|
||||
default double getRadius() {
|
||||
return radius();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the approximate radius of 'this', assuming it is a coherent round mass.
|
||||
* (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
|
||||
* where m and r measured in solar units.)
|
||||
*/
|
||||
default double radius() {
|
||||
return SpaceDraw.massToRadius(mass());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a vector representing the gravitational force exerted by 'b' on this mass.
|
||||
* The gravitational Force F is calculated by F = G*(m1*m2)/(r*r), with m1 and m2 being the
|
||||
* masses of the objects interacting, r being the distance between the centers of the masses
|
||||
* and G being the gravitational constant.
|
||||
*/
|
||||
default Vector3 gravitationalForce(Massive b) {
|
||||
Vector3 direction = b.massCenter().minus(this.massCenter());
|
||||
double distance = direction.length();
|
||||
direction.normalize();
|
||||
double force = Simulation.G * this.mass() * b.mass() / (distance * distance);
|
||||
return direction.times(force);
|
||||
}
|
||||
|
||||
/**
|
||||
* Centers this mass at a new position, according to the specified force vector 'force' exerted
|
||||
* on it, and updates the current velocity vector accordingly.
|
||||
* (Velocity depends on the mass of 'this', its current velocity and the exerted force.)
|
||||
*/
|
||||
void move(Vector3 force);
|
||||
}
|
161
src/MassiveForceHashMap.java
Normal file
161
src/MassiveForceHashMap.java
Normal file
@ -0,0 +1,161 @@
|
||||
/**
|
||||
* A hash map that associates a 'Massive'-object with a Vector3 (typically this is the force
|
||||
* exerted on the object). The number of key-value pairs is not limited.
|
||||
*/
|
||||
public class MassiveForceHashMap {
|
||||
private int size;
|
||||
private Massive[] keys;
|
||||
private Vector3[] values;
|
||||
|
||||
/**
|
||||
* Initializes 'this' as an empty map.
|
||||
*/
|
||||
public MassiveForceHashMap() {
|
||||
this(16);
|
||||
}
|
||||
|
||||
public MassiveForceHashMap(int capacity) {
|
||||
this.size = 0;
|
||||
this.keys = new Massive[capacity];
|
||||
this.values = new Vector3[capacity];
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a new key-value association to this map. If the key already exists in this map,
|
||||
* the value is replaced and the old value is returned. Otherwise 'null' is returned.
|
||||
* Precondition: key != null.
|
||||
*/
|
||||
public Vector3 put(Massive key, Vector3 value) {
|
||||
if (size > keys.length / 2) doubleCapacity();
|
||||
|
||||
int idx = ((key.hashCode() % keys.length) + keys.length) % keys.length;
|
||||
for (int i = 0; i < keys.length; i++) {
|
||||
int pos = (idx + i) % keys.length;
|
||||
if (values[pos] == null) {
|
||||
keys[pos] = key;
|
||||
values[pos] = value;
|
||||
size++;
|
||||
return null;
|
||||
} else if (keys[pos].equals(key)) {
|
||||
Vector3 old = values[pos];
|
||||
values[pos] = value;
|
||||
return old;
|
||||
}
|
||||
}
|
||||
throw new RuntimeException();
|
||||
}
|
||||
|
||||
private void doubleCapacity() {
|
||||
Massive[] oldKeys = keys;
|
||||
Vector3[] oldValues = values;
|
||||
keys = new Massive[keys.length * 2];
|
||||
values = new Vector3[values.length * 2];
|
||||
size = 0;
|
||||
|
||||
for (int i = 0; i < oldKeys.length; i++) {
|
||||
Massive k = oldKeys[i];
|
||||
Vector3 v = oldValues[i];
|
||||
if (v != null) put(k, v);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value associated with the specified key, i.e. the method returns the force vector
|
||||
* associated with the specified key. Returns 'null' if the key is not contained in this map.
|
||||
* Precondition: key != null.
|
||||
*/
|
||||
public Vector3 get(Massive key) {
|
||||
int idx = ((key.hashCode() % keys.length) + keys.length) % keys.length;
|
||||
for (int i = 0; i < keys.length; i++) {
|
||||
int pos = (idx + i) % keys.length;
|
||||
if (keys[pos] == null) {
|
||||
break;
|
||||
} else if (keys[pos].equals(key)) {
|
||||
return values[pos];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns 'true' if this map contains a mapping for the specified key.
