Files
pamhagen-sysctrl/PamhagenSysCtrl/Helpers/Pipeline/Switcher.cs
T
lorenz.stechauner 36c1ced254
Test / Run tests (push) Successful in 16s
[WIP] Scaling
2026-08-13 18:15:58 +02:00

101 lines
3.8 KiB
C#

using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace PamhagenSysCtrl.Helpers.Pipeline {
public class Switcher : INode {
public const double WIDTH = 20;
public const double HEIGHT = 10;
public double CenterX { get; set; }
public double CenterY { get; set; }
public string Label { get; set; }
public ISet<IEdge> Inputs { get; init; }
public ISet<IEdge> Outputs { get; init; }
private Line? _main;
private Line? _shadow;
private RotateTransform? _mainTransform;
private RotateTransform? _shadowTransform;
protected Func<int> CallbackIsPosition;
protected Func<int> CallbackWantPosition;
public Switcher(string label, double x, double y, Func<int> cbIsPosition, Func<int> cbWantPosition) {
CenterX = x;
CenterY = y;
Label = label;
CallbackIsPosition = cbIsPosition;
CallbackWantPosition = cbWantPosition;
Inputs = new HashSet<IEdge>();
Outputs = new HashSet<IEdge>();
}
public void Draw(Canvas canvas) {
_mainTransform = new RotateTransform(0);
_shadowTransform = new RotateTransform(0);
_main = new Line() {
Stroke = Brushes.Black,
StrokeStartLineCap = PenLineCap.Square,
StrokeEndLineCap = PenLineCap.Square,
RenderTransform = _mainTransform,
};
_shadow = new Line() {
Stroke = Brushes.DarkGray,
StrokeStartLineCap = PenLineCap.Square,
StrokeEndLineCap = PenLineCap.Square,
RenderTransform = _shadowTransform,
};
canvas.Children.Add(_shadow);
canvas.Children.Add(_main);
}
public void Scale(double scale) {
_mainTransform?.CenterX = CenterX * scale;
_mainTransform?.CenterY = CenterY * scale;
_shadowTransform?.CenterX = CenterX * scale;
_shadowTransform?.CenterY = CenterY * scale;
_main?.X1 = (CenterX - WIDTH / 2) * scale;
_main?.Y1 = CenterY * scale;
_main?.X2 = (CenterX + WIDTH / 2) * scale;
_main?.Y2 = CenterY * scale;
_main?.StrokeThickness = 1 * scale;
_shadow?.X1 = (CenterX - WIDTH / 2) * scale;
_shadow?.Y1 = CenterY * scale;
_shadow?.X2 = (CenterX + WIDTH / 2) * scale;
_shadow?.Y2 = CenterY * scale;
_shadow?.StrokeThickness = 1 * scale;
}
public bool IsInside(double x, double y) {
return Math.Abs(x - CenterX) <= WIDTH / 2 && Math.Abs(y - CenterY) <= HEIGHT / 2;
}
public void Update(bool isHovering, bool isPressed) {
var isPos = CallbackIsPosition();
var wantPos = CallbackWantPosition();
if (isHovering && wantPos == isPos) wantPos = wantPos == 1 ? 2 : 1;
var target1 = isPos == 0 ? 0 : isPos == 1 ? 15 : -15;
var target2 = wantPos == 0 ? 0 : wantPos == 1 ? 15 : -15;
_mainTransform?.BeginAnimation(
RotateTransform.AngleProperty,
new DoubleAnimation {
From = _mainTransform.Angle,
To = target1,
Duration = TimeSpan.FromSeconds(Math.Abs(_mainTransform.Angle - target1) / 120.0)
});
_shadowTransform?.BeginAnimation(
RotateTransform.AngleProperty,
new DoubleAnimation {
From = _shadowTransform.Angle,
To = target2,
Duration = TimeSpan.FromSeconds(Math.Abs(_shadowTransform.Angle - target2) / 120.0)
});
}
}
}