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			Uebungstes
			...
			Uebungstes
		
	
	| Author | SHA1 | Date | |
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						cda144aa2a
	
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						4bb1d6a36c
	
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| 
						
						
							
						
						01b2fb8989
	
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| 
						
						
							
						
						9925835a1e
	
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						f24ad9bcaf
	
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						cf4c1ad9d0
	
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| 
						
						
							
						
						8c67e157d5
	
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@@ -1,7 +1,6 @@
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public class Aufgabe2Test {
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    public static void main(String[] args) {
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        //test classes BodyQueue and BodyForceMap
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        // create three bodies
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@@ -49,7 +48,6 @@ public class Aufgabe2Test {
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        bfm.put(earth, new Vector3(0,0,0));
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        testValue(bfm.get(earth).distanceTo(new Vector3(0,0,0)), 0);
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        testValue(bfm.get(mercury),null);
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    }
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    public static void testComparison(Object first, Object second, boolean expected) {
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@@ -3,7 +3,6 @@ import java.util.Objects;
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public class Aufgabe3Test {
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    public static void main(String[] args) {
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        //test classes BodyLinkedList and BodyForceTreeMap
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        // create five bodies
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@@ -79,9 +78,8 @@ public class Aufgabe3Test {
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        testValue(bfm.get(sun).distanceTo(sun.gravitationalForce(earth).plus(sun.gravitationalForce(venus))), 0);
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        testValue(bfm.put(earth, new Vector3(0, 0, 0)).distanceTo(earth.gravitationalForce(sun)), 0);
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        testValue(bfm.get(earth).distanceTo(new Vector3(0, 0, 0)), 0);
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        testValue(bfm.get(mercury).distanceTo(mercury.gravitationalForce(sun)), 0);
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        testValue(bfm.get(mercury), mercury.gravitationalForce(sun));
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    }
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    public static void testComparison(Object first, Object second, boolean expected) {
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@@ -95,7 +93,7 @@ public class Aufgabe3Test {
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    }
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    public static void testValue(Object given, Object expected) {
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        if (given == expected) {
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        if (Objects.equals(given, expected)) {
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            System.out.println("Successful test");
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        } else {
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            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
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@@ -70,16 +70,20 @@ public class Body {
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        return mass;
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    }
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    public boolean collidesWith(Body body) {
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        return this.distanceTo(body) < this.radius() + body.radius();
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    }
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    /**
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     * Returns a new body that is formed by the collision of this body and 'b'. The impulse
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     * of the returned body is the sum of the impulses of 'this' and 'b'.
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     */
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    public Body merge(Body b) {
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        double mass = this.mass + b.mass;
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    public Body merge(Body body) {
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        double totalMass = this.mass + body.mass;
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        return new Body(
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                mass,
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                massCenter.times(this.mass).plus(b.massCenter.times(b.mass)).times(1.0 / mass),
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                currentMovement.times(this.mass).plus(b.currentMovement.times(b.mass)).times(1.0 / mass)
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                totalMass,
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                this.massCenter.times(this.mass).plus(body.massCenter.times(body.mass)).times(1.0 / totalMass),
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                this.currentMovement.times(this.mass).plus(body.currentMovement.times(body.mass)).times(1.0 / totalMass)
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        );
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    }
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@@ -102,7 +106,7 @@ public class Body {
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     */
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    public String toString() {
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        return String.format(
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                "%f kg, position: %s m, movement: %s m/s.",
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                "%g kg, position: %s m, movement: %s m/s.",
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                mass, massCenter.toString(), currentMovement.toString()
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        );
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    }
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@@ -1,40 +1,154 @@
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// A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
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// The number of key-value pairs is not limited.
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/**
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 * A map that associates a Body with a Vector3 (typically this is the force exerted on the body).
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 * The number of key-value pairs is not limited.
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 */
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public class BodyForceTreeMap {
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    private int size = 0;
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    private BodyForceTreeMapItem root = null;
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    //TODO: declare variables.
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    // Adds a new key-value association to this map. If the key already exists in this map,
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    // the value is replaced and the old value is returned. Otherwise 'null' is returned.
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    // Precondition: key != null.
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    /**
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     * Adds a new key-value association to this map. If the key already exists in this map,
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     * the value is replaced and the old value is returned. Otherwise 'null' is returned.
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     * Precondition: key != null.
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     */
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    public Vector3 put(Body key, Vector3 value) {
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        //TODO: implement method.
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        if (root == null) {
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            root = new BodyForceTreeMapItem(key, value);
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            size++;
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            return null;
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        }
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    // Returns the value associated with the specified key, i.e. the method returns the force vector
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    // associated with the specified key. Returns 'null' if the key is not contained in this map.
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    // Precondition: key != null.
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        BodyForceTreeMapItem item = root;
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        while (item != null) {
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            if (item.key() == key) {
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                Vector3 old = item.value();
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                item.setValue(value);
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                return old;
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            } else if (item.key().mass() > key.mass()) {
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                if (item.left() != null) {
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                    item = item.left();
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                } else {
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                    item.setLeft(new BodyForceTreeMapItem(key, value));
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                    size++;
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                    break;
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                }
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            } else {
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                if (item.right() != null) {
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                    item = item.right();
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                } else{
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                    item.setRight(new BodyForceTreeMapItem(key, value));
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                    size++;
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                    break;
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                }
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            }
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        }
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        return null;
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    }
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    /**
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     * Returns the value associated with the specified key, i.e. the method returns the force vector
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     * associated with the specified key. Returns 'null' if the key is not contained in this map.
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     * Precondition: key != null.
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     */