|
||||
*/
|
||||
public boolean containsKey(Massive key) {
|
||||
return this.get(key) != null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a readable representation of this map, with all key-value pairs. Their order is not
|
||||
* defined.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
if (size == 0) return "{}";
|
||||
|
||||
StringBuilder sb = new StringBuilder("{");
|
||||
for (int i = 0; i < keys.length; i++) {
|
||||
Massive k = keys[i];
|
||||
Vector3 v = values[i];
|
||||
if (k != null && v != null) {
|
||||
sb.append("\n ");
|
||||
sb.append(k);
|
||||
sb.append(": ");
|
||||
sb.append(v);
|
||||
sb.append(",");
|
||||
}
|
||||
}
|
||||
sb.deleteCharAt(sb.length() - 1);
|
||||
sb.append("\n}");
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Compares `this` with the specified object for equality. Returns `true` if the specified
|
||||
* `o` is not `null` and is of type `MassiveForceHashMap` and both `this` and `o` have equal
|
||||
* key-value pairs, i.e. the number of key-value pairs is the same in both maps and every
|
||||
* key-value pair in `this` equals one key-value pair in `o`. Two key-value pairs are
|
||||
* equal if the two keys are equal and the two values are equal. Otherwise, `false` is returned.
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (!(o instanceof MassiveForceHashMap map) || map.size != size)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < keys.length; i++) {
|
||||
Massive k1 = keys[i];
|
||||
Vector3 v1 = values[i];
|
||||
if (k1 == null || v1 == null) continue;
|
||||
Vector3 v2 = map.get(k1);
|
||||
if (!v1.equals(v2)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the hashCode of `this`.
|
||||
*/
|
||||
@Override
|
||||
public int hashCode() {
|
||||
int hash = 0;
|
||||
for (int i = 0; i < keys.length; i++) {
|
||||
Massive k = keys[i];
|
||||
Vector3 v = values[i];
|
||||
if (k == null || v == null) continue;
|
||||
hash ^= k.hashCode();
|
||||
hash ^= v.hashCode();
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of all the keys in no specified order.
|
||||
*/
|
||||
public MassiveLinkedList keyList() {
|
||||
MassiveLinkedList list = new MassiveLinkedList();
|
||||
for (int i = 0; i < keys.length; i++) {
|
||||
if (keys[i] != null && values[i] != null)
|
||||
list.addLast(keys[i]);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
218
src/MassiveLinkedList.java
Normal file
218
src/MassiveLinkedList.java
Normal file
@ -0,0 +1,218 @@
|
||||
import java.util.Iterator;
|
||||
|
||||
/**
|
||||
* A list of massive objects implemented as a linked list.
|
||||
* The number of elements of the list is not limited.
|
||||
*/
|
||||
public class MassiveLinkedList implements Iterable<Massive> {
|
||||
private int size = 0;
|
||||
private Item first;
|
||||
private Item last;
|
||||
|
||||
/**
|
||||
* Initializes 'this' as an empty list.
|
||||
*/
|
||||
public MassiveLinkedList() {
|
||||
first = null;
|
||||
last = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes 'this' as an independent copy of the specified list 'list'.
|
||||
* Calling methods of this list will not affect the specified list 'list'
|
||||
* and vice versa.
|
||||
* Precondition: list != null.
|
||||
*/
|
||||
public MassiveLinkedList(BodyLinkedList list) {
|
||||
this.size = 0;
|
||||
for (Body b : list) {
|
||||
this.addLast(b);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Inserts the specified element 'body' at the beginning of this list.
|
||||
*/
|
||||
public void addFirst(Massive body) {
|
||||
if (first == null) {
|
||||
first = new Item(body);
|
||||
last = first;
|
||||
} else {
|
||||
first.setPrev(new Item(body));
|
||||
first = first.prev;
|
||||
}
|
||||
size++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Appends the specified element 'body' to the end of this list.
|
||||
*/
|
||||
public void addLast(Massive body) {
|
||||
if (last == null) {
|
||||
last = new Item(body);
|
||||
first = last;
|
||||
} else {
|
||||
last.setNext(new Item(body));
|
||||
last = last.next;
|
||||
}
|
||||
size++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the last element in this list.
