Aufgabenblatt 5
This commit is contained in:
		
							
								
								
									
										107
									
								
								angabe/Aufgabenblatt5.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										107
									
								
								angabe/Aufgabenblatt5.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,107 @@
 | 
			
		||||
# Aufgabenblatt 5
 | 
			
		||||
 | 
			
		||||
## Allgemeine Anmerkungen
 | 
			
		||||
 | 
			
		||||
Ihre Lösung für dieses Aufgabenblatt ist bis Montag, 9.5. 11h durch `git commit` und `git push`
 | 
			
		||||
abzugeben. Mit der Angabe werden die Dateien `Massive.java`, `NamedBody.java`, `MassiveLinkedList.java`,
 | 
			
		||||
`MassiveForceHashMap.java`, `Simulation5.java` und `Aufgabe5Test.java` mitgeliefert.
 | 
			
		||||
 | 
			
		||||
Wenn Sie zusätzlich zu den gefragten Klassen weitere Klassen definieren, achten Sie darauf, dass
 | 
			
		||||
die Klassennamen mit `My` beginnen, um Konflikte mit späteren Aufgabenblättern zu vermeiden.
 | 
			
		||||
 | 
			
		||||
## Ziel
 | 
			
		||||
 | 
			
		||||
Ziel der Aufgabe ist die Anwendung der Konzepte: Gleichheit und Hash-Werte, Hash-Tabelle
 | 
			
		||||
(siehe Skriptum Seite 85-91).
 | 
			
		||||
 | 
			
		||||
## Beschreibung der gegebenen Dateien
 | 
			
		||||
 | 
			
		||||
- [Massive](../src/Massive.java) ist ein Interface, das Himmelskörper (als kohärente Massen)
 | 
			
		||||
beschreibt. `Massive` ist der gemeinsame Obertyp für verschiedene Klassen von Himmelkörpern. Die
 | 
			
		||||
meisten spezifizierten Methoden sind mit einer `default`-Implementierung definiert. Dieser
 | 
			
		||||
Programcode wird ausgeführt, falls die entsprechende Klasse (`Body` oder `NamedBody`) über keine
 | 
			
		||||
eigene Definition der Methode verfügt. Verändern Sie diese Datei bitte nicht.
 | 
			
		||||
- [NamedBody](../src/NamedBody.java) ist das Gerüst einer Klassendefinition. Die Klasse
 | 
			
		||||
repräsentiert Himmelskörper, die einen Namen haben.
 | 
			
		||||
- [MassiveLinkedList](../src/MassiveLinkedList.java) ist das Gerüst für eine Implementierung einer
 | 
			
		||||
verketteten Liste von `Massive`-Objekten. Die Liste unterscheidet sich von `BodyLinkedList`
 | 
			
		||||
dadurch, dass der Elementtyp statt `Body` der Obertyp `Massive` ist.
 | 
			
		||||
- [MassiveForceHashMap](../src/MassiveForceHashMap.java) ist das Gerüst für eine Implementierung
 | 
			
		||||
einer assoziativen Datenstruktur, die ein `Massive`-Objekt mit der auf das Objekt wirkenden Kraft
 | 
			
		||||
assoziiert.
 | 
			
		||||
- [Simulation5](../src/Simulation5.java) ist ein Gerüst für eine ausführbare Klasse. Hier soll
 | 
			
		||||
die Simulation analog zur Klasse `Simulation` implementiert werden (damit Sie Ihre [ursprüngliche
 | 
			
		||||
 Datei](../src/Simulation.java) nicht überschreiben müssen).
 | 
			
		||||
- [Aufgabe5Test](../src/Aufgabe5Test.java) ist eine vorgegebene Klasse, die Sie zum Testen Ihrer
 | 
			
		||||
Implementierung verwenden sollten. Bei einer fehlerfreien Implementierung sollten bei der
 | 
			
		||||
Ausführung dieser Klasse keine Exceptions geworfen werden und alle Tests als erfolgreich ("successful")
 | 
			
		||||
ausgegeben werden. Entfernen Sie die Kommentarzeichen, um diese Klasse verwenden zu können. Sie
 | 
			
