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| 35743c64b6 | |||
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| cf188f1b2d | |||
|  | 60ea5aa6f4 | ||
|  | ef01f2a0fc | 
| @@ -61,5 +61,3 @@ Himmelskörpern: | |||||||
| - Implementierung von `BodyForceMap`: 2 Punkte | - Implementierung von `BodyForceMap`: 2 Punkte | ||||||
| - Anpassung von `Simulation`: 1 Punkt | - Anpassung von `Simulation`: 1 Punkt | ||||||
| - Gesamt: 5 Punkte  | - Gesamt: 5 Punkte  | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
| @@ -47,4 +47,3 @@ Allgemeiner Hinweis: bei einigen Methoden sind Vorbedingungen (_pre-conditions_) | |||||||
| - Implementierung von `BodyForceTreeMap`: 2 Punkte | - Implementierung von `BodyForceTreeMap`: 2 Punkte | ||||||
| - Implementierung von `Simulation3`: 1 Punkt | - Implementierung von `Simulation3`: 1 Punkt | ||||||
| - Gesamt: 5 Punkte | - Gesamt: 5 Punkte | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
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							| @@ -0,0 +1,122 @@ | |||||||
|  | # Aufgabenblatt 4 | ||||||
|  |  | ||||||
|  | ## Allgemeine Anmerkungen | ||||||
|  | Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 2.5. 11h durch `git commit` und `push` | ||||||
|  | abzugeben. Mit der Angabe werden die Dateien `CosmicSystem.java`, `Drawable.java`,  | ||||||
|  | `NamedBodyForcePair.java`, `HierarchicalSystem.java`, `Simulation4.java` und `Aufgabe4Test.java`  | ||||||
|  | mitgeliefert. | ||||||
|  |  | ||||||
|  | Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass | ||||||
|  | die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden. | ||||||
|  |  | ||||||
|  | ## Ziel | ||||||
|  | Ziel der Aufgabe ist die Anwendung der Konzepte: Interfaces, dynamisches Binden, toString()  | ||||||
|  | (siehe Skriptum Seite 75-84). | ||||||
|  |  | ||||||
|  | ## Beschreibung der gegebenen Dateien | ||||||
|  |  | ||||||
|  | - [CosmicSystem](../src/CosmicSystem.java) ist ein gegebenes Interface, das von den Klassen | ||||||
|  | `NamedBodyForcePair` und `HierarchicalSystem` implementiert wird. Mithilfe dieses lässt sich somit eine | ||||||
|  | Hierarchie von Systemen und Subsystemen beschreiben. Unser Sonnensystem ist ein Beispiel eines Systems, | ||||||
|  | das mehrere Teilsysteme beinhaltet. Ein solches Teilsystem ist beispielsweise das System Erde und Erdmond. | ||||||
|  | Ein anderes Teilsystem wäre Jupiter mit seinen Monden. Verändern Sie dieses Interface nicht. | ||||||
|  | - [Drawable](../src/Drawable.java) wird von `CosmicSystem` verwendet. Verändern Sie dieses Interface  | ||||||
|  | nicht. | ||||||
|  | - [NamedBodyForcePair](../src/NamedBodyForcePair.java) ist das Gerüst für eine Klassendefinition. | ||||||
|  | Die Klasse implementiert `CosmicSystem` und repräsentiert einen einzelnen benannten Himmelskörper | ||||||
|  |  (z.B. "Mars") zusammen mit der auf ihn wirkenden Kraft. | ||||||
|  | - [HierarchicalSystem](../src/HierarchicalSystem.java) ist das Gerüst für eine Klassendefinition. | ||||||
|  | Die Klasse implementiert `CosmicSystem`und repräsentiert ein System von Himmelskörpern (z.B. | ||||||
|  | Sonnensystem) bestehend aus einem zentralen Himmelskörper und beliebig vielen Untersystemen in | ||||||
|  | dessen Orbit. Für alle Himmelskörper werden die Kräfte, die auf diese jeweils wirken, mitverwaltet. | ||||||
|  | - [Simulation4](../src/Simulation4.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll | ||||||
|  | die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche | ||||||
|  |  Datei](../src/Simulation.java) nicht überschreiben müssen). | ||||||
|  | - [Aufgabe4Test](../src/Aufgabe4Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer | ||||||
|  | Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der | ||||||
|  | Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")  | ||||||
|  | ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie  | ||||||
|  | müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen. | ||||||
|  |  | ||||||
|  | ## Aufgaben | ||||||
|  |  | ||||||
|  | Ihre Aufgaben sind folgende: | ||||||
|  |  | ||||||
|  | **1. Implementierung von `CosmicSystem` in `NamedBodyForcePair`:** | ||||||
|  |  Fügen Sie in der Klasse `Body` eine öffentliche Methode `massCenter()` hinzu, die die | ||||||
|  |  Position des Himmelskörpers liefert. | ||||||
|  |  Definieren Sie die Klasse `NamedBodyForcePair` so, dass sie das Interface `CosmicSystem`  | ||||||
|  |  implementiert. Die Methoden `getMass()` und `getMassCenter()` geben lediglich die Masse bzw. | ||||||
|  |  Position des Himmelskörpers zurück. | ||||||
|  |  | ||||||
|  | **2. Implementierung von `CosmicSystem` in `HierarchicalSystem`:** | ||||||
|  |  | ||||||
|  |  Definieren Sie die Klasse `HierarchicalSystem` so, dass sie das Interface `CosmicSystem` implementiert. | ||||||
