Bugfixes and remove CommitChanges()
This commit is contained in:
@@ -60,7 +60,7 @@ namespace PamhagenSysCtrl.Helpers {
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Nodes.Add(rebler);
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MW1 = new Trough("MW1", mw1X, mpY - 70, () => App.Plant?.FillLevelA1 ?? FillState.Unknown);
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MW2 = new Trough("MW2", mw2X, mpY - 70, () => App.Plant?.FillLevelA1 ?? FillState.Unknown);
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MW2 = new Trough("MW2", mw2X, mpY - 70, () => App.Plant?.FillLevelA2 ?? FillState.Unknown);
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MP1 = new Pump("MP1", mw1X, mpY, () => App.Plant?.IsMP1Active ?? false, () => App.Plant?.MP1HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
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MP2 = new Pump("MP2", mw2X, mpY, () => App.Plant?.IsMP2Active ?? false, () => App.Plant?.MP2HasClearance ?? false, (x) => SelectedPaths.Any(p => p.Hops.Any(h => h.Node == x)));
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var x1 = new PipeJoin(mw1X, mpY + 40);
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@@ -336,7 +336,7 @@ namespace PamhagenSysCtrl.Helpers {
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CreatePipe(xv47, v49);
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var press1 = new Press("Presse 1", pr1X, prY, 200000, () => App.Plant?.FillLevelPress1 ?? FillState.Unknown);
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var press2 = new Press("Presse 2", pr2X, prY, 150000, () => App.Plant?.FillLevelPress1 ?? FillState.Unknown);
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var press2 = new Press("Presse 2", pr2X, prY, 150000, () => App.Plant?.FillLevelPress2 ?? FillState.Unknown);
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var v50 = CreateValve(50, pr1X - 45, prY - 100);
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var v51 = CreateValve(51, pr1X - 15, prY - 100);
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var v52 = CreateValve(52, pr1X + 15, prY - 100);
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@@ -414,7 +414,6 @@ namespace PamhagenSysCtrl.Helpers {
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plant.OpenV(v.Nr);
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}
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}
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plant.CommitChanges();
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}
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}
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@@ -428,7 +427,6 @@ namespace PamhagenSysCtrl.Helpers {
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plant.CloseV(v.Nr);
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}
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}
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plant.CommitChanges();
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}
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}
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@@ -1,5 +1,4 @@
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using PamhagenSysCtrl.Helpers.Pipeline;
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using System.IO;
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using System.IO;
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using System.Windows;
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namespace PamhagenSysCtrl.Helpers {
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@@ -140,10 +139,6 @@ namespace PamhagenSysCtrl.Helpers {
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}
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}
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public void CommitChanges() {
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ActuatorsChanged = true;
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}
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protected bool HasWTClearanceAA =>
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(AreValvesOpen(12) && AreValvesClosed(15, 16, 20)) || // bypass
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(AreValvesOpen(15, 18, 16) && AreValvesClosed(11, 12, 14, 17, 19, 20)) || // WT1
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@@ -372,76 +367,92 @@ namespace PamhagenSysCtrl.Helpers {
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protected void SetV(int n, bool val) {
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if (n < 1 || n > 57) throw new ArgumentException("Invalid value for n: 1 <= #V <= 57");
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Actuators.SetV(n, val);
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ActuatorsChanged = true;
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}
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public void SelectA1() {
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Actuators.SetV(58, true);
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//if (IsReblerActive) Actuators.StirrerA1 = true;
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ActuatorsChanged = true;
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}
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public void SelectA2() {
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Actuators.SetV(58, false);
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//if (IsReblerActive) Actuators.StirrerA2 = true;
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ActuatorsChanged = true;
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}
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public void StartTroughAuger() {
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if (!IsReblerActive || !((IsA1Selected && FillLevelA1 != FillState.Full) || (IsA2Selected && FillLevelA2 != FillState.Full)))
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throw new NoClearanceException("Schnecke Auffangwanne hat keine Freigabe");
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Actuators.TroughAuger = true;
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ActuatorsChanged = true;
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}
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public void StopTroughAuger() {
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Actuators.TroughAuger = false;
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ActuatorsChanged = true;
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}
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public void StartRebler() {
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Actuators.Rebler = true;
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ActuatorsChanged = true;
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}
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public void StopRebler() {
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StopTroughAuger();
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Actuators.Rebler = false;
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ActuatorsChanged = true;
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}
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public void StartStirrerA1() {
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Actuators.StirrerA1 = true;
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ActuatorsChanged = true;
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}
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public void StopStirrerA1() {
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Actuators.StirrerA1 = false;
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ActuatorsChanged = true;
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}
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public void StartStirrerA2() {
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Actuators.StirrerA2 = true;
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ActuatorsChanged = true;
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}
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public void StopStirrerA2() {
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Actuators.StirrerA2 = false;
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ActuatorsChanged = true;
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}
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public void StartBelt() {
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Actuators.Belt = true;
