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6 Commits
Abgabe3-Na
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Abgabe4
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ef01f2a0fc |
@ -61,5 +61,3 @@ Himmelskörpern:
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- Implementierung von `BodyForceMap`: 2 Punkte
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- Implementierung von `BodyForceMap`: 2 Punkte
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- Anpassung von `Simulation`: 1 Punkt
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- Anpassung von `Simulation`: 1 Punkt
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- Gesamt: 5 Punkte
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- Gesamt: 5 Punkte
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@ -47,4 +47,3 @@ Allgemeiner Hinweis: bei einigen Methoden sind Vorbedingungen (_pre-conditions_)
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- Implementierung von `BodyForceTreeMap`: 2 Punkte
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- Implementierung von `BodyForceTreeMap`: 2 Punkte
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- Implementierung von `Simulation3`: 1 Punkt
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- Implementierung von `Simulation3`: 1 Punkt
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- Gesamt: 5 Punkte
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- Gesamt: 5 Punkte
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122
angabe/Aufgabenblatt4.md
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122
angabe/Aufgabenblatt4.md
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@ -0,0 +1,122 @@
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# Aufgabenblatt 4
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## Allgemeine Anmerkungen
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Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 2.5. 11h durch `git commit` und `push`
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abzugeben. Mit der Angabe werden die Dateien `CosmicSystem.java`, `Drawable.java`,
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`NamedBodyForcePair.java`, `HierarchicalSystem.java`, `Simulation4.java` und `Aufgabe4Test.java`
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mitgeliefert.
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Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
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die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
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## Ziel
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Ziel der Aufgabe ist die Anwendung der Konzepte: Interfaces, dynamisches Binden, toString()
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(siehe Skriptum Seite 75-84).
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## Beschreibung der gegebenen Dateien
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- [CosmicSystem](../src/CosmicSystem.java) ist ein gegebenes Interface, das von den Klassen
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`NamedBodyForcePair` und `HierarchicalSystem` implementiert wird. Mithilfe dieses lässt sich somit eine
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Hierarchie von Systemen und Subsystemen beschreiben. Unser Sonnensystem ist ein Beispiel eines Systems,
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das mehrere Teilsysteme beinhaltet. Ein solches Teilsystem ist beispielsweise das System Erde und Erdmond.
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Ein anderes Teilsystem wäre Jupiter mit seinen Monden. Verändern Sie dieses Interface nicht.
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- [Drawable](../src/Drawable.java) wird von `CosmicSystem` verwendet. Verändern Sie dieses Interface
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nicht.
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- [NamedBodyForcePair](../src/NamedBodyForcePair.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem` und repräsentiert einen einzelnen benannten Himmelskörper
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(z.B. "Mars") zusammen mit der auf ihn wirkenden Kraft.
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- [HierarchicalSystem](../src/HierarchicalSystem.java) ist das Gerüst für eine Klassendefinition.
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Die Klasse implementiert `CosmicSystem`und repräsentiert ein System von Himmelskörpern (z.B.
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Sonnensystem) bestehend aus einem zentralen Himmelskörper und beliebig vielen Untersystemen in
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dessen Orbit. Für alle Himmelskörper werden die Kräfte, die auf diese jeweils wirken, mitverwaltet.
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- [Simulation4](../src/Simulation4.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
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die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
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Datei](../src/Simulation.java) nicht überschreiben müssen).
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- [Aufgabe4Test](../src/Aufgabe4Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
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Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
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Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
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ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
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müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
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## Aufgaben
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Ihre Aufgaben sind folgende:
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**1. Implementierung von `CosmicSystem` in `NamedBodyForcePair`:**
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Fügen Sie in der Klasse `Body` eine öffentliche Methode `massCenter()` hinzu, die die
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Position des Himmelskörpers liefert.
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Definieren Sie die Klasse `NamedBodyForcePair` so, dass sie das Interface `CosmicSystem`
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implementiert. Die Methoden `getMass()` und `getMassCenter()` geben lediglich die Masse bzw.
