Files
EP2/src/BodyForceTreeMap.java

132 lines
3.6 KiB
Java

/**
* A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
* The number of key-value pairs is not limited.
*/
public class BodyForceTreeMap {
private int size = 0;
private Item root = null;
/**
* Adds a new key-value association to this map. If the key already exists in this map,
* the value is replaced and the old value is returned. Otherwise 'null' is returned.
* Precondition: key != null.
*/
public Vector3 put(Body key, Vector3 value) {
if (root == null) {
root = new Item(key, value);
size++;
return null;
}
Item item = root;
while (item != null) {
if (item.key == key) {
Vector3 old = item.value;
item.value = value;
return old;
} else if (item.key.mass() > key.mass()) {
if (item.left != null) {
item = item.left;
} else {
item.setLeft(new Item(key, value));
size++;
break;
}
} else {
if (item.right != null) {
item = item.right;
} else{
item.setRight(new Item(key, value));
size++;
break;
}
}
}
return null;
}
/**
* Returns the value associated with the specified key, i.e. the method returns the force vector
* associated with the specified key. Returns 'null' if the key is not contained in this map.
* Precondition: key != null.
*/
public Vector3 get(Body key) {
Item item = root;
while (item != null) {
if (item.key == key) {
return item.value;
} else if (item.key.mass() > key.mass()) {
item = item.left;
} else {
item = item.right;
}
}
return null;
}
/**
* Returns 'true' if this map contains a mapping for the specified key.
*/
public boolean containsKey(Body key) {
Item item = root;
while (item != null) {
if (item.key == key) {
return true;
} else if (item.key.mass() > key.mass()) {
item = item.left;
} else {
item = item.right;
}
}
return false;
}
public int size() {
return this.size;
}
private String toString(Item item) {
String s = "";
if (item == null) {
return s;
}
s += this.toString(item.right);
s += String.format("{%s: %s}\n", item.key, item.value);
s += this.toString(item.left);
return s;
}
/**
* Returns a readable representation of this map, in which key-value pairs are ordered
* descending according to the mass of the bodies.
*/
@Override
public String toString() {
return (root != null) ? toString(root) : "";
}
private static class Item {
private final Body key;
private Vector3 value;
private Item parent;
private Item left;
private Item right;
public Item(Body key, Vector3 value) {
this.key = key;
this.value = value;
}
public void setLeft(Item left) {
this.left = left;
if (left != null) left.parent = this;
}
public void setRight(Item right) {
this.right = right;
if (right != null) right.parent = this;
}
}
}