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Massive getLast() {
|
||||
return (last != null) ? last.body : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the first element in this list.
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Massive getFirst() {
|
||||
return (first != null) ? first.body : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves and removes the first element in this list.
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Massive pollFirst() {
|
||||
if (first == null) {
|
||||
return null;
|
||||
}
|
||||
Massive m = first.body;
|
||||
first = first.next;
|
||||
if (first != null) first.setPrev(null);
|
||||
size--;
|
||||
return m;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves and removes the last element in this list.
|
||||
* Returns 'null' if the list is empty.
|
||||
*/
|
||||
public Massive pollLast() {
|
||||
if (last == null) {
|
||||
return null;
|
||||
}
|
||||
Massive m = last.body;
|
||||
last = last.next;
|
||||
if (last != null) last.setNext(null);
|
||||
size--;
|
||||
return m;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inserts the specified element at the specified position in this list.
|
||||
* Precondition: i >= 0 && i <= size().
|
||||
*/
|
||||
public void add(int i, Massive m) {
|
||||
if (first == null || i == 0) {
|
||||
addFirst(m);
|
||||
return;
|
||||
} else if (i == size) {
|
||||
addLast(m);
|
||||
return;
|
||||
}
|
||||
|
||||
Item item = first;
|
||||
for (int j = 0; j < i; j++) {
|
||||
item = item.next;
|
||||
}
|
||||
|
||||
item.prev.setNext(new Item(m));
|
||||
item.setPrev(item.prev.next);
|
||||
size++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the element at the specified position in this list.
|
||||
* Precondition: i >= 0 && i < size().
|
||||
*/
|
||||
public Massive get(int i) {
|
||||
Item item;
|
||||
if (i < size / 2) {
|
||||
item = first;
|
||||
for (int j = 0; j < i; j++) {
|
||||
item = item.next;
|
||||
}
|
||||
} else {
|
||||
item = last;
|
||||
for (int j = size - 1; j > i; j--) {
|
||||
item = item.prev;
|
||||
}
|
||||
}
|
||||
return item.body;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the index of the first occurrence of the specified element in this list, or -1 if
|
||||
* this list does not contain the element.
|
||||
*/
|
||||
public int indexOf(Massive m) {
|
||||
if (first == null) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
Item item = first;
|
||||
for (int i = 0; i < size; i++, item = item.next) {
|
||||
if (item.body.equals(m)) return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of elements in this list.
|
||||
*/
|
||||
public int size() {
|
||||
return size;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<Massive> iterator() {
|
||||
return new Iterator<>() {
|
||||
Item ptr = first;
|
||||
boolean yieldedFirst = false;
|
||||
|
||||
@Override
|
||||
public boolean hasNext() {
|
||||
return ptr != null && (!yieldedFirst || ptr.next != null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Massive next() {
|
||||
if (!yieldedFirst) {
|
||||
yieldedFirst = true;
|
||||
} else {
|
||||
ptr = ptr.next;
|
||||
}
|
||||
return ptr.body;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class Item {
|
||||
private final Massive body;
|
||||
private Item prev;
|
||||
private Item next;
|
||||
|
||||
public Item(Massive body) {
|
||||
this.body = body;
|
||||
this.prev = null;
|
||||
this.next = null;
|
||||
}
|
||||
|
||||
public void setPrev(Item prev) {
|
||||
this.prev = prev;
|
||||
if (prev != null) prev.next = this;
|
||||
}
|
||||
|
||||
public void setNext(Item next) {
|
||||
this.next = next;
|
||||
if (next != null) next.prev = this;
|
||||
}
|
||||
}
|
||||
}
|
79
src/NamedBody.java
Normal file
79
src/NamedBody.java
Normal file
@ -0,0 +1,79 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
public class NamedBody implements Massive {
|
||||
|
||||
private final String name;
|
||||
private final Body body;
|
||||
|
||||
/**
|
||||
* Initializes this with name, mass, current position and movement.