|  |  Die Klasse repräsentiert ein hierarchisch aufgebautes kosmisches System von Himmelskörpern. | ||||||
|  |  Ein solches System besteht aus einem zentralen Himmelskörper und beliebig vielen weiteren | ||||||
|  |  kosmischen Systemen, die sich im Orbit um diesen zentralen Himmelskörper befinden. Neben der | ||||||
|  |  Spezifikationen in `CosmicSystem` beachten Sie bitte folgende spezielle Anforderungen und Hinweise | ||||||
|  |  für die Implementierung: | ||||||
|  |  | ||||||
|  | - `toString()`: diese Methode soll eine textuelle Beschreibung der Hierarchie von Himmelskörpern | ||||||
|  | und Subsystemen liefern. Dafür wird der Namen des zentralen Himmelskörpers eines Systems | ||||||
|  | gefolgt von den Objekten im Orbit jeweils in {}-Klammern repräsentiert. Beispiel: | ||||||
|  |  | ||||||
|  |     `"Sun {Mercury, Venus, Earth {Moon} , Mars {Deimos, Phobos} , Vesta, Pallas, Hygiea, Ceres}"` | ||||||
|  |  | ||||||
|  | - `numberOfBodies()`: diese Methode liefert die Gesamtanzahl aller Himmelskörper (nicht Systeme) | ||||||
|  | im System bzw. Himmelskörper, das heißt alle Objekte vom Typ `NamedBodyForcePair`. Das oben genannte | ||||||
|  | Beispiel-System besteht z.B. aus 12 Himmelskörpern, das Mars-System im Orbit der Sonne jedoch nur | ||||||
|  | aus 3. | ||||||
|  |  | ||||||
|  | - `getMass()`: diese Methode liefert die Summe der Massen aller Himmelskörper im System. | ||||||
|  |  | ||||||
|  | - `getMassCenter()`: diese Methode liefert den Schwerpunkt aller Himmelskörper im System. Dieser | ||||||
|  | entspricht dem mit den Massen gewichteten Mittelwert aller Positionen, es müssen daher alle Positionen | ||||||
|  | mit der jeweiligen Masse multipliziert und aufsummiert werden und das Resultat durch die Summe aller | ||||||
|  | Massen dividiert werden. Nutzen Sie dafür die bereits implementierten Rechenoperationen in `Vector3`. | ||||||
|  |  | ||||||
|  | - `addForceFrom(Body b)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `this` die Kraft, | ||||||
|  | indem die von `b` auf das `NamedBodyForcePair`-Objekt ausgeübte Kraft zur Kraft hinzuaddiert wird. | ||||||
|  |  | ||||||
|  | - `addForceTo(CosmicSystem cs)` aktualisiert für jedes `NamedBodyForcePair`-Objekt in `cs` die | ||||||
|  | Kraft, indem alle Kräfte die von Körpern aus `this` auf das `NamedBodyForcePair`-Objekt | ||||||
|  | ausgeübt werden, zur Kraft im Objekt hinzuaddiert werden. Beispiel: Die | ||||||
|  | Anweisung `cs.addForce(cs)` aktualisiert alle wechselseitigen im System `cs` wirkenden Kräfte. | ||||||
|  |  | ||||||
|  | - `update()` führt auf Basis der gespeicherten Kräfte alle Bewegungen im System `this` durch und  | ||||||
|  | setzt danach alle Kräfte wieder auf den null-Vektor zurück. | ||||||
|  |  | ||||||
|  | - `getBodies()` liefert eine Liste (Typ: `BodyLinkedList`) mit allen Himmelskörpern aus `this`. | ||||||
|  |  | ||||||
|  | **3. Implementierung von `Simulation4`:** | ||||||
|  |  | ||||||
|  | Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ  | ||||||
|  | `HierachicalSystem`. Alle Berechnungen sollen mittels Methoden von `CosmicSystem` durchgeführt | ||||||
|  | werden. | ||||||
|  |  | ||||||
|  | ### Hinweise: ### | ||||||
|  |  | ||||||
|  | - Nutzen Sie für die Implementierung dieser Methoden Rekursion sowie das Konzept des _dynamischen Bindens_. | ||||||
|  | Da `NamedBodyForcePair` und `HierarchicalSystem` Untertypen von `CosmicSystem` sind, haben sie | ||||||
|  | jeweils eine eigene Implementierung der in `CosmicSystem` definierten Methoden und es wird zur | ||||||
|  | Laufzeit entschieden, von welchem dynamischen Typ ein Objekt ist und welche Methode somit ausgeführt | ||||||
|  | wird. Sie dürfen hier keine Typumwandlungen (Casts) und auch nicht die Methoden `getClass()` und | ||||||
|  | `instanceOf()` verwenden. | ||||||
|  |  | ||||||
|  | - Es ist möglich, aber nicht verlangt, `addForceTo(CosmicSystem cs)` ohne Verwendung von | ||||||
|  | `getBodies()` zu implementieren. Dazu kann in `addForceTo(CosmicSystem cs)` der Zugriff auf | ||||||
|  | die einzelnen Körper in `cs` dadurch erreicht werden, dass `this` für alle seine Himmelskörper | ||||||
|  | und Untersysteme `addForceTo(cs)` aufruft. Wird beim rekursiven Abstieg ein einzelner Himmelskörper | ||||||
|  | erreicht (Blattknoten) ruft dieser `cs.addForceFrom(this)` auf. | ||||||
|  |  | ||||||
|  | - Achten Sie bei der Berechnung der Kräfte in `addForceFrom(Body b)` darauf, dass die Kraft nicht  | ||||||
|  | verändert wird, wenn `this` und `b` derselbe Himmelskörper sind. | ||||||
|  |  | ||||||
|  | #### _Punkteaufteilung_ | ||||||
|  |  | ||||||
|  | - Implementierung von `CosmicSystem` in `NamedBodyForcePair`: 1.5 Punkte | ||||||
|  | - Implementierung von `CosmicSystem` in `HierarchicalSystem`: 2.5 Punkte | ||||||
|  | - Implementierung von `Simulation4`: 1 Punkte | ||||||
|  |  | ||||||
|  | - Gesamt: 5 Punkte | ||||||
							