		||||
müssen diese Klasse nicht weiter verändern, können aber eigene Testfälle hinzufügen.
 | 
			
		||||
 | 
			
		||||
## Aufgaben
 | 
			
		||||
 | 
			
		||||
Ihre Aufgaben sind folgende:
 | 
			
		||||
 | 
			
		||||
**1. Implementieren Sie `Massive` in den Klassen `Body` und `NamedBody`.**
 | 
			
		||||
 | 
			
		||||
 Passen Sie die bestehende Definition von `Body` so an, dass die Klasse `Massive` implementiert wird.
 | 
			
		||||
 Vervollständigen Sie auch `NamedBody` so, dass sie `Massive` implementiert und die vorgegebene
 | 
			
		||||
 Spezifikationen der Methoden erfüllt.
 | 
			
		||||
 | 
			
		||||
**2. Überschreiben von `equals` und `hashCode` in `NamedBody`:**
 | 
			
		||||
 | 
			
		||||
 Überschreiben Sie in `NamedBody` die Methoden `equals` und `hashCode` gemäß der dort angeführten
 | 
			
		||||
 Spezifikation. Achten Sie bei der Implementierung darauf, dass die in der Klasse `Object`
 | 
			
		||||
 beschriebenen Bedingungen für `equals` und `hashCode` eingehalten werden. `equals` und `hashCode`
 | 
			
		||||
 müssen zusammen passen.
 | 
			
		||||
 | 
			
		||||
**3. Vervollständigen von `MassiveLinkedList`:**
 | 
			
		||||
 | 
			
		||||
 Definieren Sie `MassiveLinkedList`. Die Klasse ist wie `BodyLinkedList` aufgebaut, mit dem
 | 
			
		||||
 Unterschied, dass der Elementtyp statt `Body` nun der Typ `Massive` ist. Die Methode `indexOf` 
 | 
			
		||||
 vergleicht Objekte mittels `equals`.
 | 
			
		||||
 | 
			
		||||
**4. Implementierung von `MassiveForceHashMap`:**
 | 
			
		||||
 | 
			
		||||
 Vervollständigen Sie die Definition der Klasse `MassiveForceHashMap`, die eine Hash-Tabelle
 | 
			
		||||
 mit Schlüssel vom Typ `Massive` und Wert vom Typ `Vector3` implementiert. Die Klasse ist ähnlich
 | 
			
		||||
 zur Klasse `BodyForceTreeMap`. Die Unterschiede sind:
 | 
			
		||||
 - Der Typ des Schlüssels ist der gemeinsame Obertyp von `Body` und `NamedBody` (`Massive`).
 | 
			
		||||
   Dadurch lassen sich Objekte beider Klassen gemeinsam in der Hash-Tabelle speichern.
 | 
			
		||||
 - Die Schlüssel-Werte-Paare sind nicht nach Masse sortiert. Stattdessen wird der Hash-Wert zur
 | 
			
		||||
   Suche benutzt.
 | 
			
		||||
 - Es gibt eine zusätzliche Methode `keyList()`. Die Methoden `equals` und `hashCode` werden
 | 
			
		||||
   redefiniert.
 | 
			
		||||
 | 
			
		||||
**5. Implementierung von `Simulation5`:**
 | 
			
		||||
 | 
			
		||||
 Implementieren Sie die Simulationsschleife unter Verwendung eines Objekts vom Typ
 | 
			
		||||
 `MassiveForceHashMap`. Die Methode `keyList()` hilft beim Iterieren der Hash-Tabelle.
 | 
			
		||||
 Kollisionen von Himmelskörpern müssen in dieser Simulation nicht berücksichtigt werden.
 | 
			
		||||
 | 
			
		||||
### Hinweise:
 | 
			
		||||
 | 
			
		||||
- Verwenden Sie bei der Implementierung von `MassiveForceHashMap` eine geeignete Kollisionsbehandlung
 | 
			
		||||
  für gleiche Hash-Werte. Als Vorlage können Sie den Beispielcode aus dem Skriptum nutzen.
 | 
			
