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Author | SHA1 | Date | |
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10eb2fbb0e
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@ -37,12 +37,14 @@ public class Body {
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* Hint: see simulation loop in Simulation.java to find out how this is done.
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*/
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public Vector gravitationalForce(Body b) {
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Vector direction = b.massCenter.minus(massCenter);
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Vector direction = b.massCenter.minus(this.massCenter);
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double distance = direction.length();
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if (distance == 0) return new Vector();
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if (distance == 0) return direction;
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direction.normalize();
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double force = Simulation.G * mass * b.mass / (distance * distance);
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return direction.times(force);
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double force = Simulation.G * this.mass * b.mass / (distance * distance);
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direction.mul(force);
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return direction;
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}
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/**
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@ -36,11 +36,10 @@ public class Octree {
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}
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}
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public void applyForces(Body[] bodies, double t) {
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public void applyForces(Body[] bodies, Vector[] forces, double t) {
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if (root == null) return;
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Vector[] forces = new Vector[bodies.length];
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for (int i = 0; i < bodies.length; i++) {
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forces[i] = root.getForcesOnBody(bodies[i], t);
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root.addForcesOnBody(bodies[i], forces[i], t);
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}
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for (int i = 0; i < bodies.length; i++) {
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bodies[i].move(forces[i]);
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@ -68,6 +67,8 @@ abstract class OctreeItem {
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abstract protected Vector getForcesOnBody(Body body, double t);
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abstract protected void addForcesOnBody(Body body, Vector force, double t);
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abstract protected void draw(CodeDraw cd);
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}
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@ -103,18 +104,24 @@ class OctreeNode extends OctreeItem {
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@Override
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protected Vector getForcesOnBody(Body body, double t) {
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double r = pseudoBody.massCenter().distanceTo(body.massCenter());
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Vector v = new Vector();
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addForcesOnBody(body, v, t);
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return v;
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}
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@Override
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protected void addForcesOnBody(Body body, Vector force, double t) {
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double r = center.distanceTo(body.massCenter());
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if (r == 0) {
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return new Vector();
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return;
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} else if (size / r < t) {
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return body.gravitationalForce(pseudoBody);
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force.add(body.gravitationalForce(pseudoBody));
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return;
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}
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Vector force = new Vector();
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for (OctreeItem child : children) {
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if (child == null) continue;
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force.add(child.getForcesOnBody(body, t));
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child.addForcesOnBody(body, force, t);
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}
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return force;
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}
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@Override
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@ -157,7 +164,7 @@ class OctreeLeaf extends OctreeItem {
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public OctreeLeaf(Vector center, double size, Body body) {
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super(center, size);
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this.body = body;
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this.pseudoBody = new Body(this.body);
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//this.pseudoBody = new Body(this.body);
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}
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@Override
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@ -167,14 +174,21 @@ class OctreeLeaf extends OctreeItem {
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@Override
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protected Vector getForcesOnBody(Body body, double t) {
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return body.gravitationalForce(pseudoBody);
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return body.gravitationalForce(body);
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}
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@Override
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protected void addForcesOnBody(Body body, Vector force, double t) {
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force.add(getForcesOnBody(body, t));
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}
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@Override
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protected void draw(CodeDraw cd) {
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/*
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Vector p1 = center.minus(new Vector(size / 2));
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Vector p2 = new Vector(size).minus(new Vector(Simulation.SECTION_SIZE / 2));
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cd.setColor(Color.GREEN);
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cd.drawRectangle(p1.getScreenX(cd), p1.getScreenY(cd), p2.getScreenX(cd), p2.getScreenY(cd));
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*/
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}
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}
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@ -22,7 +22,7 @@ public class Simulation {
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// set some system parameters
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public static final double SECTION_SIZE = 2 * AU; // the size of the square region in space
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public static final int NUMBER_OF_BODIES = 220;
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public static final int NUMBER_OF_BODIES = 10000;
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public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
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public static void main(String[] args) {
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@ -48,6 +48,9 @@ public class Simulation {
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}
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long seconds = 0;
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Vector[] forces = new Vector[bodies.length];
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for (int i = 0; i < forces.length; i++) forces[i] = new Vector();
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while (true) {
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seconds++;
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@ -62,11 +65,17 @@ public class Simulation {
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}
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bodies = mergedBodies;
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*/
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//long n1 = System.nanoTime();
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Octree octree = new Octree(new Vector(0, 0, 0), SECTION_SIZE);
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for (Body body : bodies) {
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octree.add(body);
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}
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octree.applyForces(bodies, 1);
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//long n2 = System.nanoTime();
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for (Vector f : forces) f.reset();
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octree.applyForces(bodies, forces, 1);
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//long n3 = System.nanoTime();
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//System.out.format("%8.3f µs, %8.3f µs\n", (n2 - n1) / 1000.0, (n3 - n2) / 1000.0);
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if ((seconds % 60) == 0) {
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cd.clear(Color.BLACK);
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@ -58,6 +58,18 @@ public class Vector {
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return new Vector(x * d, y * d, z * d);
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}
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public void mul(double d) {
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this.x *= d;
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this.y *= d;
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this.z *= d;
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}
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public void div(double d) {
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this.x /= d;
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this.y /= d;
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this.z /= d;
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}
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/**
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* Returns the sum of this vector and -1*v.
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*/
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@ -80,7 +92,7 @@ public class Vector {
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* Returns the length (norm) of this vector.
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*/
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public double length() {
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return distanceTo(new Vector());
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return Math.sqrt(x * x + y * y + z * z);
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}
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/**
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@ -88,10 +100,13 @@ public class Vector {
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* The direction and orientation of the vector is not affected.
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*/
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public void normalize() {
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double length = length();
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x /= length;
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y /= length;
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z /= length;
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div(length());
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}
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public void reset() {
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x = 0;
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y = 0;
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z = 0;
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}
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public double getScreenX(CodeDraw cd) {
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