|
||||
*/
|
||||
public NamedBody(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
|
||||
this(name, new Body(mass, massCenter, currentMovement));
|
||||
}
|
||||
|
||||
public NamedBody(String name, Body body) {
|
||||
this.name = name;
|
||||
this.body = body;
|
||||
}
|
||||
|
||||
public NamedBody(NamedBody other) {
|
||||
this(other.name, new Body(other.body));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of the body.
|
||||
*/
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public Body getBody() {
|
||||
return body;
|
||||
}
|
||||
|
||||
public Vector3 getMassCenter() {
|
||||
return body.getMassCenter();
|
||||
}
|
||||
|
||||
public double getMass() {
|
||||
return body.getMass();
|
||||
}
|
||||
|
||||
/**
|
||||
* Compares `this` with the specified object. Returns `true` if the specified `o` is not
|
||||
* `null` and is of type `NamedBody` and both `this` and `o` have equal names.
|
||||
* Otherwise, `false` is returned.
|
||||
*/
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (!(o instanceof NamedBody b)) return false;
|
||||
return this.name.equals(b.name);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the hashCode of `this`.
|
||||
*/
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return this.name.hashCode();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a readable representation including the name of this body.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.getName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Vector3 force) {
|
||||
body.move(force);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(CodeDraw cd) {
|
||||
body.draw(cd);
|
||||
}
|
||||
}
|
95
src/NamedBodyForcePair.java
Normal file
95
src/NamedBodyForcePair.java
Normal file
@ -0,0 +1,95 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
/**
|
||||
* A body with a name and an associated force. The leaf node of
|
||||
* a hierarchical cosmic system. This class implements 'CosmicSystem'.
|
||||
*/
|
||||
public class NamedBodyForcePair implements CosmicSystem {
|
||||
|
||||
private final NamedBody body;
|
||||
private final Vector3 force = new Vector3();
|
||||
|
||||
/**
|
||||
* Initializes this with name, mass, current position and movement. The associated force
|
||||
* is initialized with a zero vector.
|
||||
*/
|
||||
public NamedBodyForcePair(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
|
||||
this(new NamedBody(name, mass, massCenter, currentMovement));
|
||||
}
|
||||
|
||||
public NamedBodyForcePair(String name, Body body) {
|
||||
this(new NamedBody(name, body));
|
||||
}
|
||||
|
||||
public NamedBodyForcePair(NamedBody body) {
|
||||
this.body = body;
|
||||
}
|
||||
|
||||
public NamedBodyForcePair(NamedBodyForcePair other) {
|
||||
this(new NamedBody(other.body));
|
||||
}
|
||||
|
||||
public Body getBody() {
|
||||
return body.getBody();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the name of the body.
|
||||
*/
|
||||
public String getName() {
|
||||
return body.getName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.getName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vector3 getMassCenter() {
|
||||
return body.massCenter();
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getMass() {
|
||||
return body.mass();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int numberOfBodies() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double distanceTo(CosmicSystem cs) {
|
||||
return getMassCenter().distanceTo(cs.getMassCenter());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addForceFrom(Body b) {
|
||||
force.add(body.gravitationalForce(b));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addForceTo(CosmicSystem cs) {
|
||||
cs.addForceFrom(body.getBody());
|
||||
}
|
||||
|
||||
@Override
|
||||
public BodyLinkedList getBodies() {
|
||||
BodyLinkedList list = new BodyLinkedList();
|
||||
list.addFirst(body.getBody());
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
body.move(force);
|
||||
force.set(0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(CodeDraw cd) {
|
||||
body.draw(cd);
|
||||
}
|
||||
}
|
49
src/Simulation4.java
Normal file
49
src/Simulation4.java
Normal file
@ -0,0 +1,49 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Simulates the formation of a massive solar system.