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    public Vector3 get(Body key) {
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        //TODO: implement method.
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        BodyForceTreeMapItem item = root;
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        while (item != null) {
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            if (item.key() == key) {
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                return item.value();
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            } else if (item.key().mass() > key.mass()) {
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                item = item.left();
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            } else {
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                item = item.right();
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            }
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        }
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        return null;
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    }
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    // Returns 'true' if this map contains a mapping for the specified key.
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    /**
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     * Returns 'true' if this map contains a mapping for the specified key.
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     */
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    public boolean containsKey(Body key) {
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        //TODO: implement method.
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        BodyForceTreeMapItem item = root;
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        while (item != null) {
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            if (item.key() == key) {
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                return true;
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            } else if (item.key().mass() > key.mass()) {
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                item = item.left();
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            } else {
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                item = item.right();
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            }
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        }
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        return false;
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    }
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    // Returns a readable representation of this map, in which key-value pairs are ordered
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    // descending according to the mass of the bodies.
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    public int size() {
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        return this.size;
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    }
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    private String toString(BodyForceTreeMapItem item) {
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        String s = "";
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        if (item == null) {
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            return s;
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        }
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        s += this.toString(item.right());
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        s += String.format("{%s: %s}\n", item.key(), item.value());
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        s += this.toString(item.left());
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        return s;
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    }
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    /**
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     * Returns a readable representation of this map, in which key-value pairs are ordered
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     * descending according to the mass of the bodies.
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     */
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    public String toString() {
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        //TODO: implement method.
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        return null;
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        return toString(root);
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    }
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}
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class BodyForceTreeMapItem {
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    private final Body key;
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    private Vector3 value;
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    private BodyForceTreeMapItem parent;
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    private BodyForceTreeMapItem left;
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    private BodyForceTreeMapItem right;
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    public BodyForceTreeMapItem(Body key, Vector3 value) {
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        this.key = key;
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        this.value = value;
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    }
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    public Body key() {
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        return this.key;
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    }
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    public void setValue(Vector3 value) {
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        this.value = value;
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    }
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    public Vector3 value() {
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        return this.value;
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    }
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    public BodyForceTreeMapItem left() {
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        return this.left;
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    }
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    public BodyForceTreeMapItem right() {
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        return this.right;
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    }
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    public BodyForceTreeMapItem parent() {
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        return this.parent;
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    }
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    public void setLeft(BodyForceTreeMapItem left) {
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        this.left = left;
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        if (left != null) left.parent = this;
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    }
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    public void setRight(BodyForceTreeMapItem right) {
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        this.right = right;
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        if (right != null) right.parent = this;
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    }
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}
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@@ -1,103 +1,261 @@
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// A list of bodies implemented as a linked list.
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// The number of elements of the list is not limited.
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public class BodyLinkedList {
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import java.util.Iterator;
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    //TODO: declare variables.
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/**
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 * A list of bodies implemented as a linked list.
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 * The number of elements of the list is not limited.
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 */
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public class BodyLinkedList implements Iterable<Body> {
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    private int size = 0;
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    private BodyLinkedListItem first;
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    private BodyLinkedListItem last;
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    // Initializes 'this' as an empty list.
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    /**
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     * Initializes 'this' as an empty list.
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     */
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    public BodyLinkedList() {
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        //TODO: define constructor.
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        first = null;
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        last = null;
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    }
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    // Initializes 'this' as an independent copy of the specified list 'list'.
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    // Calling methods of this list will not affect the specified list 'list'
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    // and vice versa.
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    // Precondition: list != null.
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    /**
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     * Initializes 'this' as an independent copy of the specified list 'list'.
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     * Calling methods of this list will not affect the specified list 'list'
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     * and vice versa.
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     * Precondition: list != null.
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     */
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    public BodyLinkedList(BodyLinkedList list) {
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        //TODO: define constructor.
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        this.size = 0;
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        for (Body b : list) {
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            this.addLast(b);
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        }
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    }
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    // Inserts the specified element 'body' at the beginning of this list.
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    /**
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     * Inserts the specified element 'body' at the beginning of this list.
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     */
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    public void addFirst(Body body) {
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        //TODO: implement method.
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        if (first == null) {
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            first = new BodyLinkedListItem(body);
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            last = first;
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        } else {
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            first.setPrev(new BodyLinkedListItem(body));
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            first = first.prev();
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        }
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        size++;
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    }
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    // Appends the specified element 'body' to the end of this list.
 | 
			