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Position des Himmelskörpers zurück.
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**2. Implementierung von `CosmicSystem` in `HierarchicalSystem`:**
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Definieren Sie die Klasse `HierarchicalSystem` so, dass sie das Interface `CosmicSystem` implementiert.
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Die Klasse repräsentiert ein hierarchisch aufgebautes kosmisches System von Himmelskörpern.
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Ein solches System besteht aus einem zentralen Himmelskörper und beliebig vielen weiteren
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kosmischen Systemen, die sich im Orbit um diesen zentralen Himmelskörper befinden. Neben der
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Spezifikationen in `CosmicSystem` beachten Sie bitte folgende spezielle Anforderungen und Hinweise
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für die Implementierung:
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- `toString()`: diese Methode soll eine textuelle Beschreibung der Hierarchie von Himmelskörpern
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und Subsystemen liefern. Dafür wird der Namen des zentralen Himmelskörpers eines Systems
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gefolgt von den Objekten im Orbit jeweils in {}-Klammern repräsentiert. Beispiel:
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`"Sun {Mercury, Venus, Earth {Moon} , Mars {Deimos, Phobos} , Vesta, Pallas, Hygiea, Ceres}"`
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- `numberOfBodies()`: diese Methode liefert die Gesamtanzahl aller Himmelskörper (nicht Systeme)
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im System bzw. Himmelskörper, das heißt alle Objekte vom Typ `NamedBodyForcePair`. Das oben genannte
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Beispiel-System besteht z.B. aus 12 Himmelskörpern, das Mars-System im Orbit der Sonne jedoch nur
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aus 3.
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- `getMass()`: diese Methode liefert die Summe der Massen aller Himmelskörper im System.
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- `getMassCenter()`: diese Methode liefert den Schwerpunkt aller Himmelskörper im System. Dieser
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entspricht dem mit den Massen gewichteten Mittelwert aller Positionen, es müssen daher alle Positionen
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mit der jeweiligen Masse multipliziert und aufsummiert werden und das Resultat durch die Summe aller
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Massen dividiert werden. Nutzen Sie dafür die bereits implementierten Rechenoperationen in `Vector3`.
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- `addForceFrom(Body b)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `this` die Kraft,
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indem die von `b` auf das `NamedBodyForcePair`-Objekt ausgeübte Kraft zur Kraft hinzuaddiert wird.
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- `addForceTo(CosmicSystem cs)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `cs` die
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Kraft, indem alle Kräfte die von Körpern aus `this` auf das `NamedBodyForcePair`-Objekt
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ausgeübt werden, zur Kraft im Objekt hinzuaddiert werden. Beispiel: Die
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Anweisung `cs.addForce(cs)` aktualisiert alle wechselseitigen im System `cs` wirkenden Kräfte.
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- `update()` führt auf Basis der gespeicherten Kräfte alle Bewegungen im System `this` durch und
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setzt danach alle Kräfte wieder auf den null-Vektor zurück.
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- `getBodies()` liefert eine Liste (Typ: `BodyLinkedList`) mit allen Himmelskörpern aus `this`.
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**3. Implementierung von `Simulation4`:**
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Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
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`HierachicalSystem`. Alle Berechnungen sollen mittels Methoden von `CosmicSystem` durchgeführt
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werden.
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### Hinweise: ###
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- Nutzen Sie für die Implementierung dieser Methoden Rekursion sowie das Konzept des _dynamischen Bindens_.
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Da `NamedBodyForcePair` und `HierarchicalSystem` Untertypen von `CosmicSystem` sind, haben sie
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jeweils eine eigene Implementierung der in `CosmicSystem` definierten Methoden und es wird zur
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Laufzeit entschieden, von welchem dynamischen Typ ein Objekt ist und welche Methode somit ausgeführt
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wird. Sie dürfen hier keine Typumwandlungen (Casts) und auch nicht die Methoden `getClass()` und
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`instanceOf()` verwenden.
