Add heat exchangers
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace PamhagenSysCtrl.Helpers.Pipeline {
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public class HeatExchanger : INode {
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public const double WIDTH = 30;
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public const double HEIGHT = 120;
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public double CenterX { get; set; }
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public double CenterY { get; set; }
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public string Label { get; set; }
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public ISet<IEdge> Inputs { get; init; }
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public ISet<IEdge> Outputs { get; init; }
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private Shape? _rect;
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private TextBlock? _text;
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public HeatExchanger(string label, double x, double y) {
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CenterX = x;
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CenterY = y;
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Label = label;
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Inputs = new HashSet<IEdge>();
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Outputs = new HashSet<IEdge>();
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}
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public void Draw(Canvas canvas) {
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_rect = new Rectangle() {
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Width = WIDTH,
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Height = HEIGHT,
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Stroke = Brushes.Black,
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StrokeThickness = 2,
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Fill = Brushes.WhiteSmoke,
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};
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_text = new() {
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Text = Label,
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FontSize = 12,
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Width = HEIGHT,
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TextAlignment = TextAlignment.Center,
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VerticalAlignment = VerticalAlignment.Center,
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RenderTransform = new RotateTransform(270),
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};
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_rect.SetValue(Canvas.LeftProperty, CenterX - WIDTH / 2);
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_rect.SetValue(Canvas.TopProperty, CenterY - HEIGHT / 2);
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_text.SetValue(Canvas.LeftProperty, CenterX - 9);
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_text.SetValue(Canvas.TopProperty, CenterY + HEIGHT / 2);
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canvas.Children.Add(_rect);
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canvas.Children.Add(_text);
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}
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public bool Update(double x, double y, bool down) {
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var hover = Math.Abs(x - CenterX) <= WIDTH / 2 && Math.Abs(y - CenterY) <= HEIGHT / 2;
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_rect?.Fill = hover ? Brushes.LightGray : Brushes.WhiteSmoke;
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return hover;
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}
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}
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}
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