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    /**
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     * Appends the specified element 'body' to the end of this list.
 | 
			
		||||
     */
 | 
			
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    public void addLast(Body body) {
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 | 
			
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        //TODO: implement method.
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        if (last == null) {
 | 
			
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            last = new BodyLinkedListItem(body);
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            first = last;
 | 
			
		||||
        } else {
 | 
			
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            last.setNext(new BodyLinkedListItem(body));
 | 
			
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            last = last.next();
 | 
			
		||||
        }
 | 
			
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        size++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the last element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the last element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Body getLast() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
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        return null;
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		||||
        return (last != null) ? last.body() : null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the first element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the first element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Body getFirst() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
        return (first != null) ? first.body() : null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Retrieves and removes the first element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and removes the first element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Body pollFirst() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        if (first == null) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        Body b = first.body();
 | 
			
		||||
        first = first.next();
 | 
			
		||||
        if (first != null) first.setPrev(null);
 | 
			
		||||
        size--;
 | 
			
		||||
        return b;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Retrieves and removes the last element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    /**
 | 
			
		||||
     * Retrieves and removes the last element in this list.
 | 
			
		||||
     * Returns 'null' if the list is empty.
 | 
			
		||||
     */
 | 
			
		||||
    public Body pollLast() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        if (last == null) {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
        Body b = last.body();
 | 
			
		||||
        last = last.prev();
 | 
			
		||||
        if (last != null) last.setNext(null);
 | 
			
		||||
        size--;
 | 
			
		||||
        return b;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Inserts the specified element 'body' at the specified position in this list.
 | 
			
		||||
    // Precondition: i >= 0 && i <= size().
 | 
			
		||||
    /**
 | 
			
		||||
     * Inserts the specified element 'body' at the specified position in this list.
 | 
			
		||||
     * Precondition: i >= 0 && i <= size().
 | 
			
		||||
     */
 | 
			
		||||
    public void add(int i, Body body) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        if (first == null || i == 0) {
 | 
			
		||||
            addFirst(body);
 | 
			
		||||
            return;
 | 
			
		||||
        } else if (i == size) {
 | 
			
		||||
            addLast(body);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    // Returns the element at the specified position in this list.
 | 
			