		||||
 | 
			
		||||
### Denkanstöße (ohne Bewertung)
 | 
			
		||||
 | 
			
		||||
1. Wie könnte man vorgehen, wenn man - wie in früheren Simulationen - Himmelskörper im Fall von
 | 
			
		||||
   Kollisionen verschmelzen will?
 | 
			
		||||
2. Was ändert sich am Verhalten von `MassiveForceHashMap`, wenn man in `Body` die Methoden
 | 
			
		||||
   `equals` und `hashCode` überschreiben würde?
 | 
			
		||||
 | 
			
		||||
#### _Punkteaufteilung_
 | 
			
		||||
 | 
			
		||||
- Implementierung von `Massive` in `NamedBody`: 1 Punkt
 | 
			
		||||
- Implementierung von `Massive` in `Body`: 0.5 Punkt
 | 
			
		||||
- Implementierung von `MassiveForceHashMap`: 2 Punkte
 | 
			
		||||
- Implementierung von `MassiveLinkedList`: 0.5 Punkte
 | 
			
		||||
- Implementierung von `Simulation5`: 1 Punkte
 | 
			
		||||
 
 | 
			
		||||
- Gesamt: 5 Punkte
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										125
									
								
								src/Aufgabe5Test.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										125
									
								
								src/Aufgabe5Test.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,125 @@
 | 
			
		||||
public class Aufgabe5Test {
 | 
			
		||||
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
 | 
			
		||||
        /* //TODO: uncomment for testing
 | 
			
		||||
 | 
			
		||||
        //test classes NamedBody and MassiveForceHashMap
 | 
			
		||||
 | 
			
		||||
        // create 12 named bodies
 | 
			
		||||
        NamedBody sun1, mercury1, venus1, earth1, moon1, mars1, deimos1, phobos1, vesta1,
 | 
			
		||||
                pallas1, hygiea1, ceres1;
 | 
			
		||||
 | 
			
		||||
        // create a nameless body
 | 
			
		||||
        Body earth2 = new Body(5.972E24, new Vector3(-6.13135922534815E10,-1.383789852227691E11,
 | 
			
		||||
           2.719682263474911E7), new Vector3(26832.720535473603,-11948.23168764519,1.9948243075997851));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // create the same 12 named body-force pairs
 | 
			
		||||
        sun1 = new NamedBody("Sun",1.989E30, new Vector3(0.0,0.0,0.0)
 | 
			
		||||
                , new Vector3(0.0,0.0,0.0));
 | 
			
		||||
        earth1 = new NamedBody("Earth",5.972E24,
 | 
			
		||||
                new Vector3(-6.13135922534815E10,-1.383789852227691E11,2.719682263474911E7), new Vector3(26832.720535473603,-11948.23168764519,1.9948243075997851));
 | 
			
		||||
        moon1 = new NamedBody("Moon",7.349E22,
 | 
			
		||||
                new Vector3(-6.132484773775896E10,-1.387394951280871E11,1.701046736294776E7), new Vector3(27916.62329282941,-12020.39526008238,-94.89703264508708));
 | 
			
		||||
        mars1 = new NamedBody("Mars",6.41712E23,
 | 
			
		||||
                new Vector3(-1.7923193702925848E11,1.726665823982123E11,7.991673845249474E9), new Vector3(-15925.78496403673,-15381.16179928219,68.67560910598857));
 | 
			
		||||
        deimos1 = new NamedBody("Deimos",1.8E20,
 | 
			
		||||
                new Vector3(-1.792255010450533E11,1.726891122683271E11,7.990659337380297E9), new Vector3(-17100.476719804457,-15020.348656808,631.2927851249581));
 | 
			
		||||
        phobos1 = new NamedBody("Phobos",1.08E20,
 | 
			
		||||
                new Vector3(-1.792253482539647E11,1.72661109673625E11,7.987848354800322E9), new Vector3(-14738.203714241401,-13671.17675223948,-411.0012490555253));
 | 
			
		||||
        mercury1 = new NamedBody("Mercury",3.301E23,
 | 
			
		||||
                new Vector3(-5.167375560011926E10,-4.217574885682655E10,1.14808913958168E9), new Vector3(21580.25398577148,-34951.03632847389,-4835.225596525241));
 | 
			