								
								
									
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							| @@ -0,0 +1,110 @@ | |||||||
|  | import java.util.HashSet; | ||||||
|  | import org.junit.jupiter.api.Test; | ||||||
|  |  | ||||||
|  | import static org.junit.jupiter.api.Assertions.*; | ||||||
|  |  | ||||||
|  | public class Aufgabe4Test { | ||||||
|  |  | ||||||
|  |     private NamedBodyForcePair sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2; | ||||||
|  |  | ||||||
|  |     public void resetBodies() { | ||||||
|  |         sun2 = new NamedBodyForcePair(SolSystem4.SUN_NAMED); | ||||||
|  |         earth2 = new NamedBodyForcePair(SolSystem4.EARTH_NAMED); | ||||||
|  |         moon2 = new NamedBodyForcePair(SolSystem4.MOON_NAMED); | ||||||
|  |         mars2 = new NamedBodyForcePair(SolSystem4.MARS_NAMED); | ||||||
|  |         deimos2 = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED); | ||||||
|  |         phobos2 = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED); | ||||||
|  |         mercury2 = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED); | ||||||
|  |         venus2 = new NamedBodyForcePair(SolSystem4.VENUS_NAMED); | ||||||
|  |         vesta2 = new NamedBodyForcePair(SolSystem4.VESTA_NAMED); | ||||||
|  |         pallas2 = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED); | ||||||
|  |         hygiea2 = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED); | ||||||
|  |         ceres2 = new NamedBodyForcePair(SolSystem4.CERES_NAMED); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Test | ||||||
|  |     public void testEP2() { | ||||||
|  |         //test classes HierarchicalSystem and NamedBodyForcePair | ||||||
|  |  | ||||||
|  |         Body sun1 = new Body(SolSystem4.SUN); | ||||||
|  |         Body earth1 = new Body(SolSystem4.EARTH); | ||||||
|  |         Body moon1 = new Body(SolSystem4.MOON); | ||||||
|  |         Body mars1 = new Body(SolSystem4.MARS); | ||||||
|  |         Body deimos1 = new Body(SolSystem4.DEIMOS); | ||||||
|  |         Body phobos1 = new Body(SolSystem4.PHOBOS); | ||||||
|  |         Body mercury1 = new Body(SolSystem4.MERCURY); | ||||||
|  |         Body venus1 = new Body(SolSystem4.VENUS); | ||||||
|  |         Body vesta1 = new Body(SolSystem4.VESTA); | ||||||
|  |         Body pallas1 = new Body(SolSystem4.PALLAS); | ||||||
|  |         Body hygiea1 = new Body(SolSystem4.HYGIEA); | ||||||
|  |         Body ceres1 = new Body(SolSystem4.CERES); | ||||||
|  |  | ||||||
|  |         Body[] bodies = new Body[]{sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1, pallas1, hygiea1, ceres1}; | ||||||
|  |         Vector3[] forceOnBody = new Vector3[bodies.length]; | ||||||
|  |         resetBodies(); | ||||||
|  |         NamedBodyForcePair[] pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2}; | ||||||
|  |  | ||||||
|  |         // check basic functions of 'HierarchicalSystem' | ||||||
|  |         CosmicSystem earthSystem = new HierarchicalSystem(earth2, moon2); | ||||||
|  |         CosmicSystem marsSystem = new HierarchicalSystem(mars2, deimos2, phobos2); | ||||||
|  |         CosmicSystem solarSystem = new HierarchicalSystem(sun2, mercury2, venus2, earthSystem, marsSystem, vesta2, pallas2, hygiea2, ceres2); | ||||||
|  |  | ||||||
|  |         assertEquals(2, earthSystem.numberOfBodies()); | ||||||
|  |         assertEquals(12, solarSystem.numberOfBodies()); | ||||||
|  |  | ||||||
|  |         System.out.println(solarSystem); | ||||||
|  |         assertTrue(solarSystem.toString().contains("Mars")); | ||||||
|  |         assertTrue(solarSystem.toString().contains("Deimos")); | ||||||
|  |         assertTrue(solarSystem.toString().contains("Moon")); | ||||||
|  |         assertTrue(earthSystem.toString().contains("Moon")); | ||||||
|  |         assertTrue(earthSystem.toString().contains("Earth")); | ||||||
|  |  | ||||||
|  |         assertEquals(1.9890118865556799E30, solarSystem.getMass()); | ||||||
|  |  | ||||||
|  |         BodyLinkedList bl = solarSystem.getBodies(); | ||||||
|  |         assertEquals(12, bl.size()); | ||||||