		||||
    // Precondition: i >= 0 && i < size().
 | 
			
		||||
        BodyLinkedListItem item = first;
 | 
			
		||||
        for (int j = 0; j < i; j++) {
 | 
			
		||||
            item = item.next();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        item.prev().setNext(new BodyLinkedListItem(body));
 | 
			
		||||
        item.setPrev(item.prev().next());
 | 
			
		||||
        size++;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private Body removeItem(BodyLinkedListItem item) {
 | 
			
		||||
        if (item == first) {
 | 
			
		||||
            first = item.next();
 | 
			
		||||
            if (first != null) first.setPrev(null);
 | 
			
		||||
        } else if (item == last) {
 | 
			
		||||
            last = item.prev();
 | 
			
		||||
            if (last != null) last.setNext(null);
 | 
			
		||||
        } else {
 | 
			
		||||
            item.next().setPrev(item.prev());
 | 
			
		||||
        }
 | 
			
		||||
        size--;
 | 
			
		||||
        return item.body();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the element at the specified position in this list.
 | 
			
		||||
     * Precondition: i >= 0 && i < size().
 | 
			
		||||
     */
 | 
			
		||||
    public Body get(int i) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
        BodyLinkedListItem item;
 | 
			
		||||
        if (i < size / 2) {
 | 
			
		||||
            item = first;
 | 
			
		||||
            for (int j = 0; j < i; j++) {
 | 
			
		||||
                item = item.next();
 | 
			
		||||
            }
 | 
			
		||||
        } else {
 | 
			
		||||
            item = last;
 | 
			
		||||
            for (int j = size - 1; j > i; j--) {
 | 
			
		||||
                item = item.prev();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return item.body();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the index of the first occurrence of the specified element in this list, or -1 if
 | 
			
		||||
    // this list does not contain the element.
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the index of the first occurrence of the specified element in this list, or -1 if
 | 
			
		||||
     * this list does not contain the element.
 | 
			
		||||
     */
 | 
			
		||||
    public int indexOf(Body body) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return -2;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Removes all bodies of this list, which are colliding with the specified
 | 
			
		||||
    // body. Returns a list with all the removed bodies.
 | 
			
		||||
    public BodyLinkedList removeCollidingWith(Body body) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the number of bodies in this list.
 | 
			
		||||
    public int size() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        if (first == null) {
 | 
			
		||||
            return -1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        BodyLinkedListItem item = first;
 | 
			
		||||
        for (int i = 0; i < size; i++) {
 | 
			
		||||
            if (item.body() == body) {
 | 
			
		||||
                return i;
 | 
			
		||||
            }
 | 
			
		||||
            item = item.next();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Removes all bodies of this list, which are colliding with the specified
 | 
			
		||||
     * body. Returns a list with all the removed bodies.
 | 
			
		||||
     */
 | 
			
		||||
    public BodyLinkedList removeCollidingWith(Body body) {
 | 
			
		||||
        BodyLinkedList removed = new BodyLinkedList();
 | 
			
		||||
        for (BodyLinkedListItem item = first; item != null; item = item.next()) {
 | 
			
		||||
            if (body != item.body() && body.collidesWith(item.body())) {
 | 
			
		||||
                removed.addLast(this.removeItem(item));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        return removed;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the number of bodies in this list.
 | 
			
		||||
     */
 | 
			
		||||
    public int size() {
 | 
			
		||||
        return size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public Iterator<Body> iterator() {
 | 
			
		||||
        return new Iterator<>() {
 | 
			
		||||
            BodyLinkedListItem ptr = first;
 | 
			
		||||
            boolean yieldedFirst = false;
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public boolean hasNext() {
 | 
			
		||||
                return ptr != null && (!yieldedFirst || ptr.next() != null);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            @Override
 | 
			
		||||
            public Body next() {
 | 
			
		||||
                if (!yieldedFirst) {
 | 
			
		||||
                    yieldedFirst = true;
 | 
			
		||||
                    return ptr.body();
 | 
			
		||||
                }
 | 
			
		||||
                ptr = ptr.next();
 | 
			
		||||
                return ptr.body();
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class BodyLinkedListItem {
 | 
			
