Update PS3 button mask

This commit is contained in:
2026-01-19 17:49:46 +01:00
parent a61165f33d
commit 437e0c1f81
4 changed files with 17 additions and 25 deletions

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@@ -1,5 +1,6 @@
# Device Drivers
----------------------------------
Device Driver
=============
This repository contains Linux **kernel modules** (``.ko``) that implement low-level USB input drivers and expose device events through the Linux **input subsystem** (evdev).
@@ -9,7 +10,6 @@ A helper tool (``usb_driver_manager.py``) is included to make it easier to:
- unbind/bind a selected interface to a chosen driver during development
## Drivers
----------
### Mouse driver (``mouse/``)
USB HID boot-protocol mouse driver.
@@ -37,7 +37,6 @@ make
After building, the module (``*.ko``) is typically placed under ``build/`` by the provided Makefiles.
## USB Driver Manager
---------------------
**Usage examples:**
```bash
@@ -55,7 +54,7 @@ sudo python3 usb_driver_manager.py ./mouse/build ./g29_media_usb/build
4. Confirm; the tool unbinds the current driver, reloads the module if needed, and binds the chosen interface.
## Testing
----------
After binding the driver, use ``evtest`` to confirm key events:
```bash
sudo evtest

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@@ -245,7 +245,7 @@ static void wasd_mode_timer_fn(struct timer_list *t) {
mod_timer(&g29->steer_timer, jiffies + msecs_to_jiffies(1));
}
static void process_media_mode(struct g29_dev *g29, const struct g29_state *cur, const struct g29_state *prev) {
static void process_media_mode(const struct g29_dev *g29, const struct g29_state *cur, const struct g29_state *prev) {
const u32 buttons = le32_to_cpu(cur->buttons_le);
for (int i = 0; i < ARRAY_SIZE(media_mode_keymap); i++) {
const struct g29_keymap *k = &media_mode_keymap[i];
@@ -254,7 +254,7 @@ static void process_media_mode(struct g29_dev *g29, const struct g29_state *cur,
input_sync(g29->input);
}
static void process_wasd_mode(struct g29_dev *g29, const struct g29_state *cur, const struct g29_state *prev) {
static void process_wasd_mode(const struct g29_dev *g29, const struct g29_state *cur, const struct g29_state *prev) {
// WASD mode is handled by the timer function (g29_steer_timer_fn)
const u32 buttons = le32_to_cpu(cur->buttons_le);
input_report_key(g29->input, KEY_C, !!(buttons & G29_BTN_L1));
@@ -262,10 +262,10 @@ static void process_wasd_mode(struct g29_dev *g29, const struct g29_state *cur,
input_sync(g29->input);
}
static void process_mouse_mode(struct g29_dev *g29, const struct g29_state *cur, const struct g29_state *prev) {
static void process_mouse_mode(const struct g29_dev *g29, const struct g29_state *cur, const struct g29_state *prev) {
const u32 buttons = le32_to_cpu(cur->buttons_le);
const u32 pressed = le32_to_cpu(cur->buttons_le & ~prev->buttons_le);
const u32 released = le32_to_cpu(~cur->buttons_le & prev->buttons_le);
//const u32 released = le32_to_cpu(~cur->buttons_le & prev->buttons_le);
for (int i = 0; i < ARRAY_SIZE(mouse_mode_keymap); i++) {
const struct g29_keymap *k = &mouse_mode_keymap[i];
@@ -289,28 +289,20 @@ static void g29_check_mode_switch(struct g29_dev *g29, const struct g29_state *c
g29_switch_mode(g29, G29_MODE_MEDIA);
} else if (pressed & G29_BTN_OPTION) {
g29_switch_mode(g29, G29_MODE_WASD);
} else if (pressed & G29_BTN_PS3_LOGO) {
} else if (pressed & G29_BTN_PS3) {
g29_switch_mode(g29, G29_MODE_MOUSE);
}
}
static void g29_process_report(struct g29_dev *g29, const u8 *data, unsigned int len) {
static void g29_process_report(struct g29_dev *g29, const u8 *data, const unsigned int len) {
if (len < 12) return;
struct g29_state *cur = (void *) data;
const struct g29_state *cur = (void *) data;
g29_check_mode_switch(g29, cur, &g29->last);
switch (g29->current_mode) {
case G29_MODE_MEDIA:
process_media_mode(g29, cur, &g29->last);
break;
case G29_MODE_WASD:
process_wasd_mode(g29, cur, &g29->last);
break;
case G29_MODE_MOUSE:
process_mouse_mode(g29, cur, &g29->last);
break;
case G29_MODE_MEDIA: process_media_mode(g29, cur, &g29->last); break;
case G29_MODE_WASD: process_wasd_mode(g29, cur, &g29->last); break;
case G29_MODE_MOUSE: process_mouse_mode(g29, cur, &g29->last);break;
}
g29->last = *cur;

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@@ -35,7 +35,7 @@
#define G29_BTN_RED_CW 0x02000000u
#define G29_BTN_RED_CCW 0x04000000u
#define G29_BTN_RETURN 0x08000000u
#define G29_BTN_PS3_LOGO 0xF0000000u
#define G29_BTN_PS3 0x10000000u
#define G29_DPAD_MASK 0x0000000Eu
#define G29_DPAD_UP 0x00000000u

View File

@@ -45,7 +45,8 @@ Logitech G29 USB Protocol
- `0x02000000` - Red rotation clockwise
- `0x04000000` - Red rotation counterclockwise
- `0x08000000` - Return
- `0xF0000000` - Playstation 3 Logo Button (verify)
- `0x10000000` - PS3 Logo
- `0xE0000000` - ?
- `Rot`: Wheel rotation (little-endian). `0x0000` (leftmost) - `0xFFFF` (rightmost).
- `Gas`: Gas pedal. `0xFF` (up, default) - `0x00` (down).
- `Brk`: Brake pedal. `0xFF` (up, default) - `0x00` (down).