Add path finding

This commit is contained in:
2026-07-13 01:15:01 +02:00
parent 791ee7b804
commit aece4e202e
8 changed files with 223 additions and 49 deletions
+26 -11
View File
@@ -1,10 +1,13 @@
using System.Windows.Controls;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace PamhagenSysCtrl.Helpers.Pipeline {
public class Valve : INode {
public const double RADIUS = 24;
public double CenterX { get; set; }
public double CenterY { get; set; }
public string Label { get; set; }
@@ -17,7 +20,8 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
protected Func<bool> CallbackIsOpen;
protected Func<bool> CallbackWantOpen;
private Ellipse Me;
private Ellipse? _circle;
private TextBlock? _text;
public Valve(string label, double x, double y, Func<bool> cbOpen, Func<bool> cbWant) {
CenterX = x;
@@ -30,21 +34,32 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
}
public void Draw(Canvas canvas) {
Me = new Ellipse() {
Height = 20,
Width = 20,
Fill = Brushes.Gray,
_circle = new() {
Height = RADIUS,
Width = RADIUS,
Fill = Brushes.DarkGray,
Stroke = Brushes.Black,
StrokeThickness = 2,
};
Me.SetValue(Canvas.LeftProperty, CenterX - 10);
Me.SetValue(Canvas.TopProperty, CenterY - 10);
canvas.Children.Add(Me);
_circle.SetValue(Canvas.LeftProperty, CenterX - RADIUS / 2);
_circle.SetValue(Canvas.TopProperty, CenterY - RADIUS / 2);
_text = new() {
Text = Label,
FontSize = 10,
Width = RADIUS,
Height = RADIUS,
TextAlignment = TextAlignment.Center,
VerticalAlignment = VerticalAlignment.Center,
};
_text.SetValue(Canvas.LeftProperty, CenterX - RADIUS / 2);
_text.SetValue(Canvas.TopProperty, CenterY - RADIUS / 2 + 5);
canvas.Children.Add(_circle);
canvas.Children.Add(_text);
}
public bool Update(double x, double y) {
var hover = Math.Sqrt(Math.Pow(CenterX - x, 2) + Math.Pow(CenterY - y, 2)) <= 10;
Me.Fill = hover ? Brushes.LightGray : Brushes.Gray;
var hover = Math.Sqrt(Math.Pow(CenterX - x, 2) + Math.Pow(CenterY - y, 2)) <= RADIUS / 2;
_circle?.Fill = hover ? Brushes.LightGray : Brushes.DarkGray;
return hover;
}
}