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ActuatorsChanged = true;
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}
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public void StopBelt() {
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Actuators.Belt = false;
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ActuatorsChanged = true;
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}
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public void StartAuger1() {
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Actuators.Auger1 = true;
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ActuatorsChanged = true;
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}
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public void StopAuger1() {
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Actuators.Auger1 = false;
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ActuatorsChanged = true;
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}
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public void StartAuger2() {
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Actuators.Auger2 = true;
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ActuatorsChanged = true;
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}
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public void StopAuger2() {
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Actuators.Auger2 = false;
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ActuatorsChanged = true;
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}
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public void StartWasteDisposal() {
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@@ -458,83 +469,101 @@ namespace PamhagenSysCtrl.Helpers {
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public void StartGradationPump() {
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Actuators.GradationPump = true;
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ActuatorsChanged = true;
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}
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public void StopGradationPump() {
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Actuators.GradationPump = false;
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ActuatorsChanged = true;
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}
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public void StartMP1Forward() {
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if (!MP1HasClearance) throw new NoClearanceException("MP1 hat keine Freigabe");
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Actuators.MP1 = MotorState.Forward;
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ActuatorsChanged = true;
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}
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public void StartMP1Backward() {
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if (!MP1HasClearance) throw new NoClearanceException("MP1 hat keine Freigabe");
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Actuators.MP1 = MotorState.Backward;
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ActuatorsChanged = true;
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}
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public void StopMP1() {
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Actuators.MP1 = MotorState.Halt;
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ActuatorsChanged = true;
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}
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public void StartMP2Forward() {
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if (!MP2HasClearance) throw new NoClearanceException("MP2 hat keine Freigabe");
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Actuators.MP2 = MotorState.Forward;
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ActuatorsChanged = true;
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}
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public void StartMP2Backward() {
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if (!MP2HasClearance) throw new NoClearanceException("MP2 hat keine Freigabe");
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Actuators.MP2 = MotorState.Backward;
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ActuatorsChanged = true;
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}
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public void StopMP2() {
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Actuators.MP2 = MotorState.Halt;
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ActuatorsChanged = true;
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}
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public void StartP12() {
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if (!P12HasClearance) throw new NoClearanceException("P1/2 hat keine Freigabe");
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Actuators.P12 = MotorState.Forward;
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ActuatorsChanged = true;
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}
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public void StopP12() {
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Actuators.P12 = MotorState.Halt;
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ActuatorsChanged = true;
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}
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public void StartP3() {
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if (!P3HasClearance) throw new NoClearanceException("P3 hat keine Freigabe");
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Actuators.P3 = MotorState.Forward;
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ActuatorsChanged = true;
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}
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public void StopP3() {
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Actuators.P3 = MotorState.Halt;
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ActuatorsChanged = true;
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}
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public void StartP4() {
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if (!P4HasClearance) throw new NoClearanceException("P4 hat keine Freigabe");
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Actuators.P4 = MotorState.Forward;
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ActuatorsChanged = true;
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}
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public void StopP4() {
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Actuators.P4 = MotorState.Halt;
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ActuatorsChanged = true;
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}
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public void StartP5() {
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if (!P5HasClearance) throw new NoClearanceException("P5 hat keine Freigabe");
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Actuators.P5 = MotorState.Forward;
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ActuatorsChanged = true;
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}
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public void StopP5() {
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Actuators.P5 = MotorState.Halt;
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ActuatorsChanged = true;
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}
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public void StartP6() {
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if (!P6HasClearance) throw new NoClearanceException("P6 hat keine Freigabe");
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Actuators.P6 = MotorState.Forward;
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ActuatorsChanged = true;
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}
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public void StopP6() {
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Actuators.P6 = MotorState.Halt;
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ActuatorsChanged = true;
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}
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}
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}
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