		||||
        venus1 = new NamedBody("Venus",4.86747E24,
 | 
			
		||||
                new Vector3(-3.123150865740532E10,1.0395568504115701E11,3.173401325838074E9), new Vector3(-33748.180519629335,-10014.25141045021,1809.94488874165));
 | 
			
		||||
        vesta1 = new NamedBody("Vesta",2.5908E20,
 | 
			
		||||
                new Vector3(-3.337493557929893E11,-4.7147908276077385E10,4.1923010146878105E10), new Vector3(4440.54247538484,-19718.49074006637,48.06573124543601));
 | 
			
		||||
        pallas1 = new NamedBody("Pallas",2.14E20,
 | 
			
		||||
                new Vector3(4.3452066613895575E11,-2.057319365171432E11,1.0549957423213101E11), new Vector3(5058.947582097117,11184.45711782372,-8183.524138259704));
 | 
			
		||||
        hygiea1 = new NamedBody("Hygiea",8.32E19,
 | 
			
		||||
                new Vector3(-3.983943433707043E11,2.325833000024021E11,-2.233667695713672E10), new Vector3(-6931.864585548552,-15686.8108598699,-690.5791992347208));
 | 
			
		||||
        ceres1 = new NamedBody("Ceres",9.394E20,
 | 
			
		||||
                new Vector3(3.781372641419032E11,1.96718960466285E11,-6.366459168068592E10), new Vector3(-8555.324226752316,14718.33755980907,2040.230135060142));
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test1:");
 | 
			
		||||
        NamedBody sun2 = new NamedBody("Sun",1.9895E30, new Vector3(0.1,0.0,0.0)
 | 
			
		||||
                , new Vector3(0.0,0.0,0.0));
 | 
			
		||||
        NamedBody earth3 = new NamedBody("Earth", 1, new Vector3(0,0,0), new Vector3(0,0,0));
 | 
			
		||||
        testValue(sun1.equals(sun2), true);
 | 
			
		||||
        testValue(sun1.hashCode(), sun2.hashCode());
 | 
			
		||||
        testValue(earth1.equals(earth3), true);
 | 
			
		||||
        testValue(earth1.hashCode(), earth3.hashCode());
 | 
			
		||||
 | 
			
		||||
        // check basic functions of 'MassiveForceHashMap'
 | 
			
		||||
        System.out.println("Test2:");
 | 
			
		||||
        MassiveForceHashMap map = new MassiveForceHashMap();
 | 
			
		||||
        map.put(sun1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(mercury1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(venus1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(earth1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(moon1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(mars1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(deimos1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(phobos1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(vesta1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(pallas1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(hygiea1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(ceres1, new Vector3(0,0,0));
 | 
			
		||||
        map.put(mars1, new Vector3(0,0,0)); // inserted twice
 | 
			
		||||
        testValue(map.keyList().size(), 12);
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test3:");
 | 
			
		||||
        testValue(map.toString().contains("Mars"), true);
 | 
			
		||||
        testValue(map.toString().contains("Deimos"), true);
 | 
			
		||||
        testValue(map.toString().contains("Moon"), true);
 | 
			
		||||
        testValue(map.toString().contains("Earth"), true);
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test4:");
 | 
			
		||||
        MassiveLinkedList bl = map.keyList();
 | 
			
		||||
        boolean allThere = true;
 | 
			
		||||
        while (bl.size() > 0) {
 | 
			
		||||
            allThere &= map.containsKey(bl.pollFirst());
 | 
			
		||||
        }
 | 
			
		||||
        testValue(allThere, true);
 | 
			
		||||
        testValue(map.containsKey(new Body(0,new Vector3(0,0,0), new Vector3(0,0,0))),
 | 
			
		||||
                false);
 | 
			
		||||
        testValue(map.containsKey(new NamedBody("Omuamua",0,new Vector3(0,0,0), new Vector3(0,0,
 | 
			