|  |         HashSet<Body> set = new HashSet<>(); | ||||||
|  |         while (bl.size() > 0) { | ||||||
|  |             set.add(bl.pollFirst()); | ||||||
|  |         } | ||||||
|  |         assertEquals(12, set.size()); | ||||||
|  |  | ||||||
|  |         for (int seconds = 0; seconds < 50000; seconds++) { | ||||||
|  |             // for each body (with index i): compute the total force exerted on it. | ||||||
|  |             for (int i = 0; i < bodies.length; i++) { | ||||||
|  |                 forceOnBody[i] = new Vector3(0, 0, 0); // begin with zero | ||||||
|  |                 for (int j = 0; j < bodies.length; j++) { | ||||||
|  |                     if (i != j) { | ||||||
|  |                         pairs[i].addForceTo(pairs[j]); | ||||||
|  |                         Vector3 forceToAdd = bodies[i].gravitationalForce(bodies[j]); | ||||||
|  |                         forceOnBody[i] = forceOnBody[i].plus(forceToAdd); | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             // now forceOnBody[i] holds the force vector exerted on body with index i. | ||||||
|  |  | ||||||
|  |             // for each body (with index i): move it according to the total force exerted on it. | ||||||
|  |             for (int i = 0; i < bodies.length; i++) { | ||||||
|  |                 bodies[i].move(forceOnBody[i]); | ||||||
|  |                 pairs[i].update(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         for (int i = 0; i < bodies.length; i++) { | ||||||
|  |             assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter())); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         resetBodies(); | ||||||
|  |         pairs = new NamedBodyForcePair[]{sun2, mercury2, venus2, earth2, moon2, mars2, deimos2, phobos2, vesta2, pallas2, hygiea2, ceres2}; | ||||||
|  |         HierarchicalSystem hs = new HierarchicalSystem(sun2, mercury2, venus2, new HierarchicalSystem(earth2, moon2), new HierarchicalSystem(mars2, deimos2, phobos2), vesta2, pallas2, hygiea2, ceres2); | ||||||
|  |  | ||||||
|  |         for (int seconds = 0; seconds < 50000; seconds++) { | ||||||
|  |             hs.addForceTo(hs); | ||||||
|  |             hs.update(); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         for (int i = 0; i < bodies.length; i++) { | ||||||
|  |             assertEquals(0, bodies[i].massCenter().distanceTo(pairs[i].getMassCenter())); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -35,8 +35,10 @@ public class Body { | |||||||
|      * Hint: see simulation loop in Simulation.java to find out how this is done. |      * Hint: see simulation loop in Simulation.java to find out how this is done. | ||||||
|      */ |      */ | ||||||
|     public Vector3 gravitationalForce(Body b) { |     public Vector3 gravitationalForce(Body b) { | ||||||
|  |         if (b == this) return new Vector3(); | ||||||
|         Vector3 direction = b.massCenter.minus(massCenter); |         Vector3 direction = b.massCenter.minus(massCenter); | ||||||
|         double distance = direction.length(); |         double distance = direction.length(); | ||||||
|  |         if (distance == 0) return new Vector3(); | ||||||
|         direction.normalize(); |         direction.normalize(); | ||||||
|         double force = Simulation.G * mass * b.mass / (distance * distance); |         double force = Simulation.G * mass * b.mass / (distance * distance); | ||||||
|         return direction.times(force); |         return direction.times(force); | ||||||
| @@ -76,6 +78,10 @@ public class Body { | |||||||
|         return mass; |         return mass; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     public Vector3 massCenter() { | ||||||
|  |         return massCenter; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     public boolean collidesWith(Body body) { |     public boolean collidesWith(Body body) { | ||||||
|         return this.distanceTo(body) < this.radius() + body.radius(); |         return this.distanceTo(body) < this.radius() + body.radius(); | ||||||
|     } |     } | ||||||
|   | |||||||
							
