Files
pamhagen-sysctrl/PamhagenSysCtrl/Helpers/Pipeline/FlowArrows.cs
T

174 lines
6.0 KiB
C#

using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace PamhagenSysCtrl.Helpers.Pipeline {
internal sealed class FlowArrows {
public const double SPEED = 20;
public const double SPACING = 15;
public const double LENGTH = 7;
public const double WIDTH = 7;
private static readonly Stopwatch Clock = Stopwatch.StartNew();
private readonly Canvas _layer;
private readonly Point[] _path;
private Point[] _points = [];
private double _length;
private double _pathOffset;
private bool _isActive;
public double Length => GetLength(_path[0], _path[1]) + GetLength(_path[1], _path[2]);
private FlowArrows(Canvas canvas, Point[] path) {
_path = path;
_layer = new Canvas() {
IsHitTestVisible = false,
Visibility = Visibility.Collapsed,
};
_layer.Unloaded += (_, _) => Stop();
canvas.Children.Add(_layer);
}
public static FlowArrows Create(Canvas canvas, Line first, Line second) {
return new FlowArrows(canvas, [
new Point(first.X1, first.Y1),
new Point(first.X2, first.Y2),
new Point(second.X2, second.Y2),
]);
}
public static FlowArrows Create(Canvas canvas, Polyline path) {
return new FlowArrows(canvas, [.. path.Points]);
}
public void Update((bool TowardEnd, double PathOffset)? flow) {
if (flow == null) {
Stop();
return;
}
_points = flow.Value.TowardEnd ? _path : [.. _path.Reverse()];
_length = GetLength(_points[0], _points[1]) + GetLength(_points[1], _points[2]);
_pathOffset = flow.Value.PathOffset;
if (!_isActive) {
CompositionTarget.Rendering += OnRendering;
_isActive = true;
}
_layer.Visibility = Visibility.Visible;
Render();
}
private void OnRendering(object? sender, EventArgs args) {
Render();
}
private void Render() {
var distance = ((Clock.Elapsed.TotalSeconds * SPEED - _pathOffset) % SPACING + SPACING) % SPACING;
var arrowIndex = 0;
while (distance <= _length) {
var arrow = GetArrow(arrowIndex++);
SetPosition(arrow, distance);
arrow.Visibility = Visibility.Visible;
distance += SPACING;
}
while (arrowIndex < _layer.Children.Count) {
_layer.Children[arrowIndex++].Visibility = Visibility.Collapsed;
}
}
private Polygon GetArrow(int index) {
if (index < _layer.Children.Count) {
return (Polygon)_layer.Children[index];
}
var arrow = new Polygon() {
Fill = new SolidColorBrush(Color.FromArgb(0x60, 0, 0, 0)),
IsHitTestVisible = false,
Points = [
new(-LENGTH / 2, -WIDTH / 2),
new(0, -WIDTH / 2),
new(LENGTH / 2, 0),
new(0, WIDTH / 2),
new(-LENGTH / 2, WIDTH / 2),
new(0, 0),
],
RenderTransform = new MatrixTransform(Matrix.Identity),
};
_layer.Children.Add(arrow);
return arrow;
}
private void SetPosition(Polygon arrow, double distance) {
const double blendDistance = WIDTH / 2;
double firstLength = GetLength(_points[0], _points[1]);
double blendStartDistance = firstLength - blendDistance;
double blendEndDistance = firstLength + blendDistance;
Vector v1 = Normalize(_points[0], _points[1]);
Vector v2 = Normalize(_points[1], _points[2]);
Point blendStart = _points[1] - v1 * blendDistance;
Point blendEnd = _points[1] + v2 * blendDistance;
Point position;
Vector direction;
if (distance < blendStartDistance) {
position = _points[0] + v1 * distance;
direction = v1;
} else if (distance <= blendEndDistance) {
double t = (distance - blendStartDistance) / (blendEndDistance - blendStartDistance);
double u = 1.0 - t;
position = new Point(
u * u * blendStart.X +
2 * u * t * _points[1].X +
t * t * blendEnd.X,
u * u * blendStart.Y +
2 * u * t * _points[1].Y +
t * t * blendEnd.Y);
direction = new Vector(
2 * u * (_points[1].X - blendStart.X) +
2 * t * (blendEnd.X - _points[1].X),
2 * u * (_points[1].Y - blendStart.Y) +
2 * t * (blendEnd.Y - _points[1].Y));
direction.Normalize();
} else {
double d = distance - firstLength;
position = _points[1] + v2 * d;
direction = v2;
}
double ux = direction.X;
double uy = direction.Y;
(arrow.RenderTransform as MatrixTransform)?.Matrix = new Matrix(ux, uy, -uy, ux, position.X, position.Y);
}
private void Stop() {
if (_isActive) {
CompositionTarget.Rendering -= OnRendering;
_isActive = false;
}
_layer.Visibility = Visibility.Collapsed;
}
private static double GetLength(Point start, Point end) {
var dx = end.X - start.X;
var dy = end.Y - start.Y;
return Math.Sqrt(dx * dx + dy * dy);
}
private static Vector Normalize(Point p1, Point p2) {
Vector v = p2 - p1;
if (v.Length > 0) v.Normalize();
return v;
}
}
}