		||||
                        0))),
 | 
			
		||||
                false);
 | 
			
		||||
 | 
			
		||||
        System.out.println("Test5:");
 | 
			
		||||
        Vector3 f = new Vector3(5,5,5);
 | 
			
		||||
        map.put(earth3, f);
 | 
			
		||||
        testValue(map.get(earth1), f);
 | 
			
		||||
        testValue(map.get(earth2), null);
 | 
			
		||||
 | 
			
		||||
        */ //TODO: uncomment
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testComparison(Object first, Object second, boolean expected) {
 | 
			
		||||
        boolean real = first == second;
 | 
			
		||||
 | 
			
		||||
        if (real == expected) {
 | 
			
		||||
            System.out.println("Successful comparison");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Comparison NOT successful! Expected value: " + expected + " / Given value: " + real);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(Object given, Object expected) {
 | 
			
		||||
        if (given == expected) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public static void testValue(double given, double expected) {
 | 
			
		||||
        if (given < expected + (expected + 1) / 1e12 && given > expected - (expected + 1) / 1e12) {
 | 
			
		||||
            System.out.println("Successful test");
 | 
			
		||||
        } else {
 | 
			
		||||
            System.out.println("Test NOT successful! Expected value: " + expected + " / Given value: " + given);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										64
									
								
								src/Massive.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								src/Massive.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,64 @@
 | 
			
		||||
// Represents a coherent mass with a mass center in 3D space. Has two naming schemes for its
 | 
			
		||||
// methods. Please, do not change this interface definition!
 | 
			
		||||
//
 | 
			
		||||
public interface Massive extends Drawable {
 | 
			
		||||
 | 
			
		||||
    // Returns the mass.
 | 
			
		||||
    default double mass() {
 | 
			
		||||
 | 
			
		||||
        return getMass();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the mass center.
 | 
			
		||||
    default Vector3 massCenter() {
 | 
			
		||||
 | 
			
		||||
        return getMassCenter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the mass.
 | 
			
		||||
    default double getMass() {
 | 
			
		||||
 | 
			
		||||
        return mass();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the mass center.
 | 
			
		||||
    default Vector3 getMassCenter() {
 | 
			
		||||
 | 
			
		||||
        return massCenter();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the approximate radius of 'this', assuming it is a coherent round mass.
 | 
			
		||||
    // (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
 | 
			
		||||
    // where m and r measured in solar units.)
 | 
			
		||||
    default double getRadius() {
 | 
			
		||||
 | 
			
		||||
        return radius();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the approximate radius of 'this', assuming it is a coherent round mass.
 | 
			
		||||
    // (It is assumed that the radius r is related to the mass m by r = m ^ 0.5,
 | 
			
		||||
    // where m and r measured in solar units.)
 | 
			
		||||
    default double radius() {
 | 
			
		||||
 | 
			
		||||
        return SpaceDraw.massToRadius(mass());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns a vector representing the gravitational force exerted by 'b' on this mass.
 | 
			
		||||
    // The gravitational Force F is calculated by F = G*(m1*m2)/(r*r), with m1 and m2 being the
 | 
			
		||||
    // masses of the objects interacting, r being the distance between the centers of the masses
 | 
			
		||||
    // and G being the gravitational constant.
 | 
			
		||||
    default Vector3 gravitationalForce(Massive b) {
 | 
			
		||||
 | 
			
		||||
        Vector3 direction = b.massCenter().minus(this.massCenter());
 | 
			
		||||
        double distance = direction.length();
 | 
			
		||||
        direction.normalize();
 | 
			
		||||
        double force = Simulation.G*this.mass()*b.mass()/(distance * distance);
 | 
			
		||||
        return direction.times(force);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Centers this mass at a new position, according to the specified force vector 'force' exerted
 | 
			
		||||
    // on it, and updates the current velocity vector accordingly.
 | 
			
		||||
    // (Velocity depends on the mass of 'this', its current velocity and the exerted force.)
 | 
			
		||||
    void move(Vector3 force);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										72
									
								
								src/MassiveForceHashMap.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										72
									
								
								src/MassiveForceHashMap.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,72 @@
 | 
			
		||||
// A hash map that associates a 'Massive'-object with a Vector3 (typically this is the force
 | 
			