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- Es ist möglich, aber nicht verlangt, `addForceTo(CosmicSystem cs)` ohne Verwendung von
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`getBodies()` zu implementieren. Dazu kann in `addForceTo(CosmicSystem cs)` der Zugriff auf
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die einzelnen Körper in `cs` dadurch erreicht werden, dass `this` für alle seine Himmelskörper
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und Untersysteme `addForceTo(cs)` aufruft. Wird beim rekursiven Abstieg ein einzelner Himmelskörper
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erreicht (Blattknoten) ruft dieser `cs.addForceFrom(this)` auf.
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- Achten Sie bei der Berechnung der Kräfte in `addForceFrom(Body b)` darauf, dass die Kraft nicht
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verändert wird, wenn `this` und `b` derselbe Himmelskörper sind.
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#### _Punkteaufteilung_
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- Implementierung von `CosmicSystem` in `NamedBodyForcePair`: 1.5 Punkte
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- Implementierung von `CosmicSystem` in `HierarchicalSystem`: 2.5 Punkte
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- Implementierung von `Simulation4`: 1 Punkte
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- Gesamt: 5 Punkte
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110
src/Aufgabe4Test.java
Normal file
110
src/Aufgabe4Test.java
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@ -0,0 +1,110 @@
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import java.util.HashSet;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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public class Aufgabe4Test {
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private NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2;
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public void resetBodies() {
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sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
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earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
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moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
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mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
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deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
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phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
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mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
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venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
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vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
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pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
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hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
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ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
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}
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@Test
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public void testEP2() {
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//test classes HierarchicalSystem and NamedBodyForcePair
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Body sun1 = new Body(SolSystem4.SUN);
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Body earth1 = new Body(SolSystem4.EARTH);
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Body moon1 = new Body(SolSystem4.MOON);
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Body mars1 = new Body(SolSystem4.MARS);
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Body deimos1 = new Body(SolSystem4.DEIMOS);
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Body phobos1 = new Body(SolSystem4.PHOBOS);
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Body mercury1 = new Body(SolSystem4.MERCURY);
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Body venus1 = new Body(SolSystem4.VENUS);
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Body vesta1 = new Body(SolSystem4.VESTA);
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Body pallas1 = new Body(SolSystem4.PALLAS);
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Body hygiea1 = new Body(SolSystem4.HYGIEA);
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Body ceres1 = new Body(SolSystem4.CERES);
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Body[] bodies = new Body[]{sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1};
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Vector3[] forceOnBody = new Vector3[bodies.length];
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resetBodies();
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NamedBodyForcePair[] pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
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// check basic functions of 'HierarchicalSystem'
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CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2);
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CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2);
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CosmicSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2);
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assertEquals(2, earthSystem.numberOfBodies());
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assertEquals(12, solarSystem.numberOfBodies());
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System.out.println(solarSystem);
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assertTrue(solarSystem.toString().contains("Mars"));
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assertTrue(solarSystem.toString().contains("Deimos"));
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assertTrue(solarSystem.toString().contains("Moon"));
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assertTrue(earthSystem.toString().contains("Moon"));
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assertTrue(earthSystem.toString().contains("Earth"));
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|
|
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assertEquals(1.9890118865556799E30, solarSystem.getMass());
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BodyLinkedList bl = solarSystem.getBodies();
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assertEquals(12, bl.size());
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HashSet<Body> set = new HashSet<>();
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while (bl.size() > 0) {
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set.add(bl.pollFirst());
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}
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assertEquals(12, set.size());
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for (int seconds = 0; seconds < 50000; seconds++) {
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// for each body (with index i): compute the total force exerted on it.
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for (int i = 0; i < bodies.length; i++) {
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forceOnBody[i] = new Vector3(0, 0, 0); // begin with zero
|
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|
for (int j = 0; j < bodies.length; j++) {
|
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|
if (i != j) {
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pairs[i].addForceTo(pairs[j]);
|
||||||
|
Vector3 forceToAdd = bodies[i].gravitationalForce(bodies[j]);
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|
forceOnBody[i] = forceOnBody[i].plus(forceToAdd);
|
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|
}
|
||||||
|
}
|
||||||
|
}
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|
// now forceOnBody[i] holds the force vector exerted on body with index i.