								
								
									
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|  | /** | ||||||
|  |  * A representation of a system of bodies with associated forces. Provides methods | ||||||
|  |  * for computing current mutual forces, updating the positions of bodies and drawing | ||||||
|  |  * the bodies in a CodeDraw object. | ||||||
|  |  */ | ||||||
|  | public interface CosmicSystem extends Drawable { | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns a readable representation of this system. | ||||||
|  |      */ | ||||||
|  |     String toString(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the mass center of this system. | ||||||
|  |      */ | ||||||
|  |     Vector3 getMassCenter(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the overall mass of this system. | ||||||
|  |      */ | ||||||
|  |     double getMass(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the overall number of bodies contained in this system. | ||||||
|  |      */ | ||||||
|  |     int numberOfBodies(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the distance between the mass centers of 'this' and the specified system. | ||||||
|  |      * Precondition: cs != null | ||||||
|  |      */ | ||||||
|  |     double distanceTo(CosmicSystem cs); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adds the force that the specified body exerts on each of this systems bodies to each of this | ||||||
|  |      * systems bodies. | ||||||
|  |      * Precondition: b != null | ||||||
|  |      */ | ||||||
|  |     void addForceFrom(Body b); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Adds the force that this system exerts on each of the bodies of 'cs' to the bodies in 'cs'. | ||||||
|  |      * For exact computations this means that for each body of 'this' its force on each body of | ||||||
|  |      * 'cs' is added to this body of 'cs'. | ||||||
|  |      * Precondition: cs != null | ||||||
|  |      */ | ||||||
|  |     void addForceTo(CosmicSystem cs); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns a list with all the bodies of 'this'. The order is not defined. | ||||||
|  |      */ | ||||||
|  |     BodyLinkedList getBodies(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Moves each of the bodies of 'this' according to the previously accumulated forces and | ||||||
|  |      * resets all forces to zero. | ||||||
|  |      */ | ||||||
|  |     void update(); | ||||||
|  | } | ||||||
							
								
								
									
										13
									
								
								src/Drawable.java
									
									
									
									
									
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								src/Drawable.java
									
									
									
									
									
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							| @@ -0,0 +1,13 @@ | |||||||
|  | import codedraw.CodeDraw; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * An object that can be drawn in a CodeDraw canvas. | ||||||
|  |  */ | ||||||
|  | public interface Drawable { | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * draws the object into the canvas 'cd' | ||||||
|  |      * Precondition: cd != null | ||||||
|  |      */ | ||||||
|  |     void draw(CodeDraw cd); | ||||||
|  | } | ||||||
							
								
								
									
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								src/HierarchicalSystem.java
									
									
									
									
									
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							| @@ -0,0 +1,113 @@ | |||||||
|  | import codedraw.CodeDraw; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * A cosmic system that is composed of a central named body (of type 'NamedBodyForcePair') | ||||||
|  |  * and an arbitrary number of subsystems (of type 'CosmicSystem') in its orbit. | ||||||
|  |  * This class implements 'CosmicSystem'. | ||||||
|  |  */ | ||||||
|  | public class HierarchicalSystem implements CosmicSystem { | ||||||
|  |  | ||||||
|  |     private final NamedBodyForcePair central; | ||||||
|  |     private final CosmicSystem[] orbit; | ||||||
|  |     private final CosmicSystem[] all; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Initializes this system with a name and a central body. | ||||||
|  |      */ | ||||||
|  |     public HierarchicalSystem(NamedBodyForcePair central, CosmicSystem... inOrbit) { | ||||||
|  |         this.central = central; | ||||||
|  |         this.orbit = inOrbit; | ||||||
|  |         this.all = new CosmicSystem[this.orbit.length + 1]; | ||||||
|  |         this.all[0] = central; | ||||||
|  |         System.arraycopy(this.orbit, 0, this.all, 1, this.orbit.length); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public Vector3 getMassCenter() { | ||||||
|  |         double mass = this.getMass(); | ||||||
|  |         Vector3 massCenter = new Vector3(); | ||||||
|  |         for (CosmicSystem sys : all) { | ||||||
|  |             massCenter.add(sys.getMassCenter().times(sys.getMass() / mass)); | ||||||
|  |         } | ||||||
|  |         return massCenter; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public double getMass() { | ||||||
|  |         double mass = 0; | ||||||
|  |         for (CosmicSystem sys : all) { | ||||||
|  |             mass += sys.getMass(); | ||||||
|  |         } | ||||||
|  |         return mass; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public int numberOfBodies() { | ||||||
|  |         int num = 0; | ||||||
|  |         for (CosmicSystem sys : all) { | ||||||
|  |             num += sys.numberOfBodies(); | ||||||
|  |         } | ||||||
|  |         return num; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public double distanceTo(CosmicSystem cs) { | ||||||
|  |         return this.getMassCenter().distanceTo(cs.getMassCenter()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void addForceFrom(Body b) { | ||||||
|  |         for (CosmicSystem sys : all) { | ||||||
|  |             sys.addForceFrom(b); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void addForceTo(CosmicSystem cs) { | ||||||
|  |         for (CosmicSystem sys : all) { | ||||||
|  |             sys.addForceTo(cs); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public BodyLinkedList getBodies() { | ||||||
|  |         BodyLinkedList list = new BodyLinkedList(); | ||||||
|  |         for (CosmicSystem sys : all) { | ||||||
|  |             for (Body b : sys.getBodies()) { | ||||||
|  |                 list.addFirst(b); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         return list; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void update() { | ||||||
|  |         for (CosmicSystem sys : all) { | ||||||
|  |             sys.update(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void draw(CodeDraw cd) { | ||||||
|  |         for (CosmicSystem sys : all) { | ||||||
|  |             sys.draw(cd); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public String toString() { | ||||||
|  |         StringBuilder sb = new StringBuilder(); | ||||||
|  |         sb.append(central.getName()); | ||||||
|  |  | ||||||
|  |         sb.append(" {"); | ||||||
|  |         boolean first = true; | ||||||
|  |         for (CosmicSystem sys : orbit) { | ||||||
|  |             if (!first) sb.append(", "); | ||||||
|  |             sb.append(sys.toString()); | ||||||
|  |             first = false; | ||||||
|  |         } | ||||||
|  |         sb.append("}"); | ||||||
|  |  | ||||||
|  |         return sb.toString(); | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
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								src/NamedBodyForcePair.java
									