		||||
// exerted on the object). The number of key-value pairs is not limited.
 | 
			
		||||
//
 | 
			
		||||
public class MassiveForceHashMap {
 | 
			
		||||
 | 
			
		||||
    // TODO: define missing parts of this class.
 | 
			
		||||
 | 
			
		||||
    // Initializes 'this' as an empty map.
 | 
			
		||||
    public MassiveForceHashMap() {
 | 
			
		||||
 | 
			
		||||
        // TODO: implement constructor.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Adds a new key-value association to this map. If the key already exists in this map,
 | 
			
		||||
    // the value is replaced and the old value is returned. Otherwise 'null' is returned.
 | 
			
		||||
    // Precondition: key != null.
 | 
			
		||||
    public Vector3 put(Massive key, Vector3 value) {
 | 
			
		||||
 | 
			
		||||
        // TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the value associated with the specified key, i.e. the method returns the force vector
 | 
			
		||||
    // associated with the specified key. Returns 'null' if the key is not contained in this map.
 | 
			
		||||
    // Precondition: key != null.
 | 
			
		||||
    public Vector3 get(Massive key) {
 | 
			
		||||
 | 
			
		||||
        // TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns 'true' if this map contains a mapping for the specified key.
 | 
			
		||||
    public boolean containsKey(Massive key) {
 | 
			
		||||
 | 
			
		||||
        // TODO: implement method.
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns a readable representation of this map, with all key-value pairs. Their order is not
 | 
			
		||||
    // defined.
 | 
			
		||||
    public String toString() {
 | 
			
		||||
 | 
			
		||||
        // TODO: implement method.
 | 
			
		||||
        return "";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Compares `this` with the specified object for equality. Returns `true` if the specified
 | 
			
		||||
    // `o` is not `null` and is of type `MassiveForceHashMap` and both `this` and `o` have equal
 | 
			
		||||
    // key-value pairs, i.e. the number of key-value pairs is the same in both maps and every
 | 
			
		||||
    // key-value pair in `this` equals one key-value pair in `o`. Two key-value pairs are
 | 
			
		||||
    // equal if the two keys are equal and the two values are equal. Otherwise `false` is returned.
 | 
			
		||||
    public boolean equals(Object o) {
 | 
			
		||||
 | 
			
		||||
        // TODO: implement method.
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the hashCode of `this`.
 | 
			
		||||
    public int hashCode() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return 0;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns a list of all the keys in no specified order.
 | 
			
		||||
    public MassiveLinkedList keyList() {
 | 
			
		||||
 | 
			
		||||
        // TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										95
									
								
								src/MassiveLinkedList.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										95
									
								
								src/MassiveLinkedList.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,95 @@
 | 
			
		||||
// A list of massive objects implemented as a linked list.
 | 
			
		||||
// The number of elements of the list is not limited.
 | 
			
		||||
public class MassiveLinkedList {
 | 
			
		||||
 | 
			
		||||
    //TODO: declare variables.
 | 
			
		||||
 | 
			
		||||
    // Initializes 'this' as an empty list.
 | 
			
		||||
    public MassiveLinkedList() {
 | 
			
		||||
 | 
			
		||||
        //TODO: define constructor.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Initializes 'this' as an independent copy of the specified list 'list'.
 | 
			
		||||
    // Calling methods of this list will not affect the specified list 'list'
 | 
			
		||||
    // and vice versa.
 | 
			
		||||
    // Precondition: list != null.
 | 
			
		||||
    public MassiveLinkedList(BodyLinkedList list) {
 | 
			
		||||
 | 
			
		||||
        //TODO: define constructor.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Inserts the specified element 'body' at the beginning of this list.
 | 
			
		||||
    public void addFirst(Massive body) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Appends the specified element 'body' to the end of this list.
 | 
			
		||||
    public void addLast(Massive body) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the last element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    public Massive getLast() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the first element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    public Massive getFirst() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Retrieves and removes the first element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    public Massive pollFirst() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Retrieves and removes the last element in this list.
 | 
			