		||||
    private final Body body;
 | 
			
		||||
    private BodyLinkedListItem prev;
 | 
			
		||||
    private BodyLinkedListItem next;
 | 
			
		||||
 | 
			
		||||
    public BodyLinkedListItem(Body body) {
 | 
			
		||||
        this.body = body;
 | 
			
		||||
        this.prev = null;
 | 
			
		||||
        this.next = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Body body() {
 | 
			
		||||
        return body;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BodyLinkedListItem prev() {
 | 
			
		||||
        return prev;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPrev(BodyLinkedListItem prev) {
 | 
			
		||||
        this.prev = prev;
 | 
			
		||||
        if (prev != null) prev.next = this;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public BodyLinkedListItem next() {
 | 
			
		||||
        return next;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setNext(BodyLinkedListItem next) {
 | 
			
		||||
        this.next = next;
 | 
			
		||||
        if (next != null) next.prev = this;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -81,7 +81,7 @@ public class Simulation {
 | 
			
		||||
            // merge bodies that have collided
 | 
			
		||||
            for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
                for (int j = i + 1; j < bodies.length; j++) {
 | 
			
		||||
                    if (bodies[j].distanceTo(bodies[i]) < bodies[j].radius() + bodies[i].radius()) {
 | 
			
		||||
                    if (bodies[j].collidesWith(bodies[i])) {
 | 
			
		||||
                        bodies[i] = bodies[i].merge(bodies[j]);
 | 
			
		||||
                        Body[] bodiesOneRemoved = new Body[bodies.length - 1];
 | 
			
		||||
                        for (int k = 0; k < bodiesOneRemoved.length; k++) {
 | 
			
		||||
 
 | 
			
		||||
@@ -1,11 +1,74 @@
 | 
			
		||||
// Simulates the formation of a massive solar system.
 | 
			
		||||
//
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Simulates the formation of a massive solar system.
 | 
			
		||||
 */
 | 
			
		||||
public class Simulation3 {
 | 
			
		||||
 | 
			
		||||
    // The main simulation method using instances of other classes.
 | 
			
		||||
    /**
 | 
			
		||||
     * The main simulation method using instances of other classes.
 | 
			
		||||
     */
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
        CodeDraw cd = new CodeDraw();
 | 
			
		||||
        BodyLinkedList bodies = new BodyLinkedList();
 | 
			
		||||
        BodyForceTreeMap forceOnBody = new BodyForceTreeMap();
 | 
			
		||||
 | 
			
		||||
        //TODO: change implementation of this method according to 'Aufgabenblatt3.md'.
 | 
			
		||||
        Random random = new Random(2022);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < Simulation.NUMBER_OF_BODIES; i++) {
 | 
			
		||||
            bodies.addLast(new Body(
 | 
			
		||||
                    Math.abs(random.nextGaussian()) * Simulation.OVERALL_SYSTEM_MASS / Simulation.NUMBER_OF_BODIES,
 | 
			
		||||
                    new Vector3(
 | 
			
		||||
                            0.2 * random.nextGaussian() * Simulation.AU,
 | 
			
		||||
                            0.2 * random.nextGaussian() * Simulation.AU,
 | 
			
		||||
                            0.2 * random.nextGaussian() * Simulation.AU
 | 
			
		||||
                    ),
 | 
			
		||||
                    new Vector3(
 | 
			
		||||
                            0 + random.nextGaussian() * 5e3,
 | 
			
		||||
                            0 + random.nextGaussian() * 5e3,
 | 
			
		||||
                            0 + random.nextGaussian() * 5e3
 | 
			
		||||
                    )
 | 
			
		||||
            ));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        long seconds = 0;
 | 
			
		||||
        while (true) {
 | 
			
		||||
            seconds++;
 | 
			
		||||
 | 
			
		||||
            BodyLinkedList mergedBodies = new BodyLinkedList();
 | 
			
		||||
            for (Body b1 : bodies) {
 | 
			
		||||
                BodyLinkedList colliding = bodies.removeCollidingWith(b1);
 | 
			