									
									
									
									
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										93
									
								
								src/NamedBodyForcePair.java
									
									
									
									
									
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							| @@ -0,0 +1,93 @@ | |||||||
|  | import codedraw.CodeDraw; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * A body with a name and an associated force. The leaf node of | ||||||
|  |  * a hierarchical cosmic system. This class implements 'CosmicSystem'. | ||||||
|  |  */ | ||||||
|  | public class NamedBodyForcePair implements CosmicSystem { | ||||||
|  |  | ||||||
|  |     private final String name; | ||||||
|  |     private final Body body; | ||||||
|  |     private final Vector3 force = new Vector3(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Initializes this with name, mass, current position and movement. The associated force | ||||||
|  |      * is initialized with a zero vector. | ||||||
|  |      */ | ||||||
|  |     public NamedBodyForcePair(String name, double mass, Vector3 massCenter, Vector3 currentMovement) { | ||||||
|  |         this(name, new Body(mass, massCenter, currentMovement)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public NamedBodyForcePair(String name, Body b) { | ||||||
|  |         this.body = b; | ||||||
|  |         this.name = name; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public NamedBodyForcePair(NamedBodyForcePair other) { | ||||||
|  |         this(other.name, new Body(other.body)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public Body getBody() { | ||||||
|  |         return body; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns the name of the body. | ||||||
|  |      */ | ||||||
|  |     public String getName() { | ||||||
|  |         return name; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public String toString() { | ||||||
|  |         return this.getName(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public Vector3 getMassCenter() { | ||||||
|  |         return body.massCenter(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public double getMass() { | ||||||
|  |         return body.mass(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public int numberOfBodies() { | ||||||
|  |         return 1; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public double distanceTo(CosmicSystem cs) { | ||||||
|  |         return getMassCenter().distanceTo(cs.getMassCenter()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void addForceFrom(Body b) { | ||||||
|  |         force.add(body.gravitationalForce(b)); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void addForceTo(CosmicSystem cs) { | ||||||
|  |         cs.addForceFrom(body); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public BodyLinkedList getBodies() { | ||||||
|  |         BodyLinkedList list = new BodyLinkedList(); | ||||||
|  |         list.addFirst(body); | ||||||
|  |         return list; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void update() { | ||||||
|  |         body.move(force); | ||||||
|  |         force.set(0); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public void draw(CodeDraw cd) { | ||||||
|  |         body.draw(cd); | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
										49
									
								
								src/Simulation4.java
									
									
									
									
									
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										49
									
								
								src/Simulation4.java
									
									
									
									
									