|
||||
*/
|
||||
public class Simulation4 {
|
||||
|
||||
public static final double SECTION_SIZE = 10 * Simulation.AU;
|
||||
|
||||
/**
|
||||
* The main simulation method using instances of other classes.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
CodeDraw cd = new CodeDraw();
|
||||
|
||||
NamedBodyForcePair sun = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
|
||||
NamedBodyForcePair earth = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
|
||||
NamedBodyForcePair moon = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
|
||||
NamedBodyForcePair mars = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
|
||||
NamedBodyForcePair deimos = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
|
||||
NamedBodyForcePair phobos = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
|
||||
NamedBodyForcePair mercury = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
|
||||
NamedBodyForcePair venus = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
|
||||
NamedBodyForcePair vesta = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
|
||||
NamedBodyForcePair pallas = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
|
||||
NamedBodyForcePair hygiea = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
|
||||
NamedBodyForcePair ceres = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
|
||||
|
||||
CosmicSystem earthSystem = new HierarchicalSystem(earth, moon);
|
||||
CosmicSystem marsSystem = new HierarchicalSystem(mars, deimos, phobos);
|
||||
CosmicSystem sol = new HierarchicalSystem(sun, mercury, venus, earthSystem, marsSystem, vesta, pallas, hygiea, ceres);
|
||||
|
||||
long seconds = 0;
|
||||
while (true) {
|
||||
seconds++;
|
||||
|
||||
sol.addForceTo(sol);
|
||||
sol.update();
|
||||
|
||||
if ((seconds % 3600) == 0) {
|
||||
cd.clear(Color.BLACK);
|
||||
sol.draw(cd);
|
||||
cd.show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
113
src/Simulation5.java
Normal file
113
src/Simulation5.java
Normal file
@ -0,0 +1,113 @@
|
||||
import codedraw.CodeDraw;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Simulates the formation of a massive solar system.
|
||||
*/
|
||||
public class Simulation5 {
|
||||
|
||||
// gravitational constant
|
||||
public static final double G = 6.6743e-11;
|
||||
|
||||
// one astronomical unit (AU) is the average distance of earth to the sun.
|
||||
public static final double AU = 150e9; // meters
|
||||
|
||||
// one light year
|
||||
public static final double LY = 9.461e15; // meters
|
||||
|
||||
// some further constants needed in the simulation
|
||||
public static final double SUN_MASS = 1.989e30; // kilograms
|
||||
public static final double SUN_RADIUS = 696340e3; // meters
|
||||
public static final double EARTH_MASS = 5.972e24; // kilograms
|
||||
public static final double EARTH_RADIUS = 6371e3; // meters
|
||||
|
||||
// set some system parameters
|
||||
public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
|
||||
|
||||
public static final int NUMBER_OF_BODIES = 22;
|
||||
public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
|
||||
|
||||
// all quantities are based on units of kilogram respectively second and meter.
|
||||
|
||||
/**
|
||||
* The main simulation method using instances of other classes.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
|
||||
// simulation
|
||||
CodeDraw cd = new CodeDraw();
|
||||
|
||||
// create solar system with 12 bodies
|
||||
NamedBody sun = new NamedBody(SolSystem4.SUN_NAMED);
|
||||
NamedBody earth = new NamedBody(SolSystem4.EARTH_NAMED);
|
||||
NamedBody moon = new NamedBody(SolSystem4.MOON_NAMED);
|
||||
NamedBody mars = new NamedBody(SolSystem4.MARS_NAMED);
|
||||
NamedBody deimos = new NamedBody(SolSystem4.DEIMOS_NAMED);
|
||||
NamedBody phobos = new NamedBody(SolSystem4.PHOBOS_NAMED);
|
||||
