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@@ -43,31 +43,28 @@ namespace PamhagenSysCtrl.Helpers {
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GC.SuppressFinalize(this);
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}
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protected static FillState Int3ToFillState(int n) {
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return n switch {
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7 => FillState.Full,
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6 => FillState.Half,
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4 => FillState.Filled,
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0 => FillState.Empty,
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_ => FillState.Invalid,
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};
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protected static FillState Int3ToFillState(int n, bool bigEndian = true) {
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return
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(bigEndian && (n & 0x4) != 0) || (!bigEndian && (n & 0x1) != 0) ? FillState.Full :
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(bigEndian && (n & 0x2) != 0) || (!bigEndian && (n & 0x2) != 0) ? FillState.Half :
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(bigEndian && (n & 0x1) != 0) || (!bigEndian && (n & 0x4) != 0) ? FillState.Filled :
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n == 0 ? FillState.Empty :
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FillState.Invalid;
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}
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protected static FillState Int2ToFillState(int n) {
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return n switch {
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2 => FillState.Full,
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0 => FillState.Filled,
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1 => FillState.Empty,
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_ => FillState.Invalid,
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};
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protected static FillState Int2ToFillState(int n, bool bigEndian = true) {
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return
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(bigEndian && (n & 0x2) != 0) || (!bigEndian && (n & 0x1) != 0) ? FillState.Full :
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(bigEndian && (n & 0x1) != 0) || (!bigEndian && (n & 0x2) != 0) ? FillState.Filled :
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n == 0 ? FillState.Empty :
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FillState.Invalid;
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}
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protected static FillState Int1ToFillState(int n) {
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return n switch {
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1 => FillState.Full,
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0 => FillState.Unknown,
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_ => FillState.Invalid,
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};
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return
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n == 1 ? FillState.Full :
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n == 0 ? FillState.Unknown :
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FillState.Invalid;
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}
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protected static MotorState Int2ToPumpState(int n, bool inverse) {
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@@ -110,8 +107,8 @@ namespace PamhagenSysCtrl.Helpers {
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long pressure = (long)r1 | ((long)r2 << 16) | ((long)r3 << 32) | ((long)r4 << 48);
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pressure = (pressure & 0x01FFFFFFFFFFFFFF) | ((pressure & 0x0600000000000000) << 1);
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var mw1 = Int3ToFillState((f1 ) & 0x7); // 111 011 001 000
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var mw2 = Int3ToFillState((f1 >> 3) & 0x7); // 111 011 001 000
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var mw1 = Int3ToFillState((f1 ) & 0x7, false); // 111 011 001 000
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var mw2 = Int3ToFillState((f1 >> 3) & 0x7, false); // 111 011 001 000
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var p1 = ((f1 >> 6) & 0x1) == 0; // 1 0
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var p2 = ((f1 >> 7) & 0x1) == 0; // 1 0
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var wp = ((f1 >> 8) & 0x3); // 10 01
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@@ -129,11 +126,11 @@ namespace PamhagenSysCtrl.Helpers {
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// -> factor: 0,03125 + (offset) 25 Oe
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double oe = v * 0.03125 + 25;
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var t1 = Int2ToFillState((f2 ) & 0x3); // 10 01 00
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var t2 = Int2ToFillState((f2 >> 2) & 0x3); // 10 01 00
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var t3 = Int2ToFillState((f2 >> 4) & 0x3); // 10 01 00
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var t4 = Int2ToFillState((f2 >> 6) & 0x3); // 10 01 00
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var t5 = Int2ToFillState((f2 >> 8) & 0x3); // 10 01 00
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var t1 = Int1ToFillState(((f2 ) & 0x3) >> 1); // 1X 0X
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var t2 = Int1ToFillState(((f2 >> 2) & 0x3) >> 1); // 1X 0X
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var t3 = Int1ToFillState(((f2 >> 4) & 0x3) >> 1); // 1X 0X
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var t4 = Int1ToFillState(((f2 >> 6) & 0x3) >> 1); // 1X 0X
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var t5 = Int1ToFillState(((f2 >> 8) & 0x3) >> 1); // 1X 0X
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var t6 = Int1ToFillState((f2 >> 10) & 0x1); // 1 0
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var t7 = Int1ToFillState((f2 >> 11) & 0x1); // 1 0
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var t8 = Int1ToFillState((f2 >> 12) & 0x1); // 1 0
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