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							| @@ -0,0 +1,49 @@ | |||||||
|  | import codedraw.CodeDraw; | ||||||
|  |  | ||||||
|  | import java.awt.*; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * Simulates the formation of a massive solar system. | ||||||
|  |  */ | ||||||
|  | public class Simulation4 { | ||||||
|  |  | ||||||
|  |     public static final double SECTION_SIZE = 10 * Simulation.AU; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * The main simulation method using instances of other classes. | ||||||
|  |      */ | ||||||
|  |     public static void main(String[] args) { | ||||||
|  |         CodeDraw cd = new CodeDraw(); | ||||||
|  |  | ||||||
|  |         NamedBodyForcePair sun = new NamedBodyForcePair(SolSystem4.SUN_NAMED); | ||||||
|  |         NamedBodyForcePair earth = new NamedBodyForcePair(SolSystem4.EARTH_NAMED); | ||||||
|  |         NamedBodyForcePair moon = new NamedBodyForcePair(SolSystem4.MOON_NAMED); | ||||||
|  |         NamedBodyForcePair mars = new NamedBodyForcePair(SolSystem4.MARS_NAMED); | ||||||
|  |         NamedBodyForcePair deimos = new NamedBodyForcePair(SolSystem4.DEIMOS_NAMED); | ||||||
|  |         NamedBodyForcePair phobos = new NamedBodyForcePair(SolSystem4.PHOBOS_NAMED); | ||||||
|  |         NamedBodyForcePair mercury = new NamedBodyForcePair(SolSystem4.MERCURY_NAMED); | ||||||
|  |         NamedBodyForcePair venus = new NamedBodyForcePair(SolSystem4.VENUS_NAMED); | ||||||
|  |         NamedBodyForcePair vesta = new NamedBodyForcePair(SolSystem4.VESTA_NAMED); | ||||||
|  |         NamedBodyForcePair pallas = new NamedBodyForcePair(SolSystem4.PALLAS_NAMED); | ||||||
|  |         NamedBodyForcePair hygiea = new NamedBodyForcePair(SolSystem4.HYGIEA_NAMED); | ||||||
|  |         NamedBodyForcePair ceres = new NamedBodyForcePair(SolSystem4.CERES_NAMED); | ||||||
|  |  | ||||||
|  |         CosmicSystem earthSystem = new HierarchicalSystem(earth, moon); | ||||||
|  |         CosmicSystem marsSystem = new HierarchicalSystem(mars, deimos, phobos); | ||||||
|  |         CosmicSystem sol = new HierarchicalSystem(sun, mercury, venus, earthSystem, marsSystem, vesta, pallas, hygiea, ceres); | ||||||
|  |  | ||||||
|  |         long seconds = 0; | ||||||
|  |         while (true) { | ||||||
|  |             seconds++; | ||||||
|  |  | ||||||
|  |             sol.addForceTo(sol); | ||||||
|  |             sol.update(); | ||||||
|  |  | ||||||
|  |             if ((seconds % 3600) == 0) { | ||||||
|  |                 cd.clear(Color.BLACK); | ||||||
|  |                 sol.draw(cd); | ||||||
|  |                 cd.show(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
										27
									
								
								src/SolSystem4.java
									
									
									
									
									
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										27
									
								
								src/SolSystem4.java
									
									
									
									
									
