Finish AB4
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@ -1,28 +1,93 @@
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import codedraw.CodeDraw;
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/**
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* A body with a name and an associated force. The leaf node of
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* a hierarchical cosmic system. This class implements 'CosmicSystem'.
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*/
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public class NamedBodyForcePair /* TODO: add clause */ {
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public class NamedBodyForcePair implements CosmicSystem {
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// TODO: define missing parts of this class.
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private final String name;
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private final Body body;
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private final Vector3 force = new Vector3();
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/**
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* Initializes this with name, mass, current position and movement. The associated force
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* is initialized with a zero vector.
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*/
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public NamedBodyForcePair(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
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// TODO: implement constructor.
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this(name, new Body(mass, massCenter, currentMovement));
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}
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public NamedBodyForcePair(String name, Body b) {
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this.body = b;
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this.name = name;
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}
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public NamedBodyForcePair(NamedBodyForcePair other) {
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// TODO
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this(other.name, new Body(other.body));
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}
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public Body getBody() {
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return body;
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}
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/**
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* Returns the name of the body.
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*/
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public String getName() {
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// TODO: implement method.
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return "";
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return name;
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}
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@Override
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public String toString() {
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return this.getName();
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}
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@Override
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public Vector3 getMassCenter() {
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return body.massCenter();
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}
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@Override
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public double getMass() {
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return body.mass();
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}
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@Override
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public int numberOfBodies() {
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return 1;
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}
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@Override
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public double distanceTo(CosmicSystem cs) {
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return getMassCenter().distanceTo(cs.getMassCenter());
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}
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@Override
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public void addForceFrom(Body b) {
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force.add(body.gravitationalForce(b));
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}
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@Override
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public void addForceTo(CosmicSystem cs) {
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cs.addForceFrom(body);
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}
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@Override
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public BodyLinkedList getBodies() {
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BodyLinkedList list = new BodyLinkedList();
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list.addFirst(body);
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return list;
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}
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@Override
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public void update() {
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body.move(force);
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force.set(0);
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}
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@Override
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public void draw(CodeDraw cd) {
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body.draw(cd);
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}
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}
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