		||||
                for (Body b2 : colliding) {
 | 
			
		||||
                    b1 = b1.merge(b2);
 | 
			
		||||
                }
 | 
			
		||||
                mergedBodies.addLast(b1);
 | 
			
		||||
            }
 | 
			
		||||
            bodies = mergedBodies;
 | 
			
		||||
 | 
			
		||||
            for (Body b1 : bodies) {
 | 
			
		||||
                Vector3 force = new Vector3();
 | 
			
		||||
                for (Body b2 : bodies) {
 | 
			
		||||
                    if (b1 != b2) {
 | 
			
		||||
                        force = force.plus(b1.gravitationalForce(b2));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                forceOnBody.put(b1, force);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (Body body : bodies) {
 | 
			
		||||
                body.move(forceOnBody.get(body));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if ((seconds % 3600) == 0) {
 | 
			
		||||
                cd.clear(Color.BLACK);
 | 
			
		||||
                for (Body body : bodies) {
 | 
			
		||||
                    body.draw(cd);
 | 
			
		||||
                }
 | 
			
		||||
                cd.show();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,6 @@ import codedraw.CodeDraw;
 | 
			
		||||
 * This class represents vectors in a 3D vector space.
 | 
			
		||||
 */
 | 
			
		||||
public class Vector3 {
 | 
			
		||||
 | 
			
		||||
    private double x;
 | 
			
		||||
    private double y;
 | 
			
		||||
    private double z;
 | 
			
		||||
@@ -27,33 +26,21 @@ public class Vector3 {
 | 
			
		||||
     * Returns the sum of this vector and vector 'v'.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 plus(Vector3 v) {
 | 
			
		||||
        Vector3 result = new Vector3();
 | 
			
		||||
        result.x = x + v.x;
 | 
			
		||||
        result.y = y + v.y;
 | 
			
		||||
        result.z = z + v.z;
 | 
			
		||||
        return result;
 | 
			
		||||
        return new Vector3(x + v.x, y + v.y, z + v.z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the product of this vector and 'd'.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 times(double d) {
 | 
			
		||||
        Vector3 result = new Vector3();
 | 
			
		||||
        result.x = x * d;
 | 
			
		||||
        result.y = y * d;
 | 
			
		||||
        result.z = z * d;
 | 
			
		||||
        return result;
 | 
			
		||||
        return new Vector3(x * d, y * d, z * d);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Returns the sum of this vector and -1*v.
 | 
			
		||||
     */
 | 
			
		||||
    public Vector3 minus(Vector3 v) {
 | 
			
		||||
        Vector3 result = new Vector3();
 | 
			
		||||
        result.x = x - v.x;
 | 
			
		||||
        result.y = y - v.y;
 | 
			
		||||
        result.z = z - v.z;
 | 
			
		||||
        return result;
 | 
			
		||||
        return new Vector3(x - v.x, y - v.y, z - v.z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -85,15 +72,21 @@ public class Vector3 {
 | 
			
		||||
        z /= length;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public double getScreenX(CodeDraw cd) {
 | 
			
		||||
        return cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public double getScreenY(CodeDraw cd) {
 | 
			
		||||
        return cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Draws a filled circle with a specified radius centered at the (x,y) coordinates of this vector
 | 
			
		||||
     * in the canvas associated with 'cd'. The z-coordinate is not used.
 | 
			
		||||
     */
 | 
			
		||||
    public void drawAsFilledCircle(CodeDraw cd, double radius) {
 | 
			
		||||
        double x = cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
 | 
			
		||||
        double y = cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE;
 | 
			
		||||
        radius = cd.getWidth() * radius / Simulation.SECTION_SIZE;
 | 
			
		||||
        cd.fillCircle(x, y, Math.max(radius, 1.5));
 | 
			
		||||
        cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
@@ -101,6 +94,15 @@ public class Vector3 {
 | 
			
		||||
     * in the form "[x,y,z]", e.g., "[1.48E11,0.0,0.0]".
 | 
			
		||||
     */
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return String.format("[%f,%f,%f]", x, y, z);
 | 
			
		||||
        return String.format("[%g,%g,%g]", x, y, z);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public boolean equals(Object other) {
 | 
			
		||||
        if (other.getClass() != Vector3.class) {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
        Vector3 v = (Vector3) other;
 | 
			
		||||
        return this.x == v.x && this.y == v.y && this.z == v.z;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user