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							| @@ -0,0 +1,27 @@ | |||||||
|  | public class SolSystem4 { | ||||||
|  |     public static final Body SUN = new Body(1.989E30, new Vector3(0.0, 0.0, 0.0), new Vector3(0.0, 0.0, 0.0)); | ||||||
|  |     public static final Body EARTH = new Body(5.972E24, new Vector3(-6.13135922534815E10, -1.383789852227691E11, 2.719682263474911E7), new Vector3(26832.720535473603, -11948.23168764519, 1.9948243075997851)); | ||||||
|  |     public static final Body MOON = new Body(7.349E22, new Vector3(-6.132484773775896E10, -1.387394951280871E11, 1.701046736294776E7), new Vector3(27916.62329282941, -12020.39526008238, -94.89703264508708)); | ||||||
|  |     public static final Body MARS = new Body(6.41712E23, new Vector3(-1.7923193702925848E11, 1.726665823982123E11, 7.991673845249474E9), new Vector3(-15925.78496403673, -15381.16179928219, 68.67560910598857)); | ||||||
|  |     public static final Body DEIMOS = new Body(1.8E20, new Vector3(-1.792255010450533E11, 1.726891122683271E11, 7.990659337380297E9), new Vector3(-17100.476719804457, -15020.348656808, 631.2927851249581)); | ||||||
|  |     public static final Body PHOBOS = new Body(1.08E20, new Vector3(-1.792253482539647E11, 1.72661109673625E11, 7.987848354800322E9), new Vector3(-14738.203714241401, -13671.17675223948, -411.0012490555253)); | ||||||
|  |     public static final Body MERCURY = new Body(3.301E23, new Vector3(-5.167375560011926E10, -4.217574885682655E10, 1.14808913958168E9), new Vector3(21580.25398577148, -34951.03632847389, -4835.225596525241)); | ||||||
|  |     public static final Body VENUS = new Body(4.86747E24, new Vector3(-3.123150865740532E10, 1.0395568504115701E11, 3.173401325838074E9), new Vector3(-33748.180519629335, -10014.25141045021, 1809.94488874165)); | ||||||
|  |     public static final Body VESTA = new Body(2.5908E20, new Vector3(-3.337493557929893E11, -4.7147908276077385E10, 4.1923010146878105E10), new Vector3(4440.54247538484, -19718.49074006637, 48.06573124543601)); | ||||||
|  |     public static final Body PALLAS = new Body(2.14E20, new Vector3(4.3452066613895575E11, -2.057319365171432E11, 1.0549957423213101E11), new Vector3(5058.947582097117, 11184.45711782372, -8183.524138259704)); | ||||||
|  |     public static final Body HYGIEA = new Body(8.32E19, new Vector3(-3.983943433707043E11, 2.325833000024021E11, -2.233667695713672E10), new Vector3(-6931.864585548552, -15686.8108598699, -690.5791992347208)); | ||||||
|  |     public static final Body CERES = new Body(9.394E20, new Vector3(3.781372641419032E11, 1.96718960466285E11, -6.366459168068592E10), new Vector3(-8555.324226752316, 14718.33755980907, 2040.230135060142)); | ||||||
|  |  | ||||||
|  |     public static final NamedBodyForcePair SUN_NAMED = new NamedBodyForcePair("Sun", SUN); | ||||||
|  |     public static final NamedBodyForcePair EARTH_NAMED = new NamedBodyForcePair("Earth", EARTH); | ||||||
|  |     public static final NamedBodyForcePair MOON_NAMED = new NamedBodyForcePair("Moon", MOON); | ||||||
|  |     public static final NamedBodyForcePair MARS_NAMED = new NamedBodyForcePair("Mars", MARS); | ||||||
|  |     public static final NamedBodyForcePair DEIMOS_NAMED = new NamedBodyForcePair("Deimos", DEIMOS); | ||||||
|  |     public static final NamedBodyForcePair PHOBOS_NAMED = new NamedBodyForcePair("Phobos", PHOBOS); | ||||||
|  |     public static final NamedBodyForcePair MERCURY_NAMED = new NamedBodyForcePair("Mercury", MERCURY); | ||||||
|  |     public static final NamedBodyForcePair VENUS_NAMED = new NamedBodyForcePair("Venus", VENUS); | ||||||
|  |     public static final NamedBodyForcePair VESTA_NAMED = new NamedBodyForcePair("Vesta", VESTA); | ||||||
|  |     public static final NamedBodyForcePair PALLAS_NAMED = new NamedBodyForcePair("Pallas", PALLAS); | ||||||
|  |     public static final NamedBodyForcePair HYGIEA_NAMED = new NamedBodyForcePair("Hygiea", HYGIEA); | ||||||
|  |     public static final NamedBodyForcePair CERES_NAMED = new NamedBodyForcePair("Ceres", CERES); | ||||||
|  | } | ||||||
| @@ -26,6 +26,16 @@ public class Vector3 { | |||||||
|         this(other.x, other.y, other.z); |         this(other.x, other.y, other.z); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     public void set(double v) { | ||||||
|  |         set(v, v, v); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     public void set(double x, double y, double z) { | ||||||
|  |         this.x = x; | ||||||
|  |         this.y = y; | ||||||
|  |         this.z = z; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns the sum of this vector and vector 'v'. |      * Returns the sum of this vector and vector 'v'. | ||||||
|      */ |      */ | ||||||
| @@ -33,6 +43,12 @@ public class Vector3 { | |||||||
|         return new Vector3(x + v.x, y + v.y, z + v.z); |         return new Vector3(x + v.x, y + v.y, z + v.z); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     public void add(Vector3 v) { | ||||||
|  |         this.x += v.x; | ||||||
|  |         this.y += v.y; | ||||||
|  |         this.z += v.z; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns the product of this vector and 'd'. |      * Returns the product of this vector and 'd'. | ||||||
|      */ |      */ | ||||||
| @@ -47,6 +63,12 @@ public class Vector3 { | |||||||
|         return new Vector3(x - v.x, y - v.y, z - v.z); |         return new Vector3(x - v.x, y - v.y, z - v.z); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     public void sub(Vector3 v) { | ||||||
|  |         this.x -= v.x; | ||||||
|  |         this.y -= v.y; | ||||||
|  |         this.z -= v.z; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|      * Returns the Euclidean distance of this vector |      * Returns the Euclidean distance of this vector | ||||||
|      * to the specified vector 'v'. |      * to the specified vector 'v'. | ||||||
| @@ -77,11 +99,11 @@ public class Vector3 { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     public double getScreenX(CodeDraw cd) { |     public double getScreenX(CodeDraw cd) { | ||||||
|         return cd.getWidth() * (this.x + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE; |         return cd.getWidth() * (this.x + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public double getScreenY(CodeDraw cd) { |     public double getScreenY(CodeDraw cd) { | ||||||
|         return cd.getWidth() * (this.y + Simulation.SECTION_SIZE / 2) / Simulation.SECTION_SIZE; |         return cd.getWidth() * (this.y + Simulation4.SECTION_SIZE / 2) / Simulation4.SECTION_SIZE; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
| @@ -89,7 +111,7 @@ public class Vector3 { | |||||||
|      * in the canvas associated with 'cd'. The z-coordinate is not used. |      * in the canvas associated with 'cd'. The z-coordinate is not used. | ||||||
|      */ |      */ | ||||||
|     public void drawAsFilledCircle(CodeDraw cd, double radius) { |     public void drawAsFilledCircle(CodeDraw cd, double radius) { | ||||||
|         radius = cd.getWidth() * radius / Simulation.SECTION_SIZE; |         radius = cd.getWidth() * radius / Simulation4.SECTION_SIZE; | ||||||
|         cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5)); |         cd.fillCircle(getScreenX(cd), getScreenY(cd), Math.max(radius, 1.5)); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user