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|
|
||||||
|
// for each body (with index i): move it according to the total force exerted on it.
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|
for (int i = 0; i < bodies.length; i++) {
|
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|
bodies[i].move(forceOnBody[i]);
|
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|
pairs[i].update();
|
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|
}
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||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < bodies.length; i++) {
|
||||||
|
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
|
||||||
|
}
|
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|
|
||||||
|
resetBodies();
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|
pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2};
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|
HierarchicalSystem hs = new HierarchicalSystem(sun2, mercury2, venus2, new HierarchicalSystem(earth2, moon2), new HierarchicalSystem(mars2, deimos2, phobos2), vesta2, pallas2, hygiea2, ceres2);
|
||||||
|
|
||||||
|
for (int seconds = 0; seconds < 50000; seconds++) {
|
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|
hs.addForceTo(hs);
|
||||||
|
hs.update();
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||||||
|
}
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||||||
|
|
||||||
|
for (int i = 0; i < bodies.length; i++) {
|
||||||
|
assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter()));
|
||||||
|
}
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||||||
|
}
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}
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@ -35,8 +35,10 @@ public class Body {
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* Hint: see simulation loop in Simulation.java to find out how this is done.
|
* Hint: see simulation loop in Simulation.java to find out how this is done.
|
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*/
|
*/
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public Vector3 gravitationalForce(Body b) {
|
public Vector3 gravitationalForce(Body b) {
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|
if (b == this) return new Vector3();
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Vector3 direction = b.massCenter.minus(massCenter);
|
Vector3 direction = b.massCenter.minus(massCenter);
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||||||
double distance = direction.length();
|
double distance = direction.length();
|
||||||
|
if (distance == 0) return new Vector3();
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||||||
direction.normalize();
|
direction.normalize();
|
||||||
double force = Simulation.G * mass * b.mass / (distance * distance);
|
double force = Simulation.G * mass * b.mass / (distance * distance);
|
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return direction.times(force);
|
return direction.times(force);
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||||||
@ -76,6 +78,10 @@ public class Body {
|
|||||||
return mass;
|
return mass;
|
||||||
}
|
}
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||||||
|
|
||||||
|
public Vector3 massCenter() {
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||||||
|
return massCenter;
|
||||||
|
}
|
||||||
|
|
||||||
public boolean collidesWith(Body body) {
|
public boolean collidesWith(Body body) {
|
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return this.distanceTo(body) < this.radius() + body.radius();
|
return this.distanceTo(body) < this.radius() + body.radius();
|
||||||
}
|
}
|
||||||
|
59
src/CosmicSystem.java
Normal file
59
src/CosmicSystem.java
Normal file
@ -0,0 +1,59 @@
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|||||||
|
/**
|
||||||
|
* A representation of a system of bodies with associated forces. Provides methods
|
||||||
|
* for computing current mutual forces, updating the positions of bodies and drawing
|
||||||
|
* the bodies in a CodeDraw object.
|
||||||
|
*/
|
||||||
|
public interface CosmicSystem extends Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a readable representation of this system.
|
||||||
|
*/
|
||||||
|
String toString();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the mass center of this system.
|
||||||
|
*/
|
||||||
|
Vector3 getMassCenter();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the overall mass of this system.
|
||||||
|
*/
|
||||||
|
double getMass();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the overall number of bodies contained in this system.
|
||||||
|
*/
|
||||||
|
int numberOfBodies();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the distance between the mass centers of 'this' and the specified system.
|
||||||
|
* Precondition: cs != null
|
||||||
|
*/
|
||||||
|
double distanceTo(CosmicSystem cs);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds the force that the specified body exerts on each of this systems bodies to each of this
|
||||||
|
* systems bodies.
|
||||||
|
* Precondition: b != null
|
||||||
|
*/
|
||||||
|
void addForceFrom(Body b);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds the force that this system exerts on each of the bodies of 'cs' to the bodies in 'cs'.
