101 lines
3.8 KiB
C#
101 lines
3.8 KiB
C#
using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Shapes;
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namespace PamhagenSysCtrl.Helpers.Pipeline {
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public class Switcher : INode {
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public const double WIDTH = 20;
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public const double HEIGHT = 10;
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public double CenterX { get; set; }
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public double CenterY { get; set; }
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public string Label { get; set; }
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public ISet<IEdge> Inputs { get; init; }
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public ISet<IEdge> Outputs { get; init; }
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private Line? _main;
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private Line? _shadow;
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private RotateTransform? _mainTransform;
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private RotateTransform? _shadowTransform;
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protected Func<int> CallbackIsPosition;
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protected Func<int> CallbackWantPosition;
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public Switcher(string label, double x, double y, Func<int> cbIsPosition, Func<int> cbWantPosition) {
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CenterX = x;
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CenterY = y;
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Label = label;
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CallbackIsPosition = cbIsPosition;
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CallbackWantPosition = cbWantPosition;
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Inputs = new HashSet<IEdge>();
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Outputs = new HashSet<IEdge>();
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}
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public void Draw(Canvas canvas) {
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_mainTransform = new RotateTransform(0);
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_shadowTransform = new RotateTransform(0);
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_main = new Line() {
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Stroke = Brushes.Black,
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StrokeStartLineCap = PenLineCap.Square,
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StrokeEndLineCap = PenLineCap.Square,
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RenderTransform = _mainTransform,
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};
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_shadow = new Line() {
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Stroke = Brushes.DarkGray,
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StrokeStartLineCap = PenLineCap.Square,
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StrokeEndLineCap = PenLineCap.Square,
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RenderTransform = _shadowTransform,
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};
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canvas.Children.Add(_shadow);
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canvas.Children.Add(_main);
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}
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public void Scale(double scale) {
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_mainTransform?.CenterX = CenterX * scale;
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_mainTransform?.CenterY = CenterY * scale;
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_shadowTransform?.CenterX = CenterX * scale;
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_shadowTransform?.CenterY = CenterY * scale;
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_main?.X1 = (CenterX - WIDTH / 2) * scale;
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_main?.Y1 = CenterY * scale;
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_main?.X2 = (CenterX + WIDTH / 2) * scale;
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_main?.Y2 = CenterY * scale;
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_main?.StrokeThickness = 1 * scale;
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_shadow?.X1 = (CenterX - WIDTH / 2) * scale;
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_shadow?.Y1 = CenterY * scale;
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_shadow?.X2 = (CenterX + WIDTH / 2) * scale;
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_shadow?.Y2 = CenterY * scale;
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_shadow?.StrokeThickness = 1 * scale;
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}
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public bool IsInside(double x, double y) {
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return Math.Abs(x - CenterX) <= WIDTH / 2 && Math.Abs(y - CenterY) <= HEIGHT / 2;
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}
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public void Update(bool isHovering, bool isPressed) {
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var isPos = CallbackIsPosition();
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var wantPos = CallbackWantPosition();
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if (isHovering && wantPos == isPos) wantPos = wantPos == 1 ? 2 : 1;
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var target1 = isPos == 0 ? 0 : isPos == 1 ? 15 : -15;
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var target2 = wantPos == 0 ? 0 : wantPos == 1 ? 15 : -15;
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_mainTransform?.BeginAnimation(
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RotateTransform.AngleProperty,
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new DoubleAnimation {
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From = _mainTransform.Angle,
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To = target1,
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Duration = TimeSpan.FromSeconds(Math.Abs(_mainTransform.Angle - target1) / 120.0)
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});
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_shadowTransform?.BeginAnimation(
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RotateTransform.AngleProperty,
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new DoubleAnimation {
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From = _shadowTransform.Angle,
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To = target2,
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Duration = TimeSpan.FromSeconds(Math.Abs(_shadowTransform.Angle - target2) / 120.0)
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});
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}
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}
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}
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