NamedBody mercury = new NamedBody(SolSystem4.MERCURY_NAMED);
|
||||
NamedBody venus = new NamedBody(SolSystem4.VENUS_NAMED);
|
||||
NamedBody vesta = new NamedBody(SolSystem4.VESTA_NAMED);
|
||||
NamedBody pallas = new NamedBody(SolSystem4.PALLAS_NAMED);
|
||||
NamedBody hygiea = new NamedBody(SolSystem4.HYGIEA_NAMED);
|
||||
NamedBody ceres = new NamedBody(SolSystem4.CERES_NAMED);
|
||||
// create some additional bodies
|
||||
Body[] bodies = new Body[NUMBER_OF_BODIES];
|
||||
|
||||
Random random = new Random(2022);
|
||||
|
||||
for (int i = 0; i < bodies.length; i++) {
|
||||
bodies[i] = new Body(
|
||||
Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
|
||||
new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
|
||||
new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3)
|
||||
);
|
||||
}
|
||||
|
||||
MassiveForceHashMap forceOnBody = new MassiveForceHashMap();
|
||||
forceOnBody.put(sun, new Vector3());
|
||||
forceOnBody.put(earth, new Vector3());
|
||||
forceOnBody.put(moon, new Vector3());
|
||||
forceOnBody.put(mars, new Vector3());
|
||||
forceOnBody.put(deimos, new Vector3());
|
||||
forceOnBody.put(phobos, new Vector3());
|
||||
forceOnBody.put(mercury, new Vector3());
|
||||
forceOnBody.put(venus, new Vector3());
|
||||
forceOnBody.put(vesta, new Vector3());
|
||||
forceOnBody.put(pallas, new Vector3());
|
||||
forceOnBody.put(hygiea, new Vector3());
|
||||
forceOnBody.put(ceres, new Vector3());
|
||||
|
||||
for (Body b : bodies) {
|
||||
forceOnBody.put(b, new Vector3());
|
||||
}
|
||||
|
||||
long seconds = 0;
|
||||
while (true) {
|
||||
seconds++;
|
||||
|
||||
for (Massive b1 : forceOnBody.keyList()) {
|
||||
Vector3 force = new Vector3();
|
||||
for (Massive b2 : forceOnBody.keyList()) {
|
||||
if (b1 != b2) {
|
||||
force = force.plus(b1.gravitationalForce(b2));
|
||||
}
|
||||
}
|
||||
forceOnBody.put(b1, force);
|
||||
}
|
||||
|
||||
for (Massive body : forceOnBody.keyList()) {
|
||||
body.move(forceOnBody.get(body));
|
||||
}
|
||||
|
||||
if ((seconds % 3600) == 0) {
|
||||
cd.clear(Color.BLACK);
|
||||
for (Massive body : forceOnBody.keyList()) {
|
||||
body.draw(cd);
|
||||
}
|
||||
cd.show();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
27
src/SolSystem4.java
Normal file
27
src/SolSystem4.java
Normal file
@ -0,0 +1,27 @@
|
||||
public class SolSystem4 {
|
||||
public static final Body SUN = new Body(1.989E30, new Vector3(0.0, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
|
||||
public static final Body EARTH = new Body(5.972E24, new Vector3(-6.13135922534815E10, -1.383789852227691E11, 2.719682263474911E7), new Vector3(26832.720535473603, -11948.23168764519, 1.9948243075997851));
|
||||
public static final Body MOON = new Body(7.349E22, new Vector3(-6.132484773775896E10, -1.387394951280871E11, 1.701046736294776E7), new Vector3(27916.62329282941, -12020.39526008238, -94.89703264508708));
|
||||
public static final Body MARS = new Body(6.41712E23, new Vector3(-1.7923193702925848E11, 1.726665823982123E11, 7.991673845249474E9), new Vector3(-15925.78496403673, -15381.16179928219, 68.67560910598857));
|
||||
public static final Body DEIMOS = new Body(1.8E20, new Vector3(-1.792255010450533E11, 1.726891122683271E11, 7.990659337380297E9), new Vector3(-17100.476719804457, -15020.348656808, 631.2927851249581));
|
||||
public static final Body PHOBOS = new Body(1.08E20, new Vector3(-1.792253482539647E11, 1.72661109673625E11, 7.987848354800322E9), new Vector3(-14738.203714241401, -13671.17675223948, -411.0012490555253));
|
||||
public static final Body MERCURY = new Body(3.301E23, new Vector3(-5.167375560011926E10, -4.217574885682655E10, 1.14808913958168E9), new Vector3(21580.25398577148, -34951.03632847389, -4835.225596525241));
|
||||