|
||||||
|
* For exact computations this means that for each body of 'this' its force on each body of
|
||||||
|
* 'cs' is added to this body of 'cs'.
|
||||||
|
* Precondition: cs != null
|
||||||
|
*/
|
||||||
|
void addForceTo(CosmicSystem cs);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a list with all the bodies of 'this'. The order is not defined.
|
||||||
|
*/
|
||||||
|
BodyLinkedList getBodies();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves each of the bodies of 'this' according to the previously accumulated forces and
|
||||||
|
* resets all forces to zero.
|
||||||
|
*/
|
||||||
|
void update();
|
||||||
|
}
|
13
src/Drawable.java
Normal file
13
src/Drawable.java
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An object that can be drawn in a CodeDraw canvas.
|
||||||
|
*/
|
||||||
|
public interface Drawable {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* draws the object into the canvas 'cd'
|
||||||
|
* Precondition: cd != null
|
||||||
|
*/
|
||||||
|
void draw(CodeDraw cd);
|
||||||
|
}
|
113
src/HierarchicalSystem.java
Normal file
113
src/HierarchicalSystem.java
Normal file
@ -0,0 +1,113 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A cosmic system that is composed of a central named body (of type 'NamedBodyForcePair')
|
||||||
|
* and an arbitrary number of subsystems (of type 'CosmicSystem') in its orbit.
|
||||||
|
* This class implements 'CosmicSystem'.
|
||||||
|
*/
|
||||||
|
public class HierarchicalSystem implements CosmicSystem {
|
||||||
|
|
||||||
|
private final NamedBodyForcePair central;
|
||||||
|
private final CosmicSystem[] orbit;
|
||||||
|
private final CosmicSystem[] all;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes this system with a name and a central body.
|
||||||
|
*/
|
||||||
|
public HierarchicalSystem(NamedBodyForcePair central, CosmicSystem... inOrbit) {
|
||||||
|
this.central = central;
|
||||||
|
this.orbit = inOrbit;
|
||||||
|
this.all = new CosmicSystem[this.orbit.length + 1];
|
||||||
|
this.all[0] = central;
|
||||||
|
System.arraycopy(this.orbit, 0, this.all, 1, this.orbit.length);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3 getMassCenter() {
|
||||||
|
double mass = this.getMass();
|
||||||
|
Vector3 massCenter = new Vector3();
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
massCenter.add(sys.getMassCenter().times(sys.getMass() / mass));
|
||||||
|
}
|
||||||
|
return massCenter;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getMass() {
|
||||||
|
double mass = 0;
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
mass += sys.getMass();
|
||||||
|
}
|
||||||
|
return mass;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int numberOfBodies() {
|
||||||
|
int num = 0;
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
num += sys.numberOfBodies();
|
||||||
|
}
|
||||||
|
return num;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double distanceTo(CosmicSystem cs) {
|
||||||
|
return this.getMassCenter().distanceTo(cs.getMassCenter());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addForceFrom(Body b) {
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
sys.addForceFrom(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addForceTo(CosmicSystem cs) {
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
sys.addForceTo(cs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BodyLinkedList getBodies() {
|
||||||
|
BodyLinkedList list = new BodyLinkedList();
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
for (Body b : sys.getBodies()) {
|
||||||
|
list.addFirst(b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
sys.update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(CodeDraw cd) {
|
||||||
|
for (CosmicSystem sys : all) {
|
||||||
|
sys.draw(cd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
sb.append(central.getName());
|
||||||
|
|
||||||
|
sb.append(" {");
|
||||||
|
boolean first = true;
|
||||||
|
for (CosmicSystem sys : orbit) {
|
||||||
|
if (!first) sb.append(", ");
|
||||||
|
sb.append(sys.toString());
|
||||||
|
first = false;
|
||||||
|
}
|
||||||
|
sb.append("}");
|
||||||
|
|
||||||
|
return sb.toString();
|
||||||
|
}
|
||||||
|
}
|
93
src/NamedBodyForcePair.java
Normal file
93
src/NamedBodyForcePair.java
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A body with a name and an associated force. The leaf node of
|
||||||
|
* a hierarchical cosmic system. This class implements 'CosmicSystem'.