		||||
    // Returns 'null' if the list is empty.
 | 
			
		||||
    public Massive pollLast() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Inserts the specified element at the specified position in this list.
 | 
			
		||||
    // Precondition: i >= 0 && i <= size().
 | 
			
		||||
    public void add(int i, Massive m) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the element at the specified position in this list.
 | 
			
		||||
    // Precondition: i >= 0 && i < size().
 | 
			
		||||
    public Massive get(int i) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the index of the first occurrence of the specified element in this list, or -1 if
 | 
			
		||||
    // this list does not contain the element.
 | 
			
		||||
    public int indexOf(Massive m) {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return -2;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the number of elements in this list.
 | 
			
		||||
    public int size() {
 | 
			
		||||
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										42
									
								
								src/NamedBody.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								src/NamedBody.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,42 @@
 | 
			
		||||
public class NamedBody /* TODO: add clause(s) */
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    // TODO: add missing parts of this class.
 | 
			
		||||
 | 
			
		||||
    // Initializes this with name, mass, current position and movement. The associated force
 | 
			
		||||
    // is initialized with a zero vector.
 | 
			
		||||
    public NamedBody(String name, double mass, Vector3 massCenter, Vector3 currentMovement) {
 | 
			
		||||
        // TODO: implement constructor.
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the name of the body.
 | 
			
		||||
    public String getName() {
 | 
			
		||||
        // TODO: implement method.
 | 
			
		||||
        return "";
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Compares `this` with the specified object. Returns `true` if the specified `o` is not
 | 
			
		||||
    // `null` and is of type `NamedBody` and both `this` and `o` have equal names.
 | 
			
		||||
    // Otherwise `false` is returned.
 | 
			
		||||
    public boolean equals(Object o) {
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return false;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the hashCode of `this`.
 | 
			
		||||
    public int hashCode() {
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return 0;
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns a readable representation including the name of this body.
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        //TODO: implement method.
 | 
			
		||||
        return "";
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										68
									
								
								src/Simulation5.java
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										68
									
								
								src/Simulation5.java
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,68 @@
 | 
			
		||||
import codedraw.CodeDraw;
 | 
			
		||||
 | 
			
		||||
import java.awt.*;
 | 
			
		||||
import java.util.Random;
 | 
			
		||||
 | 
			
		||||
// Simulates the formation of a massive solar system.
 | 
			
		||||
//
 | 
			
		||||
public class Simulation5 {
 | 
			
		||||
 | 
			
		||||
    // gravitational constant
 | 
			
		||||
    public static final double G = 6.6743e-11;
 | 
			
		||||
 | 
			
		||||
    // one astronomical unit (AU) is the average distance of earth to the sun.
 | 
			
		||||
    public static final double AU = 150e9; // meters
 | 
			
		||||
 | 
			
		||||
    // one light year
 | 
			
		||||
    public static final double LY = 9.461e15; // meters
 | 
			
		||||
 | 
			
		||||
    // some further constants needed in the simulation
 | 
			
		||||
    public static final double SUN_MASS = 1.989e30; // kilograms
 | 
			
		||||
    public static final double SUN_RADIUS = 696340e3; // meters
 | 
			
		||||
    public static final double EARTH_MASS = 5.972e24; // kilograms
 | 
			
		||||
    public static final double EARTH_RADIUS = 6371e3; // meters
 | 
			
		||||
 | 
			
		||||
    // set some system parameters
 | 
			
		||||
    public static final double SECTION_SIZE = 10 * AU; // the size of the square region in space
 | 
			
		||||
 | 
			
		||||
    public static final int NUMBER_OF_BODIES = 22;
 | 
			
		||||
    public static final double OVERALL_SYSTEM_MASS = 20 * SUN_MASS; // kilograms
 | 
			
		||||
 | 
			
		||||
    // all quantities are based on units of kilogram respectively second and meter.
 | 
			