public static final Body VENUS = new Body(4.86747E24, new Vector3(-3.123150865740532E10, 1.0395568504115701E11, 3.173401325838074E9), new Vector3(-33748.180519629335, -10014.25141045021, 1809.94488874165));
|
||||
public static final Body VESTA = new Body(2.5908E20, new Vector3(-3.337493557929893E11, -4.7147908276077385E10, 4.1923010146878105E10), new Vector3(4440.54247538484, -19718.49074006637, 48.06573124543601));
|
||||
public static final Body PALLAS = new Body(2.14E20, new Vector3(4.3452066613895575E11, -2.057319365171432E11, 1.0549957423213101E11), new Vector3(5058.947582097117, 11184.45711782372, -8183.524138259704));
|
||||
public static final Body HYGIEA = new Body(8.32E19, new Vector3(-3.983943433707043E11, 2.325833000024021E11, -2.233667695713672E10), new Vector3(-6931.864585548552, -15686.8108598699, -690.5791992347208));
|
||||
public static final Body CERES = new Body(9.394E20, new Vector3(3.781372641419032E11, 1.96718960466285E11, -6.366459168068592E10), new Vector3(-8555.324226752316, 14718.33755980907, 2040.230135060142));
|
||||
|
||||
public static final NamedBody SUN_NAMED = new NamedBody("Sun", SUN);
|
||||
public static final NamedBody EARTH_NAMED = new NamedBody("Earth", EARTH);
|
||||
public static final NamedBody MOON_NAMED = new NamedBody("Moon", MOON);
|
||||
public static final NamedBody MARS_NAMED = new NamedBody("Mars", MARS);
|
||||
public static final NamedBody DEIMOS_NAMED = new NamedBody("Deimos", DEIMOS);
|
||||
public static final NamedBody PHOBOS_NAMED = new NamedBody("Phobos", PHOBOS);
|
||||
public static final NamedBody MERCURY_NAMED = new NamedBody("Mercury", MERCURY);
|
||||
public static final NamedBody VENUS_NAMED = new NamedBody("Venus", VENUS);
|
||||
public static final NamedBody VESTA_NAMED = new NamedBody("Vesta", VESTA);
|
||||
public static final NamedBody PALLAS_NAMED = new NamedBody("Pallas", PALLAS);
|
||||
public static final NamedBody HYGIEA_NAMED = new NamedBody("Hygiea", HYGIEA);
|
||||
public static final NamedBody CERES_NAMED = new NamedBody("Ceres", CERES);
|
||||
}
|
@ -26,6 +26,16 @@ public class Vector3 {
|
||||
this(other.x, other.y, other.z);
|
||||
}
|
||||
|
||||
public void set(double v) {
|
||||
set(v, v, v);
|
||||
}
|
||||
|
||||
public void set(double x, double y, double z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the sum of this vector and vector 'v'.
|
||||
*/
|
||||
@ -33,6 +43,12 @@ public class Vector3 {
|
||||
return new Vector3(x + v.x, y + v.y, z + v.z);
|
||||
}
|
||||
|
||||
public void add(Vector3 v) {
|
||||
this.x += v.x;
|
||||
this.y += v.y;
|
||||
this.z += v.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the product of this vector and 'd'.
|
||||
*/
|
||||
@ -47,6 +63,12 @@ public class Vector3 {
|
||||
return new Vector3(x - v.x, y - v.y, z - v.z);
|
||||
}
|
||||
|
||||
public void sub(Vector3 v) {
|
||||
this.x -= v.x;
|
||||
this.y -= v.y;
|
||||
this.z -= v.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Euclidean distance of this vector
|
||||
* to the specified vector 'v'.
|
||||
@ -77,11 +99,11 @@ public class Vector3 {
|
||||
}
|
||||
|
||||
public double getScreenX(CodeDraw cd) {
|
||||
return cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
|
||||
return cd.getWidth() * (this.x + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
|
||||
}
|
||||
|
||||
public double getScreenY(CodeDraw cd) {
|
||||
return cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
|
||||
return cd.getWidth() * (this.y + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -89,7 +111,7 @@ public class Vector3 {
|
||||
* in the canvas associated with 'cd'. The z-coordinate is not used.
|
||||
*/
|
||||
public void drawAsFilledCircle(CodeDraw cd, double radius) {
|
||||
radius = cd.getWidth() * radius / Simulation.SECTION_SIZE;
|
||||
radius = cd.getWidth() * radius / Simulation4.SECTION_SIZE;
|
||||
cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user