|
||||||
|
*/
|
||||||
|
public class NamedBodyForcePair implements CosmicSystem {
|
||||||
|
|
||||||
|
private final String name;
|
||||||
|
private final Body body;
|
||||||
|
private final Vector3 force = new Vector3();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes this with name, mass, current position and movement. The associated force
|
||||||
|
* is initialized with a zero vector.
|
||||||
|
*/
|
||||||
|
public NamedBodyForcePair(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
|
||||||
|
this(name, new Body(mass, massCenter, currentMovement));
|
||||||
|
}
|
||||||
|
|
||||||
|
public NamedBodyForcePair(String name, Body b) {
|
||||||
|
this.body = b;
|
||||||
|
this.name = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public NamedBodyForcePair(NamedBodyForcePair other) {
|
||||||
|
this(other.name, new Body(other.body));
|
||||||
|
}
|
||||||
|
|
||||||
|
public Body getBody() {
|
||||||
|
return body;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the name of the body.
|
||||||
|
*/
|
||||||
|
public String getName() {
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return this.getName();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public Vector3 getMassCenter() {
|
||||||
|
return body.massCenter();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double getMass() {
|
||||||
|
return body.mass();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int numberOfBodies() {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public double distanceTo(CosmicSystem cs) {
|
||||||
|
return getMassCenter().distanceTo(cs.getMassCenter());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addForceFrom(Body b) {
|
||||||
|
force.add(body.gravitationalForce(b));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void addForceTo(CosmicSystem cs) {
|
||||||
|
cs.addForceFrom(body);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public BodyLinkedList getBodies() {
|
||||||
|
BodyLinkedList list = new BodyLinkedList();
|
||||||
|
list.addFirst(body);
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update() {
|
||||||
|
body.move(force);
|
||||||
|
force.set(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void draw(CodeDraw cd) {
|
||||||
|
body.draw(cd);
|
||||||
|
}
|
||||||
|
}
|
49
src/Simulation4.java
Normal file
49
src/Simulation4.java
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
import codedraw.CodeDraw;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Simulates the formation of a massive solar system.
|
||||||
|
*/
|
||||||
|
public class Simulation4 {
|
||||||
|
|
||||||
|
public static final double SECTION_SIZE = 10 * Simulation.AU;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The main simulation method using instances of other classes.
|
||||||
|
*/
|
||||||
|
public static void main(String[] args) {
|
||||||
|
CodeDraw cd = new CodeDraw();
|
||||||
|
|
||||||
|
NamedBodyForcePair sun = new NamedBodyForcePair(SolSystem4.SUN_NAMED);
|
||||||
|
NamedBodyForcePair earth = new NamedBodyForcePair(SolSystem4.EARTH_NAMED);
|
||||||
|
NamedBodyForcePair moon = new NamedBodyForcePair(SolSystem4.MOON_NAMED);
|
||||||
|
NamedBodyForcePair mars = new NamedBodyForcePair(SolSystem4.MARS_NAMED);
|
||||||
|
NamedBodyForcePair deimos = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED);
|
||||||
|
NamedBodyForcePair phobos = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED);
|
||||||
|
NamedBodyForcePair mercury = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED);
|
||||||
|
NamedBodyForcePair venus = new NamedBodyForcePair(SolSystem4.VENUS_NAMED);
|
||||||
|
NamedBodyForcePair vesta = new NamedBodyForcePair(SolSystem4.VESTA_NAMED);
|
||||||
|