		||||
 | 
			
		||||
    // The main simulation method using instances of other classes.
 | 
			
		||||
    public static void main(String[] args) {
 | 
			
		||||
 | 
			
		||||
        // simulation
 | 
			
		||||
        CodeDraw cd = new CodeDraw();
 | 
			
		||||
 | 
			
		||||
        // create solar system with 12 bodies
 | 
			
		||||
        NamedBody sun = new NamedBody("Sun",1.989E30, new Vector3(0.0,0.0,0.0), new Vector3(0.0,0.0,0.0));
 | 
			
		||||
        NamedBody earth = new NamedBody("Earth",5.972E24, new Vector3(-6.13135922534815E10,-1.383789852227691E11,2.719682263474911E7), new Vector3(26832.720535473603,-11948.23168764519,1.9948243075997851));
 | 
			
		||||
        NamedBody moon = new NamedBody("Moon",7.349E22, new Vector3(-6.132484773775896E10,-1.387394951280871E11,1.701046736294776E7), new Vector3(27916.62329282941,-12020.39526008238,-94.89703264508708));
 | 
			
		||||
        NamedBody mars = new NamedBody("Mars",6.41712E23, new Vector3(-1.7923193702925848E11,1.726665823982123E11,7.991673845249474E9), new Vector3(-15925.78496403673,-15381.16179928219,68.67560910598857));
 | 
			
		||||
        NamedBody deimos = new NamedBody("Deimos",1.8E20, new Vector3(-1.792255010450533E11,1.726891122683271E11,7.990659337380297E9), new Vector3(-17100.476719804457,-15020.348656808,631.2927851249581));
 | 
			
		||||
        NamedBody phobos = new NamedBody("Phobos",1.08E20, new Vector3(-1.792253482539647E11,1.72661109673625E11,7.987848354800322E9), new Vector3(-14738.203714241401,-13671.17675223948,-411.0012490555253));
 | 
			
		||||
        NamedBody mercury = new NamedBody("Mercury",3.301E23, new Vector3(-5.167375560011926E10,-4.217574885682655E10,1.14808913958168E9), new Vector3(21580.25398577148,-34951.03632847389,-4835.225596525241));
 | 
			
		||||
        NamedBody venus = new NamedBody("Venus",4.86747E24, new Vector3(-3.123150865740532E10,1.0395568504115701E11,3.173401325838074E9), new Vector3(-33748.180519629335,-10014.25141045021,1809.94488874165));
 | 
			
		||||
        NamedBody vesta = new NamedBody("Vesta",2.5908E20, new Vector3(-3.337493557929893E11,-4.7147908276077385E10,4.1923010146878105E10), new Vector3(4440.54247538484,-19718.49074006637,48.06573124543601));
 | 
			
		||||
        NamedBody pallas = new NamedBody("Pallas",2.14E20, new Vector3(4.3452066613895575E11,-2.057319365171432E11,1.0549957423213101E11), new Vector3(5058.947582097117,11184.45711782372,-8183.524138259704));
 | 
			
		||||
        NamedBody hygiea = new NamedBody("Hygiea",8.32E19, new Vector3(-3.983943433707043E11,2.325833000024021E11,-2.233667695713672E10), new Vector3(-6931.864585548552,-15686.8108598699,-690.5791992347208));
 | 
			
		||||
        NamedBody ceres = new NamedBody("Ceres",9.394E20, new Vector3(3.781372641419032E11,1.96718960466285E11,-6.366459168068592E10), new Vector3(-8555.324226752316,14718.33755980907,2040.230135060142));
 | 
			
		||||
 | 
			
		||||
        // create some additional bodies
 | 
			
		||||
        Body[] bodies = new Body[NUMBER_OF_BODIES];
 | 
			
		||||
 | 
			
		||||
        Random random = new Random(2022);
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < bodies.length; i++) {
 | 
			
		||||
            bodies[i] = new Body(Math.abs(random.nextGaussian()) * OVERALL_SYSTEM_MASS / bodies.length,
 | 
			
		||||
                    new Vector3(0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU, 0.2 * random.nextGaussian() * AU),
 | 
			
		||||
                    new Vector3(0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3, 0 + random.nextGaussian() * 5e3));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //TODO: implementation of this method according to 'Aufgabenblatt5.md'.
 | 
			
		||||
        //  Add both, NamedBody- and Body-objects, to your simulation.
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user