[WIP] Scaling
Test / Run tests (push) Successful in 16s

This commit is contained in:
2026-08-13 18:15:58 +02:00
parent 2dee3a9ae9
commit 36c1ced254
24 changed files with 649 additions and 537 deletions
+47 -22
View File
@@ -7,8 +7,8 @@ using System.Windows.Shapes;
namespace PamhagenSysCtrl.Helpers.Pipeline {
class EntryTrough : INode {
public const double WIDTH = 150;
public const double HEIGHT = 60;
public const double WIDTH = 30;
public const double HEIGHT = 12;
public double CenterX { get; set; }
public double CenterY { get; set; }
@@ -20,9 +20,8 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
public bool IsAnimationActive {
get => _animationActive;
set {
_animationActive = value;
_auger?.IsAnimationActive = value;
if (value) {
if (value && !_animationActive) {
_doorTransform?.BeginAnimation(
RotateTransform.AngleProperty,
new DoubleAnimation {
@@ -30,7 +29,7 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
To = 60,
Duration = TimeSpan.FromSeconds(Math.Abs(_doorTransform.Angle - 60) / 60.0)
});
} else {
} else if (!value && _animationActive) {
_doorTransform?.BeginAnimation(
RotateTransform.AngleProperty,
new DoubleAnimation {
@@ -39,17 +38,23 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
Duration = TimeSpan.FromSeconds(Math.Abs(_doorTransform.Angle - 0) / 60.0)
});
}
_animationActive = value;
}
}
public double Top => CenterY - HEIGHT / 2;
public double Right => CenterX + WIDTH / 2;
public double Bottom => CenterY + HEIGHT / 2;
public double Left => CenterX - WIDTH / 2;
protected Func<bool> CallbackActive;
private bool _animationActive;
private Shape? _inner;
private Shape? _outer;
private Polygon? _inner;
private Polygon? _outer;
private TextBlock? _text;
private Auger? _auger;
private Shape? _door;
private Line? _door;
private RotateTransform? _doorTransform;
public EntryTrough(string label, double x, double y, Func<bool> cbActive) {
@@ -62,42 +67,62 @@ namespace PamhagenSysCtrl.Helpers.Pipeline {
}
public void Draw(Canvas canvas) {
var top = CenterY - HEIGHT / 2;
var right = CenterX + WIDTH / 2;
var bottom = CenterY + HEIGHT / 2;
var left = CenterX - WIDTH / 2;
_outer = new Polygon() {
Points = [new(left, top), new(right, top), new(right - 20, bottom), new(left, bottom), new(left, bottom - 20), new(left + 12.5, bottom - 20)],
Fill = Brushes.Black,
};
_inner = new Polygon() {
Points = [new(left + 2, top), new(right - 2, top), new(right - 20 - 2, bottom - 2), new(left, bottom - 2), new(left, bottom - 18), new(left + 15.5, bottom - 18)],
Fill = Brushes.WhiteSmoke,
};
_doorTransform = new RotateTransform(0, left, bottom - 24);
_doorTransform = new RotateTransform(0);
_door = new Line() {
X1 = left, Y1 = bottom - 24, X2 = left, Y2 = bottom + 4,
Stroke = Brushes.Black,
StrokeThickness = 4,
RenderTransform = _doorTransform,
};
_text = new() {
Text = Label,
FontSize = 12,
Width = WIDTH,
TextAlignment = TextAlignment.Center,
VerticalAlignment = VerticalAlignment.Center,
};
_text.SetValue(Canvas.LeftProperty, CenterX - WIDTH / 2);
_text.SetValue(Canvas.TopProperty, CenterY - 7.5 - 8);
canvas.Children.Add(_outer);
canvas.Children.Add(_inner);
canvas.Children.Add(_text);
canvas.Children.Add(_door);
_auger = new(CenterX - 11, CenterY + HEIGHT / 2 - 9, WIDTH - 25, 12);
_auger = new(CenterX - 2.2, CenterY + HEIGHT / 2 - 1.8, WIDTH - 5, 2.4);
_auger.Draw(canvas);
}
public void Scale(double scale) {
var border = Graph.ToBorder(scale);
_outer?.Points = [
new(Left * scale, Top * scale),
new(Right * scale, Top * scale),
new((Right - 4) * scale, Bottom * scale),
new(Left * scale, Bottom * scale),
new(Left * scale, (Bottom - 4) * scale),
new((Left + 2.5) * scale, (Bottom - 4) * scale),
];
_inner?.Points = [
new(Left * scale + border, Top * scale),
new(Right * scale - border, Top * scale),
new((Right - 4) * scale - border, Bottom * scale - border),
new(Left * scale, Bottom * scale - border),
new(Left * scale, (Bottom - 3.6) * scale),
new((Left + 3.1) * scale, (Bottom - 3.6) * scale),
];
_door?.X1 = Left * scale;
_door?.Y1 = (Bottom - 4.8) * scale;
_door?.X2 = Left * scale;
_door?.Y2 = (Bottom + 0.8) * scale;
_door?.StrokeThickness = border * 2;
_doorTransform?.CenterX = Left * scale;
_doorTransform?.CenterY = (Bottom - 4.8) * scale;
_text?.FontSize = 12;
_text?.Width = WIDTH * scale;
_text?.SetValue(Canvas.LeftProperty, (CenterX - WIDTH / 2) * scale);
_text?.SetValue(Canvas.TopProperty, (CenterY - 1.5) * scale - 8);
_auger?.Scale(scale);
}
public bool IsInside(double x, double y) {
return Math.Abs(x - CenterX) <= WIDTH / 2 && Math.Abs(y - CenterY) <= HEIGHT / 2;
}