NamedBodyForcePair pallas = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED);
|
||||||
|
NamedBodyForcePair hygiea = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED);
|
||||||
|
NamedBodyForcePair ceres = new NamedBodyForcePair(SolSystem4.CERES_NAMED);
|
||||||
|
|
||||||
|
CosmicSystem earthSystem = new HierarchicalSystem(earth, moon);
|
||||||
|
CosmicSystem marsSystem = new HierarchicalSystem(mars, deimos, phobos);
|
||||||
|
CosmicSystem sol = new HierarchicalSystem(sun, mercury, venus, earthSystem, marsSystem, vesta, pallas, hygiea, ceres);
|
||||||
|
|
||||||
|
long seconds = 0;
|
||||||
|
while (true) {
|
||||||
|
seconds++;
|
||||||
|
|
||||||
|
sol.addForceTo(sol);
|
||||||
|
sol.update();
|
||||||
|
|
||||||
|
if ((seconds % 3600) == 0) {
|
||||||
|
cd.clear(Color.BLACK);
|
||||||
|
sol.draw(cd);
|
||||||
|
cd.show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
27
src/SolSystem4.java
Normal file
27
src/SolSystem4.java
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
public class SolSystem4 {
|
||||||
|
public static final Body SUN = new Body(1.989E30, new Vector3(0.0, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0));
|
||||||
|
public static final Body EARTH = new Body(5.972E24, new Vector3(-6.13135922534815E10, -1.383789852227691E11, 2.719682263474911E7), new Vector3(26832.720535473603, -11948.23168764519, 1.9948243075997851));
|
||||||
|
public static final Body MOON = new Body(7.349E22, new Vector3(-6.132484773775896E10, -1.387394951280871E11, 1.701046736294776E7), new Vector3(27916.62329282941, -12020.39526008238, -94.89703264508708));
|
||||||
|
public static final Body MARS = new Body(6.41712E23, new Vector3(-1.7923193702925848E11, 1.726665823982123E11, 7.991673845249474E9), new Vector3(-15925.78496403673, -15381.16179928219, 68.67560910598857));
|
||||||
|
public static final Body DEIMOS = new Body(1.8E20, new Vector3(-1.792255010450533E11, 1.726891122683271E11, 7.990659337380297E9), new Vector3(-17100.476719804457, -15020.348656808, 631.2927851249581));
|
||||||
|
public static final Body PHOBOS = new Body(1.08E20, new Vector3(-1.792253482539647E11, 1.72661109673625E11, 7.987848354800322E9), new Vector3(-14738.203714241401, -13671.17675223948, -411.0012490555253));
|
||||||
|
public static final Body MERCURY = new Body(3.301E23, new Vector3(-5.167375560011926E10, -4.217574885682655E10, 1.14808913958168E9), new Vector3(21580.25398577148, -34951.03632847389, -4835.225596525241));
|
||||||
|
public static final Body VENUS = new Body(4.86747E24, new Vector3(-3.123150865740532E10, 1.0395568504115701E11, 3.173401325838074E9), new Vector3(-33748.180519629335, -10014.25141045021, 1809.94488874165));
|
||||||
|
public static final Body VESTA = new Body(2.5908E20, new Vector3(-3.337493557929893E11, -4.7147908276077385E10, 4.1923010146878105E10), new Vector3(4440.54247538484, -19718.49074006637, 48.06573124543601));
|
||||||
|
public static final Body PALLAS = new Body(2.14E20, new Vector3(4.3452066613895575E11, -2.057319365171432E11, 1.0549957423213101E11), new Vector3(5058.947582097117, 11184.45711782372, -8183.524138259704));
|
||||||
|
public static final Body HYGIEA = new Body(8.32E19, new Vector3(-3.983943433707043E11, 2.325833000024021E11, -2.233667695713672E10), new Vector3(-6931.864585548552, -15686.8108598699, -690.5791992347208));
|
||||||
|
public static final Body CERES = new Body(9.394E20, new Vector3(3.781372641419032E11, 1.96718960466285E11, -6.366459168068592E10), new Vector3(-8555.324226752316, 14718.33755980907, 2040.230135060142));
|
||||||
|
|
||||||
|
public static final NamedBodyForcePair SUN_NAMED = new NamedBodyForcePair("Sun", SUN);
|
||||||
|
public static final NamedBodyForcePair EARTH_NAMED = new NamedBodyForcePair("Earth", EARTH);
|
||||||
|
public static final NamedBodyForcePair MOON_NAMED = new NamedBodyForcePair("Moon", MOON);
|
||||||
|
public static final NamedBodyForcePair MARS_NAMED = new NamedBodyForcePair("Mars", MARS);
|
||||||
|
public static final NamedBodyForcePair DEIMOS_NAMED = new NamedBodyForcePair("Deimos", DEIMOS);
|
||||||
|
public static final NamedBodyForcePair PHOBOS_NAMED = new NamedBodyForcePair("Phobos", PHOBOS);
|
||||||
|
public static final NamedBodyForcePair MERCURY_NAMED = new NamedBodyForcePair("Mercury", MERCURY);
|
||||||
|
public static final NamedBodyForcePair VENUS_NAMED = new NamedBodyForcePair("Venus", VENUS);
|
||||||
|
public static final NamedBodyForcePair VESTA_NAMED = new NamedBodyForcePair("Vesta", VESTA);
|
||||||
|
public static final NamedBodyForcePair PALLAS_NAMED = new NamedBodyForcePair("Pallas", PALLAS);
|
||||||
|
public static final NamedBodyForcePair HYGIEA_NAMED = new NamedBodyForcePair("Hygiea", HYGIEA);
|
||||||
|
public static final NamedBodyForcePair CERES_NAMED = new NamedBodyForcePair("Ceres", CERES);
|
||||||
|
}
|
@ -26,6 +26,16 @@ public class Vector3 {
|
|||||||
this(other.x, other.y, other.z);
|
this(other.x, other.y, other.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void set(double v) {
|
||||||
|
set(v, v, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void set(double x, double y, double z) {
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.z = z;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the sum of this vector and vector 'v'.
|
* Returns the sum of this vector and vector 'v'.
|
||||||
*/
|
*/
|
||||||
@ -33,6 +43,12 @@ public class Vector3 {
|
|||||||
return new Vector3(x + v.x, y + v.y, z + v.z);
|
return new Vector3(x + v.x, y + v.y, z + v.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void add(Vector3 v) {
|
||||||
|
this.x += v.x;
|
||||||
|
this.y += v.y;
|
||||||
|
this.z += v.z;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the product of this vector and 'd'.
|
* Returns the product of this vector and 'd'.
|
||||||
*/
|
*/
|
||||||
@ -47,6 +63,12 @@ public class Vector3 {
|
|||||||
return new Vector3(x - v.x, y - v.y, z - v.z);
|
return new Vector3(x - v.x, y - v.y, z - v.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void sub(Vector3 v) {
|
||||||
|
this.x -= v.x;
|
||||||
|
this.y -= v.y;
|
||||||
|
this.z -= v.z;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the Euclidean distance of this vector
|
* Returns the Euclidean distance of this vector
|
||||||
* to the specified vector 'v'.
|
* to the specified vector 'v'.
|
||||||
@ -77,11 +99,11 @@ public class Vector3 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public double getScreenX(CodeDraw cd) {
|
public double getScreenX(CodeDraw cd) {
|
||||||
return cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
|
return cd.getWidth() * (this.x + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
public double getScreenY(CodeDraw cd) {
|
public double getScreenY(CodeDraw cd) {
|
||||||
return cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
|
return cd.getWidth() * (this.y + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -89,7 +111,7 @@ public class Vector3 {
|
|||||||
* in the canvas associated with 'cd'. The z-coordinate is not used.
|
* in the canvas associated with 'cd'. The z-coordinate is not used.
|
||||||
*/
|
*/
|
||||||
public void drawAsFilledCircle(CodeDraw cd, double radius) {
|
public void drawAsFilledCircle(CodeDraw cd, double radius) {
|
||||||
radius = cd.getWidth() * radius / Simulation.SECTION_SIZE;
|
radius = cd.getWidth() * radius / Simulation4.SECTION_SIZE;
|
||||||
cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
|
cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user